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File:KotOR Map Command Center.png
Map of the command center

West Elevator[edit]

If you have not returned to the dark side, Darth Malak has summoned Bastila to the command center:

If you have returned to the dark side, he has summoned his three strongest dark Jedi:

KotOR Icon Dialog.png Darth Malak: Perhaps you will triumph, Bastila. But even if you fail it will give me the time I need to complete my preparations of the station's defenses. KotOR Icon Dialog.png Darth Malak: Perhaps you will triumph. But even if you fail it will give me the time I need to complete my preparations of the station's defenses.
KotOR Icon Dialog.png Darth Malak: And then we shall see if Revan can stand against the full fury of the Star Forge! Ha-ha-ha!

The elevator door west is behind you at the northeast end of a short tunnel, and the door at the southwest end is closed so if you still need to heal or regenerate Force points then you can do so without fear of attack.

Once you exit the tunnel you'll find yourself at the north end of a broad walkway like the one you just left, except its sentries cannot be deactivated: a Sith heavy trooper stands to the northwest and southeast, while a Sith advanced trooper stands to the northeast and southwest.

Sith Heavy Trooper
KotOR Model Sith Advanced Trooper.png
Class Soldier
Level 10
Alignment 50 (neutral)
Skills
Awareness 45
Treat Injury 0
Attribute
Strength 14 +2
Dexterity 16 +3
Constitution 12 +1
Intelligence 10 0
Wisdom 10 0
Charisma 10 0
Attribute
Vitality 110
Force -
Defense 27
Fortitude 14
Reflex 12
Will 9
Ranged Main Off hand
Attack 15 -
Energy 3-12-
Threat 20-20,x2-
Melee
Attack 12 -
Physical 4-14-
Threat 19-20,x2-
Items and abilities Feats Force powers

Sonic Nullifiers Damage Resistance vs. Sonic10/- Energy Shield Heavy Combat Suit Heavy Repeating Blaster +Vibrosword Life Support Pack

Armor Proficiency: Light Weapon Proficiency: Melee Weapons Weapon Specialization: Heavy Weapons Improved Power Blast Master Rapid Shot Master Sniper Shot10

None

Sith Advanced Trooper
KotOR Model Sith Advanced Trooper.png
Class Soldier
Level 12
Alignment 50 (neutral)
Skills
Awareness 45
Attribute
Strength 14 +2
Dexterity 14 +2
Constitution 12 +1
Intelligence 10 0
Wisdom 10 0
Charisma 10 0
Attribute
Vitality 100
Force -
Defense 21
Fortitude 17
Reflex 14
Will 12
Ranged Main Off hand
Attack 16 -
Energy 1-10-
Threat 20-20,x2-
Melee
Attack 14 -
Piercing 3-12-
Threat 19-20,x2-
Items and abilities Feats Force powers

Sonic Nullifiers Damage Resistance vs. Sonic10/- Energy Shield Heavy Combat Suit Heavy Repeating Blaster +Vibroblade Adhesive Grenade(2)

Armor Proficiency: Light Weapon Proficiency: Melee Weapons Weapon Focus: Heavy Weapons Improved Power Blast Master Rapid Shot Improved Sniper Shot12

None

KotOR Icon XP.png Experience Points (XP) Received:
  • Challenge Rating 10 Killed Sith Heavy Trooper (2)
  • Challenge Rating 12 Killed Sith Advanced Trooper (2)
KotOR Icon Item(s) Received.png Item(s) Received: Sith Heavy Trooper (2)

Medical items are only received if unused. However, it's quicker and easier to just run past them since they'll be replaced elsewhere if you kill them: the use of their Energy Shields gives them less time to attack you before you're out of range, and they won't pursue you (movement is advisable anyway to avoid getting entangled by any Adhesive Grenades used by the advanced troopers).

