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{{Header Nav|game=Spelunker}}
 
{{Game
{{All Game Nav|game=Spelunker|num=1}}
|completion=4
{{infobox|
|image=Spelunker flyer.jpg
|title=Spelunker
|title=Spelunker
|boxart=
|japanese=スペランカー
|developer=Tim Martin
|developer=[[Micro Graphic Image]]
|publisher=[[Micro Graphic Image]], [[Brøderbund Software]], [[Ariolasoft]]
|publisher={{colist|Brøderbund Software|Ariolasoft|Irem}}
|categories=[[Platform]]
|year=1983
|systems=[[Atari 800]], [[Commodore 64]], [[NES]]
|systems={{syslist|a8bit|c64|cade|nes|msx|wii|3ds|wiiu}}
|releasedates=[[1983]]
|designer=Tim Martin
|genre=[[Platform]]
|players=1
|players=1
|ratings=
|modes=[[Single player]]
|requirements=(optional)
|followed by=[[Splunker II]] (Arcade)<br />[[Spelunker II: Yuushahe no Chousen]] (Famicom)
|series=Spelunker
}}
}}
'''Spelunker''' is one of the most maligned video games in history, right along with the [[Atari 2600]] game [[E.T. The Extra-Terrestrial]]. But the fact is, Tim Martin's Spelunker did not start out deserving such a bad rap. It actually began life as a rather groundbreaking achievement. When it was originally released for the [[Atari 8-bit]] computer systems, the game's map was considerably large compared to other contemporary action games. It was one of the few distinguished games that ever went from a computer game to an arcade game instead of the far more common opposite. However, the version that stands out most in everyone's minds, possibly for the exposure it received on a system that heralded the comeback of video games in North America, was the horribly converted [[NES]] game.


{{sidebar2|title=imported GFDL content|contents=This guide has been released under the GNU Free Documentation License (see talk page for more). However it is still in text-only format. If you know how please convert it into wiki format and use subpages accordingly.}}
As an NES title, Spelunker sported some of the most unfair and unmerciful controls ever seen in video game history. While the original versions, including the arcade game, never suffered from this fact, the NES version punished everything but the most deliberate of inputs. The fact that the player would die if they fell just a few pixels in height, coupled with the excruciating difficulty of jumping off of a rope or ladder, resulted in a catastrophe of unplayability. With no room for error, players lost a vast number of lives simply trying to get through the first level, let alone the entire game. No continues and no level selects meant that the player must start over at the same level every single time. To this day, numerous English and Japanese websites pay homage to the unrelenting poorness of the NES version's controls.
<br clear=all />
<br clear=all />
 
==Game Basics==
===Controls===
<pre>
Start Button: Pause the game.
 
Select Button: Not used.
 
B Button: Fire your gun.
 
A Button: Jump.
 
Directional Pad: Moves your character around.
 
 
Items
-----
 
Bombs: Destroys the large piles of rubble that occasionally get in your way.
 
Blue Key: Opens the blue doors in the game.
 
Red Key: Opens the red doors in the game.
 
Scrolls: I'm not sure what these do. I'll look into it though.
 
Energy Tank: Restores your energy to MAX.
 
Gold Nugget: Gives you points
 
Money Bag: Gives you points.
 
Crystal: It does one of four things: restores your energy to MAX, adds a bomb
to your inventory, adds a scroll to your inventory, or gives you points.
 
 
Enemies
-------
 
There are only two enemies in the game but I figure I should mention them.
 
Bat: It doesn't attack you directly. Instead it drops stuff onto you in groups
of two or three. It hovers above a small area but there is usually other
obstacles to avoid as well as the bat droppings.
 
Ghost: A pretty weak enemy really since it's slow moving and easily destroyed
with your gun. It appears after awhile if you live long enough.
 
 
Obstacles
---------
 
Geyser: There are two types of geysers, ones that shoot out steam and ones that
don't. The steam will kill you so you should wait a second or so when you
approach one to see if it does or not.
 
Pit: There are two types of pits too, open ones and concealed ones. Open pits
you can easily see since it's an open hole. Concealed pits often have a narrow
stretch of ground covering it that will collapse when you step on it.
 
 
Screen Info
-----------
 
All information that you need can be found along the top of the screen when
you're playing the game.
 
