StarCraft II: Wings of Liberty/Protoss units: Difference between revisions

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{{Header Nav|game=StarCraft II}}
{{Header Nav|game=StarCraft II: Wings of Liberty}}
Note that the game is still in pre-alpha stage, and any of the unit stats could change for balance and other purposes.
{{Cleanup}}


==Canceled/Unconfirmed Units==
All protoss units have shields which prevents them from taking HP damage until the unit has no more shields. In multiplayer SCVs can repair any protoss vehicles and medivacs can heal any biological protoss.
*High Templar
*Soul Hunter
*Star Relic (Statis Orb?)


==Carrier==
==Probe==
Auto build interceptors.
[[File:SC2.Probe.jpg|thumb|left]]
*'''HP''': 20
*'''Shields''': 20
*'''Damage''': 5
*'''Range''': Melee
*'''Minerals''': 50
*'''Gas''': n/a


==Colossus==
The Protoss worker; able to gather resources and warp in buildings.
*'''HP''': 400
*'''Shields''': 325
*'''Built At''': Robotics Facility
*'''Weapon''': Twin Thermal Lances
*'''Type''': Heavy


A long legged mechanical unit, the Colossus is able to walk up and down cliffs. Each Colossus has its own pair of long ranged lasers.  These lasers burn enemies over time and are good against weaker enemies and for sweeping a battlefield.  They have a weakness against flying enemies and their size makes them vulnerable to Missile Turrets.
The Protoss create their structures in a different way to that of the other races, for the sole reason that the Probe can 'warp in' multiple buildings simultaneously. This allows for a Protoss base to be constructed or repaired very quickly with a small number of workers. A Probe does not need to stay with a building under construction. However, this means that Protoss must be very careful of raids, as multiple half-built structures are an easy target, and may cost a lot to replace.


==Dark Templar==
Like all other workers, the Probe is fragile and unable to deal with the vast majority of enemies.
{{-}}


==Immortal==
==Zealot==
[[Image:StarCraft II Immortal Stats.png|right]]
*'''HP''': 100
*'''HP''': 240
*'''Shields''': 50
*'''Shields''': 100
*'''Built At''': Gateway
*'''Built At''': Gateway
*'''Weapon''': Twin Phase Disruptors
*'''Weapon''': Twin Psionic Blades
*'''Type''': Medium
*'''Type''': Light, Melee


After the destruction of Aiur, the Protoss were forced to adapt. As a result, Dragoons were passed up for this new and improved ranged combination of Protoss warrior and machine.  They have a short ranged energy pulse attack in which the projectiles move faster than the eye can see.
The traditional Protoss melee warrior. Strong against Marauders, zerglings and immortals but bad against hellions, banelings, roaches and colossus.


;Abilities
;Abilities
*Concussion shield: Immortals have the ability to automatically create a powerful shield around them when struck by a very powerful attack. It can reduce the damage taken from enemies such as Terran Siege Tanks.
*'''Charge''': A non-linear distance covering ability in which the Zealot moves a short distance at an increased rate.  This allows them to face ranged enemies with less of a disadvantage.
 
==Sentry==
Can create guardian shield, forefields and can produce hallucinations. Also a ranged unit but very fragile.
 
==Stalker==
[[File:SC2 Stalker.jpg|thumb|left|Stalker]]
 
Strong against any unit that is armored and can attack any air and ground units. Can teleport when upgraded.
 
Weak against Marauders, Zerglings, massed hydralisks, roaches and Immortals.
 
{{-}}
 
==High Templar==
Powerful cape wearing Psionic Master that is meant to support units. Its slow moving however and cost 50 minerals and 150 gas.
 
* Psionic Storm
powerful against groups or small swarms of enemies. Does up to 80 damage.
 
* Feedback
Drains all energy from units like Thors, Ghosts and Battlecruisers. The more energy they lose means the more damage they take.
 
*Summon Archon
Two High Templar, or one High Templar and one Dark Templar can combine to form an Archon.
 
Strong against Marines, Infesters and sentries but bad against ghosts, roaches and colossus.
 
==Dark Templar==
[[File:SC2 Dark Templar.jpg|thumb|left]]
Elite Troopers that are Stealth, wore dark capes and armed with warp Blades for ground foes.


;Quotes
Can merge with another high or dark templar to form Archons.
*"I return, to serve."


==Mothership==
Also there are two models of the Dark Templar, the one that wore zerg bones as armor and the other has a cloth covering its face.
*'''HP''': 950
 
Vulnerable to anything that detects cloaked units.
 
{{-}}
 
==Archon==
[[File:StarCraft II Twilight Archon.png|thumb|left|A Twilight Archon.]]
*'''HP''': 10
*'''Shields''': 350
*'''Shields''': 350
*'''Energy''': 300
*'''Built At''': Merge 2 Templars of any kind
*'''Psi''':8
*'''Weapon''': Psionic Shockwave
*'''Type''': Heavy, Short Range
 
Powerful attacker that does bonus damage to biological units. Requires two high or dark or one dark and high templar to create. Not effective against heavy units or mechanical units like most terran and protoss units though.
 
