StarCraft II: Wings of Liberty/Protoss units: Difference between revisions

From StrategyWiki, the video game walkthrough and strategy guide wiki
(cleanup of quotes, removed speculation)
Line 45: Line 45:
The Mothership is the ultimate Protoss battleship.  A player is only allowed to control one at a time and they cost a significant amount of resources to summon.
The Mothership is the ultimate Protoss battleship.  A player is only allowed to control one at a time and they cost a significant amount of resources to summon.
;Abilities
;Abilities
*'''Time Bomb''': Creates a large field around the mother ship, slowing down enemy unit movement and stopping projectiles; thereby protecting the mother ship.
The Mothership's standard attack consists of eight disruptor pulses, that spread out and attack all enemies within range. These can attack both air and ground units.[2] This makes them quite ideal as support in the back lines of a battle, dishing out pain to the front lines. While the Mothership has an immense amount of a hit points, they are incredibly expensive, and are not worth the risk of being exposed to open fire. Indeed, expect the enemy to throw everything they have in destroying these immense vessels.
*'''Planet Cracker''': A massive energy strike against ground targets. The mother ship transfers its protective shielding to create four points of attack through the simultaneous use of eight energy beams that strike the ground beneath it. The four points are directly beneath the center of the ship and each of the three corner points on the mother ship. The mother ship can move while it is using this ability.
 
*'''Black Hole''': The mother ship is able to create a black hole anywhere it desires.  In doing so, enemy flying units will be sucked in and lost forever.
The true power of the Mothership comes from its three special abilities. Each one has the capacity to turn defeat to victory.
 
    * Time Bomb - Slows down all enemy movement within a radius around the Mothership's position when it casts this. It also stops ranged weapons from reaching their targets, causing projectiles to "collect" within the field and drop harmlessly to the ground when the effect ends. Ideal for dealing with static defense like Missile Turrets.
          o Time Bomb can stop attacks such as nukes.[3]
          o Time Bomb cannot stop beam attacks, such as those of the Colossus or Warp Ray.[4]
    * Planet Cracker - Deals massive damage to an area directly below the Mothership's position (ideal for destroying buildings and slow-moving targets such as Siege Tanks) over a period of time. It has no effect on air units.
    * Cloaking Field: The Mothership has the ability to cloak not only all ground units under it, similar to that of the Arbiter, but buildings as well. The field is only active when the Mothership is stationary.
 
Quotes
 
    *  As all are one.
    * Justice has come!
    * Downloading orders.
    * Directive confirmed.
    * We await.
    * Direct us.
    * We proceed.
    * By light of Aiur.
 
In game Quotes
 
    * Defensive systems failing.
    * Breach in progress! We are undone!
    * As the Khala wills.
    * We are the voice of Aiur.
    * Our systems pulse with the truth.
    * Our light show the pathway through the stars.
    * Target confirmed.
    * Weapon systems engaged.
    * The glow of the infinite is within us.


==Observer==
==Observer==
833

edits