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{{wikify}}
{{Header Nav|game=Spelunker}}
 
{{Game
{{All Game Nav|game=Spelunker|num=1}}
|completion=4
{{infobox|
|image=Spelunker flyer.jpg
|title=Spelunker
|title=Spelunker
|boxart=
|japanese=スペランカー
|developer=Tim Martin
|developer=[[Micro Graphic Image]]
|publisher=[[Micro Graphic Image]], [[Brøderbund Software]], [[Ariolasoft]]
|publisher={{colist|Brøderbund Software|Ariolasoft|Irem}}
|categories=[[Platform]]
|year=1983
|systems=[[Atari 8-bit]], [[Commodore 64]], [[NES]]
|systems={{syslist|a8bit|c64|cade|nes|msx|wii|3ds|wiiu}}
|releasedates=[[1983]]
|designer=Tim Martin
|genre=[[Platform]]
|players=1
|players=1
|ratings=
|modes=[[Single player]]
|requirements=(optional)
|followed by=[[Splunker II]] (Arcade)<br />[[Spelunker II: Yuushahe no Chousen]] (Famicom)
|series=Spelunker
}}
}}
'''Spelunker''' is one of the most maligned video games in history, right along with the [[Atari 2600]] game [[E.T. The Extra-Terrestrial]]. But the fact is, Tim Martin's Spelunker did not start out deserving such a bad rap. It actually began life as a rather groundbreaking achievement. When it was originally released for the [[Atari 8-bit]] computer systems, the game's map was considerably large compared to other contemporary action games. It was one of the few distinguished games that ever went from a computer game to an arcade game instead of the far more common opposite. However, the version that stands out most in everyone's minds, possibly for the exposure it received on a system that heralded the comeback of video games in North America, was the horribly converted [[NES]] game.


{{sidebar2|title=imported GFDL content|contents=This guide has been released under the GNU Free Documentation License (see talk page for more). However it is still in text-only format. If you know how please convert it into wiki format and use subpages accordingly.}}
As an NES title, Spelunker sported some of the most unfair and unmerciful controls ever seen in video game history. While the original versions, including the arcade game, never suffered from this fact, the NES version punished everything but the most deliberate of inputs. The fact that the player would die if they fell just a few pixels in height, coupled with the excruciating difficulty of jumping off of a rope or ladder, resulted in a catastrophe of unplayability. With no room for error, players lost a vast number of lives simply trying to get through the first level, let alone the entire game. No continues and no level selects meant that the player must start over at the same level every single time. To this day, numerous English and Japanese websites pay homage to the unrelenting poorness of the NES version's controls.
<br clear=all />
<br clear=all />
 
==Game Basics==
===Controls===
<pre>
Start Button: Pause the game.
 
Select Button: Not used.
 
B Button: Fire your gun.
 
A Button: Jump.
 
Directional Pad: Moves your character around.
 
 
Items
-----
 
Bombs: Destroys the large piles of rubble that occasionally get in your way.
 
Blue Key: Opens the blue doors in the game.
 
Red Key: Opens the red doors in the game.
 
Scrolls: I'm not sure what these do. I'll look into it though.
 
Energy Tank: Restores your energy to MAX.
 
Gold Nugget: Gives you points
 
Money Bag: Gives you points.
 
Crystal: It does one of four things: restores your energy to MAX, adds a bomb
to your inventory, adds a scroll to your inventory, or gives you points.
 
 
Enemies
-------
 
There are only two enemies in the game but I figure I should mention them.
 
Bat: It doesn't attack you directly. Instead it drops stuff onto you in groups
of two or three. It hovers above a small area but there is usually other
obstacles to avoid as well as the bat droppings.  
 
Ghost: A pretty weak enemy really since it's slow moving and easily destroyed
with your gun. It appears after awhile if you live long enough.
 
 
Obstacles
---------
 
Geyser: There are two types of geysers, ones that shoot out steam and ones that
don't. The steam will kill you so you should wait a second or so when you
approach one to see if it does or not.
 
Pit: There are two types of pits too, open ones and concealed ones. Open pits
you can easily see since it's an open hole. Concealed pits often have a narrow
stretch of ground covering it that will collapse when you step on it.
 
 
Screen Info
-----------
 
All information that you need can be found along the top of the screen when
you're playing the game.  


