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Komad Fortuna shoots you a quizzical look as you try to mingle with the hunters beneath the fan at the north end of the lodge.

Exit[edit]

The door exiting to Anchorhead is behind you in the east wall, in the northeast corner of the hunting lodge. The Rodian Pazaak player Kudos stands in the southeast corner while the hunters gather on the north and west sides of the lodge.

Fazza Utral[edit]

The Ithorian Fazza Utral runs this hunting lodge and stands at the north end below the ceiling fan:

You won't be able to buy or sell anything until you've been to the Czerka Office next door to the southeast to get a hunting license:

Fazza Utral
Buy Item Cost Amount Buy Item Cost Amount
Advanced Medpac 80 10 Ion Rifle 400 2
Antidote Kit 49 Infinite Sonic Rifle 400 1
Medpac 40 Infinite Blaster Rifle 300 Infinite
Jurgan Kalta's Carbine 4500 1 Armor Reinforcement 350 1
Blaster Carbine 500 1 Scope 200 1

If you've received Sharina's Wraid Plate then you can now sell it to him:

KotOR Icon Credits.png Credits Received: 500

Once you've killed wraid in the Dune Sea and received Desert Wraid Skull Plates from their remains, or a Krayt Dragon Pearl (or two) after a successful hunt in the Eastern Dune Sea, those can be sold to him as well:

KotOR Icon Credits.png Credits Received: 625 * Krayt Dragon Pearl KotOR Icon Credits.png Credits Received: 24 * Desert Wraid Skull Plate

However, despite the special dialog his inventory simply opens and you sell them by opening your sell list like any other merchant, and the prices he offers are no better (as ever, Yavin Station offers the best prices). You can ask about what he does and hunting:

You can also ask about Tatooine and anything out of the ordinary happening:

Hunters[edit]

The hunters are gathered around the tables on the north and west sides of the lodge. They can all be asked about themselves and hunting, and told you're looking for something and asked who knows this planet best. You can also threaten them all to get them to leave, moving closer to the dark side of the Force (although only Dorak Quinn will pay you to leave him alone before leaving himself, and only 50 credits at that).

Komad Fortuna[edit]

The Twi'lek hunter Komad Fortuna stands closest to you as you enter, to the right of a table in the northeast corner. You can ask him about himself and hunting:

You can also tell him you're looking for something, and ask him who knows this planet best:

You can try to extort him:

KotOR Icon Dialog.png Komad Fortuna: Hmm? You know, I don't have that much to tell you. You really have to learn the dunes for yourself. KotOR Icon Dialog.png Komad Fortuna: Why are you here, swoop jock? Hunting doesn't give your kind the instant thrills you need, does it?
KotOR Icon Dark.png Dark Side Points Gained: -2
3. Yes, what will you pay for me not to kill you?

Regardless of how persuasive you are with the Force he doesn't pay you, and simply leaves. He leaves for the Eastern Dune Sea once you've received a map from the Sand People chieftain or the Jawa chieftain Iziz, and he never returns...

Dorak Quinn[edit]

The human hunter Dorak Quinn stands to the left of the center table on the north side of the lodge, between Komad Fortuna and the Gamorreans. You can ask him about himself and hunting:

You can also tell him you're looking for something, and ask him who knows this planet best:

You can move closer to the dark side of the Force by demanding respect:

KotOR Icon Dialog.png Dorak Quinn: Hmm? You know, I don't have that much to tell you. You really have to get out on the dunes for yourself. KotOR Icon Dialog.png Dorak Quinn: Why are you here, swoop-head? Hunting doesn't give your kind the instant thrills you need, does it? KotOR Icon Dialog.png Dorak Quinn: I heard what you did out on the dunes. I am impressed. I'd never have thought a tenderfoot like you could bring down a dragon.
KotOR Icon Dark.png Dark Side Points Gained: -2
3. You'll show me respect! I demand it!

He needs no persuading to pay you to leave him alone before leaving himself:

KotOR Icon Dialog.png 2. How about you pay me to leave you alone. KotOR Icon Dialog.png 3. Maybe I'm tired of your face. Maybe I'll remove it! KotOR Icon Dialog.png 4. Sure, just kidding you. But you be careful...
KotOR Icon Dialog.png Dorak Quinn: What? Fine, fine, take some cred's. It just isn't worth fighting over. Happy now? Better be. KotOR Icon Dialog.png Dorak Quinn: Easy now, come on! Look, I don't want any trouble. I'll just leave, all right? Don't worry about me. KotOR Icon Dialog.png Dorak Quinn: This really isn't worth the headache. How about I just leave. Here, take my seat.
KotOR Icon Credits.png Credits Received: 50
KotOR Icon Dialog.png Dorak Quinn: Every ship that lands brings a new hotshot. I don't have the time.

