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File:KotOR Map Sith Base (Manaan).png
Map of the Sith base on Manaan

Mission for the Republic[edit]

You can complete the mission for the Republic simply by exploring the southwest section of the base closest to the entrances, without encountering any Force users or, if you enter from Ahto East, any mines.

Secondary Entrance[edit]

After taking the transport from the private Sith docking bay , there's a sealed door behind you to the north:

[This door has been permanently sealed.]

The room beyond the door at the end of a short corridor to the south is mined:

Awareness Average Frag Mine Detect 30 (10) Demolitions Disable 25 (5) Recover 35 (15)

Beyond the door in the east wall is a corridor curving north to a door labelled Flow Control Room; beyond that in the west wall is a short corridor leading to a door to a security checkpoint.

Security Checkpoint[edit]

The elevator to Ahto City in the south wall leads down from Ahto East, with doors in the north and east walls. A Sith security officer stands behind a console in the middle of the room, facing the elevator. Even if you try to sneak past her, she challenges you:

The Sith diplomat Commander Grann and four war droids came down in the elevator: if you did likewise, you're moved behind the console to the north, nearest to the Sith security officer:

Sith Security Officer
KotOR Model Sith Security Officer.png
Class Scout
Level 12
Alignment 50 (neutral)
Skills
Awareness 5
Attribute
Strength 14 +2
Dexterity 16 +3
Constitution 13 +1
Intelligence 12 +1
Wisdom 10 0
Charisma 12 +1
Attribute
Vitality 72
Force -
Defense 19
Fortitude 9
Reflex 11
Will 8
Ranged Main Off hand
Attack 13 -
Energy 3-10-
Threat 20-20,x2-
Melee
Attack 12 -
Physical 6-16-
Threat 19-20,x2-
Items and abilities Feats Force powers

Immunity: Mind-Affecting Nerve Enhancement Package Light Repeating Blaster + Vibrosword

Implant Level 3 Weapon Specialization Heavy Weapons Weapon Specialization Melee Weapons Sneak Attack IV

None

Do not turn your back on her or the Sith diplomat, as both have the ability to Sneak Attack.

Sith Diplomat
KotOR Model Sith Diplomat.png
Class Scoundrel
Level 12
Alignment 50 (neutral)
Skills
Awareness 8
Attribute
Strength 14 +2
Dexterity 16 +3
Constitution 13 +1
Intelligence 12 +1
Wisdom 10 0
Charisma 12 +1
Attribute
Vitality 68
Force -
Defense 25
Fortitude 5
Reflex 11
Will 4
Ranged Main Off hand
Attack - -
Energy --
Threat --
Melee
Attack 15 -
Physical 4-14,+3-
Threat 17-20,x2-
Items and abilities Feats Force powers

Echani Foil

Master Scoundrel's Luck Weapon Focus Melee Weapons Sneak Attack VI

None

War Droid Mark IV
KotOR Model War Droid Mark IV.png
Class Minion
Level 9
Alignment 50 (neutral)
Skills
Awareness 8
Attribute
Strength 18 +4
Dexterity 12 +1
Constitution 16 +3
Intelligence 10 0
Wisdom 8 -1
Charisma 6 -2
Attribute
Vitality 42
Force -
Defense 13
Fortitude 6
Reflex 4
Will 2
Ranged Main Off hand
Attack 10 -
Energy 1-8-
Threat 19-20,x2-
Melee
Attack - -
Physical --
Threat --
Items and abilities Feats Force powers

Blaster Rifle

Weapon Proficiency Blaster Rifle

None

KotOR Icon XP.png Experience Points (XP) Received:
  • Challenge Rating 5 Killed Sith Security Officer
  • Challenge Rating 8 Killed Sith Diplomat
  • Challenge Rating 9 Killed War Droid Mark IV (4)
KotOR Icon Item(s) Received.png Item(s) Received: Sith Security Officer
KotOR Icon Item(s) Received.png Item(s) Received: Sith Diplomat

The most direct route to complete your mission for the Republic is through the north door; beyond the east door is the secondary entrance to the base via the transport from the Sith private docking bay, and the flow control room further to the northeast.

Droid Repair[edit]

Beyond the north door of the security checkpoint is a corridor with a door in its west wall, beyond which is the south end of another corridor leading north but curving to the west, ending in a door (beyond which is the west lounge and the north computer room). Before this door is one labelled Disassembly Room in the south wall, beyond which is a short corridor ending in a door to the south, with a faulty war droid standing to the left:

Faulty War Droid
KotOR Model Faulty War Droid.png
Class Combat Droid
Level 1
Alignment 50 (neutral)
Skills
Awareness 1
Attribute
Strength 12 +1
Dexterity 8 -1
Constitution 8 -1
Intelligence 6 -2
Wisdom 8 -1
Charisma 6 -2
Attribute
Vitality 8
Force -
Defense 11
Fortitude 1
Reflex -1
Will -1
Ranged Main Off hand
Attack 0 -
Energy 1-6-
Threat 20-20,x2-
Melee
Attack - -
Physical --
Threat --
Items and abilities Feats Force powers

Blaster Pistol

Combat Logic Upgrade Weapon Proficiency Blaster Pistol

None

KotOR Icon XP.png Experience Points (XP) Received:
  • 15 * level Optimized droid's weaponry
  • 15 * level Optimized droid's targeting systems
KotOR Icon XP.png Experience Points (XP) Received:
  • 15 * level Activated droid's shields
  • 20 * level Engaged droid in patrol mode

The droid is actively engaged in its patrol route. You cannot reprogram it anymore.

