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Map of the Leviathan's prison block

Cell Block[edit | edit source]

Mission is stripped of her equipment and taken by a Sith guard to the southeast cell of the cell block:

Dialog
Sith Guard: Come on, girlie. Into the cell. Let's go, I haven't got all day to waste on you. I need to get back to my post.
Mission: Quit crowding me! Sheesh, I've met Gamorreans who didn't smell as bad as you Sith.
Sith Guard: You think you're pretty funny, don't you? But you're only making things worse for yourself.
Mission: How come every time you open your mouth to talk the scent of rancor dung comes out?
Sith Guard: Maybe a little time in solitary confinement will teach you the proper respect for the Sith! Now, get into that cell!
Mission: Who designed those Sith uniforms anyway? A blind Rodian with a sick sense of humor?

He approaches her threateningly:

Sith Guard: That's funny. You should tell that one to the torturer when he comes to deal with you.
Mission: What? You're... you're going to torture me?
Sith Guard: No snappy comeback this time? The thought of torture scares you, hmm? Well, it should! The Sith have ways to inflict pain you can't even imagine. It may be a few hours before your torture begins; we're busy interrogating your friends right now. Hey, I know! You could use this time to think up witty ways to beg for mercy. Ha! Ha!
Mission: Or I could use the keycard I lifted from your pocket to slice into the security panel and get myself out of this cell. Piece of cake! I wonder when people will stop underestimating me?

Otherwise, Jolee is stripped of his equipment and taken to the southwest cell of the cell block:

Dialog
Jolee: Guard, I need to speak with you.
Sith Guard: What do you want, old man? You better not be trying to cause any trouble or you'll be sorry!
Jolee: This cell is too drafty. My old bones could catch a chill in here. We don't want that. You better let me out.
Sith Guard: Uh... yes. It's too drafty in there. Your old bones might catch a chill. We don't want that. Get out of there.
Jolee: You shouldn't have let me out, sonny. That was wrong. Admiral Karath won't be too happy with you disobeying his orders.
Sith Guard: Yes... what I did was wrong. Very wrong.
Jolee: You deserve to be locked up in the cell for disobeying orders.
Sith Guard: Yes... I deserve to be locked up for disobeying orders.
Sith Guard: Huh? What... what just happened? What am I doing in here? Damn you, old man! I'll kill you if I ever get out of here!
Jolee: Then I'll be sure to never let you out. Goodbye, sonny.

It's (far) more trouble for Jolee to let him out than to kill him, since the cell door is tougher than the guard (who's unarmed, and only has 8 Vitality):

Security Cell Door Unlock DC 34 (14) Bash Resist 5 Vitality 20
Experience Points (XP) Received:

If the Rodian prisoner in the northeast cell is approached by T3-M4:

Dialog
Rodian Prisoner: You there. Little droid. You not Sith droid. What you doing here?
T3-M4: Beep. Boop. Beep.
Rodian Prisoner: What? Me not understand you, droid. But maybe you understand me, yes? You get me out of cell, droid, me help you. Me got special gift. Something verrry powerful... an ICE breaker. Very useful for droid like you. It give you access to computers on this ship. You use it to override Sith security programs.
T3-M4: Whoop. Beep. Beep.
Rodian Prisoner: You wants ICE breaker, yes? If you get me out of cell, me give it to you. Hurry, little droid. Me want out of here before Sith torture me and me go insane like other rodians.

If he's approached by anyone else:

Dialog
Rodian Prisoner: You not Sith! Help me out of this cell, and me help you!
1. Who are you? 2. Why did the Sith capture you?
Rodian Prisoner: Evil Sith unjustly capture me and my ship! They think we spies. They torture all the crew, trying to get information. But we not have any information to give. But Sith not care. They "interrogate" captain until his mind snap. Then they grab first mate. Then navigator... they all crazy now. Minds gone. So sad, but they nothing but animals now. Me lowest rank on ship, but now me only one left. Soon Sith come to interrogate me, too. But me not know anything! Me just... uh... me just trader in "rare" goods.
1. What do you mean by "rare" goods? 2. You sound kind of shifty, maybe the Sith had good reason to capture your ship!
Rodian Prisoner: Me bring things to people in need. People who need things they can't get normally.
1. You're a smuggler! Rodian Prisoner: Me minding my own business when Sith come! Maybe me should just keep it for myself, wait for better opportunity to use it.
Rodian Prisoner: Such unnice language! Me helps people, and people helps me! You helps me, and me helps you.
1. How can you help me? 1. Use it? What are you talking about.
Rodian Prisoner: Me have something special. Something you can use on ship.
Rodian Prisoner: Something verrry powerful... an ICE breaker. It give you access to computers on this ship. You use it to override Sith security programs.
1. Why wouldn't the Sith have confiscated something like that? 2. How did you get that in here?
Rodian Prisoner: Sith, uhm, Sith not very thorough in search, hehe.
1. That's disgusting! 2. Say no more, I get the picture.
Rodian Prisoner: Think what you will! But me have way into computers, and computers have way into hangar. Me can get off ship eventually, while you still running around corridors, fodder for guards. Rodian Prisoner: You open cell, and me give you breaker, deal?
1. What about the rest of your crew?
Rodian Prisoner: It too late for them. Minds gone, they crazy with hate and pain. Sad, very sad. But me got to worry about me now. Me got to escape before Sith take me for questioning.
2. Why haven't you escaped on your own?
Rodian Prisoner: Me trader, not fighter. Sith all around, guarding terminals. But you look like you could get to terminals, no problems. Me knows good opportunity when me sees it.
4. I think I'll just leave you locked up.
Rodian Prisoner: That not smart. You let me out, me help you. We both escape Sith. You come back when you see me right.

Upon returning:

Rodian Prisoner: Me wants to help you, but me can't help if me stuck in cell. Open cell and me gives you help. Hurry, before Sith take me for questioning.
1. Who are you again? 2. How can you help me?
Rodian Prisoner: Me trader unjustly imprisoned! You get cards from guards to get me out of cage, and me help you.
Rodian Prisoner: After me get free, you get ice breaker. Breaker let you override Sith security program. It better than a hundred computer spikes!
3. I'll see what I can do.
Rodian Prisoner: Good. You hurry now. Get cards from guards to get me out of cell. Me not want to be here when Sith torture me. Me not want to go insane like others. It too late for them, but there still be hope for me! You get me out, and me escape before Sith torture break mind.

Security rank > 13 will unlock his cell door then and there, otherwise it can be bashed or opened with the starboard cell block key acquired from the Sith guard patrolling the corridor linking the cell block to the main corridor to the north. Mission should run across the T-junction to the west end of the cell block, ideally while his back is turned (although he normally remains in the north corridor even if he notices her), where there's a container of riot equipment by the west wall and a locked contraband container in the northwest corner:

Security Contraband Unlock 28 (8) Bash Resist 5 Vitality 15
Item(s) Received Riot Equipment Item(s) Received Contraband

The stealth field generator should allow her to return and Sneak Attack the guard:

Sith Guard
Class Soldier
Level 8
Alignment 50 (neutral)
Attributes
Strength 10 0
Dexterity 12 +1
Constitution 10 0
Intelligence 10 0
Wisdom 10 0
Charisma 10 0
Attribute
Vitality 48
Defense 19
Fortitude 6
Reflex 3
Will 2
Skills
Awareness 8
Ranged Main Off
Attack 11 -
Damage 3-12-
Threat 20-20,x2-
Melee Main Off
Attack 4 -2
Damage 2-162-16
Threat 20-20,x220-20,x2
Items and abilities Feats
Battle Armor

Heavy Repeating Blaster +Vibro Double-Blade

Armor Proficiency: Heavy

Weapon Specialization: Heavy Weapons Weapon Proficiency: Melee Weapons

Experience Points (XP) Received: Item(s) Received Sith Guard
  • Starboard Cell Block Key

This keycard will unlock the cells on the Leviathan's starboard detention block.