 
BOMBS #  SCROLL #
LIVES #          MIN--------------------------------MAX
                              SCORE #####
 
Everything should be self explanatory but I'd like to mention your energy,
which is the long bar to the right of the SCROLL. You start with full energy
meaning that the arrow is next to the MAX on the right. As you play the game,
that arrow will gradually move to the left and when it reaches the MIN, you'll
die and have to start again. You have to collect energy tanks to make the arrow
move to the MAX again.
 
 
===============================================================================
Walkthrough
===============================================================================
 
Area 01
-------
 
$ : Money Bag            ^ : Geyser
% : Gold Nugget        \=/ : Mine Cart, Boat
B : Bomb                  = : Rope, Conveyor, Ladder, Bridge
S : Scroll              \_/ : Pit (death)
@ : Energy Tank          # : Flame
C : Crystal            |_| : Pit (death)
1 : Blue Key            |1 : Door (needs blue or red key) 
2 : Red Key              ~ : Water
 
 
    |  |_______________________________________________________
  ----                  =      =                            |
  Elevator          ___ =      =  ___                        |
                    _/  |=      = |  \__                    |
        _________$_/    |=____%___|      \__B___^___$^___S__B_|
      |_______________________________________________________
                                  _                      =    |
                                  | |                    =    |
        _$______________%_    ____| |__@____^____%______  =    |
      |__________________|  |___  _____________  ____| =    |
                                | |          = | |      =    |
                                | |          = | |      =    |
        ___S____%___  __^_____@_| |          = | |      =  __|
      |___________ \_/            |1$___^_%_  = | |      = |__
                  \__                | |    | = | |_S__  =    |
                      \__            |_|    | = |  ____| =    |
        __^_B_  _      \___________________| = | |      =  __|
      |  ____\_/_\__                      =  = | |__    = |__
      | |    =    | \_C                    =  = |    |  =    |
      | |    =    |    \__                =  __|  __|  =    |
      | |_$_ =  __|      \_$_    _______  = |    /      =    |
      |  ___|= |______________|  |_______| = |  _/      =    |
      | |    =        Bat  =              = | |_%__^_  =    |
      | |    =              =  ______$___  = |  ______|  =    |
      | |_@__=____          = |__________| = | |    =    =    |
      |_________  \_        =              = | |    =  _____C_|
            =  \_  \___S_  =              = | |    =        |
            =    \_      |______  _B_____=_| |$___=_______1_|
        ___  = __^_%_|            \_/
      |  _| =|____                                  __________
      | |  =    \__                            _/          |
      | |  =        \___________________________/            |
      | |  =          #  #  #    #  #  #  #              |
      | |--\=/----------------------------------- _ __        |
      | |________________________________________| |2_%_______|
      |__________________________________  __________  _____
                  _      |              | |    =    | |    |
                  | |    |1              | |    =    | |    |
        _____    _| |_____|_______        | |%__ =  __$| |    |
      |_____|  |______________  \_      |_____|= |_____|    |
                              _\    \_          =    | |      |
                            |        \_        =    |1|2  End|
  ______B________^____^_____@|          \_$___  _____|_|______|
  ____________________________________________\_/______________|
 
 
 
This part of the cave is relatively simple if you're careful. There will be
some places where you will die but you can practice here until you can clear
it. The other parts of the cave are similar to the first one, only a little
harder as you progress but you'll have more experience. You start on the
elevator. Move it down one level and jump off. If you don't you'll do the first
basic mistake of this game and die a horrible death down the elevator shaft.
 
Well, maybe not but you'll lose a life. Walk right and jump or walk onto the
conveyor. Let it take you to the ground and continue on. Grab the Gold Nugget
and climb the rope. Jump off of it and grab the items on the right and then
backtrack to the elevator again. When you get back onto the conveyor, you don't
have to jump. Just walk across to the platform on the other side and then walk
back onto the higher ground on the left.
 
Move the elevator down to floor 2 and jump off. The weird moving ground doesn't
damage you at all, it just impedes you're movement a little as you're going
across it. When you're on the other side, jump over the hole and set a bomb
against the rocks in your way. Once you set it, walk to the edge of the hole on
the left and wait for the bomb to go off and then continue right.
Grab the items here and jump over the geyser when there's no steam coming out.
 
