Star Wars: Knights of the Old Republic/Command Module: Difference between revisions

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Once you're inside, check the commander's remains for an [[Star Wars: Knights of the Old Republic/Ranged weapons#Ion blaster|ion blaster]] and a [[Star Wars: Knights of the Old Republic/Melee weapons#Prototype vibroblade|prototype vibroblade]].  Just beyond the next door is Carth and the last remaining escape pod.  After an exceedingly brief chat with Carth, walk over to the escape pod controls and choose to use the pod.  As your escape pod descends to the ecumenopolis below, the ''Endar Spire'' erupts into brilliant flame.
Once you're inside, check the commander's remains for an [[Star Wars: Knights of the Old Republic/Ranged weapons#Ion blaster|ion blaster]] and a [[Star Wars: Knights of the Old Republic/Melee weapons#Prototype vibroblade|prototype vibroblade]].  Just beyond the next door is Carth and the last remaining escape pod.  After an exceedingly brief chat with Carth, walk over to the escape pod controls and choose to use the pod.  As your escape pod descends to the ecumenopolis below, the ''Endar Spire'' erupts into brilliant flame.


{{Footer Nav|game=Star Wars: Knights of the Old Republic|prevpage=Walkthrough|nextpage=Taris}}
{{Footer Nav|game=Star Wars: Knights of the Old Republic|prevpage=Walkthrough|here=The ''Endar Spire''|nextpage=Taris Upper City|nextname=Hiding in Plain Sight}}
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