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File:KotOR Map Black Vulkar Base (Garage).png
Map of the Black Vulkar base garage

Main Base[edit]

The Garage Elevator takes you to the northwest corner of the garage. You cannot return to hideout or change party selection here, so you'd need to go back to the main base and out to the Sewers or Lower City to do either of these things.

There's a deactivated junkpile droid to your left (a war droid), and another one (a Mark II) further away by the west wall:

Junkpile Droid
KotOR Model Junkpile Droid (Loading Bay).png
Class Combat Droid
Level 3
Alignment 50 (neutral)
Skills
Awareness -2
Attribute
Strength 12 +1
Dexterity 18 +4
Constitution 12 +1
Intelligence 6 -2
Wisdom 6 -2
Charisma 6 -2
Attribute
Vitality 33
Force -
Defense 16
Fortitude 4
Reflex 5
Will -1
Ranged Main Off hand
Attack 7 -
Energy 1-8-
Threat 19-20,x2-
Melee
Attack - -
Physical --
Threat --
Items and abilities Feats Force powers

Blaster Rifle

Combat Logic Upgrade Weapon Proficiency: Blaster Rifle

None

Junkpile Droid
KotOR Model Junkpile Droid.png
Class Combat Droid
Level 5
Alignment 50 (neutral)
Skills
Awareness -2
Attribute
Strength 18 +4
Dexterity 12 +1
Constitution 12 +1
Intelligence 6 -2
Wisdom 6 -2
Charisma 6 -2
Attribute
Vitality 55
Force -
Defense 13
Fortitude 5
Reflex 2
Will -1
Ranged Main Off hand
Attack - -
Energy --
Threat --
Melee
Attack 9 -
Physical 5-
Threat 20-20,x2-
Items and abilities Feats Force powers

None

Combat Logic Upgrade

None

KotOR Icon XP.png Experience Points (XP) Received:
  • 15 * level Optimized droid's weaponry
  • 15 * level Optimized droid's targeting systems
KotOR Icon XP.png Experience Points (XP) Received:
  • 15 * level Activated droid's shields
  • 20 * level Engaged droid in patrol mode.

The droid is actively engaged in its patrol route. You cannot reprogram it anymore.

The Mark II is a melee droid that will patrol down the south tunnel and turn west at the T-junction. It's capable of killing the two Black Vulkars guarding the tunnel, even on Difficult without optimized weaponry or targeting systems, and without activated shields. It will also trigger the Minor Gas Mine on the right of that tunnel as it patrols, although it isn't worth repairing it for this purpose alone: a single Parts pack costs just over four times as much as a simple Anitdote Kit.

The war droid will patrol the north and east sides of the garage, bringing it into combat with the Vulkar patrol droid guarding the Loading Bay. However, there's another option to patrolling which may be more useful:

KotOR Icon XP.png Experience Points (XP) Received:
  • 20 * level Reprogrammed droid to ram loading bay doors

The droid will run to the loading bay and destroy itself, unlocking and opening it to allow access to the loading bay beyond.

Inside the Vulkar Base[edit]

KotOR Icon Journal.png Journal Entry Added: Inside the Vulkar Base
You've successfully shut down the thermal security system protecting the elevator to the garage level of the Vulkar Base. Now all you have to do is go down there and find the prototype accelerator... and deal with any angry Vulkars you might meet along the way.

Garage[edit]

There are two swoop bikes in the central garage bay, and a Vulkar patrol droid can be seen in the distance patrolling in front of the Loading Bay in the east wall. Out of sight in the south wall is a tunnel with ramps down to it on either side, leading to the Engine Lab.

View of the garage from the elevator. The loading dock can be seen in the distance to the left beyond the two swoop bikes in front of you, and the garage head has just emerged from the west tunnel to the right and is about to go down one of the ramps leading to the south tunnel, where he'll disappear from view.

The garage head patrols from just outside his Office, followed by two Vulkar guards. About 35 seconds after you enter, he'll emerge from the west tunnel in the southwest corner before making an anticlockwise circuit of the garage and returning to his office. He can be ambushed as he emerges, before his escort can catch up.