The droid will open the south door then patrol back and forth along the corridor, but it is too fragile to serve as more than a temporary distraction for what lies beyond: a Sith heavy trooper patrols back and forth just inside, while a Sith elite trooper stands on the south side of the room and a Sith grenadier stands in the southeast corner. A broken droid is by the west wall, flanked on either side by a Sith war droid identical to the War Droid Mark IV of the security checkpoint.

Sith Elite Trooper
KotOR Model Sith Elite Trooper (Sith Base).png
Class Soldier
Level 9
Alignment 50 (neutral)
Skills
Awareness 3
Attribute
Strength 12 +1
Dexterity 16 +3
Constitution 14 +2
Intelligence 10 0
Wisdom 12 +1
Charisma 10 0
Attribute
Vitality 108
Force -
Defense 25
Fortitude 8
Reflex 6
Will 4
Ranged Main Off hand
Attack 12 -
Energy 1-8-
Threat 19-20,x2-
Melee
Attack 10 -
Physical 2-11-
Threat 19-20,x2-
Items and abilities Feats Force powers

Battle Armor Blaster Rifle + Vibroblade

Armor Proficiency Heavy Weapon Proficiency Blaster Rifle Weapon Proficiency Melee Weapons

None

Sith Heavy Trooper
KotOR Model Sith Heavy Trooper (Sith Base).png
Class Minion
Level 12
Alignment 50 (neutral)
Skills
Awareness 9
Attribute
Strength 14 +2
Dexterity 16 +3
Constitution 12 +1
Intelligence 10 0
Wisdom 12 +1
Charisma 10 0
Attribute
Vitality 132
Force -
Defense 25
Fortitude 6
Reflex 8
Will 6
Ranged Main Off hand
Attack 17 -
Energy 3-12-
Threat 20-20,x2-
Melee
Attack - -
Physical --
Threat --
Items and abilities Feats Force powers

Battle Armor Heavy Repeating Blaster

Armor Proficiency Heavy Weapon Specialization Heavy Weapons

None

Sith Grenadier
KotOR Model Sith Grenadier (Droid Repair).png
Class Soldier
Level 12
Alignment 50 (neutral)
Skills
Awareness 13
Attribute
Strength 12 +1
Dexterity 16 +3
Constitution 12 +1
Intelligence 10 0
Wisdom 12 +1
Charisma 10 0
Attribute
Vitality 132
Force -
Defense 24
Fortitude 9
Reflex 7
Will 5
Ranged Main Off hand
Attack 18 -
Energy 1-6,+3-
Threat 20-20,x2-
Melee
Attack 13 -
Physical 2-7-
Threat 20-20,x2-
Items and abilities Feats Force powers

Battle Armor Zabrak Blaster Pistol On Hit: Stun10 + Short Sword
Thermal Detonator(2) CryoBan Grenade(2)

Armor Proficiency Heavy Weapon Proficiency Blaster Pistol Weapon Proficiency Melee Weapons

None

KotOR Icon XP.png Experience Points (XP) Received: KotOR Icon XP.png Experience Points (XP) Received:

There's also a footlocker by the east wall containing some droid utilities:

KotOR Icon Item(s) Received.png Item(s) Received: Footlocker KotOR Icon Item(s) Received.png Item(s) Received: Sith War Droid

However, you're here to retrieve the remains of the Republic Probe droid opposite:

KotOR Icon Journal.png Journal Entry Added: Mission for the Republic
You managed to retrieve the encrypted data module from the Sith base. Now you need to return it to Roland Wann so he'll tell you what he may know about a Star Map on this world.
KotOR Icon XP.png Experience Points (XP) Received:
  • 300 Retrieved encrypted data module
KotOR Icon Item(s) Received.png Item(s) Received: Broken Droid
  • Data Module

This is an encrypted data module retrieved from the remains of a Republic droid.

The only exit to the base is the elevator to Ahto City to the southeast, but you may want to explore the rest of the base first, particularly if you're looking for missing Selkath...

Missing Selkath[edit]

If you've been approached by the Selkath Shaelas in the mercenary enclave of Ahto West about missing Selkath, you'll need to gain access to the north section of the base, either by going to the north computer room to the northwest to lower the forcefield in the security room, or going through the pressure doors in the flow control room to the east. If you haven't been approached by Shaelas, the door to the training annex will be locked.

