Star Wars: Knights of the Old Republic/Central Beach: Difference between revisions

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{{Header Nav|game=Star Wars: Knights of the Old Republic}}
{{Header Nav|game=Star Wars: Knights of the Old Republic}}
{{KotOR/Header|Central Beach|Map of the central beach|map}}
{{KotOR/Header|Central Beach|Map of the central beach|map}}
==Quest for the Star Forge==
{| {{prettytable}}
{{KotOR/Journal|A Quest for the Star Forge|You've discovered the last of the Star Maps and now have the hyperspace coordinates that will lead you to the Star Forge and a final confrontation with Malak. You only hope you aren't too late, for Bastila's sake... and the sake of the entire galaxy.}}
|}
After acquiring the fifth and final Star Map, the Star Forge System is added to the ''Ebon Hawk's''' {{KotOR|Ebon Hawk|Galaxy Map}}:
;This planet has no entry in the Republic archives.
Traveling here prevents you from returning to any other world, so any remaining active quests should be completed before doing so, as should any purchases or other acquisitions. Henceforth nothing can be bought or sold, so spend as many credits as you can before traveling: if nothing else, you can stock up on {{~|Utility items}} like {{KotOR|Utility items|Computer Spike}}s.
Meanwhile, Darth Malak is torturing Bastila to turn her to the dark side:
{{KotOR/Hide}}
{| {{prettytable}}
{{KotOR/Dialog||Darth Malak:|You are strong, child. But I will break you.}}
|-
{{KotOR/Dialog|Bastila||I'll never fall to the dark side!}}
|}
{| {{prettytable}}
{{KotOR/Dialog|Bastila||You think torture will turn me, Malak? You are a fool.}}
|-
{{KotOR/Dialog||Darth Malak:|Torture? No, dear Bastila. You misunderstand. This is but a taste of the dark side to whet your appetite. When you finally swear loyalty to me, it will be willingly.}}
|-
{{KotOR/Dialog|Bastila||Never!}}
|-
{{KotOR/Dialog||Darth Malak:|Such resolve in your words, but I see the truth in your heart. The dark side calls to you, Bastila. You hunger to taste it. Become my apprentice, and all its power can be yours!}}
|}
|}
After exiting hyperspace, you've confronted with the sight of the Star Forge over a planet, and the Sith fleet:
{{KotOR/Hide}}
{| {{prettytable}}
{{KotOR/Dialog|Carth||The Star Forge... I've never seen anything like it. I'm transmitting these coordinates to Admiral Dodonna.  Maybe a quick strike by the Republic can cripple the Sith fleet. Message is away. Now we can just wait for the Republic to show up. We should be safe here - we're outside their sensor range.}}
|-
{{KotOR/Dialog||1.|What's that?}}
|}
|}
{| {{prettytable}}
{{KotOR/Dialog|Carth||{{~|Ebon Hawk gunner station|A small vanguard of Sith fighters, coming in hard!  Someone needs to get on those gun turrets. Take those fighters out before they report our position to the main fleet!}} }}
|}
After taking out those fighters, Carth alerts you to more problems:
{| {{prettytable}}
{{KotOR/Dialog|Carth||We've got problems! We've flown into some kind of disruptor field. All my instruments are jammed! We've got massive overloads in all systems! I'm picking up a single planet in this system. I'll try and put us down there.  Hold on. This may be a rough landing.}}
|}
Carth manages to land the damaged ''Ebon Hawk'' on a secluded beach, and the crew gather at its hub:
{{KotOR/Hide}}
{| {{prettytable}}
{{KotOR/Dialog|Mission||Whew! Talk about your rough landings, Carth! What's the matter? You're flying like you've been on an all night Tarisian ale drinking binge!|C=2}}
|-
{{KotOR/Dialog|Carth||That disruptor field fried our stabilizers - we're lucky we made it down in one piece! But if we can't find the salvage to make repairs I won't even be able to get the Ebon Hawk airborne again!|C=2}}
|-
{{KotOR/Dialog|Zaalbar||[[../Ebon Hawk#Trouble With Gizka|Maybe if we're lucky the crash will take care of our gizka problem. The rough landing might convince them to abandon the ship.]]|C=2}}
|-
{{KotOR/Dialog|Juhani||During our rather rapid descent I noticed the hulls of many crashed ships scattered across the landscape. Perhaps the parts you need can be found among their wreckage.|W=50%}}
{{KotOR/Dialog|Jolee||You know, during our rather rapid descent I noticed the hulls of many crashed ships scattered across the landscape. Maybe the parts you need can be found among their wreckage.|W=50%}}
|-
{{KotOR/Dialog|Canderous||The Cathar's right: this planet's a technological graveyard. I saw dozens of downed ships out there. That disruptor field must have wiped them all out. But where could it be coming from?}}
{{KotOR/Dialog|Canderous||The old man's right: this planet's a technological graveyard. I saw dozens of downed ships out there. That disruptor field must have wiped them all out.}}
|-
{{KotOR/Dialog|Carth||Even if we get the stabilizers fixed, we'll have to find and disable the source of that disruptor field before we can take off. Otherwise we'll just end up crashing again.|C=2}}