Upon his release:

Rodian Prisoner: Haha! Me always knows good opportunity when me sees it. Here, you helped me, now me helps you. Here - take ice breaker. It let you slice into computers on ship. Me has tuned the breaker to work on the brig computers, so you use it on brig level. It not work anywhere else. Remember, the breaker only good for one use, so you not waste it. You go fight guards, me go and hide now, wait for chance to get to ship.
Item(s) Received Rodian Prisoner
  • ICE Breaker

This device is used by criminal elements and covert operatives to slice into security computers. This particular breaker is configured for the computers on the Leviathan's brig deck. It won't work anywhere else.

You could also release the unarmed but insane Rodians from the northwest cell next door:

Insane Rodian
Class Minion
Level 6
Alignment 50 (neutral)
Attributes
Strength 20 +5
Dexterity 12 +1
Constitution 10 0
Intelligence 10 0
Wisdom 15 +2
Charisma 12 +1
Attribute
Vitality 42
Defense 11
Fortitude 2
Reflex 3
Will 4
Skills
Awareness 2
Ranged Main Off
Attack - -
Damage --
Threat --
Melee Main Off
Attack 11 -
Damage 6-11-
Threat 20-20,x2-
Items and abilities Feats
None None
Experience Points (XP) Received:

However, the brig terminal offers a better alternative...

Brig Terminal[edit | edit source]

Beyond the standard door in the west wall of the corridor linking the Cell Block to the south and the main corridor of the prison block to the north is a room containing the brig terminal, which can be used to open Detention to the west (among other things). A technician stands by it in the northeast corner close to the door, while another stands further away on the south side of the room: both draw Blaster Pistols, switching to Vibroblades in melee range. There's also a storage container in the northwest corner.

Technician
Class Minion
Level 4
Alignment 50 (neutral)
Attributes
Strength 13 +1
Dexterity 12 +1
Constitution 10 0
Intelligence 10 0
Wisdom 15 +2
Charisma 12 +1
Attribute
Vitality 25
Defense 11
Fortitude 1
Reflex 2
Will 3
Skills
Awareness 2
Ranged Main Off
Attack 5 -
Damage 1-6-
Threat 20-20,x2-
Melee Main Off
Attack 5 -
Damage 2-11-
Threat 19-20,x2-
Items and abilities Feats
+Blaster Pistol

Vibroblade

Weapon Proficiency: Blaster Pistol

Weapon Proficiency: Melee Weapons

Experience Points (XP) Received: Item(s) Received Storage Container

Computer Use rank > 11 is required to slice the computer and open the detention area using the 8 computer spikes acquired from this storage container and the contraband in the corridor to the southwest. However, even if this is possible it's far better to free the Rodian prisoner in the northeast cell and use the ICE breaker he gives you in return, as its 99 spikes allow you to access all system commands:

Dialog
Brig Terminal: SYSTEM LOADING...
COMPLETE
ENTER COMMAND
1. [Use the ICE breaker] Computer Use 2. [Computer] Slice the computer. (2 spike(s))
Brig Terminal: [You hookup the ICE breaker to the terminal. After a few moments, you see activity on the screen.] Brig Terminal: SYSTEM OVERRIDE ACCEPTED Brig Terminal: [FAILURE] ACCESS DENIED
INSUFFICIENT SPIKES
Brig Terminal: ENTER COMMAND
2. [Computer] Access system commands.
Brig Terminal: SYSTEM COMMANDS ACCESSED
ENTER COMMAND
Computer Use 1. [Computer] Open detention area. (10 spike(s)) Computer Use 2. [Computer] Upload area schematics. (5 spike(s))
Brig Terminal: [SUCCESS] DETENTION AREA OPEN Brig Terminal: [FAILURE] INSUFFICIENT SPIKES Brig Terminal: [SUCCESS] AREA SCHEMATICS UPLOADED
3. [Computer] Overload terminal. 4. [Computer] Return to root menu.
Brig Terminal: ENTER COMMAND

As ever, accessing security cameras is an invaluable scouting tool, but accessing the cell block also gives you an opportunity to empty the cells, and the Barracks:

Dialog
1. [Computer] Access security cameras.
Brig Terminal: SECURITY CAMERAS ACCESSED
ENTER COMMAND
1. [Computer] CAM-S02 Barracks (Starboard) 3. [Computer] CAM-S05 Detention Area 4. [Computer] CAM-S06 Medical 5. [Computer] CAM-S07 Droid Maintenance
Brig Terminal: CAM-S02 SUB MENU Brig Terminal: CAM-S05 SUB MENU Brig Terminal: CAM-S06 SUB MENU Brig Terminal: CAM-S07 SUB MENU
1. [Computer] Switch to camera. 2. [Computer] Return to camera root menu.
2. [Computer] CAM-S04 Cell Block (Starboard)
Brig Terminal: CAM-S04 SUB MENU
1. [Computer] Switch to camera.
Computer Use 2. [Computer] Release cell force fields. (8 spike(s))
Brig Terminal: [SUCCESS] ESCAPE IN PROGRESS, SOUNDING ALARM Brig Terminal: [FAILURE] INSUFFICIENT SPIKES
Computer Use 2. [Computer] Engage emergency riot system. (10 spike(s))
Brig Terminal: [SUCCESS] ENGAGING RIOT SUPPRESSION SYSTEM Brig Terminal: [FAILURE] INSUFFICIENT SPIKES
3. [Computer] Return to camera root menu.
3. Log out.
Brig Terminal: EXITING SYSTEM...
Experience Points (XP) Received:
  • 20 * level Opened detention area
Experience Points (XP) Received:
  • 10 * level Released cell force fields
  • 20 * level Engaged emergency riot system

Since no experience is received for those killed while using the computer, it's best to just release the cell force fields before logging out, allowing the three insane Rodians from the northwest cell to fight it out with the five Sith troopers from the barracks; you may then slice the computer to engage the emergency riot system to kill the survivors before logging out to receive experience for doing both.

Barracks[edit | edit source]

Beyond the standard door in the south wall at the west end of the cell block corridor is the barracks, which contains five Sith troopers with Disruptor Rifles who switch to Sith Tremor Swords in melee range:

Sith Trooper
Class Soldier
Level 6
Alignment 50 (neutral)
Attributes
Strength 10 0
Dexterity 12 +1
Constitution 10 0
Intelligence 10 0
Wisdom 10 0
Charisma 10 0
Attribute
Vitality 36
Defense 24
Fortitude 2
Reflex 3
Will 2
Skills
Awareness 2
Ranged Main Off
Attack 7 -
Physical 1-6-
Threat 20-20,x2-
Melee Main Off
Attack 8 -
Damage 2-12,+2 +2 Sonic
Threat 19-20,x2-
Items and abilities Feats
Battle Armor

Disruptor Rifle +Sith Tremor Sword

Armor Proficiency: Heavy

Weapon Proficiency: Blaster Rifle Weapon Proficiency: Melee Weapons

Experience Points (XP) Received:

There are three lockers lining the west wall in the southwest corner, and a footlocker between the beds by the south wall:

Item(s) Received Locker (3) Item(s) Received Footlocker

This appears to be a high security passcard for the detention area.

The lockers also contain random contents, as does the storage box in the southeast corner. Mission could use Stealth to sneak past the troopers to retrieve the Sith passcard, and using the Brig Terminal to eliminate them is another possibility.

Droid Maintenance[edit | edit source]

T3-M4 is taken to Droid Maintenance on the west side of the prison block, where he must correctly complete three number series to prevent his memory being wiped:

Dialog
Shop Droid: MEMORY WIPE INITIATED...
1. [You sense the other droid attempting to access your higher memory areas. You will need to take key opportunities to interfere with the process and slice the enemy droid in turn.]
Shop Droid: HIGHER MEMORY CORE ACCESSED
1. [A stream of numbers is being loaded into your core memory systems. By completing the series you can corrupt the data stream and disrupt the other droid's programming.]
Shop Droid: 34 21 13 8 5
Dialog
2. 3 (Fibonacci numbers in reverse order) 1. 13 3. 18 4. 1
1. [There is a sharp burst of static from the other droid as it's communication programs begin to degenerate.] Shop Droid: CORE SUCCESSFULLY WIPED, NOW WIPING ALL MEMORY
Shop Droid: CORE 1 WIP@ SUCC35SFUL, PROC35DING TO CORE 2
1. [A new series of numbers are inbound. By completing the series you can corrupt the data stream and disrupt the other droid's programming.]
Shop Droid: 00 11 01
Dialog
4. 10 (only remaining two-digit binary combination) 1. 00 2. 11 3. 01
1. [The other droid's communication programming continues to collapse.] Shop Droid: CORE SUCCESSFULLY WIPED, NOW WIPING ALL MEMORY
Shop Droid: C0R3 2 W*&^ 5UC(3SSFU1, 4R0C33D1NG TO CORE 3
1. [Disrupting one more data stream by completing the series should wipe out all communication processing systems and force the enemy droid into permanent shutdown.]
Shop Droid: 2 3 5 7
Dialog
3. 11 (next prime number) 1. 8 2. 9 4. 13
Shop Droid: !@#$ 3 %&$* ((((***&@ ~~~)))) Shop Droid: CORE SUCCESSFULLY WIPED, NOW WIPING ALL MEMORY

Failure is not an option:

Your entire party has been
killed.
Return to main menu.

Alternatively, HK-47 simply has to kill the unarmed technician who brought him here: since he only has one Vitality, even if HK-47 had been stripped of his equipment he could still kill him with a single punch.

Experience Points (XP) Received:

There's a bench of droid upgrades and a footlocker by the west wall in the southwest and northwest corners respectively:

Item(s) Received Droid Upgrades Item(s) Received Footlocker

The flame throwers should allow T3-M4 or HK-47 to make short work of any enemy in their way (save the advanced one for the Sith guard and troopers, and insane Rodians if need be). There's also a decommissioned droid in the northeast corner:

Dialog
Decommissioned Droid: Beep. Whoop. Zzzott.
T3-M4: Boop-boop. Wheep.
Decommissioned Droid: Beep-beep. Boop. Fritz.
T3-M4: Whirr. Click. Beep. Boop.
Decommissioned Droid: Beep. Beep. Whoop.
Decommissioned Droid: This droid is damaged and inactive.
Repair 1. Reactivate the droid. (1 repair part) 2. Leave it alone.
Decommissioned Droid: The droid is now active. It will attack any enemies that come in range. Decommissioned Droid: [Failure] You don't have any repair parts. You leave the droid alone for now. Decommissioned Droid: You leave the droid alone for now.
Decommissioned Droid
Class Combat Droid
Level 12
Alignment 50 (neutral)
Attributes
Strength 12 +1
Dexterity 18 +4
Constitution 12 +1
Intelligence 8 -1
Wisdom 8 -1
Charisma 4 -3
Attribute
Vitality 132
Defense 20
Fortitude 9
Reflex 8
Will 3
Skills
Awareness 7
Ranged Main Off
Attack 17 -
Damage 1-10,+1-4 Ion
Threat 20-20,x2-
Melee Main Off
Attack - -
Damage --
Threat --
Items and abilities Feats
Mandalorian Heavy Repeater Battle Droid Logic Upgrade

Weapon Proficiency: Heavy Weapons

Dialog
Repair 1. Optimize droid's weaponry. (4 repair part(s))
Decommissioned Droid: [Success] The droid is now set for maximum firepower. Decommissioned Droid: [Failure] You do not have enough repair parts.
Repair 2. Optimize droid's targeting systems. (4 repair part(s))
Decommissioned Droid: [Success] The droid is now set for maximum accuracy.
Repair 3. Activate droid's shields. (5 repair part(s))
Decommissioned Droid: [Success] The droid's shields are now active.
Repair 4. Engage droid in patrol mode. (6 repair part(s))
Decommissioned Droid: [Success] Patrol mode engaged. Once you end this session the droid will begin patrol and destroy any enemies it encounters. WARNING: Once you end this session the droid's program will be locked in. You will not be able to modify the droid anymore.
5. Leave it alone.
Decommissioned Droid: The droid engages its patrol mode and moves off to carry out your programmed instructions.
Experience Points (XP) Received:
  • 15 * level Optimized droid's weaponry
  • 15 * level Optimized droid's targeting systems
Experience Points (XP) Received:
  • 15 * level Activated droid's shields
  • 20 * level Engaged droid in patrol mode

The droid is actively engaged in its patrol route. You cannot reprogram it anymore.