North Computer Room[edit]

The room beyond the door at the west end of the corridor accessing the disassembly room contains two assault droids, both of which are resistant to energy damage:

Assault Droid Mark IV
KotOR Model Assault Droid Mark IV (Flame Thrower).png
Class Combat Droid
Level 12
Alignment 50 (neutral)
Skills
Awareness 11
Attribute
Strength 13 +1
Dexterity 18 +4
Constitution 15 +2
Intelligence 6 -2
Wisdom 8 -1
Charisma 6 -2
Attribute
Vitality 150
Force -
Defense 34
Fortitude 10
Reflex 8
Will 3
Ranged Main Off hand
Attack 17 -
Energy 1-8-
Threat 20-20,x2-
Melee
Attack - -
Physical --
Threat --
Items and abilities Feats Force powers

Damage Resistance vs. Energy15/- Advanced Shield Disruptor Droid Heavy Plating Type 1 Advanced Flame Thrower On Hit: Horror20 Light Repeating Blaster

Battle Droid Logic Upgrade Droid Upgrade Class 3 Weapon Focus Heavy Weapons

None

KotOR Icon XP.png Experience Points (XP) Received:

A door labelled West Lounge in the west wall is the only exit to a short corridor ending in another door, beyond which is the west lounge itself, containing another two assault droids and a Sith heavy trooper.

Assault Droid Mark IV
KotOR Model Assault Droid Mark IV.png
Class Combat Droid
Level 12
Alignment 50 (neutral)
Skills
Awareness 11
Attribute
Strength 13 +1
Dexterity 13 +1
Constitution 15 +2
Intelligence 6 -2
Wisdom 8 -1
Charisma 6 -2
Attribute
Vitality 150
Force -
Defense 22
Fortitude 10
Reflex 5
Will 3
Ranged Main Off hand
Attack 14 -
Energy 1-8-
Threat 20-20,x2-
Melee
Attack - -
Physical --
Threat --
Items and abilities Feats Force powers

Damage Resistance vs. Energy15/- Light Repeating Blaster

Battle Droid Logic Upgrade Weapon Focus Heavy Weapons

None

KotOR Icon XP.png Experience Points (XP) Received: KotOR Icon XP.png Experience Points (XP) Received:

Beyond the door labelled North Computer Room in the north wall is a long corridor with seven steam vents in the floor, each of which inflicts 25 universal damage on Normal when venting. Enter solo mode and cross each vent when it isn't steaming (when the vent behind starts, the one in front has stopped) until the door at the north end is reached, then use the steam control inside on the south wall to the right:

[Steam vents have been deactivated.]

However, you can receive experience (at the expense of Computer Spikes) for deactivating the steam vents by using the computer panel on the south wall to the left:

KotOR Icon XP.png Experience Points (XP) Received:
  • 10 * level Deactivated steam vents in Steam Control Room
  • 20 * level Overloaded power conduit in East Barracks
  • 20 * level Disabled force field in Security Room
KotOR Icon XP.png Experience Points (XP) Received:
  • 20 * level Overloaded computer power conduit in Security Computer Room
  • 20 * level Overloaded computer power conduits in Flow Control Room

Overloading power conduits in the east barracks, security computer room and flow control room kills all enemies in those rooms except for a lone Sith war droid in the southwest corner of the flow control room. No experience is received for disabling sentry droids, except for those in the security room guarding the north side of the force field since they're killed; nor is it received for corrupting sentry droid targetting, although it is received if when those in the disassembly and flow control rooms are killed by the Sith (those in the security room will only ever inflict a single point of damage on each other with a maximum critical damage roll, so corrupting their targetting is only worth it as a distraction).

Security room[edit]

After disabling the force field, return to the corridor exiting the security checkpoint to the north and follow it around a bend to the northeast where it ends in a door, beyond which is a room containing a trio of Dark Jedi:

Dark Jedi Apprentice
KotOR Model Dark Jedi Apprentice (Sith Base).png
Class Jedi Guardian
Level 4
Alignment 50 (neutral)
Skills
Awareness 4
Attribute
Strength 15 +2
Dexterity 14 +2
Constitution 12 +1
Intelligence 10 0
Wisdom 14 +2
Charisma 8 -1
Attribute
Vitality 32
Force 36
Defense 18
Fortitude 5
Reflex 6
Will 4
Ranged Main Off hand
Attack - -
Energy --
Threat --
Melee
Attack 6 -
Energy 4-18-
Threat 19-20,x2-
Items and abilities Feats Force powers

Lightsaber

Jedi Sense Weapon Proficiency Lightsaber Jedi Defense4

Force Push Stasis10 Burst of Speed

The two remaining Dark Jedi receive bonuses depending on your character level:

Character level Dexterity Wisdom Vitality Force
12-14 +4 +4 +50 +50
> 14 +6 +6 +100 +100

Thus at character level > 14:

Dark Jedi
KotOR Model Dark Jedi (Sith Base).png
Class Jedi Guardian
Level 12
Alignment 50 (neutral)
Skills
Awareness 13
Attribute
Strength 20 +5
Dexterity 20 +5
Constitution 12 +1
Intelligence 10 0
Wisdom 20 +5
Charisma 8 -1
Attribute
Vitality 232
Force 212
Defense 32
Fortitude 9
Reflex 13
Will 11
Ranged Main Off hand
Attack - -
Energy --
Threat --
Melee
Attack 18 16
Energy 7-217-17
Threat 19-20,x219-20,x2
Items and abilities Feats Force powers