|-
{{KotOR/Dialog||1.|That disruptor field could wipe out the entire Republic fleet!}}
{{KotOR/Dialog||2.|I wonder why the Sith ships aren't affected by the disruptor field?}}
|-
{{KotOR/Dialog|Carth||You're right! That Sith fleet we saw must have some type of protection against the disruptor field. We have to find a way to disable it or the Republic will be slaughtered!}}
{{KotOR/Dialog|Carth||They must have some kind of protection against it. But the Republic fleet won't. We have to find a way to disable that disruptor field or the Sith will slaughter them!}}
|-
{{KotOR/Dialog|T3-M4||Beep, boop, beep.|C=2}}
|-
{{KotOR/Dialog|Mission||T3's picking up massive power fluctuations on the ship's sensors. They seem to be coming from some type of large stone structure to the east... it looks like some kind of ancient temple.|C=2}}
|}
{| {{prettytable}}
{{KotOR/Dialog||1.|You all seem to be forgetting about Bastila!|W=25%}}
{{KotOR/Dialog||2.|Hey - I thought we needed to find some stabilizers for the ship!|W=50%}}
{{KotOR/Dialog||3.|Let's go check it out.|W=25%}}
|-
{{KotOR/Dialog|Carth||We haven't forgotten about her. But we can't do her much good stuck down here. We have to help ourselves before we can help her.|R=2}}
{{KotOR/Dialog|Carth||The stabilizers won't do much good if we don't disable that disruptor field first. Otherwise, we'll end up crashing back down to the planet's surface again. And this time we might not survive!}}
{{KotOR/Dialog|Carth||Good idea. If that temple's generating power it probably has something to do with that disruptor field.}}
|-
{{KotOR/Dialog|Mission||Hey, don't forget about Bastila, guys! We still have to rescue her, too.|C=2}}
|}
{| {{prettytable}}
{{KotOR/Dialog|Juhani||I only hope we're not too late. Bastila has been Malak's prisoner for a long time. If he can turn her to the dark side she will join him and the Sith will be invincible.|W=50%}}
{{KotOR/Dialog|Jolee||I just hope we're not too late. Bastila's been Malak's prisoner for a long time. If he turns her to the dark side she'll join him and the Sith will become invincible.|W=50%}}
|}
|}
{| {{prettytable}}
{{KotOR/Dialog||1.|Bastila would never turn to the dark side!|W=50%}}
{{KotOR/Alignment|Dark|-2|2.|Even together they are no match for me. I used to be the Sith Lord, remember?|W=50%}}
|-
{{KotOR/Dialog|Jolee||I fear Bastila will find the lure of the dark side difficult to resist. She is strong in the Force, but she is also impulsive, willful and proud - as you once were, Revan.}}
{{KotOR/Dialog|Jolee||I remember... though I hoped you would not be so quick to embrace the being you once were. If Bastila feels as you do then she is lost to us, Revan.}}
|-
{{KotOR/Alignment|Light|+2|1.|Don't call me that. I'm not Revan anymore.}}
{{KotOR/Dialog||2.|If Bastila's joined Malak then she'll suffer the same fate he does!}}
|}
{{KotOR/Hide}}
{| {{prettytable}}
{{KotOR/Dialog|Jolee||I am glad to hear you say that. Now that you know your true identity I was afraid you might slip back over to the dark side. If Bastila feels as you do there may yet be hope for her.|W=75%}}
{{KotOR/Dialog|Jolee||Let us hope it does not come to that.|W=25%}}
|-
{{KotOR/Dialog|Carth||Well, if Bastila is on the Star Forge like you think, Jolee, then we can't rescue her until we disable that disruptor field. The sooner we investigate that temple to the east the better. We can probably find the wreckage of a downed ship along the way. If we're lucky we can salvage some stabilizers from it to get off this planet.|C=2}}
|-
{{KotOR/Dialog|Mission||I hope everything works out as smooth as you make it sound, Carth.|C=2}}
|-
{{KotOR/Dialog|Carth||So do I, Mission. So do I.|C=2}}
|}
|}
{| {{prettytable}}
{{KotOR/Journal|A Quest for the Star Forge|When approaching the Star Forge, the Ebon Hawk fell victim to a disruptor field and crashed on an uncharted planet. In order to escape this world you'll need to find a way to disable the disruptor field, as well as find the necessary parts to repair your ship.}}
|}
==Trapped on a Nameless World==
==Trapped on a Nameless World==
{| {{prettytable}}
{{KotOR/Journal|Trapped on a Nameless World|You've crashed on a small, uncharted planet. In order to escape, you'll need to find some new stabilizers to repair the Ebon Hawk and you'll have to find some way to disable the disruptor field that caused you to crash in the first place.}}
|}
The crew remain gathered at the hub of the ''Ebon Hawk''. If you check the hyperdrive in the engine room to the south:
;[The hyperdrive is non-functional. Critical components have been damaged.]
If you try to approach the cockpit to the north, Carth will stop you:
{| {{prettytable}}
{{KotOR/Dialog|Carth||Hey, where are you going? We can't leave the planet yet. Remember all those wrecked ships we saw? We need to salvage some new stabilizers or the Ebon Hawk won't even be able to get off the ground.}}
|}