{{-}}
 
==Immortal==
[[File:StarCraft II Immortal Stats.png|right]]
 
Immortals are produced from the Robotics facility.
 
They can only attack ground units. Their powerful shields protect them against enemy units with heavy attacks making them effective against Siege tanks, roaches and stalkers but they are easily counterable by units such as Marines, Zerglings or zealots.
 
* Hardened Shields
 
The shields reduce all heavy damage to 10 while it has shields.
 
{{-}}
 
==Colossus==
[[File:SC2 Colossus.jpg|thumb|left|Colossus can attack multi targets]]
*'''HP''': 300
*'''Shields''': 150
*'''Built At''': Robotics Facility
*'''Weapon''': Twin Thermal Lances each attack does 15 damage result in enemy units take 30
*'''Type''': Massive
 
A long legged mechanical unit, the Colossus is able to walk up and down cliffs.  Each Colossus has its own pair of long ranged lasers.  These lasers burn enemies over time and are good against weaker enemies and for sweeping a battlefield.  They have a weakness against flying enemies and their size makes them vulnerable to Missile Turrets. Their size is massive which means they fill 8 slots in a Phase Prism.


The Mothership is the ultimate Protoss battleship.  A player is only allowed to control one at a time and they cost a significant amount of resources to summon.
{{-}}
;Abilities
*'''Time Bomb''': Creates a large field around the mother ship, slowing down enemy unit movement and stopping projectiles; thereby protecting the mother ship.
*'''Planet Cracker''': A massive energy strike against ground targets.  The mother ship transfers its protective shielding to create four points of attack through the simultaneous use of eight energy beams that strike the ground beneath it.  The four points are directly beneath the center of the ship and each of the three corner points on the mother ship.  The mother ship can move while it is using this ability.
*'''Black Hole''': The mother ship is able to create a black hole anywhere it desires.  In doing so, enemy flying units will be sucked in and lost forever.


==Observer==
==Observer==
[[File:SC2 Observer.jpg|Thumb|left|Observer in Starcraft II]]
Stealth spy and detector. Can be upgraded to move faster.
{{-}}


==Phase Prism==
==Phase Prism==
[[Image:StarCraft II Phase Prism Stats.png|right]]
[[File:StarCraft II Phase Prism Stats.png|right]]
*'''HP''': 100
*'''HP''': 100
*'''Shields''': 40
*'''Shields''': 40
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==Phoenix==
==Phoenix==
[[File:SC2 Phoenix.jpg|Thumb|left|This air unit can shoot down almost anything.]]
*'''HP''': 120
*'''HP''': 120
*'''Shields''': 60
*'''Shields''': 60
*'''Built At''': Stargate
*'''Built At''': Stargate
*'''Weapon''':Twin Ion Cannons
*'''Weapon''':Twin Ion Cannons
*'''Type''': ATA
*'''Type''': Light, Mechanical
*'''Range''': 6


A new unit for air-to-air combat.  It has a short ranged, quick-firing energy weapon that is weak against ground. It replaced the Scout.
A new unit for air-to-air combat.  It has a short ranged, quick-firing energy weapon that is weak against ground. It replaced the Scout and Corsair. It can devastate light air units but it wont last long against massive units like the Battlecruiser. It can hit and move at the same time besides the void rays and the mothership.


;Abilities
;Abilities
*'''Overload''': The pheonix unleashes a flurry of energy attacks against nearby enemies. When it stops the attack, the pheonix shuts down and becomes vulnerable to attack.
*'''Gravitational Beam''': The Phoenix uses a beam that lifts non-massive units into the air for a few seconds. Cannot do anything while using the ability.


;Quotes
{{-}}
*"Time for battle."


==Probe==
==Scout==
The Protoss worker; able to gather resources and warp in buildings.
The scout is still used by the protoss. It is still armed with the same anti ground weapons and the powerful anti air missiles.


==Stalker==
==Void Ray==
*'''HP''': 120
*'''HP''': 150?
*'''Shields''': 60
*'''Shields''': 200?
*'''Built At''': Gateway
*'''Built At''': Stargate
*'''Weapon''': Chronal Web
*'''Weapon''': Prismatic Beam
*'''Type''': Light Mechanical
*'''Type''': Surgical strike craft
*'''Minerals''': 250
*'''Gas''': 150


Although the Dragoons were lost, the technological advancement made by the Protoss has also spawned the Stalker, one of the Dragoons' successors.  It is a four legged, Protoss manned machine with a medium ranged dual beam cannon, with the souls of Dark Templar that have voluntarily offered their service.
An aerial unit with an advantage against heavily armored units and structures.  The longer a Void ray attacks a target, the more damage the target will take.  They can target all units, but are weak against small units because they waste time powering up the damage against a single, small enemy; by the time one is killed, the Void Ray will be seriously damaged. Can be upgraded to move faster. Can fire while moving like Diamondbacks. They are good against '''Armored''' targets but they are not good against Mutalisks, Vikings and the fast moving fire while moving Phoenixes.


