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Tectonic Missiles target a land square without a base or unit. Depending on reactor level the land will be raised 1 - 4 levels, up to the maximum of 3500m. This does not destroy improvements. | Tectonic Missiles target a land square without a base or unit. Depending on reactor level the land will be raised 1 - 4 levels, up to the maximum of 3500m. This does not destroy improvements. | ||
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Revision as of 21:54, 18 May 2008
Weapons determine a unit's attack strength. Higher attack strengths give a unit better chances in battle. Missile payloads may only be equipped on the Missile chassis.
Hand Weapons
- Strength: 1
Psi Attack
- Prerequisite: Centauri Psi
- Strength: uses psi combat; depends on morale or lifecycle
- Cost: 10
Units with the Psi Attack ability attack with psi instead of weapons. The most common and basic example of such an attacker is a Mind Worm boil.
Laser
- Prerequisite: Applied Physics
- Strength: 2
Particle Impactor
- Prerequisite: Nonlinear Mathematics
- Strength: 4
Gatling Laser
- Prerequisite: Superconductor
- Strength: 5
Missile Launcher
- Prerequisite: Synthetic Fossil Fuels
- Strength: 6
Resonance Laser
- Prerequisite: Bioadaptive Resonance
- Strength: 6
- Cost: 8
- Alien Crossfire Only
Provides a 25% bonus against units with Psi Defense. The most common such defender is a native unit.
Chaos Gun
- Prerequisite: Superstring Theory
- Strength: 8
Fusion Laser
- Prerequisite: Organic Superlubricant
- Strength: 10
Tachyon Bolt
- Prerequisite: Unified Field Theory
- Strength: 12
- Cost:
Resonance Bolt
- Prerequisite: Sentient Resonance
- Strength: 12
- Cost: 16
- Alien Crossfire Only
Provides a 25% bonus against units with Psi Defense. The most common such defender is a native unit.
Plasma Shard
- Prerequisite: Advanced Spaceflight
- Strength: 13
Quantum Laser
- Prerequisite: Quantum Machinery
- Strength: 16
Graviton Gun
- Prerequisite: Applied Gravitonics
- Strength: 20
Singularity Laser
- Prerequisite: Controlled Singularity
- Strength: 24
String Disruptor
- Prerequisite: String Resonance
- Strength: 30
- Cost: 40
- Alien Crossfire Only
Missile Payloads
Conventional Payload
- Prerequisite: Orbital Spaceflight
- Strength: 12
Fungal Payload
- Prerequisite: N-Space Compression
- Strength: N/A
- Alien Crossfire Only
Fungal Missiles target a land square without a base or unit. Depending on reactor this plants an additional 1 - 4 squares of fungus, destroys most improvements and generates mindworms and a fungal tower in the detonation square. It leaves boreholes, bunkers, condensers, and solar mirrors. It destroys roads, forests, farms, soil enrichers, mines, and sensors.
Planet Buster
- Prerequisite: Orbital Spaceflight
- Strength: 99
- Cost: 32
Tectonic Payload
- Prerequisite: N-Space Compression
- Strength: N/A
- Alien Crossfire Only
Tectonic Missiles target a land square without a base or unit. Depending on reactor level the land will be raised 1 - 4 levels, up to the maximum of 3500m. This does not destroy improvements.