Although this is the last you'll see of any Sith heavy trooper, the Sith advanced trooper is among the enemies that can be randomly selected to appear from the central tunnel in the east wall of the walkway: once again, if this enemy is killed then a replacement will appear elsewhere as well. Other enemies include Sith advanced troopers with 110 Vitality (not 100) but no Adhesive Grenades, and Sith troopers:

Sith Trooper
KotOR Model Sith Advanced Trooper.png
Class Soldier
Level 8
Alignment 50 (neutral)
Skills
Awareness 45
Attribute
Strength 13 +1
Dexterity 15 +2
Constitution 13 +1
Intelligence 10 0
Wisdom 10 0
Charisma 10 0
Attribute
Vitality 110
Force -
Defense 25
Fortitude 12
Reflex 9
Will 7
Ranged Main Off hand
Attack 11 -
Energy 1-10-
Threat 20-20,x2-
Melee
Attack 9 -
Physical 3-13-
Threat 19-20,x2-
Items and abilities Feats Force powers

Energy Shield Heavy Battle Armor Nerve Amplifier Belt Immunity: Mind-Affecting Heavy Repeating Blaster +Vibrosword Adhesive Grenade(2) CryoBan Grenade(2) Plasma Grenade(2) Thermal Detonator(2)

Armor Proficiency: Heavy Weapon Proficiency: Melee Weapons Weapon Proficiency: Heavy Weapons

None

KotOR Icon XP.png Experience Points (XP) Received: KotOR Icon Item(s) Received.png Item(s) Received: Sith Trooper KotOR Icon Item(s) Received.png Item(s) Received: Sith Trooper
  • Plasma Grenade

Another Sith trooper has Saves +1 but no Adhesive Grenades. Grenades are only received if unused.

Sith Apprentice
KotOR Model Dark Jedi (Deck 2).png
Class Jedi Guardian
Level 10
Alignment 50 (neutral)
Skills
Awareness 47
Attribute
Strength 18 +4
Dexterity 14 +2
Constitution 12 +1
Intelligence 10 0
Wisdom 14 +2
Charisma 8 -1
Attribute
Vitality 80
Force 50
Defense 25
Fortitude 10
Reflex 11
Will 9
Ranged Main Off hand
Attack - -
Energy --
Threat --
Melee
Attack 16 -
Energy 6-20-
Threat 19-20,x2-
Items and abilities Feats Force powers

Sith Power Gauntlets Energy Shield Dark Jedi Knight Robe Lightsaber +Life Support Pack

Knight Sense Improved Conditioning Improved Toughness Improved Dueling Weapon Proficiency: Lightsaber Advanced Jedi Defense13 Improved Power Attack Improved Flurry Improved Critical Strike14

Choke Drain Life Fear Force Lightning Force Push Slow Stasis16 Burst of Speed Force Breach Force Shield Throw Lightsaber

KotOR Icon XP.png Experience Points (XP) Received: KotOR Icon Item(s) Received.png Item(s) Received: Sith Apprentice
  • Life Support Pack

Dark Jedi using a Lightsaber and Short Lightsaber have Force Immunity: Fear, Stun and Paralysis, so they can only be debilitated with Force Whirlwind or Wound, Choke or Kill.

Dark Jedi
KotOR Model Dark Jedi (Deck 2).png
Class Jedi Guardian
Level 14
Alignment 50 (neutral)
Skills
Awareness 47
Attribute
Strength 14 +2
Dexterity 14 +2
Constitution 12 +1
Intelligence 10 0
Wisdom 14 +2
Charisma 8 -1
Attribute
Vitality 115
Force 114
Defense 31
Fortitude 18
Reflex 19
Will 16
Ranged Main Off hand
Attack - -
Energy --
Threat --
Melee
Attack 16 -
Energy 4-18-
Threat 19-20,x2-
Items and abilities Feats Force powers

Sonic Nullifiers Damage Resistance vs. Sonic10/- Energy Shield Dark Jedi Master Robe Lightsaber

Master Sense Improved Toughness Armor Proficiency: Light Weapon Proficiency: Lightsaber Improved Power Attack Improved Flurry Improved Critical Strike16 Master Force Jump

Choke Destroy Droid Drain Life Insanity Force Push20 Advanced Throw Lightsaber Burst of Speed Force Shield

Dark Jedi
KotOR Model Dark Jedi (Deck 2, Short).png
Class Jedi Guardian
Level 14
Alignment 50 (neutral)
Skills
Awareness 47
Attribute
Strength 14 +2
Dexterity 13 +1
Constitution 12 +1
Intelligence 10 0
Wisdom 14 +2
Charisma 8 -1
Attribute
Vitality 142
Force 114
Defense 31
Fortitude 20
Reflex 20
Will 18
Ranged Main Off hand
Attack - -
Energy --
Threat --
Melee
Attack 17 15
Energy 4-184-14
Threat 19-20,x219-20,x2
Items and abilities Feats Force powers