Dark Jedi Master Robe Short Lightsaber Lightsaber

Master Sense Weapon Focus Lightsaber Advanced Jedi Defense15 Master Two-Weapon Fighting

Choke Destroy Droid Drain Life Fear Force Push Slow Stasis Field21 Advanced Throw Lightsaber Knight Speed

Dark Jedi
KotOR Model Dark Jedi Apprentice (Sith Base).png
Class Jedi Guardian
Level 9
Alignment 50 (neutral)
Skills
Awareness 17
Attribute
Strength 16 +3
Dexterity 20 +5
Constitution 12 +1
Intelligence 10 0
Wisdom 20 +5
Charisma 8 -1
Attribute
Vitality 169
Force 200
Defense 27
Fortitude 7
Reflex 11
Will 9
Ranged Main Off hand
Attack - -
Energy --
Threat --
Melee
Attack 15 -
Energy 5-19-
Threat 19-20,x2-
Items and abilities Feats Force powers

Advanced Aural Amplifier Sith Energy Shield Lightsaber

Knight Sense Weapon Focus Lightsaber

Affliction20 Choke Horror Force Lightning Stun Stun Droid18 Throw Lightsaber Force Shield Force Suppression Improved Energy Resistance Knight Speed

KotOR Icon XP.png Experience Points (XP) Received: KotOR Icon Item(s) Received.png Item(s) Received: Dark Jedi
KotOR Icon Item(s) Received.png Item(s) Received: Dark Jedi

The east door is labelled Flow Control Room, while beyond the north door is a short corridor leading to the south door of the security room, which is divided by a force field. The north end beyond the force field is guarded by two more assault droids.

KotOR Icon XP.png Experience Points (XP) Received:
KotOR Icon Item(s) Received.png Item(s) Received: Assault Droid Mark IV KotOR Icon Item(s) Received.png Item(s) Received: Assault Droid Mark IV
  • Advanced Gravity Generator

Beyond the north door is a corridor leading west and curving north to the door of the training annex where you'll find the missing Selkath, while to the east it passes a door labelled East Barracks in the south wall and eventually curves south, beyond the pressure doors of flow control. This corridor is patrolled by a Sith heavy trooper:

KotOR Icon XP.png Experience Points (XP) Received:

Flow Control[edit]

The corridor to the east of the security checkpoint and secondary entrance curves north to a door labelled Flow Control Room, beyond which is the south end of flow control: a Sith captain stands by the south computer power conduit, while a Sith war droid stands in the southwest corner and two Sith elite troopers stand just beyond, to the south of the corridor exiting to the west.

Sith Captain
KotOR Model Sith Captain (Sith Base).png
Class Scout
Level 8
Alignment 50 (neutral)
Skills
Awareness 8
Attribute
Strength 12 +1
Dexterity 10 0
Constitution 10 0
Intelligence 12 +1
Wisdom 10 0
Charisma 12 +1
Attribute
Vitality 10
Force -
Defense 10
Fortitude 6
Reflex 6
Will 6
Ranged Main Off hand
Attack 7 -
Energy 1-6-
Threat 20-20,x2-
Melee
Attack - -
Physical --
Threat --
Items and abilities Feats Force powers

Blaster Pistol

Weapon Proficiency Blaster Pistol

None

If you enter from the south, these four can be engaged in combat without attracting the attention of another Sith elite trooper and Sith heavy trooper at the north end of the room, with another Sith war droid in the northeast corner.

KotOR Icon XP.png Experience Points (XP) Received: KotOR Icon XP.png Experience Points (XP) Received:
KotOR Icon Item(s) Received.png Item(s) Received: Sith Captain
  • Water Pump Analysis

There are two pressure doors in the east wall, each with a door control and a meter between them. If you try to open the one to the north on the left:

[The chamber beyond this door is filled with water.]

The chamber to the south on the right is empty, but you receive a similar message if you try to open the second pressure door once inside. If you try to use the door control to the left on the east wall:

[This control panel is currently malfunctioning.]

To get through to the east side, exit and use the door control for the first pressure door to the north:

[Water has been transferred to an ajoining pressure chamber.]

Once inside the empty chamber, use the flow control in the south wall:

Now you can open the three remaining pressure doors to the east to access the corridor beyond. The door at its south end opens to reveal a room containing another trio of Dark Jedi. Those to the south and west on the left are identical to those encountered to the south of the force field in the security room, while that to the east is slightly more robust and also receives bonuses depending on your character level:

Character level Dexterity Wisdom Vitality Force
12-14 +4 +4 +50 +50
> 14 +6 +6 +100 +100

Thus at character level > 14:

Dark Jedi
KotOR Model Dark Jedi Apprentice (Sith Base).png
Class Jedi Guardian
Level 9
Alignment 50 (neutral)
Skills
Awareness 17
Attribute
Strength 18 +4
Dexterity 20 +5
Constitution 12 +1
Intelligence 10 0
Wisdom 20 +5
Charisma 8 -1
Attribute
Vitality 199
Force 200
Defense 27
Fortitude 7
Reflex 11
Will 9
Ranged Main Off hand
Attack - -
Energy --
Threat --
Melee
Attack 15 -
Energy 6-20-
Threat 19-20,x2-
Items and abilities Feats Force powers