Don't touch the geyser when the steam is coming out either or you'll get
killed. Keep going and jump to the rope and head down. You can grab the items
on the ledges here if you want but it's not important. If you try to get the
Gold Nugget where the geyser is, jump at the same level as the ledge or you'll
hit the geyser and get knocked back onto the rope. Head down again and grab the
Blue Key at the very bottom. Now backtrack to the elevator.
 
Here's your first encounter with the pit and geyser combination so you should
be careful here. Grab the items and jump across the pit to the other side.
Don't touch the geyser or it will likely bump you back into the pit you just
crossed. Carefully jump over the geyser and grab the Energy Tank in the corner.
You can back up a little bit to get some momentum if you like. Jump back across
to the elevator and continue on with your little adventure.
 
This floor is likely the first difficult you'll head through. Jump over the
geyser and the pit and head down the slope to the hole ahead. You don't have to
worry about dying in the small holes down the slope unless you jump into one.
You can either fall into the small holes and then jump out the other side or
simply jump over them. Jump over the hole at the bottom of the slope and again
onto the conveyor platform heading upwards.  
 
Just walk onto the conveyor platforms instead of jumping and then jump to the
ledge on the right and go up the rope. There's another geyser and pit
combination ahead and this one is somewhat tougher than the last one. Stand
about half to the whole length of your character away from the geyser and jump
across. You obviously can't just walk across that narrow band across the pit
ahead so jump and grab the second Blue Key on the far end.
 
Finally, jump back across the pit and the geyser and then head back down the
rope to the conveyor. If you're getting low on energy and you probably are if
you haven't died yet, you can either head down to the lower part of this floor
and grab the Energy Tank there. The Bat that flies around there doesn't hit you
directly but drops... stuff onto you. Whatever the Bat drops usually falls in
groups of two or three and then there's a lapse for a second or so.
 
Use that time while it's not doing anything to jump to the left past the Bat
and grab the Energy Tank. Dodge the Bat droppings again and make your way back
to the elevator and go down a level. If you have sufficient energy, just skip
the Energy Tank and continue on. On the next floor, jump onto the rope and drop
into the mine cart. Head right when the first flame is gone and stay between
the first two flames.
 
You have to stay away from the flames since the movement of your character is a  
little jumpy. The next two sets of flames are closer that's why this is
important to know. Once you're through the gauntlet of flames, grab the Red Key
but don't fall from the platforms above it. After that, continue down a level  
via the elevator. This is the final floor, or rather, the floor that you need
to clear out to finish this area. The bottom level has a Energy Tank.
 
Ignore the odd looking ground (it won't kill you) and grab the Energy Tank. Now
set a bomb next to the rubble on the floor above and jump over the hole before
the bomb explodes. Jump back across and open the door with one of the keys you
have. It's pretty straight forward from this point. Head down the slope, jump
over the pit and continue straight to reach the stone statue. There's more
treasure up the rope further back if you want it, otherwise, touch the statue
to finish this area.  
 
 
Area 02
-------
 
$ : Money Bag            ^ : Geyser
% : Gold Nugget        \=/ : Mine Cart, Boat
B : Bomb                  = : Rope, Conveyor, Ladder, Bridge
S : Scroll              \_/ : Pit (death)
@ : Energy Tank          # : Flame
C : Crystal            |_| : Pit (death)
1 : Blue Key            |1 : Door (needs blue or red key) 
2 : Red Key              ~ : Water
 