;Abilities
==Carrier==
*'''Teleport''': The stalker is able to instantly move a short distance to a new location.  It is possible to use this ability to avoid obstacles such as cliffs, however it is primarily used as an offensive ability for chasing down fleeing enemies.
[[File:SC2Carrier.jpg|thumb|left|Carriers]]


Quotes
*'''HP''': 300
*'''Shields''': 150
*'''Gas''': 250
*'''Minerals''': 350
*'''Time''': 120


*"From the shadows I come. "
Can Auto build interceptors. Takes 160 seconds to warp in however. Can be upgraded to launch interceptors at a faster rate. These vessels are good against anything that is not a Viking, corruptor or void ray.


Select Quotes
{{-}}


*"I will comply."
==Mothership==
*"Clever."
[[File:SC2 Mothership.png|thumb|left|The Mothership is the single most powerful unit in the protoss army.]]
*"What would you ask of us?
*'''HP''': 350
*"We are intrigued."
*'''Shields''': 350
*"Fear is an illusion"
*'''Energy''': 200
*"I bask in twilight"
*'''Psi''':8
*"We go unseen"
*"The darkness writhes"
*"You seek our service? "
*"We cannot be stopped."
*"Darkness comes!"
*"I strike from the shadows."
*"By the shadows of Shakuras."
*"Twilight falls upon us all."
*"I cannot maintain."
*"The void claims is own."
*"We are the darkness."


==Twilight Archon==
The Mothership is the ultimate Protoss capital ship. A player is only allowed to control one at a time and they cost a significant amount of resources to summon and 160 seconds to warp in. They are constructed at the Nexus, and require a Fleet Beacon and the lack of any other Mothership owned by the player before it can be produced. As such, it is a very late game unit.
[[Image:StarCraft II Twilight Archon.png|thumb|right|100px|A Twilight Archon.]]
*'''HP''':
*'''Shields''':
*'''Built At''': Merge 2 Templars of any kind
*'''Weapon''': Psionic Shockwave
*'''Type''': Heavy, Short Range


A land unit that attacks a single target via continuous lightning bolts.
;Abilities
{{-}}


==Warp Ray==
The Mothership's standard attack consists of multiple disruptor pulses, that spread out and attack all enemies within range. These can attack both air and ground units. This makes them quite ideal as support in the back lines of a battle, dishing out pain to the front lines. While the Mothership has an immense amount of a hit points, they are incredibly expensive, and are not worth the risk of being exposed to open fire. Indeed, expect the enemy to throw everything they have in destroying these immense vessels.
[[Image:StarCraft II Warp Ray Stats.png|right]]
*'''HP''': 125
*'''Shields''': 75
*'''Built At''': Stargate
*'''Weapon''': Prismatic Beam
*'''Type''': Light Siege


An aerial unit with an advantage against heavily armored units and structures.  The longer a warp ray attacks a target, the more damage the target will take. They can target all units, but are weak against small units because they waste time powering up the damage against a single, small enemy; by the time one is killed, the Warp Ray will be seriously damaged.
The true power of the Mothership comes from its three special abilities. Each one has the capacity to turn defeat to victory. It passively cloaks all nearby friendly units (though not itself or other player's Motherships). It also has two activated abilites, both costing 100 energy. One of them can make any units in a certain area disappear for 20 seconds, while the other teleports a group of friendly units to it.


;Quotes
{{-}}
*"Channel the light of Aiur!"
*"It shall be done."
*"All paths are seen through the prism of fate."
*"Calibrating warp lenses."
*"Phase crystals charged."
*"We are at full power."
*"Invasion commencing."
*"Conflict must not be seen through the lenses of de"speration.
*"Prismatic core online."
*"Our wills are alligned through the holy Khala!"
*"This vessel shall avenge."
*"Khas Arashad."
*"For Aiur!"
*"Prismatic beams aligning."
*"The enemy has been purged."
*"Infinity burns around us."
*"Fire at will, Commander."
*"Prismatic core failing; we require assistance!"
*"Lock beams and incinerate."
 
==Zealot==
*'''HP''':
*'''Shields''':
*'''Built At''': Gateway
*'''Weapon''': Twin Psionic Blades
*'''Type''': Light, Melee


The traditional Protoss melee warrior.
==Void Seeker==
 
Zeratuls personal starship. Unplayable outside of a Custom-made map.
;Abilities
*'''Charge''': A non-linear distance covering ability in which the Zealot moves a short distance at an increased rate. This allows them to face ranged enemies with less of a disadvantage.


;Quotes
*"My meditation is over."
*"En Taro Tassadar!"
*"By your will!"
*"We stand as one!"
*"Khasar De'Templari!"
*"My life for Aiur!"
*"We are the blades of Aiur!"
*"For Artanis!"
*"Our fury is boundless!"
*"Blades of justice!"
*"I am Templar! I am the sword of truth!"
*"Command me."
*"None shall stand!"
*"Victory is the only truth that matters!"
*"We cannot hold!"
*"Justice be done!"
*"Honour guide me!"
*"It must be done!"
*"None can withstand the Templar!"
*"Combat is the anvil of will!"
*"Our enemies must be eradicated! "


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