Sonic Nullifiers Damage Resistance vs. Sonic10/- Energy Shield Dark Jedi Master Robe Short Lightsaber Lightsaber

Master Sense Master Force Focus Force Immunity Paralysis Master Toughness Armor Proficiency: Light Master Two-Weapon Fighting Weapon Specialization: Lightsaber Master Power Attack Master Flurry Master Critical Strike16 Master Force Jump

Choke Destroy Droid Drain Life Force Push Stasis Field24 Advanced Throw Lightsaber Force Breach

Dark Jedi
KotOR Model Dark Jedi (Deck 2, Double-Bladed).png
Class Jedi Guardian
Level 12
Alignment 50 (neutral)
Skills
Awareness 47
Attribute
Strength 14 +2
Dexterity 12 +1
Constitution 12 +1
Intelligence 10 0
Wisdom 14 +2
Charisma 8 -1
Attribute
Vitality 112
Force 82
Defense 31
Fortitude 22
Reflex 22
Will 21
Ranged Main Off hand
Attack - -
Energy --
Threat --
Melee
Attack 15 13
Energy 6-246-24
Threat 20-20,x220-20,x2
Items and abilities Feats Force powers

Sonic Nullifiers Damage Resistance vs. Sonic10/- Energy Shield Dark Jedi Master Robe Double-Bladed Lightsaber

Master Sense Master Force Focus Master Conditioning Armor Proficiency: Light Master Two-Weapon Fighting Weapon Specialization: Lightsaber Master Power Attack Master Flurry Master Critical Strike14 Master Force Jump

Choke Death Field Destroy Droid Force Lightning Force Push Horror Stasis Field22 Plague100 Advanced Throw Lightsaber Burst of Speed Force Breach Force Shield

KotOR Icon XP.png Experience Points (XP) Received:

There's a metal box in the south corner all the way at the southwest end of the walkway:

KotOR Icon Item(s) Received.png Item(s) Received: Metal Box

Otherwise, the only way to go is through the central tunnel and up the ramp in the walkway to the east, which then turns north and ends in the door to a tunnel: if you kill any of the enemies previously encountered then depending on your position their replacements will appear from either of these tunnels, or the northwest and southwest ends of the previous walkway.

Command center[edit]

Through the north tunnel the walkway continues upwards to a landing before turning east to the door of a tunnel. As you approach, three dark Jedi seal it before engaging in combat. If you try to use the door before killing them all:

[This door is held closed by some great power, and cannot be opened at the moment.]
Dark Jedi
KotOR Model Dark Jedi (Deck 2).png
Class Jedi Guardian
Level 14
Alignment 50 (neutral)
Skills
Awareness 47
Attribute
Strength 14 +2
Dexterity 14 +2
Constitution 12 +1
Intelligence 10 0
Wisdom 14 +2
Charisma 8 -1
Attribute
Vitality 125
Force 114
Defense 30
Fortitude 20
Reflex 21
Will 18
Ranged Main Off hand
Attack - -
Energy --
Threat --
Melee
Attack 16 -
Energy 4-18-
Threat 19-20,x2-
Items and abilities Feats Force powers

Sonic Nullifiers Damage Resistance vs. Sonic10/- Lightsaber

Master Sense Improved Toughness Armor Proficiency: Light Weapon Proficiency: Lightsaber Improved Power Attack Improved Flurry Improved Critical Strike16 Improved Force Jump

Force Lightning Force Whirlwind20 Plague100

Dark Jedi
KotOR Model Dark Jedi (Deck 2, Double-Bladed).png
Class Jedi Guardian
Level 14
Alignment 50 (neutral)
Skills
Awareness 47
Attribute
Strength 14 +2
Dexterity 14 +2
Constitution 12 +1
Intelligence 10 0
Wisdom 14 +2
Charisma 8 -1
Attribute
Vitality 115
Force 114
Defense 32
Fortitude 18
Reflex 19
Will 16
Ranged Main Off hand
Attack - -
Energy --
Threat --
Melee
Attack 12 6
Energy 4-224-22
Threat 20-20,x220-20,x2
Items and abilities Feats Force powers

Sonic Nullifiers Damage Resistance vs. Sonic10/- Double-Bladed Lightsaber

Master Sense Improved Toughness Armor Proficiency: Light Weapon Proficiency: Lightsaber Improved Power Attack Improved Flurry Improved Critical Strike16 Improved Force Jump