                                                            Start
  _______________________________  ______________________|= |__
  |        =          =          | |            =        =    |
  |        =          =        $_| |            =        =    |
  |______  =  __      =  __%_^_/  |_$_________  =  _______=____|
  ______| = |_ \__    = |________________/ \___| = |____________
  |        =  \_  \__ =    _                    =              |
  |        =    \_  \__  | |                  =              |
  |        =    _C|    \__| |__________^___^__  =  ___%___S____|
  |        =  _/  ____________________________| = |____________
  |_1____^____/  _/                              =              |
  ______________/                                =              |
  |      = =                __%________@__    ___=______B_______|
  |      = =              _/  ____________|  |
  |      = =  __B___^S__^_/  _/              |__________________
  |      = = |______________/                            =      |
  |      = =                                            =      |
  |_S__  = =                                            =      |
  ____| = =  ___^__  ____%_ ===_______$_======_%______  =  _@___|
  |      = = |  ____\/____  |  |  _______|    |________| = |_____ 
  |      = = | |          | |  |_| =    |      =      =    = |     
  |      = = | |          | |      =    |  Bat  =      =    = |
  |      = = | |  __ __1__| |      =  __S|      = %_______$_  = |
  |      = =_| |__  |_______|      = |___|      = |  _______| = |
  |      = |_  |  __              =            = | |        = |
  |      = = | |    __            =            = | |    _  = |
  |_$__  = = | |___^___ __        =            = | |    | |  = |
  ____| = = |  _______|  __    _________@___^___=_| |1___| |__=_|
  |      = = | |        __    _/    ____________________________
  |      = = | |          ___/    __/ =  =  =  =    |            |
  |      = = | |___________/  __/ =  =  =  =  =    |1          |
  |______  = |________________/ =  =  =  =  =  = ___|_ __        |
  ______| =      |    =  =  =  =  =  =  =  =  =|__  |  __      |
  |      = =      |1  =  =  =  =  =  =  =        |  |    __    |
  |      = =  ____|__  =  =  =  =  =            __B|  |2_________|
  |      = = |____  |_  = _=_____S___________/  _______________
  |      = =      |    |__$/                  __/  | |          |
  |      =        |___________________________/ =  | |          |
  |      =                                  =  =  |2|1        |
  |      =                                  =  =  | |          |
  |______=_@____________          _          =  =  _|_|_ __  End |
                        \__%_    | |        = _=_|    |________|
                            \___| |__________| 
 
 
 
Area 03
-------
 
$ : Money Bag            ^ : Geyser
% : Gold Nugget        \=/ : Mine Cart, Boat
B : Bomb                  = : Rope, Conveyor, Ladder, Bridge
S : Scroll              \_/ : Pit (death)
@ : Energy Tank          # : Flame
C : Crystal            |_| : Pit (death)
1 : Blue Key            |1 : Door (needs blue or red key) 
2 : Red Key              ~ : Water
 
 
    _________
    |        \____________                                Start
    |        _      =      |                        _______|= |__
    |      | |    =      |  _____________________/        =    |
    |_1_____| |___  =  ____| |        =        _          =    |
  _______________| = |______|        =        | |          =    |
  |      =          =                =  _C____| |__________=____|
  |      =          =                = |    ___________________
  |      =  _$__    __B_    ____^_____=_|  __/                  |
  |      = |____|  |____|  |______________/                      |
  |      =    =                _                                |
  |      =    =                | |          _$____  __%%%_  __B|
  |__B___=__  =  _@_____^______| |____S____/      \_/      \_/
  _________| = |___________________________________
  |      =    =    |                =          =  = \____________
  |      =    =    |1              =          =  =  =  =  =    |
  |      =  _=____|____________C_  =          =  =  =  =  =    |
  |      =  |____  __________    |_____%____  =    =  =  =  _@_|
  |      =      | |    Bat  |______________|          =  = |___
  |      =      | |            =                          =    |
  |      =  _B__| |2% __      =                          =    |
  |      =  |____  _|  __    =  ___~~~~~~~~~~~~~~~~~\=/____~~~|
  |      =      | |  __  __  = |  |__________________|    |__|
  |____  =      | | __        = |
  ____| =      | |______________|          ____________
  |      =      |________________        __/            \_______
  |      =                        \      /                =  =  |
  |      =                        |    _/                =  =  |
  |      =  ______S___  ____%__@_|    /                  =  =  |
  |      = |          \_/ |_|        _/                    =  =  |
  |      = |________________________/                      =    |
  |      =      =      =                          _    =    |
  |      =      =      =                          | |    =    |
  |_B__________  =      =  __B___________ ===== ___| |__  =  _S_|
  ____________| =      = |  ____________|    |_  ____| = |___
  |              =      = | |                    | |      =    |
  |              =      = | |                    | |      =    |
  |              ____$_  = | |____%____C__        | |@_    =  _^_|
  |_@___________/      | = |  ____/ \_____|      |  __|  = |___
                  ____| = | |        =          | |      =    |
  _____________  |  =  = | |        =          | |      =    |
  |            | |  =  _=_| |        =        _$| |_____ =  ___|
  |            | |  = |    |____$_  =      |__________|  |___
  |            | |  = |__________  |  =                      = |
  |            | |  =  _        | |  =                      = |
  |            | |  =  | |      | |____B      __S__  __%__  = |
  |            | |_____| |__%_C_$|      |    |    \_/    | = |
  |            |__________________  ____|    |  __________| = |
  |                | |      =      ||  =      |  |            = |
  | End          2|1|      =      ||  =      |  |            = |
  |________________|_|__%_  = ____S||  =      |  |      Bat  = |
                        __| =          =      |  |            = |
                        |  =      _____~~~~~~|  |            = |
                        |__ =______/    |_____|  |1          = |
                                                    \_$_____%____|
                                                     