Advanced Aural Amplifier Sith Energy Shield Lightsaber

Knight Sense Weapon Focus Lightsaber

Affliction20 Choke Horror Force Lightning Stun Stun Droid18 Throw Lightsaber Force Shield Force Suppression Improved Energy Resistance Knight Speed

KotOR Icon XP.png Experience Points (XP) Received: KotOR Icon Item(s) Received.png Item(s) Received: Dark Jedi
KotOR Icon Item(s) Received.png Item(s) Received: Dark Jedi

There's a footlocker by the west wall:

Security Footlocker Unlock 28 (8) Bash Resist 5 Vitality 15
KotOR Icon Item(s) Received.png Item(s) Received: Footlocker

There's another by the east wall, which is mined:

Awareness Deadly Frag Mine Detect 40 (20) Demolitions Disable 30 (10) Recover 40 (20)
Security Footlocker Unlock 34 (14) Bash Resist 5 Vitality 15
KotOR Icon Item(s) Received.png Item(s) Received: Footlocker

You can only exit the same way you entered.

Security computer room[edit]

Beyond the door at the north end of the corridor on the east side of the flow control room is the security computer room, whose west side is mined:

Awareness Deadly Gas Mine Detect 40 (20) Demolitions Disable 30 (10) Recover 40 (20)

There's also a Sith grenadier with a Disruptor Rifle and three Thermal Detonators on that side and a Sith heavy trooper in the southwest corner, while two Sith elite troopers stand to the east, on the north side of a desk.

Sith Grenadier
KotOR Model Sith Grenadier (Sith Base).png
Class Soldier
Level 12
Alignment 50 (neutral)
Skills
Awareness 12
Attribute
Strength 10 0
Dexterity 12 +1
Constitution 10 0
Intelligence 10 0
Wisdom 10 0
Charisma 10 0
Attribute
Vitality 60
Force -
Defense 19
Fortitude 8
Reflex 5
Will 4
Ranged Main Off hand
Attack 13 -
Physical 1-6-
Threat 20-20,x2-
Melee
Attack 12 -
Physical 1-6-
Threat 20-20,x2-
Items and abilities Feats Force powers

Battle Armor Disruptor Rifle + Short Sword Thermal Detonator(3)

Armor Proficiency Heavy Weapon Proficiency Blaster Rifle Weapon Proficiency Melee Weapons

None

KotOR Icon XP.png Experience Points (XP) Received:
  • Challenge Rating 5 Killed Sith Elite Trooper (2)
  • Challenge Rating 8 Killed Sith Heavy Trooper
KotOR Icon XP.png Experience Points (XP) Received:

The desk has a computer panel which gives you the same options as that of the north computer room unless you overloaded its power conduit to kill the Sith.

East barracks[edit]

Beyond the north door the corridor curves west, where it's patrolled by a Sith heavy trooper. Beyond a door labelled East Barracks in the south wall is a small barracks with a Sith grenadier with a Disruptor Rifle and three Thermal Detonators at its east end and a Sith heavy trooper at its west, which is mined with a footlocker by the northwest wall.

Awareness Average Gas Mine Detect 30 (10) Demolitions Disable 25 (5) Recover 35 (15)
KotOR Icon XP.png Experience Points (XP) Received: KotOR Icon Item(s) Received.png Item(s) Received: Footlocker
  • Credits (125)

To the west is another door in the south wall, beyond which is the north end of the security room. The corridor to the west curves north to the door of the training annex.

Training Annex[edit]

The door to the training annex is locked if you haven't been approached in Ahto West about missing Selkath. Otherwise, as you arrive a Selkath apprentice is running through the open doorway, letting you in.

Selkath Apprentice
KotOR Model Selkath Apprentice (Training Annex).png
Class Scout (7)
Scoundrel (5)
Level 12
Alignment 50 (neutral)
Skills
Awareness 4
Attribute
Strength 15 +2
Dexterity 14 +2
Constitution 12 +1
Intelligence 10 0
Wisdom 14 +2
Charisma 8 -1
Attribute
Vitality 132
Force -
Defense 23
Fortitude 7
Reflex 11
Will 8
Ranged Main Off hand
Attack 13 -
Energy 1-8,+3 +2 Physical
Threat 20-20,x2-
Melee
Attack - -
Physical --
Threat --
Items and abilities Feats Force powers

Heavy Combat Suit Mandalorian Heavy Pistol

Scoundrel's Luck Armor Proficiency Light Weapon Proficiency Blaster Pistol Sneak Attack III

None

KotOR Icon XP.png Experience Points (XP) Received:

All Selkath 'apprentices' only use blaster pistols, with no Force powers. There's a footlocker by the east wall in the northeast corner of the room beyond:

KotOR Icon Item(s) Received.png Item(s) Received: Footlocker

Beyond the door in the east wall is the south end of a short corridor leading to a junction to the north: to the west end is a door in the north wall labelled Dormitory, to the north end is a door in the east wall labelled Training Room, and to the east end is a door in the south wall labelled Medical Room. The missing Selkath are in the dormitory, but it's worth exploring the medical and training rooms first.

