Splatoon/Piranha Pit: Difference between revisions

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===Rainmaker===
===Rainmaker===
The Rainmaker is between the two ramps at the center, while the goal is located at the very end of the lower region. The spawn point has been moved to the left of the broadcast tower, while the old spawn has been completely walled off. The long conveyor belt leading into the lower region is now active, moving outward from the region. The added land in Tower Control is present in Rainmaker, while various blocks have been added below the battlements in order to access them. The valley in front of the former spawn point is a Rainmaker restricted area, which means the Rainmaker timer counts down faster and losing it there causes the Rainmaker to respawn at the center.
The Rainmaker is between the two ramps at the center, while the goal is located at the very end of the lower region. The spawn point has been moved to the left of the broadcast tower, while the old spawn has been completely walled off. The long conveyor belt leading into the lower region is now active, moving outward from the region. The added land in Tower Control is present in Rainmaker, while various blocks have been added below the battlements in order to access them. The valley in front of the former spawn point is a Rainmaker restricted area, which means the Rainmaker timer counts down faster and losing it there causes the Rainmaker to respawn at the center.
Due to the shifted spawn point and position of the Rainmaker podiums, this mode plays very differently compared to other Ranked modes on Piranha Pit. Players will approach the central ring from a different angle, and the lower patches of land see more activity due to the ultimate objective of the mode being placed there, though it will still be mostly ignored until the Rainmaker moves past the enemy spawn. Right from the start, the placement of the Rainmaker spawn makes for an odd starting battle, as players without a lot of range must attack the Rainmaker bubble from odd angles due to the conveyors being in the way.
The location of the spawn points and the goal splits the middle ring into three paths, two of which are similar but mirrored with one center path cutting across the central conveyor belts. Much of the battle will take place on flat ground; though the layered sniper perches are still accessible, the placement of the metal blocks make it inconvenient to get on them.
Battles tend to slow down around the 60-40 mark, which is when the Rainmaker carrier must travel right in front of the enemy spawn point. The defenders have a clear advantage at this point, as they can use the tower beside spawn as high ground. This area of the map is also not as wide as the center, which makes it easier for the defenders to block off the pushing team. However, Piranha Pit has a weird quirk where the Rainmaker goal is not located close to the enemy spawn. Once the carrier goes beyond the 40 mark, spawning defenders will be forced to pursue the Rainmaker as it makes its way downhill, so a successful fight around the enemy's spawn point can give your team a massive edge.


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