Force Resistance24 Death Field Force Wave20 Force Breach

Dark Jedi
KotOR Model Dark Jedi (Deck 2).png
Class Jedi Guardian
Level 14
Alignment 50 (neutral)
Skills
Awareness 47
Attribute
Strength 14 +2
Dexterity 14 +2
Constitution 12 +1
Intelligence 10 0
Wisdom 14 +2
Charisma 8 -1
Attribute
Vitality 140
Force 114
Defense 30
Fortitude 18
Reflex 19
Will 16
Ranged Main Off hand
Attack - -
Energy --
Threat --
Melee
Attack 16 -
Energy 4-18-
Threat 19-20,x2-
Items and abilities Feats Force powers

Sonic Nullifiers Damage Resistance vs. Sonic10/- Lightsaber

Master Sense Improved Toughness Armor Proficiency: Light Weapon Proficiency: Lightsaber Improved Power Attack Improved Flurry Improved Critical Strike16 Improved Force Jump

Choke Death Field Destroy Droid Fear Force Push20 Advanced Throw Lightsaber

KotOR Icon XP.png Experience Points (XP) Received:

The door to the tunnel opens once all three have been killed. Save game before opening the door at the east end: once you enter the command center, the door will be held closed behind you and you'll never return here.

If you have not returned to the dark side, then Bastila confronts you as you open the door. If you have returned to the dark side, Darth Malak's three strongest dark Jedi confront you as you enter:

KotOR Icon Dialog.png Dark Jedi: Bastila! You were a fool to betray the Master... and an even bigger fool to return to the Star Forge.
KotOR Icon Bastila.png Bastila: The only fools are those who still follow Malak. Open your eyes and see the true Lord of the Sith: Revan has returned!
KotOR Icon Dialog.png Dark Jedi: Revan is nothing! Malak earned the title of Dark Lord by defeating his old Master - and now I will become Malak's new apprentice by doing the same!

If you try to use either the door to the west behind you or to the south before killing them all:

[This door is held closed by some great power, and cannot be opened at the moment.]

Since you aren't immediately in range to use Force powers, all three will most likely have time to use Force Immunity before you can prevent it by debilitating them: however, if this is a problem then Bastila can use Force Breach to cancel it if you cannot.

Otherwise, their use of Force Immunity gives you an opportunity to use grenades or (Advanced) Throw Lightsaber, but they almost always save against the former (although an Adhesive Grenade thrown at the one in the center will entangle all three) and the one on the left in the red shirt using a Double-Bladed Lightsaber is immune to Plasma Grenades (plus Flame Throwers and the fire damage of an upgraded Baragwin Heavy Repeating Blaster, which may make HK-47 and Canderous unhappy):

Dark Jedi
KotOR Model Dark Jedi (Left).png
Class Jedi Guardian
Level 15
Alignment 50 (neutral)
Skills
Awareness 47
Attribute
Strength 16 +3
Dexterity 16 +3
Constitution 12 +1
Intelligence 13 +1
Wisdom 14 +2
Charisma 15 +2
Attribute
Vitality 120
Force 115
Defense 32
Fortitude 20
Reflex 22
Will 19
Ranged Main Off hand
Attack - -
Energy --
Threat --
Melee
Attack 19 17
Energy 5-235-23
Threat 20-20,x220-20,x2
Items and abilities Feats Force powers

Dark Jedi Master Robe Thermal Shield Generator Damage Immunity vs. Fire100% Double-Bladed Lightsaber

Master Sense Master Force Focus Master Two-Weapon Fighting Weapon Focus: Lightsaber Advanced Jedi Defense18 Master Power Attack Master Flurry Master Critical Strike18 Master Force Jump

Force Immunity30 Choke Drain Life Force Lightning Force Whirlwind Insanity28

The one in the center using a Lightsaber and Short Lightsaber is immune to Shock, Force Lightning and Storm:

Dark Jedi
KotOR Model Dark Jedi (Center).png
Class Jedi Guardian
Level 15
Alignment 50 (neutral)
Skills
Awareness 47
Attribute
Strength 17 +3
Dexterity 17 +3
Constitution 12 +1
Intelligence 15 +2
Wisdom 14 +2
Charisma 14 +2
Attribute
Vitality 160
Force 90
Defense 35
Fortitude 26
Reflex 26
Will 23
Ranged Main Off hand
Attack - -
Energy --
Threat --
Melee
Attack 22 19
Energy 5-195-15
Threat 19-20,x219-20,x2
Items and abilities Feats Force powers