Medical room[edit]

Three Selkath are lying on the floor of the medical room, two dead and one dying:

KotOR Icon Dialog.png Dying Selkath: Tell… tell Shasa… the Sith…
KotOR Icon Dialog.png 1. [This tortured Selkath was holding some sort of token.]
KotOR Icon Item(s) Received.png Item(s) Received: Dying Selkath
  • Token

This appears to be a small token of a personal nature. Perhaps someone who knew this Selkath would recognize it.

There's also a footlocker by the west wall in the northwest corner:

KotOR Icon Item(s) Received.png Item(s) Received: Footlocker

The token may be sufficient to convince the missing Selkath that the Sith are evil if you're highly persuasive, but more certain proof can be found in the training room...

Training room[edit]

Two practice droids in the north half of the training room are attacking a Selkath apprentice to the south:

Practice Droid
KotOR Model Practice Droid.png
Class Combat Droid
Level 2
Alignment 50 (neutral)
Skills
Awareness 6
Attribute
Strength 10 0
Dexterity 10 0
Constitution 14 +2
Intelligence 10 0
Wisdom 14 +2
Charisma 10 0
Attribute
Vitality 16
Force -
Defense 16
Fortitude 5
Reflex 0
Will 2
Ranged Main Off hand
Attack 3 -
Energy 1-10-
Threat 20-20,x2-
Melee
Attack - -
Physical --
Threat --
Items and abilities Feats Force powers

Heavy Repeating Blaster

Combat Logic Upgrade Weapon Proficiency Heavy Weapons

None

Selkath Apprentice
KotOR Model Selkath Apprentice (Training Room).png
Class Soldier
Level 12
Alignment 50 (neutral)
Skills
Awareness 4
Attribute
Strength 18 +4
Dexterity 18 +4
Constitution 12 +1
Intelligence 10 0
Wisdom 14 +2
Charisma 8 -1
Attribute
Vitality 132
Force -
Defense 23
Fortitude 9
Reflex 8
Will 6
Ranged Main Off hand
Attack 16 -
Energy 1-8-
Threat 20-20,x2-
Melee
Attack - -
Physical --
Threat --
Items and abilities Feats Force powers

Battle Armor Heavy Blaster

Armor Proficiency Heavy Weapon Proficiency Blaster Pistol

None

KotOR Icon XP.png Experience Points (XP) Received: KotOR Icon XP.png Experience Points (XP) Received:

Beyond the door in the east wall in the northeast corner is a short corridor ending in another door, beyond which is a Dark Jedi Master flanked by a Selkath apprentice to either side:

Dark Jedi Master
KotOR Model Dark Jedi Master.png
Class Jedi Guardian
Level 18
Alignment 50 (neutral)
Skills
Awareness 13
Attribute
Strength 20 +5
Dexterity 20 +5
Constitution 14 +2
Intelligence 10 0
Wisdom 18 +4
Charisma 10 0
Attribute
Vitality 186
Force 73
Defense 34
Fortitude 13
Reflex 16
Will 12
Ranged Main Off hand
Attack - -
Energy --
Threat --
Melee
Attack 20 14
Energy 7-257-25
Threat 20-20,x220-20,x2
Items and abilities Feats Force powers

Immunity: Critical Hits Retinal Combat Implant Dark Jedi Master Robe Double-Bladed Lightsaber

Master Sense Implant Level 3 Weapon Focus Lightsaber Master Jedi Defense24 Force Jump

Choke Death Field Destroy Droid Force Push Force Lightning27 Advanced Throw Lightsaber Knight Speed

Focus on him: if Improved Energy Resistance is used, his two 'apprentices' go from being relatively harmless to completely harmless.

Selkath Apprentice
KotOR Model Selkath Apprentice (Dark Jedi Master).png
Class Soldier
Level 12
Alignment 50 (neutral)
Skills
Awareness 4
Attribute
Strength 15 +2
Dexterity 18 +4
Constitution 12 +1
Intelligence 10 0
Wisdom 14 +2
Charisma 8 -1
Attribute
Vitality 132
Force -
Defense 25
Fortitude 9
Reflex 8
Will 6
Ranged Main Off hand
Attack 18 -
Energy 1-6-
Threat 20-20,x2-
Melee
Attack - -
Physical --
Threat --
Items and abilities Feats Force powers

Heavy Battle Armor Blaster Pistol

Armor Proficiency Heavy Weapon Proficiency Blaster Pistol Improved Dueling

None

KotOR Icon XP.png Experience Points (XP) Received:
  • Challenge Rating 17 Killed Dark Jedi Master
  • Challenge Rating 9 Killed Selkath Apprentice
  • Challenge Rating 6 Killed Selkath Apprentice
KotOR Icon Item(s) Received.png Item(s) Received: Dark Jedi Master

There's a footlocker to the left by the north wall in the northwest corner, and another to the right by the south wall in the southwest corner:

KotOR Icon Item(s) Received.png Item(s) Received: Footlocker KotOR Icon Item(s) Received.png Item(s) Received: Footlocker

Beyond a door in the east wall is a small chamber with another footlocker by the southeast wall, which is mined:

Awareness Deadly Plasma Mine Detect 40 (20) Demolitions Disable 30 (10) Recover 40 (20)
KotOR Icon Item(s) Received.png Item(s) Received: Footlocker
  • Datapad

This datapad will convince the missing Selkath in the dormitory that the Sith are evil without persuasion.