===Ebon Hawk===
===Ebon Hawk===
You exit the ''Ebon Hawk'' on the east side of the beach, with the sea to the west. There's a battered foot locker in the northwest corner by the surf:
You exit the Ebon Hawk on the east side of the beach, with the sea to the west. There's a battered foot locker in the northwest corner by the surf:


{| {{prettytable}}
{| {{prettytable}}
{{KotOR/Container|Battered Foot Locker|
{{KotOR/Container|Battered Foot Locker|
*{{KotOR|Medical items|Advanced Repair Kit}} (3)
* {{s|Medical items|Advanced Repair Kit}} (3)
*{{KotOR|Medical items|Advanced Medpac}} (3)}}
* {{s|Medical items|Advanced Medpac}} (3)}}
|}
|}


The only exit to the beach is a path to the east. As you approach it, five Rakatan warriors come down it and attack. Two use a single {{KotOR|Melee weapons|Vibrosword}}:
The only exit to the beach is a path to the east. As you approach it, five Rakatan warriors come down it and attack. Two use a single {{s|Melee weapons|Vibrosword}}:


{{KotOR/NPC|no
{{KotOR/NPC|no
|Name=Rakatan Warrior
|Name=Rakatan Warrior
|Model=Rakatan Warrior (Vibrosword)
|Class=Minion
|Class=Minion
|Level=8
|Level=8
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|MA1=8
|MA1=8
|MD=Physical
|MD1=2-12
|MD1=2-12
|MT1=19-20,x2
|MT1=19-20,x2
Line 203: Line 56:
}}
}}


Of the three others who use two {{KotOR|Melee weapons|Vibroblade}}s, two can also use up to '''10''' {{KotOR|Grenades|Frag Grenade}}s each:
Of the three others who use two {{s|Melee weapons|Vibroblade}}s, two can also use up to '''10''' {{s|Grenades|Frag Grenade}}s each:


{{KotOR/NPC|no
{{KotOR/NPC|no
Line 233: Line 86:
|MA1=8
|MA1=8
|MA2=6
|MA2=6
|MD=Physical
|MD1=1-10
|MD1=1-10
|MD2=1-10
|MD2=1-10
Line 295: Line 147:
|}
|}


Both Duros are unarmed and unarmored level 1 {{KotOR|Classes|Soldier}}s, with just 8 Vitality.
Both Duros are unarmed and unarmored level 1 {{s|Classes|Soldier}}s, with just 8 Vitality.