Area 04
-------
 
$ : Money Bag            ^ : Geyser
% : Gold Nugget        \=/ : Mine Cart, Boat
B : Bomb                  = : Rope, Conveyor, Ladder, Bridge
S : Scroll              \_/ : Pit (death)
@ : Energy Tank          # : Flame
C : Crystal            |_| : Pit (death)
1 : Blue Key            |1 : Door (needs blue or red key) 
2 : Red Key              ~ : Water
 
        Start
  ___| =|______________
  |    =  =  =        |
  |    =  =  =        |
  |    =  =  =  ___$  |
  |    =  =  = |___|  \        _____________________________________
  |    =  =  =          \____  |      =            |        =  =    |
  |    =  =  =              | |      =            |2        =  =    |
  |    =  =  =              | |S___  =  __%__    _|_______  =  =    |
  |__^__=  =  =_^__  ___  _C^_|      | = |_____|  |____  __| =  =    |
  ______| = |_____|    |______    | =              | |    =  =    |
  |    =  =  =                |    | =              | |    =  =    |
  |    =  =  =                |    | =  __^_______$  | |S____  =    |
  |$__  =  =  =  ___________  %_|    | = |____  ___|  |_  ___| =    |
  ___| =  =                  |____  | =      | |        | |    =    |
  |    =  =                      | | =      | |        | |    =    |
  |    =  ________________________| | =      | |        | |    =  _%|
  |    = |________  _______________| =      |_|        | |___  = |___
  |    =          | |      =        =                |  ___| =  =  |
  |    =          | |      =        =                | |    =  =  |
  |    =  _______2| |_____  =  ____%___________________$| |    =  =  |
  |    = |________________| = |_________________/ \_____  |    =  =  |
  |    __                    =                          | |__B___  =  |
  | __                      =                          |  ______| =  |
  |________B____%_______________    __$______S____@______| |    =  =  |
  _________________        ___|  |_____________________  |    =  =  |
  |                \__    |                =          | |    =  __@|
  |                    \    |                =          | |    = |___
  |                    |____|      B_______  =  _%____2_| |    =    |
  |                      | |        |__  __| = |__________|    =    |
  |    Finish          2|1|        =  | |    =                  =    |
  |______________________|_|_____  =  | |    =                __    |
                                |  =  | |    =              __      |
  ______________________________|  =  | |    =  ______________  __$__|
  |      =            _            =  | |    = |              \_/
  |      =          | |          =  | |    = |______________________
  |%____  =  __S______| |___$_______=__| |    =                =  Bat |     
  _____| = |__________________________  |    =                =      |
  |      =  |                        | |    =    _          =      |
  |      =  |2                      | |    =    | |          =      |
  |      =  _|_________________^__B1__| |_________| |_____$_  =      |
  |      = |__________________                              |  =      |
  |      =                    \________          ___________|  =  _2__|
  |      =                      =      |        |  =      |  = |____
  |      =                      =      |        |  =      |  =      |
  |      =                      =      |        |  =      |  =      |
  |$____________^_____^____@___  =      |        |  =  _1___|  =  _C__|
  ____________________________| =  ____|        |  = |_____|  = |____
  |    =                        = |  ___________|  =          =      |
  |    =                        = | |              =          =      |
  |    =  __________B_    _________| |              =          =      |
  |C_  = |    |_|    |  |_______    |___%_@_______________%_  =      |
  __| = |____________|          |____________/ \____________|  =      |
  |    =                        =      |                      =      |
  |    =          _            =      1|                      =      |
  |    =          | |            =  _____|_____________B_^______=____S_|
  |__$____________| |_____^___S____|
</pre>
==Ending==


Congratulations!
Nevertheless, if the poorness of the controls for one conversion of the game could be overlooked, a rather enjoyable exploration game could be found. And that, perhaps, is one of the biggest reasons why the controls are lamented to such extent, because there is quite a fun game buried underneath. After [[Micro Graphic Image]] published the original Atari version, [[Brøderbund Software]] bought the rights to the game and took over distribution of the original version, as well as developing an identical version for the [[Commodore 64/128]]. In [[1985]], [[Irem]] thought they would make a great arcade game, so they bought the rights to convert it and distribute it in Japan. They are ultimately the ones responsible for the failed [[NES]] port as well as an [[MSX]] conversion (which contains many of the same faults). Irem later concocted a sequel to the arcade game, which played a lot like the first, but in new locations. A sequel was also developed for the [[Famicom]], which had a selection of players to choose from, and differed from the original quite drastically.