Dormitory[edit]

Back in the dormitory, Shasa stands to the left by the west wall while three Selkath apprentices stand to her right. You're challenged upon entry:

The easiest thing to do is express support for the Sith, moving closer to the dark side of the Force:

KotOR Icon Dark.png Dark Side Points Gained: -2
3. Good, I knew the Sith would win.
KotOR Icon Journal.png Journal Entry Added: Missing Selkath
You have found the young Selkath that were missing. they have been taken by the Sith and given some training in the dark arts. You congratulated them on their good sense and they now seem to respect you.
KotOR Icon XP.png Experience Points (XP) Received:
  • 500 Found and congratulated the young Selkath on their good sense for joining the Sith

If you speak to Shasa or the three Selkath apprentices:

KotOR Icon Dialog.png Shasa: It is good to see another follower of the teachings of the Sith. We will learn well, and benefit greatly from it.
The Master has promised to teach me great things. I am most eager to learn. There is much yet to learn of our new ways. But when we do... then the old shell-fish will tremble! Greetings, fellow Sith. We may fight alongside one another one day.

You can kill them instead, moving much closer to the dark side of the Force if this is your first response:

KotOR Icon Dark.png Dark Side Points Gained: -6
3. Selkath, Sith - I'm just here to kill anyone in my way!
KotOR Icon Dialog.png 2. If you ally with the Sith, then you'll suffer their fate - death!
KotOR Icon Dialog.png Shasa: You won't find us to be such easy victims! Our Sith Masters have taught us well!
KotOR Icon Journal.png Journal Entry Added: Missing Selkath
You have found the young Selkath that were missing. They have been taken by the Sith and given some training in the dark arts. It was most unfortunate that you had to kill all of them. Maybe Shaelas will understand...
KotOR Icon XP.png Experience Points (XP) Received:
  • 600 Found and killed the young Selkath

Shasa uses a Sith Energy Shield and the middle of the three apprentices uses a Mandalorian Ripper, otherwise the most noteworthy opponent is the apprentice on the right:

Shasa
KotOR Model Shasa.png
Class Soldier
Level 15
Alignment 50 (neutral)
Skills
Awareness 2
Attribute
Strength 14 +2
Dexterity 16 +3
Constitution 12 +1
Intelligence 10 0
Wisdom 15 +2
Charisma 12 +1
Attribute
Vitality 165
Force -
Defense 13
Fortitude 10
Reflex 8
Will 7
Ranged Main Off hand
Attack 21 -
Energy 1-8,+3 +2 Physical
Threat 20-20,x2-
Melee
Attack - -
Physical --
Threat --
Items and abilities Feats Force powers

Bavakar Cardio Package Sith Energy Shield Mandalorian Heavy Pistol

Implant Level 3 Weapon Proficiency Blaster Pistol Improved Toughness

None

Selkath Apprentice
KotOR Model Selkath Apprentice (Dormitory).png
Class Soldier (6)
Scoundrel (5)
Level 11
Alignment 50 (neutral)
Skills
Awareness 4
Attribute
Strength 15 +2
Dexterity 22 +6
Constitution 12 +1
Intelligence 10 0
Wisdom 14 +2
Charisma 8 -1
Attribute
Vitality 131
Force -
Defense 25
Fortitude 7
Reflex 12
Will 5
Ranged Main Off hand
Attack 16 -
Energy 1-6,+1-
Threat 20-20,x2-
Melee
Attack - -
Physical --
Threat --
Items and abilities Feats Force powers

Heavy Battle Armor Mandalorian Blaster

Scoundrel's Luck Armor Proficiency Heavy Weapon Proficiency Blaster Pistol Sneak Attack III

None

KotOR Icon XP.png Experience Points (XP) Received: KotOR Icon Item(s) Received.png Item(s) Received: Shasa

You can try to persuade them that the Sith are evil, although they may need further proof:

KotOR Icon Journal.png Journal Entry Added: Missing Selkath
You have found the young Selkath that were missing. They have been taken by the Sith and given some training in the dark arts. You have tried to convince them to return to the light side, but they won't budge. It will take some sort of proof to show them how evil the Sith really are...

If you speak to the three Selkath apprentices:

We shall give you a chance to prove your claims against the Sith, human. The Sith have treated us with respect and honor. You must bring us proof before we will believe the accusations of cruelty you make against them. If what you say about the Sith is true, prove it! Until then we have no evidence of the crimes you accuse them of!

