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{{Header Nav|game=Sid Meier's Colonization}} | {{Header Nav|game=Sid Meier's Colonization}} | ||
You need an Armory to build Artillery and | You need an Armory to build Artillery and Shipyard for ships. | ||
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{| | {| | ||
| Artillery | | Artillery | ||
| 500 gold + 100 gold for each Artillery you | | 500 gold + 100 gold for each Artillery you bought | ||
|- | |- | ||
| Caravel | | Caravel | ||
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|} | |} | ||
Initially | Initially cost of Artillery in Europe is much smaller than cost of the ships, | ||
but it gradually raises. In the colonies Artillery is relatively expensive | |||
compared to ships. | |||
I used to think that fortresses full of Artillery | I used to think that fortresses full of Artillery are the way to fight | ||
the Royal Navy, but I was thinking in terms of early European prices | |||
(Artillery for 500-1000 gold, Frigate for 5000 gold), and assumed | |||
that colony prices have similar (10:1 - 5:1) proportions. | |||
They happen not to, and Frigate costs about as much as 3 Artilleries (8:3 in | |||
term of hammers, 5:1 in terms of tools). | |||
Frigate attacking a Man'o'War has reasonable 50% chance of winning | |||
(16+50% attack bonus strength against plain 24) and is mobile, | |||
so it can protect a few colonies. | |||
A lot of Artillery in a Fortress has higher firepower, doesn't get damaged in case of a | A lot of Artillery in a Fortress has higher firepower, doesn't | ||
get damaged in case of a loss and protects against land attacks | |||
as much as against naval attacks, but you need to build those | |||
Fortresses everywhere (or at least Forts), and you need a lot | |||
of Artillery in *every* coastal colony, because it's extremely | |||
immobile (only 3 squares per turn on roads, and it's very vulnerable | |||
in travel, use a Privateer or some other ship to transport them if you can). | |||
Making Artillery is still probably a better idea than building Frigates, but not by as big margins as I once thought. | Making Artillery is still probably a better idea than building Frigates, | ||
but not by as big margins as I once thought. | |||
Building Galleons and Privateers is a good idea, unless all your Carpenters are too busy with their buildings (during development of industry you need so many buildings that you're very likely to have too few Carpenters) | Building Galleons and Privateers is a good idea, unless all your | ||
Carpenters are too busy with their buildings (during development | |||
of the industry you need so many buildings that you're very likely | |||
to have too few Carpenters) |