{| {{prettytable}}
{| {{prettytable}}
Line 373: Line 225:
{{KotOR/NPC|no
{{KotOR/NPC|no
|Name=Rakatan Elite Warrior
|Name=Rakatan Elite Warrior
|Model=Rakatan Elite Warrior (Double-Blade)
|Class=Minion
|Class=Minion
|Level=12
|Level=12
Line 398: Line 251:
|MA1=13
|MA1=13
|MA2=11
|MA2=11
|MD=Physical
|MD1=4-18
|MD1=4-18
|MD2=4-18
|MD2=4-18
Line 422: Line 274:
}}
}}


The Rakatan warriors are like those encountered by the ''{{KotOR|Unknown World|Ebon Hawk}}''. On the left and right flanks are two using two {{KotOR|Melee weapons|Vibroblades}} and {{KotOR|Grenades|Frag Grenades}}, another using two Vibroblades and one using a single Vibroblade with only 13 Defense, and one using a {{KotOR|Melee weapons|Quarterstaff}}:
The Rakatan warriors are like those encountered by the {{s|Central Beach|Ebon Hawk}}. On the left and right flanks are two using two {{s|Melee weapons|Vibroblades}} and {{s|Grenades|Frag Grenades}}, another using two Vibroblades and one using a single Vibroblade with only 13 Defense, and one using a {{s|Melee weapons|Quarterstaff}}:


{{KotOR/NPC
{{KotOR/NPC
Line 452: Line 304:
|MA1=8
|MA1=8
|MA2=6
|MA2=6
|MD=Physical
|MD1=1-6
|MD1=1-6
|MD2=1-6
|MD2=1-6
Line 476: Line 327:
|}
|}


A path to the north leads to the {{~|North Beach}}: regardless of your character's alignment or need for experience or speed, entering the {{~|Rakatan Settlement}} there before the {{~|Elder Settlement}} on the south beach is recommended. You need the help of one of these settlements to find a way to disable the disruptor field, but while neither choice necessarily alters your alignment, helping the Rakatan settlement of the One gives you a couple of chances to move closer to the dark side of the Force. However, visiting the Rakatan settlement first is quicker and allows you to gain more experience while keeping your options open, whereas visiting the Elder settlement first means you have to help them.
A path to the north leads to the [[../North Beach/]]: regardless of your character's alignment or need for experience or speed, entering the [[../Rakatan Settlement/]] there before the [[../Elder Settlement/]] on the south beach is recommended. You need the help of one of these settlements to find a way to disable the disruptor field, but while neither choice necessarily alters your alignment, helping the Rakatan settlement of the One gives you a couple of chances to move closer to the dark side of the Force. However, visiting the Rakatan settlement first is quicker and allows you to gain more experience while keeping your options open, whereas visiting the Elder settlement first means you have to help them.


If gaining experience is still necessary for your character or party then it's also better to go to the {{KotOR|Unknown World|Temple}} exterior first and kill all enemies encountered there before returning to the north beach, since others will appear upon your return there.
If gaining experience is still necessary for your character or party then it's also better to go to the {{s|Central Beach|Temple}} exterior first and kill all enemies encountered there before returning to the north beach, since others will appear upon your return there.


If you return from the north beach after being attacked there, or from the Elder settlement without being attacked after entering it first, then you'll encounter four Rakatan warriors here using two {{KotOR|Melee weapons|Vibroblades}} and {{KotOR|Grenades|Frag Grenades}} like those you first encountered on [[../Unknown World#Trapped on a Nameless World|the beach]].  
If you return from the north beach after being attacked there, or from the Elder settlement without being attacked after entering it first, then you'll encounter four Rakatan warriors here using two Vibroblades and Frag Grenades like those you first encountered on [[../Central Beach#Ebon Hawk|the beach]].  


{| {{prettytable}}
{| {{prettytable}}
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==Temple==
==Temple==
At the top of the slope to the south is a ledge to the west overlooking the ''Ebon Hawk'' on the beach below, and a path to the northeast leading to the {{~|Temple Exterior}}.
At the top of the slope to the south is a ledge to the west overlooking the Ebon Hawk on the beach below, and a path to the northeast leading to the [[../Temple Exterior/]].


{{Footer Nav|game=Star Wars: Knights of the Old Republic|prevpage=Tomb of Naga Sadow|nextpage=North Beach}}
{{Footer Nav|game=Star Wars: Knights of the Old Republic|prevpage=Star Forge System|nextpage=North Beach}}