Dark Jedi Master Robe Electrical Capacitance Shield Damage Immunity vs. Electrical100% Short Lightsaber Lightsaber

Master Sense Master Two-Weapon Fighting Weapon Focus: Lightsaber Advanced Jedi Defense18 Master Power Attack Master Flurry Master Critical Strike18 Master Force Jump

Force Immunity30 Death Field Force Storm24 Force Breach

The one on the right using a Lightsaber has Immunity: Mind-Affecting and is the most dangerous since he can use Kill:

Dark Jedi
KotOR Model Dark Jedi (Right).png
Class Jedi Guardian
Level 15
Alignment 50 (neutral)
Skills
Awareness 47
Attribute
Strength 16 +3
Dexterity 17 +3
Constitution 12 +1
Intelligence 13 +1
Wisdom 14 +2
Charisma 15 +2
Attribute
Vitality 120
Force 120
Defense 36
Fortitude 24
Reflex 24
Will 21
Ranged Main Off hand
Attack - -
Energy --
Threat --
Melee
Attack 22 -
Energy 5-19-
Threat 19-20,x2-
Items and abilities Feats Force powers

Dark Jedi Master Robe Nerve Amplifier Belt Immunity: Mind-Affecting Lightsaber

Master Sense Master Dueling Weapon Focus: Lightsaber Advanced Jedi Defense18 Master Power Attack Master Flurry Master Critical Strike18

Force Immunity30 Drain Life Force Lightning Force Push Kill24 Plague100 Throw Lightsaber

KotOR Icon XP.png Experience Points (XP) Received: KotOR Icon Item(s) Received.png Item(s) Received: Dark Jedi

The door to the west through which you entered is still held closed, but that to the south can now be opened. Once you've done so:

KotOR Icon Bastila.png Bastila: The Star Forge is under assault from the entire Republic fleet! If I don't use my Battle Meditation to turn the tide, Admiral Dodonna's capital ships will destroy the Star Forge. I have to stay here in the command center so that I can best use my Battle Meditation against our enemy. If I don't the Star Forge will be lost! You must go to face Malak without me. Find him, kill him and reclaim the title of Dark Lord of the Sith!

The door closes behind you, with Bastila and any remaining party on the other side. Meanwhile, as the space battle rages between the Republic and Sith fleets outside, Admiral Dodonna and Master Vandar begin to realize that something is horribly wrong:

As Bastila turns the tide of battle against the Republic, you must get to the East Elevator for a battle of your own...

Bastila[edit]

Bastila stops her Battle Meditation to engage in dialog: although combat is still inevitable, she disengages several times once enough damage has been inflicted and resumes dialog. This gives you the opportunity to convince her to renounce the dark side and bring her back to the light. Some responses earn you points towards this, and at least 100 points are necessary to redeem her:

Points Dialog
20 KotOR Icon Dialog.png 2. I'll never give up on you, Bastila. I know you can still be saved.

Any party members are placed in stasis, and the door behind you closes between them and you. If you try to use either the door to the west behind you or to the south:

[This door is held closed by some great power, and cannot be opened at the moment.]
Bastila
KotOR Model Bastila (Command Center).png
Class Jedi Sentinel (3)
Jedi Guardian (18)
Level 21
Alignment 50 (neutral)
Skills
Awareness 48
Attribute
Strength 14 +2
Dexterity 16 +3
Constitution 10 0
Intelligence 15 +2
Wisdom 16 +3
Charisma 16 +3
Attribute
Vitality 160
Force 146
Defense 27
Fortitude 24
Reflex 27
Will 23
Ranged Main Off hand
Attack - -
Energy --
Threat --
Melee
Attack 20 14
Energy 6-246-24
Threat 20-20,x220-20,x2
Items and abilities Feats Force powers

Energy Shield Dark Jedi Robe Echani Shield Nerve Amplifier Belt Immunity: Mind-Affecting Double-Bladed Lightsaber

Jedi Sense Master Sense Battle Meditation Weapon Specialization: Lightsaber Advanced Jedi Defense23 Master Power Attack Master Flurry Master Critical Strike23

