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Map of the Leviathan's bridge

Bridge storage is to the northwest of the bridge itself. Beyond the standard door in the south wall of the southeast corner is the command deck, to which you shouldn't need to return unless you haven't already retrieved space suits from its Armory.

There's a pile of parts by the west wall, and six storage containers in the northwest corner, three of which contain mostly random items:

Item(s) Received Parts Item(s) Received Storage Container Item(s) Received Storage Container
Item(s) Received Storage Container
  • Medpac

The airlock inner door is in the north wall of the northeast corner.

Airlock[edit]

In the airlock itself, the airlock outer door is in the east wall:

Security Airlock Outer Door Unlock 100 (80) Bash Resist - Vitality -

[You will need space suits to exit the airlock.]

If you've already retrieved space suits from the Armory of the command deck then when you use the door, you will simply exit. While wearing space suits you'll move quite slowly and you cannot attack or use Force powers, but the only thing you have to do is walk along the walkway and use the airlock outer door in the south wall at the east end of the walkway. Your space suits will be removed after using the airlock inner door in the south wall of the airlock beyond, and you'll need to equip your weapons again (any buffs have also been removed).

Beyond the standard door in the south wall is a room containing five Sith elite troopers:

Sith Elite Trooper
Class Soldier
Level 14
Alignment 50 (neutral)
Attributes
Strength 14 +2
Dexterity 18 +4
Constitution 14 +2
Intelligence 10 0
Wisdom 10 0
Charisma 10 0
Attribute
Vitality 140
Defense 25
Fortitude 11
Reflex 8
Will 4
Skills
Awareness 2
Treat Injury0
Ranged Main Off
Attack 21 -
Damage 3-10,+2-
Threat 19-20,x2-
Melee Main Off
Attack 16 -
Damage 3-12-
Threat 19-20,x2-
Items and abilities Feats
Battle Armor

Mandalorian Assault Rifle On Hit: Stun10 +Vibroblade Advanced Medpac Plasma Grenade(3)

Armor Proficiency: Heavy

Weapon Specialization: Blaster Rifle Weapon Proficiency: Melee Weapons Master Rapid Shot

Experience Points (XP) Received:

There are three large lockers by the south wall in the southwest corner with mostly random contents:

Item(s) Received Large Locker Item(s) Received Large Locker
  • Medpac
Item(s) Received Large Locker

Beyond the standard door in the west wall is a room with a locked standard door in its west wall:

Security Standard Door Unlock 100 (80) Bash Resist - Vitality -

Beyond the standard door in the east wall is a corridor leading straight up a series of two ramps to the door of the bridge at its east end.

Bridge[edit]

Before opening the door to the bridge, prepare to engage in combat: the bridge will remain locked until it's concluded. Admiral Karath awaits you at the east end of the bridge, flanked by two dark Jedi:

Dialog
Admiral Karath: Very resourceful. I assume you had some part in this; you learned your lessons well from me.
Carth: The only thing you taught me was betrayal and death, Saul.
Admiral Karath: Don't be a fool. I am giving you and your companions a chance to surrender. A chance to live. Darth Malak himself is on his way, he will be arriving any moment.
Bastila: He speaks the truth, Carth. I can feel the Dark Lord's presence approaching.
Admiral Karath: Malak will destroy you, but if you throw down your weapons now I will ask my Master to be merciful.
Carth: I've seen enough of Sith mercy!
Admiral Karath: You always did like to do things the hard way. Lord Malak would have preferred live prisoners, but corpses will have to do.

There are also four Sith elite troopers, one to either side of the Admiral and dark Jedi, and one to either side of the locked door behind you. These are similar to those encountered after exiting the airlock, except they only have 118, not 140, Vitality, they may use Stun Batons in melee combat and they'll definitely use their three Plasma Grenades: successful Reflex Saves and (Improved) Energy Resistance should make these much less troublesome, otherwise they should be debilitated by you or Bastila, or engaged in melee combat.