Garage Head
KotOR Model Garage Head.png
Class Soldier
Level 8
Alignment 50 (neutral)
Skills
Awareness 2
Attribute
Strength 14 +2
Dexterity 16 +3
Constitution 14 +2
Intelligence 10 0
Wisdom 15 +2
Charisma 12 +1
Attribute
Vitality 64
Force -
Defense 18
Fortitude 8
Reflex 5
Will 4
Ranged Main Off hand
Attack 12 -
Energy 3-10-
Threat 20-20,x2-
Melee
Attack 10 -
Physical 4-14-
Threat 19-20,x2-
Items and abilities Feats Force powers

Heavy Combat Suit Heavy Blaster+ Vibrosword

Armor Proficiency: Light Weapon Specialization: Blaster Pistol Weapon Proficiency: Melee Weapons Power Blast Master Power Blast Master Rapid Shot

None

However, if you hold your starting position and wait, he and his escort will emerge and patrol the south side of the garage, oblivious to your presence. When they become visible again in the southeast corner, you can go down the west tunnel to his office and use the garage computer to overload one of the swoop bikes in the central bay, sounding an alarm that causes the garage head and his escort, plus the four Vulkar guards in the room next to the engine lab, to all gather around it just as it explodes, killing all seven at a blow if you haven't already done so.

KotOR Icon XP.png Experience Points (XP) Received: KotOR Icon Item(s) Received.png Item(s) Received: Garage Head

Office[edit]

Go down the west tunnel in the southwest corner of the garage, turning north around the corner. There are two standard doors in the east wall towards the end of the tunnel, and the garage head's office is behind the north door. Once inside, the garage head's desk is against the north wall, and there are some supplies in the southeast corner:

KotOR Icon Item(s) Received.png Item(s) Received: Garage Head's Desk KotOR Icon Item(s) Received.png Item(s) Received: Supplies

This key card will give access to most of the restricted areas in the Vulkar garage.

The garage head key card is the only way to open the security doors of the Engine Lab. The garage computer is in the southeast corner.

KotOR Icon XP.png Experience Points (XP) Received: KotOR Icon XP.png Experience Points (XP) Received:

Overloading the swoop bike in the garage bay will sound an alarm that causes the garage head, his escort and the four Vulkar guards in the room adjacent to the Engine Lab to gather around it as it explodes, killing them all if you haven't already done so. Opening all security doors unlocks but does not open the Loading Bay, but it neither unlocks nor opens the engine lab's security doors.

Otherwise, if you open all security doors so you can open the loading dock then do not access its security camera: this causes the Vulkar patrol droid within to start patrolling so you cannot be sure where it will be when the loading dock is opened.

The standard door in the south wall opens onto a room which is also accessible from the right door in the tunnel to the west. A Vulkar gang member is standing on either side of a workbench to the south:

Vulkar Gang Member
KotOR Model Vulkar Gang Member.png
Class Minion
Level 2
Alignment 50 (neutral)
Skills
Awareness 2
Attribute
Strength 10 0
Dexterity 12 +1
Constitution 10 0
Intelligence 10 0
Wisdom 15 +2
Charisma 12 +1
Attribute
Vitality 12
Force -
Defense 11
Fortitude 1
Reflex 2
Will 3
Ranged Main Off hand
Attack - -
Energy --
Threat --
Melee
Attack 2 -
Physical 1-6-
Threat 20-20,x2-
Items and abilities Feats Force powers

Short Sword

Weapon Proficiency: Melee Weapons

None

KotOR Icon XP.png Experience Points (XP) Received:

There's a footlocker containing random contents against the east wall in the southeast corner.

Engine Lab[edit]

Once you've got the garage head key card from the desk in his Office, you can use it to open the security doors of the engine lab. Otherwise:

[It looks like you will need a special pass to open this door.]

Return to the garage and go down the ramp to the tunnel in the south wall. Just inside are two Black Vulkars, picked at random from one armed with a Blaster Pistol, another armed with a Vibrosword or a Twi'lek male armed with a Stun Baton.

