StarCraft: Brood War/Units: Difference between revisions

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==Terran==
==Terran==
===Medic===
===Medic===
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[[Image:Medic.gif|thumb|Medic in-game]]
[[Image:Medic.gif|thumb|Medic in-game]]
The Medic is a unit added in the Broodwar expansion pack, and is introduced to the Koprulu Sector by the UED's armies. The Medic will automatically heal damaged infantry (as well as SCVs, and Protoss infantry/Zerg units if they are allied with you). They increase the effectiveness of infantry drastically; in fact, they lend their name to the Starcraft slang term "M&Ms", or Marines and Medics (see Marine section for more info on M&Ms).  Medics require an Academy to be built. The medic has two additional abilities, optical flare and restoration. Optical flare uses 75 energy, and blinds the targeted unit, reducing the units sight range to 1, and removes detection abilities. However, if the unit has something to spot for it, it can still attack. A unit that was blinded has a the label "Blind" on its info box. Restoration takes up 50 energy and is used to remove foreign spells, like parasite, plague, lockdown, or its own optical flare.
The Medic is a unit added in the Broodwar expansion pack, and is introduced to the Koprulu Sector by the UED's armies. The Medic will automatically heal damaged infantry (as well as SCVs, and Protoss infantry/Zerg units if they are allied with you). They increase the effectiveness of infantry drastically; in fact, they lend their name to the Starcraft slang term "M&Ms", or Marines and Medics (see Marine section for more info on M&Ms).  Medics require an Academy to be built. The medic has two additional abilities, optical flare and restoration. Optical flare uses 75 energy, and blinds the targeted unit, reducing the units sight range to 1, and removes detection abilities. However, if the unit has something to spot for it, it can still attack. A unit that was blinded has a the label "Blind" on its info box. Restoration takes up 50 energy and is used to remove foreign spells, like parasite, plague, lockdown, or its own optical flare.
The medic is a great tool, if used properly with other infantry. It can restore the health of a friendly biological unit at the cost of 1 point of energy for every 2 health points healed. This increases the life span of an infantry unit in battle greatly thus allowing it to do more damage.
Medics are most commonly used with Marines. This combination is often refered to as M&M's or MnM's. Fire Bats are often mixed in.
In addition to the heal ability, the medic has two other abilities: Restore and Optical Flare. Restore removes any negative effects on the unit cast on at the cost of 50 energy; this includes plague, ensnare, and most importantly, lockdown. Optical Flare reduces the sight of a unit cast on to 1 and disables any detection abilities it may have at the cost of 75 energy. A unit affected by Optic Flare can still attack normally if another unit spots for it.


* Built at: [[Starcraft:Buildings#Barracks|Barracks]]
* Built at: [[Starcraft:Buildings#Barracks|Barracks]]