Admiral Karath
Class Soldier
Level 16
Alignment 50 (neutral)
Attributes
Strength 13 +1
Dexterity 18 +4
Constitution 15 +2
Intelligence 15 +2
Wisdom 15 +2
Charisma 12 +1
Attribute
Vitality 160
Defense 24
Fortitude 13
Reflex 10
Will 8
Skills
Awareness 10
Ranged Main Off
Attack 26 -
Damage 3-6,+5 +1-10 Ion
Threat 19-20,x2-
Melee Main Off
Attack 17 -
Damage 5-15-
Threat 19-20,x2-
Items and abilities Feats
Verpine Prototype Shield

Heavy Battle Armor Sith Assassin Pistol On Hit: Stun10 +Vibrosword

Conditioning

Armor Proficiency: Heavy Weapon Specialization: Blaster Pistol Weapon Specialization: Melee Weapons Master Power Blast Master Rapid Shot

Dark Jedi
Class Jedi Guardian
Level 16
Alignment 50 (neutral)
Attributes
Strength 16 +3
Dexterity 14 +2
Constitution 12 +1
Intelligence 10 0
Wisdom 14 +2
Charisma 8 -1
Attribute
Vitality 144
Force80
Defense 26
Fortitude 11
Reflex 12
Will 9
Skills
Awareness 10
Ranged Main Off
Attack - -
Damage --
Threat --
Melee Main Off
Attack 20 -
Energy 5-19-
Threat 19-20,x2-
Items and abilities Feats Force powers
Lightsaber Master Sense

Weapon Focus: Lightsaber

Choke

Destroy Droid Drain Life Fear Force Lightning Force Push22 Plague100 Advanced Throw Lightsaber

Burst of Speed
Experience Points (XP) Received: Experience Points (XP) Received:

Carth[edit]

Admiral Karath doesn't die until he's spoken to Carth:

Dialog
Admiral Karath: Carth... Carth....
Bastila: The Admiral, he's still alive!
Carth: It's time to finish this.
Light Side Points Gained: +2
1. No, Carth, don't give in to your hatred!
2. Forget him, Carth, we have to get out of here before Malak arrives! Dark Side Points Gained: -2
3. Take your time, Carth. Make him suffer for what he's done to you!
Bastila: No, Carth, not like this! Do not give in to the hate.
Dialog
Carth: Don't you understand what this man has done to my life? Do you know the pain he's brought me?
Bastila: Killing him won't ease the pain, Carth. Do not become what you despise.
Admiral Karath: Carth... *cough*... must tell you... *cough* must tell you something... *cough, cough*... come closer.... [Unintelligible Whisper] You didn't know, did you? *cough* Ha-ha-ha. Remember my dying words. *cough* Remember them whenever *cough*... whenever you look at those you thought were your friends!
Carth: He's gone. He said... it can't be true, can it? No. No... no - it can't! Damn you, Saul! Damn you!
1. What did he say, Carth? 2. Forget it, Carth. Whatever he said he was only trying to hurt you. 3. Okay, he's dead, your family's avenged. Can we get out of here now?
Carth: Bastila - it is true, isn't it? And... and you knew! You and the whole damn Jedi Council. You knew the whole time!
Bastila: Carth, it's not what you think. We had no other choice! Please, you don't understand...
Carth: So make me understand!
1. What are you two talking about? What's going on? 2. Whatever this is about, Carth deserves an answer. So start talking, Bastila!
Bastila: Not here, Carth. Please... there's no time. Malak is coming. This isn't the place. Please, Carth, I'm asking you to trust me. For just a little while longer.
1. She's right, Carth. This isn't the time. We can get into this after we escape.
Carth: I'll trust you, Bastila but as soon as we're off this ship I expect some answers!
Bastila: Of course, Carth. As soon as we get to the Ebon Hawk I'll explain everything. To both of you. I promise.
Male Female
Journal Entry Added Carth
Carth and you have nothing more to talk about, for the moment.
Journal Entry Added Carth
Carth's revenge is complete. Saul Karath is dead. What Carth will do now is anyone's guess.
Item(s) Received Admiral Karath

Captured by the Leviathan[edit]

There's a computer panel in the northeast corner of the bridge:

Dialog
Computer Panel: SYSTEM ON LINE
SYSTEM STATUS PENDING...
Computer Panel: SYSTEM STATUS
COURSE PLOTTED
DESTINATION: STAR FORGE
DOCKING BAY DOORS SEALED
1. Open docking bay doors.
Computer Panel: DOCKING BAY DOORS OPEN
WARNING: DOCKING BAY UNSECURED!
Computer Panel: SYSTEM STATUS
COURSE PLOTTED
DESTINATION: STAR FORGE
DOCKING BAY DOORS OPEN
Computer Use 2. [Computer Skill] Slice into system and program new destination. (10 spike(s))
Computer Panel: [FAILURE] ACCESS DENIED!
SPIKES REJECTED
DESTINATION CANNOT
BE REPROGRAMMED
3. Log off.
Journal Entry Added Captured by the Leviathan
You've opened the Leviathan's hangar doors, but you can feel Darth Malak's presence drawing ever closer. Now you have to get off the ship before the Dark Lord arrives.