You've gained all the treasures at last!
<gallery>
File:Spelunker A800 box.jpg|Original box
File:Spelunker A800 box2.jpg|Broderbund box
File:Spelunker C64 box.jpg|Commodore 64 box
File:Spelunker MSX box.jpg|MSX box
File:Spelunker FC flyer.jpg|Famicom flyer
File:Spelunker FC box.jpg|Famicom box
File:Spelunker NES box.jpg|NES box
</gallery>


Let's start on another adventure!
{{ToC}}
{{Spelunker}}


[[Category:Micro Graphic Image]]
[[Category:Micro Graphic Image]]
[[Category:Brøderbund Software]]
[[Category:Ariolasoft]]
[[Category:Platform]]
[[Category:Platform]]
[[Category:Atari 800]]
[[Category:Commodore 64/128]]
[[Category:NES]]
[[Category:Single player]]
[[Category:Single player]]
[[Category:1983]]
[[Category:MAME]]

Latest revision as of 03:04, 8 November 2022

This is the first game in the Spelunker series. For other games in the series see the Spelunker category.

Box artwork for Spelunker.
Box artwork for Spelunker.
Spelunker
Developer(s)Micro Graphic Image
Publisher(s)Brøderbund Software, Ariolasoft, Irem
Year released1983
System(s)Atari 8-bit, Commodore 64/128, Arcade, NES, MSX, Wii, Nintendo 3DS, Wii U
Followed bySplunker II (Arcade)
Spelunker II: Yuushahe no Chousen (Famicom)
SeriesSpelunker
Japanese titleスペランカー
Designer(s)Tim Martin
Genre(s)Platform
Players1
ModesSingle player
LinksSpelunker ChannelSearchSearch

Spelunker is one of the most maligned video games in history, right along with the Atari 2600 game E.T. The Extra-Terrestrial. But the fact is, Tim Martin's Spelunker did not start out deserving such a bad rap. It actually began life as a rather groundbreaking achievement. When it was originally released for the Atari 8-bit computer systems, the game's map was considerably large compared to other contemporary action games. It was one of the few distinguished games that ever went from a computer game to an arcade game instead of the far more common opposite. However, the version that stands out most in everyone's minds, possibly for the exposure it received on a system that heralded the comeback of video games in North America, was the horribly converted NES game.

As an NES title, Spelunker sported some of the most unfair and unmerciful controls ever seen in video game history. While the original versions, including the arcade game, never suffered from this fact, the NES version punished everything but the most deliberate of inputs. The fact that the player would die if they fell just a few pixels in height, coupled with the excruciating difficulty of jumping off of a rope or ladder, resulted in a catastrophe of unplayability. With no room for error, players lost a vast number of lives simply trying to get through the first level, let alone the entire game. No continues and no level selects meant that the player must start over at the same level every single time. To this day, numerous English and Japanese websites pay homage to the unrelenting poorness of the NES version's controls.

Nevertheless, if the poorness of the controls for one conversion of the game could be overlooked, a rather enjoyable exploration game could be found. And that, perhaps, is one of the biggest reasons why the controls are lamented to such extent, because there is quite a fun game buried underneath. After Micro Graphic Image published the original Atari version, Brøderbund Software bought the rights to the game and took over distribution of the original version, as well as developing an identical version for the Commodore 64/128. In 1985, Irem thought they would make a great arcade game, so they bought the rights to convert it and distribute it in Japan. They are ultimately the ones responsible for the failed NES port as well as an MSX conversion (which contains many of the same faults). Irem later concocted a sequel to the arcade game, which played a lot like the first, but in new locations. A sequel was also developed for the Famicom, which had a selection of players to choose from, and differed from the original quite drastically.

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