Splatoon/Sub-weapons and specials: Difference between revisions

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==Specials==
==Specials==
On the top-right corner of the screen is your special bar. It will slowly fill up when you ink turf, and lets you unleash a powerful special when it is fully charged. You will briefly shine and your Inkling's hair will start flaming once you get your special, visual cues visible to both friend and foe. Dying will take a large chunk off of your special bar, so make sure to survive when you have a special until the right moment to use it.
On the top-right corner of the screen is your special bar. It will slowly fill up when you ink turf, and lets you unleash a powerful special when it is fully charged. You will briefly shine and your Inkling's hair will start flaming once you get your special, visual cues visible to both friend and foe. Using a special instantly refills your ink tank. Dying will take a large chunk off of your special bar, so make sure to survive when you have a special until the right moment to use it.


===Inkstrike===
===Inkstrike===
 
* Turf required: 180p
The Inkstrike is a ballistic ink missile that can target anywhere on the map by tapping on the desired location on the Gamepad minimap. Shortly after it is launched, an indicator will appear followed by a deluge of ink that coats the area. Enemies inside the strike radius will be splatted, but it is possible to survival getting hit by staying at the edges of the attack. The Inkstrike is a fairly common special primarily used to claim turf. Since it has infinite target range, you can ink turf deep within enemy territory without being anywhere near it. Most notoriously, it is often launched at the very end of a Turf Wars match to get extra turf without enemies being able to retaliate. It can also be used to drive enemies out of contested areas such as a Splat Zone. However, you are helpless after activating the special before it is launched, so find a safe spot to hide in before using it.


===Inkzooka===
===Inkzooka===
 
* Turf required: 220p
Activating the Inkzooka replaces your primary weapon with a powerful ink launcher that fires swirling columns which instantly splats foes. The ink tornadoes travel very quickly, leave long trails of ink behind and have extremely long range comparable to an E-liter 3K. They're also tall projectiles and can continue past some walls and ledges, so they are excellent at targeting Charger perches, one of the primary uses for this special. The general purpose of the Inkzooka is to get as many kills as you can and force your enemies on to the defensive with its sheer power. Beware of flanks while you're using it, since the slow fire rate and narrow paths of the ink pillars make it difficult to defend yourself at close range.


===Killer Wail===
===Killer Wail===
 
* Turf required: 160p
The Killer Wail creates a huge, long, and cylindrical soundwave that instantly disintegrates any enemy players within it. It is quite slow to take out and use, during which you are entirely vulnerable to enemies, but you can aim and target it like a normal weapon to determine the direction of the Killer Wail. The Killer Wail doesn't spread ink, but it's pretty poor at killing as well most of the time by giving foes an obvious warning before it fires. The function it truly excels at is area denial. Since staying inside the soundwave is an instant kill, it forces enemies to either avoid the wail during the warning or die trying. It also deals continuous knockback to Bubbler and Kraken users, preventing them from accomplising much. When aimed at an important area or objective, it lets your teammates close in and retake the area or objective in question. Another benefit of the Killer Wail is that it is very cheap, giving you many chances to use it over the course of the match.


===Bomb Rush===
===Bomb Rush===
 
* Turf required: 180p
Bomb Rush lets you throw as many sub-weapons as you wish for its duration without consuming any ink. The version of Bomb Rush each weapon has depends solely on its sub-weapon. The Burst Bomb Rush is by far the weakest. It can surely cover a lot of turf really quickly, but doesn't threaten enemies unless you're directly targeting players with the Burst Bombs. Splat Bomb Rush is both unpredictable and hard to avoid due to the ricocheting nature and low fuse of Splat Bombs. It does a good job of scaring foes away, letting you claim enemy turf with ease. The Suction Bomb Rush is by far the most feared, as they can be arranged like an organized minefield, turning a section of the map into no-man's-land. It is also very difficult to challenge, as you may find yourself trapped by the sheer amount of Suction Bombs going off at once.


===Kraken===
===Kraken===
 
* Turf required: 180p
The Kraken temporarily turns you into a huge, invincible squid that instantly splats nearby foes by jumping. The Kraken functions just like normal squid mode; you swim a bit slower but can still climb walls, and you leave an ink trail as a nice bonus. The Kraken is an intimidating special, as using it will often cause foes to flee. It's main purpose is to splat foes and it lets you pursue enemies relentlessly to get the kill. It also makes you completely invulnerable to attacks, but you will take knockback when hit. A calm opponent with the right weapon can keep you at bay simply by firing at you, potentially wasting your special. Also worth noting is that the Kraken still drops through grates like normal squids, so don't get too overzealous when chasing foes across dangerous terrain.


===Bubbler===
===Bubbler===
 
* Turf required: 180p
The Bubbler briefly creates a bubble shield that renders you completely invulnerable, but lets you retain all normal abilities. Even though the invincibility lasts shorter than the Kraken, the Bubbler has a major perk in that you can share the shield with allies by bumping into them. This trait makes the Bubbler the ultimate support special, able to easily turn the tide of a teamwide skirmish or facilitate a dangerous push. With the shield, you can attack enemies and push forward with impunity. The Bubbler does have an exploitable weakness in that enemy attacks cause increased knockback, so players with greater range can keep you from advancing, but is otherwise nearly uncounterable.


===Echolocator===
===Echolocator===
* Turf required: 200p
The Echolocator reveals the location of all enemy players on the map. This special has an extremely powerful effect that barely requires effort from your part to use. Knowledge is power, especially when stealth and area control is so important in this game. Using the Echolocator effectively denies the enemy from using sneak attacks and lets you observe their battle formations, letting your team work around and take out foes. The Echolocator is useful just about any time during a match, except when a teammates is using their Echolocator, so you can even use it for a quick ink refill. However, it is best used in conjunction with other specials like the Inkzooka or Killer Wail, letting your team know exactly where to aim to hit the hardest.


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