From StrategyWiki, the video game walkthrough and strategy guide wiki
< Sid Meier's Alpha Centauri
Revision as of 15:13, 23 April 2024 by Zhl025 (talk | contribs) (SMAC eidt about supply crawler)
Jump to navigation Jump to search

Alpha Centauri features a Unit Design Workshop which is very flexible in comparison to other Civ games. For each unit, the workshop presents you with choices for each of a unit's weapon (attack strength), armor (defense strength), chassis (speed and terrain movement), reactor (hit points and build cost), and up to two special abilities (but only one until the discovery of Neural Grafting).

Unit cost

Unit cost is calculated using the following formula:

C = W × (A + S) × 10 ÷ (2(R + 1))

Where:

  • C is the total unit cost in Minerals;
  • W is the unit's Weapon value (Equipment for non-combat units);
  • A is the unit's Armor value;
  • S is the unit's Speed expressed in move points;
  • R is the unit's Reactor value.

It can be determined that units with a high value in all three areas (Weapon, Armor and Speed) will be much more expensive than units with a high value in just two. Therefore, it is advantageous to design your units for specific tasks rather than attempting to create all-round utility units. For example: a unit built for defending a base will need a high Armor value, but has little use for heavy Weapons or a high Speed, while for an attacker, a powerful Weapon is tantamount to effectiveness, while Armor may not be as important (the idea being that your opponent will be destroyed before they have a chance to fire back).

The basic unit cost formula is subject to several modifiers:

  • Weapon value may never be less than half the unit's Armor value
  • Final cost is halved for units with a Speed of 1
  • Armor value is halved when calculating the cost of sea units, and the final cost is halved again
  • Armor value is doubled when calculating the cost of any air unit; the final cost is quartered for combat air units
  • Add 25% to final cost for each unit of Special Ability cost
  • Add 10 Minerals if both Weapon and Armor values are greater than 1
  • Add another 10 Minerals if Weapon, Armor and Speed values are all greater than 1
  • Cmin = (R × 2 − R ÷ 2) × 10 where Cmin is the unit's minimum final cost.


Basic Unit Types

Supply Crawler

Base Cost of one unit of Supply Crawler is 27.

  • Supply Crawlers may:
    • Produce nutrients, minerals, or energy from any square on the map and send the resources to its home base.
    • Disband themselves in a friendly base to yield their full mineral value towards the construction of a secret project or unit prototype.

It is suggested that players may want to cover their territory with as many supply crawlers as possible, as they do not incur supply cost like normal units do while contributing to your bases' economics.