It patrols the corridor between Droid Maintenance and the room containing the Brig Terminal to the southeast, opening the standard doors to both and engaging all enemies. The 11 parts in this room allow even a character with Repair rank < 4 to reactivate the droid and engage its patrol mode (and even optimize its weaponry or targeting systems), while all repairs are possible with Repair rank > 11. However, these aren't necessary as even on Difficult it can kill and not be killed in turn without optimizing its weaponry or targeting systems, or activating its Environment Shield Level 3.

Medical[edit | edit source]

Canderous is left alone in Medical after being stripped of his equipment, which is stored in the patient gear container in the southeast corner. There are also two large well-stocked lockers of medical supplies by the west wall in the southwest corner:

Item(s) Received Medical Supplies Item(s) Received Medical Supplies

Beyond the standard door in the north wall is the main corridor, with Droid Maintenance opposite and the T-junction leading south to the Brig Terminal, Cell Block and Barracks to the east.

Detention[edit | edit source]

There are three more technicians standing at the west end of the main corridor:

Experience Points (XP) Received:

The corridor turns south and then west again to the door of the detention area:

Security Detention Area Unlock 100 (80) Bash Resist - Vitality -

This door can be opened using the Brig Terminal, or unlocked using the Sith passcard from the footlocker in the Barracks. Once it's open, there are locked cell doors in the west and south walls (beyond which are the energy cages holding you, Bastila and Carth, and the remainder of your party respectively) and a standard door in the north wall beyond which is a room with a locked door to equipment storage in its west wall:

Security Cell Door Unlock 100 (80) Bash Resist - Vitality -
Security Equipment Storage Unlock 100 (80) Bash Resist - Vitality -

Fortunately the detention terminal in the center of the first room allows you to unlock them all. Before doing so, make sure to remove any equipment from the character that you might want to equip on your next:

Dialog
Detention Terminal: SYSTEM LOADING...
COMPLETE
ENTER COMMAND
1. [Computer] Unlock aft holding cells and equipment storage. 2. Log out.
Detention Terminal: CELLS UNLOCKED
WARNING!
AFT BRIG UNSECURED!
Detention Terminal: EXITING SYSTEM...

Captured by the Leviathan[edit | edit source]

Dialog
Carth: Good job, Mission! I knew you wouldn't let us down. When we get out of this I'm going to see you get a medal from the Republic for everything you've done! Bastila: Well done, Jolee. I knew we could count on you. A Jedi never fails to get the task done! Carth: Nice job, Canderous. You keep getting us out of jams like this and there might be a place for you in the Republic army, even if you are a Mandalorian! Bastila: Well done, Juhani. In freeing us from the cell you have proven yourself truly worthy of the title of Jedi. Carth: You may be a droid, but when this is all over I'm going to see the Republic gives you a medal for your part in this!
Carth: If I remember the layout of this ship our equipment should be in a storage chamber just through the north doors. After we grab our stuff we need to get to the main bridge controls. The bridge is the only place we can open the docking gates of the hangar where they've got the Ebon Hawk. We have to open those gates before we can fly out of here!
Bastila: We better get moving. I can feel the darkness of Malak's presence approaching, and I don't want to be here when he arrives. None of us is a match for the Sith Lord.
1. I'm not afraid of Malak!
Bastila: Then you are a fool! The power of the Dark Lord is strong enough to destroy any of us... even you. It would be suicide to face Malak here! We need to get away before he arrives.
2. We need some type of plan. 3. Let's get our equipment and blast our way to those bridge controls!
Bastila: Surprise and secrecy will serve us best. A small group might have a better chance of sneaking onto the bridge undetected while the others make their way down to the Ebon Hawk.
Carth: Count me in, then. I've got a score to settle with the Admiral before we get off this ship, and I have a feeling I'm gonna find him on the Leviathan's bridge!
1. I'm coming, too! 2. Careful, Carth, there's more at stake here than personal revenge. 3. I'll go with the others back to the Ebon Hawk.
Bastila: That's a good idea. The others can get to the Ebon Hawk on their own, but Carth and I might need your help. Bastila: That's true, Carth. You can come, but don't let your hatred of Saul Karath jeopardize our true mission: getting the Ebon Hawk safely off the Leviathan.
Bastila: You better come with me and Carth. The others can find their way on their own, but we might run into trouble. We'll need you and your powerful Force abilities to deal with it.
Bastila: The three of us will get our equipment and make our way to the bridge. The rest of you head down to the docking hangar where they've got the Ebon Hawk. You'll have to find a way to deal with guards.
Canderous: Don't you worry about that. I know how to deal with the guards. They won't know what hit them!
1. Good. Get to the equipment room, grab what you need, and get going.
Bastila: We'll meet you there as soon as we get those docking bay doors open. Just make sure the Hawk is ready to fly when we get there. And may the Force be with you.
1. We still have to get our equipment. Let's go.
Journal Entry Added Captured by the Leviathan
Now free from your cells you, Carth and Bastila have to get to the Leviathan's bridge and open the hangar doors so you can escape before Darth Malak arrives. You just hope that Carth's desire for revenge against his former mentor isn't going to complicate things.
Experience Points (XP) Received:
  • 1000 Freed from your cells