They can be convinced without proof if you can dominate minds:

However, proof is needed to move closer to the light side of the Force. If you received the token from the dying Selkath in the medical room then it can still be hard to persuade them (unless Bastila is in your party to do so if you fail), or the datapad from the footlocker in the Dark Jedi Master's private chamber at the east end of the training room can convince them without any further persuasion:

KotOR Icon Light.png Light Side Points Gained: +4
Shasa: Yes - we must report this at once. We thank you, human, for showing us the truth. You have saved us from a terrible mistake.
KotOR Icon Journal.png Journal Entry Added: Missing Selkath
You have managed to convince Shasa and the other Selkath that the Sith were only using them to gain control of Manaan. They have forsaken their dark ways and returned to the city.
KotOR Icon XP.png Experience Points (XP) Received:
  • 700 Found and convinced Shasa and the other Selkath that the Sith were only using them to gain control of Manaan

There's a footlocker by the north wall in the northwest corner:

KotOR Icon Item(s) Received.png Item(s) Received: Footlocker

Return to Shaelas in the mercenary enclave of Ahto West, leaving the base via the elevator to Ahto East.

Elevator to Ahto City[edit]

Before leaving the Sith base, save game and make sure you've done everything you came to do: although you can return later, upon leaving you're arrested by a Selkath officer supported by droids, and taken all the way to the other side of the city where you may be sentenced to death if you're not careful:

You're taken to prison, where Bwa'lass, the Selkath selected as Arbiter for your trial, speaks to you:

Once he's finished questioning you, you have your first opportunity to tell him you'll represent yourself, or share evidence that the Sith are evil if you found the datapad in the training annex of the Sith base while looking for missing Selkath:

The truth does not set you free, and pleading guilty results in being sentenced to death:

KotOR Icon Dialog.png Judge Shelkar: Well... Then I suppose we have no choice but to sentence you for your crimes.

So you should definitely plead not guilty:

People who represent themselves may have fools for clients, but allowing Bwa'lass to continue, or interrupting him to claim you're not really a Jedi, also results in being sentenced to death:

KotOR Icon Dialog.png 1. No! I am a Republic citizen! KotOR Icon Dialog.png 2. I'm innocent!

The last of four remaining chances to interrupt and dismiss Bwa'lass as Arbiter to represent yourself comes after he's thrown you on the mercy of the court:

KotOR Icon Dialog.png Judge Shelkar: What is your explanation for being in the Sith Embassy? KotOR Icon Dialog.png Judge Shelkar: Now, then. What is YOUR explanation for being at the Sith Embassy?

You can be a fool and still get sentenced to death by admitting any of the following:

  • You felt like showing the Sith who was boss after they tried to lure you to the dark side or offer you a job.
  • Working for the Republic and entering the Sith Embassy to steal information or retrieve data the Sith had stolen.
  • Killing Sith simply because they needed killing or are a blight upon the galaxy.
KotOR Icon Dialog.png Judge Duula: You have willfully and blatantly broken our laws, and for that you shall be sentenced accordingly!
KotOR Icon Dialog.png 1. No! I am a Republic citizen! KotOR Icon Dialog.png 2. I'm innocent!
KotOR Icon Dialog.png Judge Shelkar: For the crimes you have committed against the Sith and against the laws of the Ahto City Civil Authority, this court finds no alternative: We hereby sentence you to death. You will be executed immediately. This court has spoken.

Stating you're a Republic citizen or innocent is to no avail, and the only thing that can now save you from being taken back to the holding cell and electrocuted is being able to give them the datapad from the training annex of the Sith base: presenting it, or the token received from the dying Selkath in the medical room, as evidence if you can tell them you were investigating the missing Selkath is also the easiest way to be found innocent.

Otherwise, they'll still find you innocent after you claim any of the following:

  • The Sith tried to lure you to the dark side or offer you a job, then double-crossed you or attacked you when you refused.
  • You were there for diplomatic negotiations after claiming the Sith lured you inside or admitting that you were working for the Republic.
KotOR Icon Dialog.png Judge Kota: No calls or incidents from their base will be attended to until this matter is dealt with, as they are no longer subject to the protections of Selkath law.
KotOR Icon Dialog.png Judge Shelkar: You have been found innocent, and may leave as you desire. This trial is now over.

Having been found innocent, you're free to leave the Ahto High Court... in Ahto West. If you haven't activated the Sunry Murder Trial and you speak to Judge Shelkar again after presenting the datapad from the training annex of the Sith base, or the token received from the dying Selkath in the medical room:

KotOR Icon Dialog.png Judge Shelkar: The Selkath people thank you for exposing the Sith plots here on Manaan. When our leaders decide a fitting punishment, they will certainly know our displeasure. If there is anything else you wish to bring to my attention, you have my permission to ask.

If you retrieved the encrypted data module from the disassembly room before leaving the Sith base, then you can return it to Roland Wann in the Republic Embassy in East Central. Otherwise, you'll need to return to the Sith base in Ahto East again, where you'll find it's now guarded by a single assault droid and a Sith droid has replaced the diplomat behind the reception desk. If you speak to it:

You can now enter the base without a passcard.