As you return to the west, you'll encounter three Sith grenadiers approaching the bridge:

Sith Grenadier
Class Soldier
Level 6
Alignment 50 (neutral)
Attributes
Strength 10 0
Dexterity 12 +1
Constitution 10 0
Intelligence 10 0
Wisdom 10 0
Charisma 10 0
Attribute
Vitality 30
Defense 19
Fortitude 5
Reflex 3
Will 2
Skills
Awareness 6
Ranged Main Off
Attack 7 -
Physical 1-6-
Threat 20-20,x2-
Melee Main Off
Attack 6 -
Damage 1-6-
Threat 20-20,x2-
Items and abilities Feats
Battle Armor

Disruptor Rifle +Short Sword Frag Grenade(3)

Armor Proficiency: Heavy

Weapon Proficiency: Blaster Rifle Weapon Proficiency: Melee Weapons

Experience Points (XP) Received:

Command Deck[edit]

You don't need to go back through the airlock as the standard door due west of the bridge is unlocked after using the computer panel on the bridge to open docking bay doors, allowing you to return directly to the command deck, at the east end of the bridge corridor. A pair of dark Jedi stands at the end of the corridor to the south, while another pair also stand to the south at the west end of the bridge corridor, outside the door to the second Barracks:

Dark Jedi
Class Jedi Guardian
Level 8
Alignment 20 (dark)
Attributes
Strength 16 +3
Dexterity 14 +2
Constitution 12 +1
Intelligence 10 0
Wisdom 14 +2
Charisma 8 -1
Attribute
Vitality 80
Force72
Defense 16
Fortitude 7
Reflex 8
Will 6
Skills
Awareness 10
Ranged Main Off
Attack - -
Damage --
Threat --
Melee Main Off
Attack 12 -
Energy 5-19-
Threat 19-20,x2-
Items and abilities Feats Force powers
Lightsaber Knight Sense

Weapon Focus: Lightsaber Jedi Defense8 Power Attack Flurry Critical Strike11

Affliction20

Choke Horror Force Lightning Stun Stun Droid14 Throw Lightsaber Force Shield Force Suppression

Improved Energy Resistance
Dark Jedi
Class Jedi Guardian
Level 8
Alignment 20 (dark)
Attributes
Strength 16 +3
Dexterity 14 +2
Constitution 12 +1
Intelligence 10 0
Wisdom 14 +2
Charisma 8 -1
Attribute
Vitality 80
Force72
Defense 16
Fortitude 7
Reflex 8
Will 6
Skills
Awareness 10
Ranged Main Off
Attack - -
Damage --
Threat --
Melee Main Off
Attack 12 -
Energy 5-19-
Threat 19-20,x2-
Items and abilities Feats Force powers
Lightsaber Knight Sense

Weapon Focus: Lightsaber Jedi Defense8 Power Attack Flurry Critical Strike11

Choke

Destroy Droid Drain Life Fear Force Push14 Advanced Throw Lightsaber

Burst of Speed
Experience Points (XP) Received:

Up to 12 Sith grenadiers can also be encountered as you travel back to the Elevator due east of the door from the bridge. Three appear to the west of the north end of the central corridor as you approach from the south, one appears at the north end of the elevator corridor as you approach from the east, and three more appear at the south end of the elevator corridor as you do likewise: the five remaining will only appear one at a time once some of these have been killed.

Sith Grenadier
Class Soldier
Level 12
Alignment 50 (neutral)
Attributes
Strength 10 0
Dexterity 12 +1
Constitution 10 0
Intelligence 10 0
Wisdom 10 0
Charisma 10 0
Attribute
Vitality 60
Defense 19
Fortitude 8
Reflex 5
Will 4
Skills
Awareness 12
Ranged Main Off
Attack 13 -
Physical 1-6-
Threat 20-20,x2-
Melee Main Off
Attack 12 -
Damage 1-6-
Threat 20-20,x2-
Items and abilities Feats
Battle Armor

Disruptor Rifle +Short Sword Thermal Detonator(3)

Armor Proficiency: Heavy

Weapon Proficiency: Blaster Rifle Weapon Proficiency: Melee Weapons

Experience Points (XP) Received:

Once you've taken the elevator to the Hangar, you won't be able to use it again.