Black Vulkar
KotOR Model Black Vulkar (Garage, Blaster Pistol).png
Class Minion
Level 3
Alignment 50 (neutral)
Skills
Awareness 2
Attribute
Strength 12 +1
Dexterity 12 +1
Constitution 12 +1
Intelligence 10 0
Wisdom 15 +2
Charisma 12 +1
Attribute
Vitality 21
Force -
Defense 11
Fortitude 2
Reflex 2
Will 3
Ranged Main Off hand
Attack 4 -
Energy 1-6-
Threat 20-20,x2-
Melee
Attack 4 -
Physical 2-11-
Threat 19-20,x2-
Items and abilities Feats Force powers

Blaster Pistol+ Vibroblade

Weapon Proficiency: Melee Weapons Weapon Proficiency: Blaster Pistol

None

Black Vulkar
KotOR Model Black Vulkar (Garage, Vibrosword).png
Class Minion
Level 3
Alignment 50 (neutral)
Skills
Awareness 2
Attribute
Strength 12 +1
Dexterity 12 +1
Constitution 12 +1
Intelligence 10 0
Wisdom 15 +2
Charisma 12 +1
Attribute
Vitality 21
Force -
Defense 11
Fortitude 2
Reflex 2
Will 3
Ranged Main Off hand
Attack - -
Energy --
Threat --
Melee
Attack 4 -
Physical 3-13-
Threat 19-20,x2-
Items and abilities Feats Force powers

Vibrosword

Weapon Proficiency: Melee Weapons

None

Black Vulkar
KotOR Model Black Vulkar (Garage, Twi'lek).png
Class Minion
Level 3
Alignment 50 (neutral)
Skills
Awareness 2
Attribute
Strength 12 +1
Dexterity 12 +1
Constitution 12 +1
Intelligence 10 0
Wisdom 15 +2
Charisma 12 +1
Attribute
Vitality 21
Force -
Defense 11
Fortitude 2
Reflex 2
Will 3
Ranged Main Off hand
Attack - -
Energy --
Threat --
Melee
Attack 4 -
Physical 2-
Threat 20-20,x2-
Items and abilities Feats Force powers

Stun Baton On Hit: Stun10

Weapon Proficiency: Melee Weapons

None

KotOR Icon XP.png Experience Points (XP) Received:

The tunnel beyond is mined just before it reaches a T-junction:

Awareness Minor Gas Mine (2) Detect 20 (0) Demolitions Disable 20 (0) Recover 30 (10)

It isn't possible to walk around them, but both Mission and Zaalbar can at least disable them. Otherwise, it's best to enter Solo mode and have one party member trigger the mines before using an Anitdote Kit if need be (Zaalbar is recommended, and if he's at least level 7 and selected the Toughness and Increased Toughness feats then he'll take no damage whatsoever, even on Difficult).

Turn left at the junction and you'll see first a standard door and then a security door in the north wall as you approach the east end of the tunnel. The first door opens on a room containing four Vulkar guards, two start armed with Vulkar Shock Sticks and another two start armed with Blaster Pistols:

Vulkar Guards
KotOR Model Vulkar Guards.png
Class Minion
Level 3
Alignment 50 (neutral)
Skills
Awareness 2
Attribute
Strength 12 +1
Dexterity 12 +1
Constitution 12 +1
Intelligence 10 0
Wisdom 15 +2
Charisma 12 +1
Attribute
Vitality 21
Force -
Defense 15
Fortitude 2
Reflex 2
Will 3
Ranged Main Off hand
Attack 4 -
Energy 1-6-
Threat 20-20,x2-
Melee
Attack 4 -
Physical 3-6-
Threat 20-20,x2-
Items and abilities Feats Force powers

Combat Suit Blaster Pistol+ Vulkar Shock Stick On Hit: Stun10

Armor Proficiency: Light Weapon Proficiency: Melee Weapons Weapon Proficiency: Blaster Pistol Power Blast Power Attack

None

However, it's much easier to use the garage computer in the Office to overload one of the swoop bikes in the central garage bay, sounding an alarm that causes the garage head and his escort plus these four to gather around it just as it explodes, killing them all if you haven't already done so.

