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{{Header Nav|game=Sid Meier's Colonization}}
{{Header Nav|game=Sid Meier's Colonization}}
You need an Armory to build Artillery and a Shipyard for ships.
You need an Armory to build Artillery and Shipyard for ships.


{|
{|
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{|
{|
| Artillery
| Artillery
| 500 gold + 100 gold for each Artillery you've bought
| 500 gold + 100 gold for each Artillery you bought
|-
|-
| Caravel
| Caravel
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|}
|}


Initially the cost of Artillery in Europe is much lower than that for ships, but it gradually rises. In the colonies Artillery is relatively expensive to build compared to ships.
Initially cost of Artillery in Europe is much smaller than cost of the ships,
but it gradually raises. In the colonies Artillery is relatively expensive
compared to ships.


I used to think that fortresses full of Artillery were the way to fight the Royal Navy, but I was thinking in terms of early European prices (Artillery for 500-1000 gold, Frigate for 5000 gold), and assumed that colony prices have similar (10:1 - 5:1) proportions. They happen not to, and a Frigate costs about as much as 3 units of Artillery (8:3 in term of hammers, 5:1 in terms of tools).
I used to think that fortresses full of Artillery are the way to fight
the Royal Navy, but I was thinking in terms of early European prices
(Artillery for 500-1000 gold, Frigate for 5000 gold), and assumed
that colony prices have similar (10:1 - 5:1) proportions.
They happen not to, and Frigate costs about as much as 3 Artilleries (8:3 in
term of hammers, 5:1 in terms of tools).


A Frigate attacking a Man o'War has a reasonable 50% chance of winning (16+50% attack bonus strength against plain 24) and is mobile, so it can protect a few colonies.
Frigate attacking a Man'o'War has reasonable 50% chance of winning
(16+50% attack bonus strength against plain 24) and is mobile,
so it can protect a few colonies.


A lot of Artillery in a Fortress has higher firepower, doesn't get damaged in case of a defeat against ships and protects against land attacks as much as against naval attacks, but you need to build those Fortresses everywhere (or at least Forts), and you need a lot of Artillery in ''every'' coastal colony, because it's extremely immobile (only 3 squares per turn on roads, and it's very vulnerable in travel - use a Privateer or some other ship to transport them if you can).
A lot of Artillery in a Fortress has higher firepower, doesn't
get damaged in case of a loss and protects against land attacks
as much as against naval attacks, but you need to build those
Fortresses everywhere (or at least Forts), and you need a lot
of Artillery in *every* coastal colony, because it's extremely
immobile (only 3 squares per turn on roads, and it's very vulnerable
in travel, use a Privateer or some other ship to transport them if you can).


Making Artillery is still probably a better idea than building Frigates, but not by as big margins as I once thought.
Making Artillery is still probably a better idea than building Frigates,
but not by as big margins as I once thought.


Building Galleons and Privateers is a good idea, unless all your Carpenters are too busy with their buildings (during development of industry you need so many buildings that you're very likely to have too few Carpenters).
Building Galleons and Privateers is a good idea, unless all your
Carpenters are too busy with their buildings (during development
of the industry you need so many buildings that you're very likely
to have too few Carpenters)
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