Nevertheless, if the poorness of the controls for one conversion of the game could be overlooked, a rather enjoyable exploration game could be found. And that, perhaps, is one of the biggest reasons why the controls are lamented to such extent, because there is quite a fun game buried underneath. After [[Micro Graphic Image]] published the original Atari version, [[Brøderbund Software]] bought the rights to the game and took over distribution of the original version, as well as developing an identical version for the [[Commodore 64/128]]. In [[1985]], [[Irem]] thought they would make a great arcade game, so they bought the rights to convert it and distribute it in Japan. They are ultimately the ones responsible for the failed [[NES]] port as well as an [[MSX]] conversion (which contains many of the same faults). Irem later concocted a sequel to the arcade game, which played a lot like the first, but in new locations. A sequel was also developed for the [[Famicom]], which had a selection of players to choose from, and differed from the original quite drastically.


BOMBS #  SCROLL #
<gallery>
LIVES #          MIN--------------------------------MAX
File:Spelunker A800 box.jpg|Original box
                              SCORE #####
File:Spelunker A800 box2.jpg|Broderbund box
File:Spelunker C64 box.jpg|Commodore 64 box
File:Spelunker MSX box.jpg|MSX box
File:Spelunker FC flyer.jpg|Famicom flyer
File:Spelunker FC box.jpg|Famicom box
File:Spelunker NES box.jpg|NES box
</gallery>


Everything should be self explanatory but I'd like to mention your energy,
{{ToC}}
which is the long bar to the right of the SCROLL. You start with full energy
{{Spelunker}}
meaning that the arrow is next to the MAX on the right. As you play the game,
that arrow will gradually move to the left and when it reaches the MIN, you'll
die and have to start again. You have to collect energy tanks to make the arrow
move to the MAX again.
</pre>


[[Category:Micro Graphic Image]]
[[Category:Micro Graphic Image]]
[[Category:Brøderbund Software]]
[[Category:Ariolasoft]]
[[Category:Platform]]
[[Category:Platform]]
[[Category:Atari 8-bit]]
[[Category:Commodore 64/128]]
[[Category:NES]]
[[Category:Single player]]
[[Category:Single player]]
[[Category:1983]]
[[Category:MAME]]

Latest revision as of 03:04, 8 November 2022

This is the first game in the Spelunker series. For other games in the series see the Spelunker category.

Box artwork for Spelunker.
Box artwork for Spelunker.
Spelunker
Developer(s)Micro Graphic Image
Publisher(s)Brøderbund Software, Ariolasoft, Irem
Year released1983
System(s)Atari 8-bit, Commodore 64/128, Arcade, NES, MSX, Wii, Nintendo 3DS, Wii U
Followed bySplunker II (Arcade)
Spelunker II: Yuushahe no Chousen (Famicom)
SeriesSpelunker
Japanese titleスペランカー
Designer(s)Tim Martin
Genre(s)Platform
Players1
ModesSingle player
LinksSpelunker ChannelSearchSearch

Spelunker is one of the most maligned video games in history, right along with the Atari 2600 game E.T. The Extra-Terrestrial. But the fact is, Tim Martin's Spelunker did not start out deserving such a bad rap. It actually began life as a rather groundbreaking achievement. When it was originally released for the Atari 8-bit computer systems, the game's map was considerably large compared to other contemporary action games. It was one of the few distinguished games that ever went from a computer game to an arcade game instead of the far more common opposite. However, the version that stands out most in everyone's minds, possibly for the exposure it received on a system that heralded the comeback of video games in North America, was the horribly converted NES game.

As an NES title, Spelunker sported some of the most unfair and unmerciful controls ever seen in video game history. While the original versions, including the arcade game, never suffered from this fact, the NES version punished everything but the most deliberate of inputs. The fact that the player would die if they fell just a few pixels in height, coupled with the excruciating difficulty of jumping off of a rope or ladder, resulted in a catastrophe of unplayability. With no room for error, players lost a vast number of lives simply trying to get through the first level, let alone the entire game. No continues and no level selects meant that the player must start over at the same level every single time. To this day, numerous English and Japanese websites pay homage to the unrelenting poorness of the NES version's controls.

Nevertheless, if the poorness of the controls for one conversion of the game could be overlooked, a rather enjoyable exploration game could be found. And that, perhaps, is one of the biggest reasons why the controls are lamented to such extent, because there is quite a fun game buried underneath. After Micro Graphic Image published the original Atari version, Brøderbund Software bought the rights to the game and took over distribution of the original version, as well as developing an identical version for the Commodore 64/128. In 1985, Irem thought they would make a great arcade game, so they bought the rights to convert it and distribute it in Japan. They are ultimately the ones responsible for the failed NES port as well as an MSX conversion (which contains many of the same faults). Irem later concocted a sequel to the arcade game, which played a lot like the first, but in new locations. A sequel was also developed for the Famicom, which had a selection of players to choose from, and differed from the original quite drastically.

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