KotOR Icon XP.png Experience Points (XP) Received:

There's another security door to the engine lab in the east wall of this room. If you try to open it before you've got the garage head key card from the desk in his office:

[It looks like you will need a special pass to open this door.]

Once you have the card, do not open either door unless you're prepared for a fight as a light side character (opening the door in the tunnel may lead to preferable positioning), or ready to leave the base as a dark side character.

KotOR Icon Journal.png Journal Entry Added: Inside the Vulkar Base
You've found the prototype accelerator and, not surprisingly, it was under heavy guard by a Twi'lek named Kandon Ark, Brejik's right-hand man.

In any case, if you go west at the T-junction you'll see two standard doors in the north wall. The first opens to reveal a Duros Vulkar gang member in a room, working on a swoop bike, with a radiation shields locker in the southwest corner, just to the left of the door from the tunnel:

KotOR Icon XP.png Experience Points (XP) Received: KotOR Icon Item(s) Received.png Item(s) Received: Radiation Shields

The second door opens to reveal two Vulkar gang members in a room working on a swoop bike, another Duros to the left and the other to the right.

KotOR Icon XP.png Experience Points (XP) Received:

There's a Workbench at the back of the room against the north wall, which can be used to add any upgrade items you have to any upgradeable weapons and body armor you have.

Search for Bastila[edit]

Once you open either of the security doors to the engine lab, you enter a dialog with Kandon Ark, a Twi'lek male who stands to the right behind a desk, while one of his bodyguards, a Twi'lek female, stands to the left. Two more bodyguards are behind them against the north wall.

KotOR Icon Journal.png Journal Entry Added: The Search for Bastila
Kandon Ark, one of the Black Vulkars, has given you a counter to Gadon Thek's offer. He claims that if you kill the Hidden Bek leader, then Brejik and the Black Vulkars will sponsor your entry into the swoop race where Bastila is being offered up as part of the champion's prize.

You now have two choices: kill Gadon and return to the Vulkar base, or take the swoop accelerator back to the Hidden Beks.
KotOR Icon Dark.png Dark Side Points Gained: -2
1. Okay, we have a deal. I'll kill Gadon for you.
KotOR Icon Carth.png Carth: Are you sure about this? I mean, I want to get Bastila back… but taking contracts to kill people is a bit much. Even if it is just more biker scum.
KotOR Icon Dialog.png Kandon Ark: Excellent. Here – you might need these for this mission. They're access codes to Gadon's private chambers in the Bek base. Without them you won't be able to get at the old man. My guards will escort you to the main doors of our base. After you have killed Gadon return to the main doors and I will arrange for you to ride for the Vulkars in the swoop race. I'd suggest you don't come back until the job is done, or we might think you've decided to renegotiate on our offer. The Vulkars won't consider you a friend until Gadon is dead.

You regain control at the main entrance to the Black Vulkar Base in the Lower City. After returning to the Hidden Bek Base and killing Gadon Thek, Kandon meets you upon your return to the Black Vulkar base from the Lower City (or even the Sewers):

KotOR Icon Dialog.png Kandon Ark: [You spend a restless night in the Vulkar base. In the morning, one of the Vulkars takes you to the swoop racing pits, where only racers and mechanics are allowed to go.]
KotOR Icon Journal.png Journal Entry Added: The Search for Bastila
The Black Vulkars have entered you as a rider in the swoop race. If you can post the fastest time, you'll win the champion's prize – including Bastila. The Vulkars are allowing you to ride a bike equipped with the prototype accelerator, giving you a better chance to win the race… if you survive.
KotOR Icon Credits.png Credits Received: 500

If you ever return here, you can fight Kandon’s bodyguards but he himself will no longer be there, while returning before you've attacked the Hidden Beks allows you to take the swoop accelerator back to them. Otherwise:

KotOR Icon Dialog.png 2. Don't listen to him, Mission. He's twisting your mind! KotOR Icon Dialog.png 3. Forget it – I'm not going to betray Gadon! KotOR Icon Dialog.png 4. How about I just kill you instead? KotOR Icon Dialog.png 2. Forget it. I want Bastila up front or no deal!
KotOR Icon Dialog.png Kandon Ark: *Sigh* I can see there's not much chance of convincing you to come work for us after all. Most unfortunate.
KotOR Icon Dialog.png Kandon's Bodyguard: Now can I kill them, Kandon?
KotOR Icon Dialog.png Kandon Ark: Yes, darling. Kill them. Kill them all.
Kandon's Bodyguard
KotOR Model Kandon's Bodyguard (Twi'lek).png
Class Soldier
Level 10
Alignment 50 (neutral)
Skills
Awareness 4
Attribute
Strength 12 +1
Dexterity 18 +4
Constitution 14 +2
Intelligence 10 0
Wisdom 15 +2
Charisma 12 +1
Attribute
Vitality 88
Force -
Defense 19
Fortitude 9
Reflex 7
Will 5
Ranged Main Off hand
Attack 15 -
Energy 3-10-
Threat 20-20,x2-
Melee
Attack - -
Physical --
Threat --
Items and abilities Feats Force powers

Response Package Aural Amplifier Echani Fiber Armor Energy Shield Heavy Blaster

Implant Level 1 Armor Proficiency: Light Weapon Specialization: Blaster Pistol Power Blast Rapid Shot

None

Kandon Ark
KotOR Model Kandon Ark.png
Class Scoundrel
Level 8
Alignment 50 (neutral)
Skills
Awareness 2
Attribute
Strength 12 +1
Dexterity 19 +4
Constitution 12 +1
Intelligence 10 0
Wisdom 15 +2
Charisma 12 +1
Attribute
Vitality 64
Force -
Defense 23
Fortitude 3
Reflex 10
Will 7
Ranged Main Off hand
Attack 11 -
Physical 3-6-
Threat 20-20,x2-
Melee
Attack 7 -
Physical 2-11-
Threat 19-20,x2-
Items and abilities Feats Force powers

Response Package Verpine Headband Military Suit Sith Energy Shield Disruptor Pistol+ Vibroblade

Improved Scoundrel's Luck Implant Level 1 Armor Proficiency: Medium Weapon Specialization: Blaster Pistol Improved Power Blast Improved Rapid Shot

None

All are armed with ranged weapons, although Kandon Ark may draw a Vibroblade, so melee attackers like Zaalbar can be at an advantage, particularly since Kandon's female bodyguard will use an Energy Shield while Kandon himself will use a Sith Energy Shield (which can also absorb sonic damage). He and the female are close enough together that Grenades thrown at either of them will damage the other, but this isn't the case for the other two bodyguards: any ranged attackers in your party should focus fire on them since they don't use shields.

KotOR Icon XP.png Experience Points (XP) Received:
  • Challenge Rating 8 Killed Kandon's Bodyguard
  • Challenge Rating 6 Killed Kandon Ark
  • Challenge Rating 4 Killed Kandon's Bodyguard (2)
KotOR Icon Item(s) Received.png Item(s) Received: Kandon Ark
KotOR Icon Item(s) Received.png Item(s) Received: Kandon's Bodyguard

The swoop accelerator is in the alcove in the northwest corner of the room, and it's mined, although it's possible to enter Solo mode and get around it:

Awareness Minor Frag Mine (2) Detect 20 (0) Demolitions Disable 20 (0) Recover 30 (10)
KotOR Icon Item(s) Received.png Item(s) Received: Engine Lab
  • Swoop Accelerator

Though not overly large the prototype swoop accelerator is surprisingly heavy. Without being an expert on swoop bike construction it is difficult to imagine how this simple device could be so valuable.

Leave the Black Vulkar base via its main entrance to the Lower City, and return to the Hidden Bek base to speak to Gadon Thek (or Zaerdra) in its Main Hall.

