Sonic Rush Adventure/Stages & Zones: Difference between revisions

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m (some spelling (not sure of what others are supposed to be... *droped and *tempors)
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* There are also small fountains that work like springs and you can get trick points by them.
* There are also small fountains that work like springs and you can get trick points by them.
*The boss is your one character against both Captain Whisker and Johnny. On his own, Whisker can shoot rocket arms, cause tempors<!--tremors?--> by jumping, and flaming breath. Johnny mostly rockets toward the player's location. Halfway though, Whisker will start to hurl Johnny toward you for a bigger blow. Also, blades will begin to appear from the floor.
*The boss is your one character against both Captain Whisker and Johnny. On his own, Whisker can shoot rocket arms, cause tempors<!--tremors?--> by jumping, and flaming breath. Johnny mostly rockets toward the player's location. Halfway though, Whisker will start to hurl Johnny toward you for a bigger blow. Also, blades will begin to appear from the floor.
*After winning, you automatically go to Deep Core, which is the final stage without the seven Soul and Choas Emeralds.
*After winning, you automatically go to Deep Core, which is the final stage without the seven Chaos & Sol Emeralds.
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