While Canderous and the rest of the crew head down to the docking hangar to board the Ebon Hawk, you, Bastila and Carth head to equipment storage. They equip themselves, and you can retrieve your own equipment and the party's inventory from the right of the two lockers by the south wall. There's also a backpack by the west wall in the southwest corner, a bandoleer by the north wall in the northwest corner, and a footlocker with random contents by the north wall:

Item(s) Received Locker
  • Credits (2000)
Item(s) Received Backpack Item(s) Received Bandoleer

Elevator[edit | edit source]

Juhani decloaks by the elevator at the east end of the prison block, ambushing and killing a Sith. The door to the elevator is behind her, but first she must travel down the corridor to the west. When she passes the T-junction, a Sith heavy trooper appears at the top of the ramp ahead:

Sith Heavy Trooper
Class Soldier
Level 16
Alignment 50 (neutral)
Attributes
Strength 18 +4
Dexterity 18 +4
Constitution 3 -4
Intelligence 10 0
Wisdom 3 -4
Charisma 10 0
Attribute
Vitality 192
Defense 19
Fortitude 6
Reflex 9
Will 1
Skills
Awareness 4
Ranged Main Off
Attack 21 -
Damage 4-22,+1-10 Ion
Threat 20-20,x2-
Melee Main Off
Attack 17 11
Damage 8-228-22
Threat 20-20,x220-20,x2
Items and abilities Feats
Battle Armor

Heavy Repeating Blaster On Hit: Stun14 +Vibro Double-Blade

Armor Proficiency: Heavy

Weapon Specialization: Heavy Weapons Weapon Specialization: Melee Weapons Master Power Blast Master Rapid Shot {Master Sniper Shot16 Master Power Attack Master Critical Strike20

Experience Points (XP) Received:

Once the rest of the crew have been freed from their cells in Detention at the west end of the main corridor, and all your equipment and the party inventory have been retrieved from equipment storage, then you, Bastila and Carth must head up to the elevator at the east end of the prison block:

Canderous: This is Canderous. We're at the Ebon Hawk. Like we figured, it's under heavy guard. But don't worry... we'll figure out a plan to take care of them.

After opening the door to the elevator, use the elevator controls mounted in the east wall:

Dialog
Elevator Controls: ELEVATOR ONLINE
SELECT DESTINATION
2. Bridge 3. Hangar
Elevator Controls: [It would be a good idea to rescue the rest of your party before you use this elevator to leave the level.] Elevator Controls: [You have to get to the bridge and unlock the docking bay doors before you go down to the hangar.]
1. Cell Block 2. Bridge 4. Leave elevator