Force Immunity36 Force Lightning Force Wave Slow32 Force Breach

If Bastila uses Force Immunity then even a level 20 Jedi will only have 25% chance to breach it. Once she's been reduced to < 50% Vitality:

Points Dialog
10 KotOR Icon Dialog.png 1. I am as strong in the light as I ever was following the dark side.
KotOR Icon Dialog.png 2. You've been consumed by the dark side, Bastila. Can't you see it's destroying you?
10 KotOR Icon Dialog.png 2. You will accomplish death and destruction with the dark side, nothing else.
10 KotOR Icon Dialog.png 1. You're dooming yourself to an endless cycle of death and betrayal.

She heals fully before combat resumes. Once at least 90 damage has been inflicted:

Points Dialog
20 KotOR Icon Dialog.png 2. Then strike me down, Bastila. I won't defend myself.
10 KotOR Icon Dialog.png 3. Your emotions get the better of you, Bastila. Remember the Jedi code.

These two options are mutually exclusive. Once again she heals fully before combat resumes. Once at least 150 damage has been inflicted:

This is your earliest opportunity to simply get this over with and kill her:

KotOR Icon Dialog.png 2. You're right. Don't worry, you won't feel a thing.
KotOR Icon Bastila.png Bastila: Do it. Quickly...

However, if experience is still needed then it's better to continue trying to redeem her and bring her back to the light:

It's easier to persuade her for a male character who has romanced her:

Easy 1. [Persuade] Use our bond, then. Take your strength from me. Medium 2. [Persuade] Turn to the Jedi code, Bastila. It can help you.
Medium 2. [Persuade] Look into your heart, Bastila, and you will find the light.
KotOR Icon Bastila.png Bastila: [Success] I... I know a flicker of the light still burns within me. Malak felt it too. He knew it could only be extinguished if I killed you. But what good is a single flicker of light against the sea of darkness I am drowning in? I can never atone for my betrayal.

A male character who has romanced her can earn half the points necessary to convince her with a single act of persuasion:

Easy 1. [Persuade] I love you, Bastila. I can't abandon you, ever.
Points Dialog
10 KotOR Icon Dialog.png 1. Now you see the dark side is not stronger than the light.
20 KotOR Icon Dialog.png 1. You can reject the dark side, Bastila. Return to the light.
20 Easy 1. [Persuade] Use our bond, then. Take your strength from me.
Medium 2. [Persuade] Turn to the Jedi code, Bastila. It can help you.
10 KotOR Icon Dialog.png 2. I was redeemed, Bastila. You can be, too.
10 KotOR Icon Dialog.png 2. You can't protect someone from the dark side. Each individual must choose their own path.
KotOR Icon Dialog.png 2. You did more than protect me, Bastila.
30 Medium 2. [Persuade] Look into your heart, Bastila, and you will find the light.
50 Easy 1. [Persuade] I love you, Bastila. I can't abandon you, ever.

Beyond this point, you run out of options to earn points towards Bastila's redemption. Up to 120 points can be earned without needing to successfully persuade her (up to 170 points) or being a male character who has romanced her (up to 220 points), but if you have less than 100 points or decide not to trust her then she attacks after healing fully one last time before fighting to the death:

KotOR Icon Journal.png Journal Entry Added: Bastila
Bastila is lost to the dark side, and there was nothing you could do to convince her to return to the light.
KotOR Icon XP.png Experience Points (XP) Received:

Otherwise:

KotOR Icon Journal.png Journal Entry Added: Bastila
Through your actions you have redeemed Bastila and brought her back to the light, just as you yourself were redeemed from your life as Darth Revan.

Final Confrontation[edit]

KotOR Icon Journal.png Journal Entry Added: The Final Confrontation
You were unable to save Bastila from the dark side, and in the end you had no choice but to kill her so that the Republic capital ships have a chance to destroy the Star Forge. But you know that the Sith threat will never truly be over unless you find and destroy Malak himself.

Otherwise:

KotOR Icon Bastila.png Bastila: I will stay here in this chamber and use my Battle Meditation to aid the Republic fleet. I am their only hope of destroying the Star Forge and ending the Sith menace. You must go and face Malak, but you have to hurry. Once I turn the battle in the Republic's favor we won't have much time to escape the Star Forge before it is destroyed.
KotOR Icon Bastila.png Bastila: Good luck, my love... and may the Force be with you. KotOR Icon Bastila.png Bastila: Good luck... and may the Force be with you.
KotOR Icon Journal.png Journal Entry Added: The Final Confrontation
You've saved Bastila from the dark side, and she is now using her Battle Meditation against the Sith fleet. But you know that the Sith threat will never truly be over unless you find and destroy Malak himself.