Gurke[edit]

The leader of the Gamorrean hunters Gurke stands to the left of the table in the northwest corner, with Narkal and Ugzak to the right. You can ask about them and hunting, and tell him you're looking for something, asking if they're good scouts:

Narkal and Ugzak are less talkative:

Gurke will no longer answer questions after you tell them to watch their tongues, or confront them with Sharina's suspicion that they may have killed her husband:

If you try to speak to them again you can only repeat your threat or accusation, although they'll leave if you tell them you believe the accusation, and you'll move closer to the dark side of the Force if you continue to threaten them:

KotOR Icon Dark.png Dark Side Points Gained: -2
1. Or I slaughter you where you stand! Want to risk it?
KotOR Icon Dialog.png 1. I'm inclined to believe her. You won't escape justice.

If they survive their desert ambush in the Dune Sea:

If you appeased them in the desert, you can change your mind to restore the respect of any remaining hunters. It's easy to use the Force to get them to leave:

KotOR Icon Dark.png Dark Side Points Gained: -2
Gurke: [Success] What... we... we gotta run! Gotta run real fast! *squee!*
KotOR Icon Dialog.png Narkal: Gurke? Uh... we gotta... uh... gotta go somewhere and... wait for me!

Otherwise, if they survived their desert ambush you can kill them now:

KotOR Icon Dark.png Dark Side Points Gained: -2
2. You're out of time, piggies. I'll cut you limb from limb!
KotOR Icon Dark.png Dark Side Points Gained: -2
1. Sorry boys, I've changed my mind. I'm going to hurt you now.
KotOR Icon Dialog.png Gurke: They gots some fight in them, boys! Cut them up fast! KotOR Icon Dialog.png Gurke: I knew we were getting set up! Cut them up! We gots no choice!
Gurke
KotOR Model Gurke.png
Class Jedi Consular
Level 1
Alignment 50 (neutral)
Skills
Awareness -1
Attribute
Strength 19 +4
Dexterity 13 +1
Constitution 11 0
Intelligence 8 -1
Wisdom 8 -1
Charisma 3 -4
Attribute
Vitality 50
Force -
Defense 13
Fortitude 2
Reflex 2
Will 1
Ranged Main Off hand
Attack - -
Energy --
Threat --
Melee
Attack 4 -
Physical 5-
Threat 20-20,x2-
Items and abilities Feats Force powers

Strength Gauntlets

Jedi Sense

None

KotOR Icon XP.png Experience Points (XP) Received: KotOR Icon XP.png Experience Points (XP) Received: KotOR Icon XP.png Experience Points (XP) Received:
KotOR Icon Item(s) Received.png Item(s) Received: Gurke

Tanis Venn[edit]

The human hunter Tanis Venn stands apart from the other hunters at a table by the west wall, at least until you leave Anchorhead and enter the Dune Sea. You can ask him about himself and hunting... and a female character can expect him to flirt, even after telling you about his wife:

You can also tell him you're looking for something, and ask him who knows this planet best:

You can move closer to the dark side of the Force if the only question you ask is what his life is worth:

KotOR Icon Dialog.png Tanis Venn: What can I do for you, hmm? Did my wife send you? This ain't about credits, is it? KotOR Icon Dialog.png Tanis Venn: Hello again. Something else I can do for you? Slow night? Day? Whatever? KotOR Icon Dialog.png Tanis Venn: Hello again. Tired of the swoop track? What can I do for you?
KotOR Icon Dark.png Dark Side Points Gained: -2
3. Maybe it is. What is your life worth?
KotOR Icon Dialog.png 3. You can give me credits before I decide to kill you. KotOR Icon Dialog.png 3. Give me credits before I kill you.

Regardless of how persuasive you are with the Force he doesn't pay you, and simply leaves. Once you've entered the Dune Sea you'll find him there, and he never returns...

Kudos[edit]

The Rodian Pazaak player Kudos stands by a table in the southeast corner of the lodge. You can play him if you already have a deck, otherwise you can ask him about Tatooine and any rumors from off-planet: