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Map of the command module of the Endar Spire
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In the skies above the Outer Rim world of Taris, a Jedi battle fleet engages the forces of Darth Malak in a desperate effort to halt the Sith's galactic domination...

Quarters[edit]

As the opening crawl ends, a cutscene begins in which a Republic ship orbiting Taris is under attack by Sith fighters. Within this ship, you're awoken in your quarters by the resulting explosions and alarms, just before the door opens and an ensign of the Republic Fleet runs in and begins speaking to you.

Dialog[edit]

KotOR Icon Dialog.png Trask: We've been ambushed by a Sith battle fleet! The Endar Spire is under attack! Hurry up – we don't have much time!
KotOR Icon Dialog.png 1. Who are you? [PC Mouse Left Click.png this answer to select highlighted response.] KotOR Icon Dialog.png 2. The Endar Spire? [PC Mouse Left Click.png this answer to select highlighted response.]
KotOR Icon Dialog.png Trask: Did you fall out of your bunk and hit your head? The Endar Spire is the ship we're stationed on – this ship! You probably don't even know who I am, do you?
KotOR Icon Dialog.png Trask: I'm Trask Ulgo, ensign with the Republic Fleet. I'm your bunk mate here on the Endar Spire. We work opposite shifts; I guess that's why you haven't seen me before. Now hurry up, we have to find Bastila! We have to make sure she makes it off the ship alive!
KotOR Icon Dialog.png 1. Who's Bastila? [PC Mouse Left Click.png this answer to select highlighted response.] KotOR Icon Dialog.png 2. Forget it – I'm looking after my own skin! [PC Mouse Left Click.png this answer to select highlighted response.]
KotOR Icon Dialog.png Trask: Bastila's the commanding officer on the Endar Spire. Well, not an officer, really. But she's the one in charge of this mission. One of our primary duties is to guarantee her survival in the event of enemy attack! You swore an oath just like everyone else on this mission. Now it's time to make good on that oath! KotOR Icon Dialog.png Trask: You swore an oath to protect Bastila when you signed up with this mission, just like everyone else in the crew! Now it's time to make good on that oath! I know she may not have an official rank in the fleet, but she's the one in charge of this mission and it's our duty to protect her!

Items[edit]

Trask tells you to grab your gear, and how to get your equipment from the footlocker by the north wall of your quarters:

KotOR Icon Journal.png Journal Entry Added: Attack on the Endar Spire
The Endar Spire is under attack. Your cabin mate, Trask, has warned you that the Sith have boarded the ship in search of Bastila, the commander of the vessel. You and Trask have to find her before the Sith do.

As this opening dialog ends you gain control of your character for the first time, and can begin this tutorial in earnest. The contents of the footlocker vary depending on your starting class:

Soldier Scout Scoundrel
KotOR Icon Item(s) Received.png Item(s) Received: Footlocker KotOR Icon Item(s) Received.png Item(s) Received: Footlocker KotOR Icon Item(s) Received.png Item(s) Received: Footlocker

The footlocker also contains a Stealth Field Generator if you spent any points in Stealth.

KotOR Icon XP.png Experience Points (XP) Received:
  • 50 Acquired items

Trask tells you to put on your equipment, and how to do so:

Party[edit]

KotOR Icon Dialog.png Trask: Okay, let's move out. We should stick together; you'll have more success with a party than on your own.
KotOR Icon Dialog.png 1. [Trask has joined your party.]
[Press PC Mouse Left Click.png to go to PARTY SELECTION screen.]
Trask Ulgo
KotOR Model Trask.png
Class Soldier
Level 3
Alignment 50 (neutral)
Attribute
Strength 14 +2
Dexterity 14 +2
Constitution 12 +1
Intelligence 12 +1
Wisdom 14 +2
Charisma 12 +1
Remaining 0
Attribute Base Total
Vitality 30 36
Force - -
Attack 3 6
Defense 10 13
Fortitude 3 5
Reflex 1 4
Will 1 4
Skill Base Total
Computer 0 1
Demolitions 0 0
Stealth 0 0
Awareness 2 4
Repair 0 1
Security 3 5
Treat Injury 2 4
Remaining 0
Items and abilities Feats
Remaining 0
Force powers
Remaining 0

Clothing Blaster Pistol

Armor Proficiency: Heavy Weapon Proficiency: Blaster Pistol Weapon Proficiency: Blaster Rifle Weapon Proficiency: Heavy Weapons Weapon Proficiency: Melee Weapons Power AttackPower Blast + Dueling Toughness Conditioning

None

Trask tells you how to use him to unlock the door in the south wall of your quarters, by making him party leader:

[Security Lockdown. Access code required.]

KotOR Icon XP.png Experience Points (XP) Received:
  • 100 Used Trask to unlock door

Not only is Trask a Soldier but he's level 3, giving him substantially more Vitality than you at this point, so switching him back to party leader is recommended (although you'll switch back to party leader after each cutscene). Equipping him with your Short Sword is also recommended.

Journal[edit]

Through the door in the south wall of your quarters is a short corridor containing a utility droid.

Beep beep beep-oop!

Before you can speak to it, you receive a message, after which Trask can tell you how to use your journal:

KotOR Icon Journal.png Journal Entry Added: Attack on the Endar Spire
You've received a message from Carth Onasi, a highly respected Republic soldier. He's ordered all hands to the bridge to protect Bastila.

Security[edit]

The door at the south end of the corridor is locked:

Security Door Unlock 1 (0) Bash Resist - Vitality -

Trask tells how you or he can use Security to open it:

He can also tell you more about the target and action menus:

Combat[edit]

Once the door is open, a cutscene plays in which a Republic soldier is killed by two Sith soldiers outside.

KotOR Icon Dialog.png Trask: These Sith must be the advance boarding party! For the Republic!
COMBAT MODE ENGAGED. PRESS THE DISENGAGE BUTTON TO CANCEL.
Sith Soldier
KotOR Model Sith Trooper.png
Class Soldier
Level 1
Alignment 50 (neutral)
Skills
Awareness 0
Attribute
Strength 10 0
Dexterity 3 -4
Constitution 10 0
Intelligence 10 0
Wisdom 10 0
Charisma 10 0
Attribute
Vitality 15
Force -
Defense 6
Fortitude 2
Reflex -4
Will 0
Ranged Main Off hand
Attack -8 -
Energy 1,+1-
Threat 19-20,x1-
Melee
Attack -4 -
Physical 1,+1-
Threat 19-20,x1-
Items and abilities Feats Force powers

Blaster Rifle+ Vibroblade

Weapon Proficiency: Blaster Rifle Weapon Proficiency: Melee Weapons

None

Until you get to the bridge, all Sith are equipped with a special Blaster Rifle with Damage: Energy, 1, Damage Bonus: Energy, +1 and Attack Modifier: -5 which doesn't inflict more damage on a critical hit. In melee combat, all Sith in the command module equip a special Vibroblade with Damage: Physical, 1, Damage Bonus: Physical, +1 and Attack Modifier: -5 which also doesn't inflict more damage on a critical hit.

The nearest Sith soldier on the left only has 1 Vitality, so kill him quickly and then focus on the remaining.

KotOR Icon XP.png Experience Points (XP) Received:

If either you or Trask take any damage, or you speak to him after this, he can tell you how to use a Medpac:

KotOR Icon Item(s) Received.png Item(s) Received: Trask

However, do not bother healing while in the command module, because once you and Trask are reduced to 1 Vitality you will remain conscious and take no further damage. You cannot be killed (yet)!

The door at the east end of the corridor remains locked until both are killed, and leads to a small room with another two Sith soldiers.

Sith Soldier
KotOR Model Sith Trooper.png
Class Minion
Level 1
Alignment 50 (neutral)
Skills
Awareness 2
Treat Injury 0
Attribute
Strength 10 0
Dexterity 12 +1
Constitution 10 0
Intelligence 10 0
Wisdom 10 0
Charisma 10 0
Attribute
Vitality 12
Force -
Defense 11
Fortitude 1
Reflex 2
Will 1
Ranged Main Off hand
Attack -3 -
Energy 1,+1-
Threat 19-20,x1-
Melee
Attack -4 -
Physical 1,+1-
Threat 19-20,x1-
Items and abilities Feats Force powers

Blaster Rifle+ Vibroblade

Weapon Proficiency: Blaster Rifle Weapon Proficiency: Melee Weapons

None

KotOR Icon XP.png Experience Points (XP) Received:

Search the Republic soldier remains just inside the entrance to the right, the footlocker further along the south wall and the metal box against the north wall.

KotOR Icon Item(s) Received.png Item(s) Received: Republic Soldier KotOR Icon Item(s) Received.png Item(s) Received: Footlocker KotOR Icon Item(s) Received.png Item(s) Received: Metal Box

You should also search the remains of those killed when they're left behind at random.

Opening the east door triggers a cutscene of a battle at a junction round the corner to the north, which ends when one of the three surviving Sith soldiers throws a Frag Grenade to kill the last two Republic soldiers (and one Sith soldier: bear this in mind when using them yourself). Once this ends, the door has locked behind you.

After turning the corner, these three Sith must be killed before the door at the end of the east corridor to your right can be opened. They're identical to the first Sith you encountered, and the quickest way to kill them is to follow their example and throw a Frag Grenade at the middle Sith soldier: there's 72.9% it will kill all three outright, and any that survive will be reduced from 15 to 5 Vitality. If you want to conserve grenades then killing them from range is advisable...

KotOR Icon XP.png Experience Points (XP) Received:

...since when you approach the junction, two reinforcements come running around the corner from the north corridor. These two are identical to the Sith in your second encounter except each has a Medpac in their inventory, which they'll use when reduced to less than 50% Vitality, so you and Trask should focus on one at a time.