In either case, as the space battle rages between the Republic and Sith fleets outside, Bastila no longer using her Battle Meditation against the Republic is decisive in turning the tide of battle in its favor, regardless of whether she's dead or alive:

The door to the west through which you entered the command center is still held closed, but that to the south can now be opened.

East Elevator[edit]

You're now alone at the north end of a large hangar which curves to the east. On either side are three droid generators, each with a terminal and spike bin beside it: Types A, C and D are along the east side and Types B, E and F are along the west side. If you try to use one of the terminals:

KotOR Icon Dialog.png Terminal: ACCESSING DROID GENERATOR
INTERNAL SYSTEM
LOADING STATUS...
GENERATOR INACTIVE
KotOR Icon Dialog.png 1. Log off.

The spike bins are currently empty. As you approach the door in the south wall at its east end, it opens to reveal Darth Malak, flanked by two choking Jedi knights behind him. As you watch, he throws his lightsaber at the one on the right then uses Force Lightning on the one on the left, killing them both:

If you have not returned to the dark side then you move closer to the light or dark side of the Force depending on your response:

KotOR Icon Dialog.png 1. It's you who can't escape, Malak. Surrender and the Jedi might show you mercy.
KotOR Icon Dialog.png Darth Malak: Is that what you call it? You think stripping away your power and your identity was an act of mercy, Revan? I would rather die!
KotOR Icon Light.png Light Side Points Gained: +2
1. I was saved from the darkness, Malak. You can be too, if you wish.
KotOR Icon Dialog.png Darth Malak: Spoken like a true slave of the Jedi code. Save your preaching, Revan - I will have none of it!
KotOR Icon Dark.png Dark Side Points Gained: -6
2. The Sith slaughter ends here, Malak, with your death!
KotOR Icon Dark.png Dark Side Points Gained: -6
2. That can be arranged!
KotOR Icon Dialog.png Darth Malak: Ha-ha! You are such a fool, Revan! You claim to be a Jedi, yet you feed on anger and hate! But even the power of the dark side cannot save you now!

In any case, the conclusion is always the same:

KotOR Icon Dialog.png Darth Malak: You are an insignificant speck beneath my notice. I have surpassed you in every way and accomplished what you never could... I have unleashed the full potential of this Rakatan factory! You had no idea of the power within this place! Its very walls are alive with dark side energies! And now, my old master, I will let the Star Forge itself destroy you!

The door closes again, and the six forge droids generated in the hangar behind you start to converge on your position. If you try to use this door:

The door has been locked down. The generators must be deactivated before it can be opened again.

Deactivating the generators does open the door... but it's much quicker and easier to just unlock it or bash it open:

Security Door Unlock 28 (8) Bash Resist 5 Vitality 20

A short tunnel ends in the elevator door east, beyond which is the elevator to the Viewing Platform.

The only reason to stay behind and deal with the droids is if you still need to gain experience to level up to 20, which can be received for killing them:

Forge Droid Type A
KotOR Model Forge Droid Type A.png
Class Combat Droid
Level 6
Alignment 50 (neutral)
Skills
Awareness 45
Attribute
Strength 14 +2
Dexterity 16 +3
Constitution 19 +4
Intelligence 11 0
Wisdom 11 0
Charisma 12 +1
Attribute
Vitality 70
Force -
Defense 24
Fortitude 9
Reflex 5
Will 2
Ranged Main Off hand
Attack 10 -
Energy 1-8-
Threat 19-20,x2-
Melee
Attack - -
Physical --
Threat --
Items and abilities Feats Force powers

Blaster Rifle

Combat Logic Upgrade Weapon Focus: Blaster Rifle

None

Any replacements have +1 Defense (25, not 24). Types B and C are melee attackers:

Forge Droid Type D
KotOR Model Forge Droid Type A.png
Class Combat Droid
Level 6
Alignment 50 (neutral)
Skills
Awareness 47
Attribute
Strength 10 0
Dexterity 16 +3
Constitution 14 +2
Intelligence 10 0
Wisdom 14 +2
Charisma 10 0
Attribute
Vitality 75
Force -
Defense 22
Fortitude 7
Reflex 5
Will 4
Ranged Main Off hand
Attack 9 -
Energy 1-6-
Threat 20-20,x2-
Melee
Attack - -
Physical --
Threat --
Items and abilities Feats Force powers

Blaster Pistol

Combat Logic Upgrade Weapon Proficiency: Blaster Pistol

None

Any Type D replacements have -1 Dexterity (15, not 16) resulting in -1 Defense, Reflex (4, not 5) and Attack (8, not 9), +1 Defense (so still 22) and -3 Vitality (72, not 75). Types E and F are also melee attackers:

Forge Droid Type E
KotOR Model Forge Droid Type B.png
Class Combat Droid
Level 12
Alignment 50 (neutral)
Skills
Awareness 44
Attribute
Strength 13 +1
Dexterity 13 +1
Constitution 15 +2
Intelligence 6 -2
Wisdom 8 -1
Charisma 6 -2
Attribute
Vitality 150
Force -
Defense 22
Fortitude 10
Reflex 5
Will 3
Ranged Main Off hand
Attack - -
Energy --
Threat --
Melee
Attack 13 -
Bludgeoning 2-
Threat 20-20,x2-
Items and abilities Feats Force powers

None

Battle Droid Logic Upgrade

None

Forge Droid Type F
KotOR Model Forge Droid Type B.png
Class Combat Droid
Level 12
Alignment 50 (neutral)
Skills
Awareness 44
Attribute
Strength 20 +5
Dexterity 17 +3
Constitution 18 +4
Intelligence 10 0
Wisdom 8 -1
Charisma 6 -2
Attribute
Vitality 130
Force -
Defense 28
Fortitude 12
Reflex 7
Will 3
Ranged Main Off hand
Attack - -
Energy --
Threat --
Melee
Attack 17 -
Bludgeoning 6-
Threat 20-20,x2-
Items and abilities Feats Force powers

None

Battle Droid Logic Upgrade

None

Any Type F replacements have -5 Dexterity (12, not 17) resulting in -2 Defense (26, not 28) and Reflex (5, not 7).

KotOR Icon XP.png Experience Points (XP) Received:
  • Challenge Rating 6 Killed Forge Droid Type A
  • Challenge Rating 8 Killed Forge Droid Type B
  • Challenge Rating 10 Killed Forge Droid Type C
KotOR Icon XP.png Experience Points (XP) Received:
  • Challenge Rating 6 Killed Forge Droid Type D
  • Challenge Rating 12 Killed Forge Droid Type E
  • Challenge Rating 12 Killed Forge Droid Type F

A droid of the same type is generated each time one is killed, seemingly indefinitely. Each kill also generates a Computer Spike in the corresponding spike bin, which can be used with the terminals alongside:

KotOR Icon XP.png Experience Points (XP) Received: KotOR Icon XP.png Experience Points (XP) Received:
  • 15 * level Overrode system to generate a droid to help you

The same experience is received for both uses, but generating a droid uses at least twice as many computer spikes. However, it also gives you an ally:

Forge Droid Type X
KotOR Model Forge Droid Type X.png
Class Combat Droid
Level 8
Alignment 50 (neutral)
Skills
Awareness 8
Attribute
Strength 14 +2
Dexterity 15 +2
Constitution 13 +1
Intelligence 10 0
Wisdom 8 -1
Charisma 6 -2
Attribute
Vitality 115
Force -
Defense 16
Fortitude 9
Reflex 6
Will 3
Ranged Main Off hand
Attack 11 -
Energy 3-10-
Threat 19-20,x2-
Melee
Attack - -
Physical --
Threat --
Items and abilities Feats Force powers

Flame Thrower On Hit: Horror15 Blaster Carbine

Combat Logic Upgrade Droid Upgrade Class 3 Toughness Weapon Specialization: Blaster Rifle Improved Power Blast Master Rapid Shot Master Sniper Shot8

None

If you try to speak to one after all generators have been disabled or overridden and all enemy droids have been killed:

[With no more targets to attack, this droid has no further purpose.]

The door to the north through which you entered is closed, and if you try to use it:

[This door is held closed by some great power, and cannot be opened at the moment.]

Your only option is to take the elevator to the viewing platform...