StarCraft/Protoss mission 4: The Hunt for Tassadar: Difference between revisions

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* Protoss Archon
* Protoss Archon
|None
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|6 out of 10
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# Find Tassadar
# Find Tassadar
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Now head northeast, and you'll come across the same stuff you just fought through: Sunken Colony and Burrowed Zerglings. Repeat the previous strategy, then follow the path into a large clearing. To get into the lowered area (which is your path to Tassadar), you have to circle around right and fight some Hydralisks and Zerglings. Once you're in the lowered path, keep following it (the Hydralisks that bother you from above can be dispatched with Psionic Storm, even if you can't see them) until you get to a Protoss base. You've found Tassadar!
Now head northeast, and you'll come across the same stuff you just fought through: Sunken Colony and Burrowed Zerglings. Repeat the previous strategy, then follow the path into a large clearing. To get into the lowered area (which is your path to Tassadar), you have to circle around right and fight some Hydralisks and Zerglings. Once you're in the lowered path, keep following it (the Hydralisks that bother you from above can be dispatched with Psionic Storm, even if you can't see them) until you get to a Protoss base. You've found Tassadar!


A fairly lengthy dialogue takes place, and Tassadar will ask you to defy the Conclave's command, instead taking him and his new ally, Jim Raynor (yes), to  
A fairly lengthy dialogue takes place, and Tassadar will ask you to defy the Conclave's command, instead taking him and his new ally, Jim Raynor (yes), to
safety. As always, you don't get a choice.
safety. As always, you don't get a choice.


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When you're ready to take the path back to the Beacon, lead with the Archons, since their 360 HP can eat up damage, then with the Zealots and Templar, then the heroes, and finally Dragoons bringing up the rear. Lots of Zerg units will have spawned, and remember not to hold back with those Psionic Storms when many units are clumped together. Also, Tassadar is a High Templar, so you can cast Storms with him as well (he also has an attack ability). The most difficult fight is at the ramp in front of the Beacon; the Zerg employ many Mutalisks and Hydralisks here, so forget about formation and just rush them after a good Storm or two. Afterwards, have the heroes step onto the Beacon to win the mission.
When you're ready to take the path back to the Beacon, lead with the Archons, since their 360 HP can eat up damage, then with the Zealots and Templar, then the heroes, and finally Dragoons bringing up the rear. Lots of Zerg units will have spawned, and remember not to hold back with those Psionic Storms when many units are clumped together. Also, Tassadar is a High Templar, so you can cast Storms with him as well (he also has an attack ability). The most difficult fight is at the ramp in front of the Beacon; the Zerg employ many Mutalisks and Hydralisks here, so forget about formation and just rush them after a good Storm or two. Afterwards, have the heroes step onto the Beacon to win the mission.


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