KotOR Icon XP.png Experience Points (XP) Received:

Head north and follow the corridor round the corner to the east to find a cul-de-sac with a utility droid and a parts pile at the end of it. As you approach it the utility droid will explode, but search the parts pile before turning back:

KotOR Icon Item(s) Received.png Item(s) Received: Parts Pile

After returning to the junction and turning east, you'll hear the sounds of a lightsaber battle as you approach the door at the end of the corridor. Opening the door triggers a cutscene of this battle between a Jedi and a Sith apprentice.

KotOR Icon Dialog.png Trask: It's a dark Jedi! This fight is too much for us – we better stay back. All we'll do is get in the way.

Although the Jedi defeats the Sith apprentice, she's killed by a subsequent explosion.

KotOR Icon Dialog.png Trask: That was one of the Jedi accompanying Bastila. Damn, we could have used her help!

Before you can search the Jedi's remains, two Sith soldiers run around the corner of the intersection ahead from the cul-de-sac to the north; they're identical to the Sith in your second encounter, except the one on the left has 13 Vitality and once again each has a Medpac they'll use when reduced to less than 50% Vitality.

KotOR Icon XP.png Experience Points (XP) Received: KotOR Icon Item(s) Received.png Item(s) Received: Jedi

Bridge[edit]

If you approach and try to open the door to the bridge at the end of the corridor to the east of the intersection while equipping a Blaster Pistol or Blaster Rifle, Trask will interject:

KotOR Icon Dialog.png Trask: The bridge is just beyond that door. You better equip your melee weapon. There isn't much room on the bridge, and it's suicide to use a blaster in close quarters. I should equip a melee weapon, too. Either that, or I'll have to stay back and use my blaster.
KotOR Icon Dialog.png 1. Okay. KotOR Icon Dialog.png 2. What if they have lightsabers?
KotOR Icon Dialog.png Trask: Your melee weapon is made using a cortosis weave. It's strong enough to stand up against anything, even a lightsaber.

Open the door to be confronted with two Sith soldiers, each armed with a Vibroblade:

Sith Soldier
KotOR Model Sith Soldier.png
Class Soldier
Level 1
Alignment 50 (neutral)
Skills
Awareness 2
Attribute
Strength 10 0
Dexterity 12 +1
Constitution 10 0
Intelligence 10 0
Wisdom 10 0
Charisma 10 0
Attribute
Vitality 15
Force -
Defense 11
Fortitude 2
Reflex 1
Will 0
Ranged Main Off hand
Attack - -
Energy --
Threat --
Melee
Attack -4 -
Physical 1,+1-
Threat 19-20,x1-
Items and abilities Feats Force powers

Vibroblade

Weapon Proficiency: Melee Weapons

None

Experience is also received when any of the surviving two Sith soldiers fighting two Republic soldiers on the bridge itself are killed by explosions, although this is not recorded in Feedback. There's also a backpack in the right corner just inside the entrance.

KotOR Icon XP.png Experience Points (XP) Received: KotOR Icon Item(s) Received.png Item(s) Received: Backpack
KotOR Icon Dialog.png Trask: Bastila's not on the bridge – they must have retreated to the escape pods! We better head that way too. The Sith want Bastila alive, but once she's off the ship there's nothing stopping them from blasting the Endar Spire into galactic dust!
KotOR Icon Journal.png Journal Entry Added: Attack on the Endar Spire
You've reached the bridge, but Bastila is nowhere to be found. She likely made her way to the starboard escape pods. If you want to get off the Endar Spire alive you should do the same.

The entrance to the bridge now closes and locks if you're inside.

Level up[edit]

The exit to the bridge is to the south in the west wall, but when you try to open it you may find it locked:

KotOR Icon Dialog.png Door: [You have enough experience to level up. You must level up before you pass through the door.]
KotOR Icon Dialog.png 1. Okay. KotOR Icon Dialog.png 2. How do I level up?
KotOR Icon Dialog.png Door: Left-click on the CHARACTER RECORD menu icon in the upper right corner of the screen. Then follow the instructions given on the screen.

If you don't have enough experience points (XP) for level 2, it will be increased to 1000 to achieve this. However, you'd have 1275 XP if you'd killed all Sith soldiers rather than running past some of them.

Escape Pod Access[edit]

Once you level up, the exit to the bridge can be opened. When you open the subsequent door, it locks behind you after a cutscene, as Trask runs into the room ahead of you:

KotOR Icon Dialog.png Trask: There's something behind here.

He opens the door at the back of the room to the west, revealing the first glimpse of a Dark Jedi who will become familiar to you...

KotOR Icon Dialog.png Trask: Damn – another Dark Jedi! I'll try to hold him off, you get to the escape pods! Go!
KotOR Icon Dialog.png 1. [Trask has bought you the time you need to escape. You should make your way to the Starboard Section of the ship.]

Trask has now left your party, never to return, but any items he equipped are automatically transferred to your inventory. The door locks behind him, leaving you no other option but to open the door in the south wall and enter the starboard section.

[Trask has bought you the time you need to escape. You should make your way to the Starboard Section of the ship.]