Loading Bay[edit]

The loading dock is in the east wall of the garage, guarded by a Vulkar patrol droid:

Vulkar Patrol Droid
KotOR Model Vulkar Patrol Droid (Garage).png
Class Combat Droid
Level 3
Alignment 50 (neutral)
Skills
Awareness 2
Attribute
Strength 10 0
Dexterity 16 +3
Constitution 10 0
Intelligence 10 0
Wisdom 15 +2
Charisma 12 +1
Attribute
Vitality 18
Force -
Defense 16
Fortitude 3
Reflex 4
Will 3
Ranged Main Off hand
Attack 7 -
Ion 1-6 +2-12 vs Droid
Threat 20-20,x2-
Melee
Attack - -
Physical --
Threat --
Items and abilities Feats Force powers

Ion Rifle

Combat Logic Upgrade Weapon Proficiency: Blaster Rifle

None


Reactivating the junkpile droid to the left of the garage elevator and engaging its patrol mode will lead to it attacking this droid, although you shouldn't normally have any trouble killing it yourself.

KotOR Icon XP.png Experience Points (XP) Received:
Security Loading Dock Unlock 100 (80) Bash Resist - Vitality -

There are two ways to open the loading dock, the first of which is to program the junkpile droid previously mentioned to ram the loading bay doors instead of patrolling. This is recommended, since it both unlocks and opens the door. The second way is to use the garage computer in the Office to open all security doors, which will unlock but not open the loading dock. If you access the security camera for the loading bay, the Vulkar patrol droid within starts patrolling and you cannot be sure where it will be when the loading dock is opened (otherwise, it will be at the south end of its patrol, facing the south wall, when it opens).

Once open, you'll see the Vulkar patrol droid patrolling back and forth between the south and north ends of the loading bay:

Vulkar Patrol Droid
KotOR Model Vulkar Patrol Droid (Loading Bay).png
Class Combat Droid
Level 8
Alignment 50 (neutral)
Skills
Awareness 102
Attribute
Strength 14 +2
Dexterity 18 +4
Constitution 14 +2
Intelligence 10 0
Wisdom 15 +2
Charisma 12 +1
Attribute
Vitality 96
Force -
Defense 18
Fortitude 8
Reflex 6
Will 4
Ranged Main Off hand
Attack 14 -
Energy 3-12 +1-4 Ion
Threat 20-20,x2-
Melee
Attack - -
Physical --
Threat --
Items and abilities Feats Force powers

Carbonite Projector On Hit: Paralyze15 Mandalorian Heavy Repeater Energy Shield Level 3

Tactician Logic Upgrade Droid Upgrade Class 3 Weapon Specialization: Heavy Weapons

None

This is much tougher than the droid that was patrolling outside, and its Carbonite Projector can be particularly troublesome because it will still paralyze for 3 seconds (the length of a combat round) even if your Reflex save against DC 15 is successful. However, Echani Fiber Armor (received from the Security Crate in the east Lower City apartments) upgraded with a Mesh Underlay (retrieved from the center footlocker inside the Armory of the Black Vulkar base) has Damage Resistance: Resist 20/- vs. Cold, which will at least always negate its cold damage. It also activates its Energy Shield Level 3 before anything else, so most ranged weapons are much less effective since it can take 50 points of energy damage.

The easiest way to defeat it is to enter Solo mode and move each member of your party down the south wall of the garage to the southeast corner, then along the east wall until they're all lined up to the right of the open Loading Dock.

Mission and Zaalbar are already in position to ambush the Vulkar patrol droid, which is unaware of their presence.

From this position your party can observe it and throw Grenades just before it reaches the north end of its patrol, so that when it returns it will still be within the area of effect. 3–5 (most likely 4) Ion Grenades are the quickest way to kill it, although if it survives the first salvo then even though it shouldn't attack, it will activate its Energy Shield Level 3 and finishing it with a Frag Grenade would be advisable.

KotOR Icon XP.png Experience Points (XP) Received:

There are a footlocker with random contents and a strong box in the southeast corner of the loading bay.

Security Strong Box Unlock 24 (4) Bash Resist 5 Vitality 15
KotOR Icon Item(s) Received.png Item(s) Received: Strong Box