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You enter the northeast corner of the Hunting Lodge from Anchorhead: the Exit is behind you. You don't need to enter the lodge to complete the game, but once you get a hunting license from the Czerka Office next door to the south, you can sell Sharina's Wraid Plate to the Ithorian proprietor Fazza Utral at its north end, and you can buy and sell other items.

Hunters gather around the tables on the north and west sides of the lodge, many of whom (Tanis Venn, the Gamorreans Gurke, Narkal and Ugzak, and the Twi'lek Komad Fortuna) can be encountered out in the Dune Sea: Dorak Quinn is the only one who can only be encountered here, but speaking to any of them also gives you chances to move closer to the dark side of the Force.

The Rodian Pazaak player Kudos also stands in the southeast corner of the lodge, and if you have a deck then you can wager for credits, and then a Vibration Cell.

Komad Fortuna shoots you a quizzical look as you try to mingle with the hunters beneath the fan at the north end of the lodge.

Exit[edit | edit source]

The door exiting to Anchorhead is behind you in the east wall, in the northeast corner of the hunting lodge. The Rodian Pazaak player Kudos stands in the southeast corner while the hunters gather on the north and west sides of the lodge.

Fazza Utral[edit | edit source]

The Ithorian proprietor Fazza Utral runs this hunting lodge and stands at the north end below the ceiling fan:

Fazza Utral: Well, a new face. Come to test your skill on the endless dunes of Tatooine? Fazza's lodge is the place to arrange it. This world may not have much, but it does have the meanest predators this side of the Galactic Rim. A hunter's paradise.
Dialog
1. Do you have anything for sale or trade? 1. I have something to sell you.
Fazza Utral: I'm sorry, but I'm not allowed to even look at what you have until I see a hunting license. Czerka Corporation rules. The other hunters all have theirs. I can't make exceptions or I'll get shut down.
5. I have to go. Goodbye.
Fazza Utral: I'll be here. I keep hunter's hours. Fazza's is always open.

You won't be able to buy or sell anything until you've been to the Czerka Office next door to the southeast to get a hunting license:

Dialog
Fazza Utral: Hello again. Always a pleasure. What brings you back to Fazza's?
1. Do you have anything for sale or trade?
Fazza Utral: I might have something. Wouldn't be much of a lodge if I couldn't keep the hunters stocked.
Fazza Utral
Buy Item Cost Amount Buy Item Cost Amount
Advanced Medpac 80 10 Ion Rifle 400 2
Antidote Kit 49 Infinite Sonic Rifle 400 1
Medpac 40 Infinite Blaster Rifle 300 Infinite
Jurgan Kalta's Carbine 4500 1 Armor Reinforcement 350 1
Blaster Carbine 500 1 Scope 200 1

If you've received Sharina's Wraid Plate then you can now sell it to him:

Dialog
1. I have something to sell you.
Fazza Utral: So I see. That's the biggest desert wraid skull plate I've seen in a season. Whoever got that was a skilled hunter. I'll give a premium price on that one. I've a buyer that put in a special request. Does 500 credits sound fair?
4. Never mind.
Fazza Utral: Come back when you actually have something. Don't waste my time.

Otherwise:

1. Yes, that will do nicely.
Fazza Utral: I thought it would. Do you have anything else to sell?
4. That's it for now.
Fazza Utral: All right. Thanks for your business.
Credits Received: 500

Once you've killed wraid in the Dune Sea and received Desert Wraid Skull Plates from their remains, or a Krayt Dragon Pearl (or two) after a successful hunt in the Eastern Dune Sea, those can be sold to him as well:

Dialog
Fazza Utral: So I see. That's the biggest desert wraid skull plate I've seen in a season. Whoever got that was a skilled hunter. I'll give a premium price on that one. I've a buyer that put in a special request. Does 500 credits sound fair? Fazza Utral: Do you? Well, let's have a look.
2. I have a dragon pearl to sell instead. 1. I have a dragon pearl to sell.
Fazza Utral: Well, that is impressive. I don't get many of them. Hardly ever. They comand a fine price.
3. I have a regular wraid plate as well. 2. I have a wraid plate to sell.
Fazza Utral: Very well, but talk to me again about that big plate if you want to sell it. I'll want to look closely at it. Fazza Utral: Ah, the bread and butter of the hunter. I'll take whatever you have off your hands for a fair price.
Credits Received: 625 * Krayt Dragon Pearl Credits Received: 24 * Desert Wraid Skull Plate

However, despite the special dialog his inventory simply opens and you sell them by opening your sell list like any other merchant, and the prices he offers are no better (as ever, Yavin Station offers the best prices). You can ask about what he does and hunting:

Dialog
Fazza Utral: I heard about that big fight on the dunes. You're the talk of the lodge. Killed a dragon... how about that. Fazza Utral: Well, now, did I see you take the big prize in the last round of races on Manaan? What brings you here now? Fazza Utral: Careful if you're doing a bit of hunting now, friend. You get hurt, you'll lose your shirt paying for kolto. Don't know why it's so expensive.
Fazza Utral: Hello again. Hey, you heard that Czerka is running scared away from Kashyyyk? I'll bet the local office won't say a word about it. Fazza Utral: You hunt off-world much? Careful out on Korriban. Word is the Sith are fighting each other, though I suppose that may be normal for them. Fazza Utral: Taking a break from the swoop track, hmm? Perhaps you'll relax with some hunting?
2. What do you do in here? 2. You run this lodge for the hunters?
Fazza Utral: This is a hunting lodge. I purchase what the sportsmen bring in. It's not a bad little job.
1. I've got some questions about hunting.
Fazza Utral: You'll want to know how to get in on it. Just pay 200 credits for a license down at the Czerka office. No license, no hunting. Fazza Utral: I'll answer what I can, but you've already got yourself a license. You should be out on the dunes. Fazza Utral: Well, I reckon you already know everything I'd tell you. I mean, you killed a dragon. The craft of hunting doesn't get bigger than that.
1. Why do I need a license?
Fazza Utral: You need a license because nobody gets out of the city without one. Czerka Corporation uses it to keep track of people. They want people to know that if they step outside the gates, they are on their own. Only serious hunters pay the 200 credit fee. Once you have a license, I'll pay for whatever spoils of the hunt you bring back. I have off-world buyers that take them.
2. Would you consider lowering the fee?
Fazza Utral: Well, that's not up to me, now is it? You'd have to talk with the people down at the Czerka office in the center of town.
3. What is there to hunt on Tatooine?
Fazza Utral: Most of our boys confine themselves to hunting wraid. Large fleshy beasts, as tall as a man. Er... a tall man, too. Desert wraid have a large bone plate on their head that I pay well for, but that's not where the real glory of the hunt is.
Fazza Utral: You've probably heard about the big prize, the krayt dragon. The most fearsome predator in the system, they are. If you could find one, and I doubt you will, I'll buy the stones polished in their gizzard, the dragon pearls. Fazza Utral: You've already taken the big prize. Imagine that, taking down a big bull dragon. It'll be a while before anyone tops that.
1. The dragons are rare, then?
Fazza Utral: You'd think it'd be easier to find such a gigantic creature. Komad's father took one down, but that was years ago.
1. What was so special about Komad's father?
Fazza Utral: He'd been a hunter for years, using strict traditional methods. Komad is just like him. Maybe he'll show you a thing or two out on the dunes.
2. Where could I find Komad? 2. Where can I find this Komad?
Fazza Utral: That's easy enough, he's standing right over there. He's usually here or out on the dunes. Fazza Utral: If he's not here he's probably out scouting the dunes. He's been to the Eastern Dune sea, but I don't know how you'd get there.
4. Let's go back to my first questions.
Fazza Utral: All right then. Just keep it brief, will you?

You can also ask about Tatooine and anything out of the ordinary happening:

Dialog
3. I want to ask about Tatooine.
Fazza Utral: Not much to tell. Barren place. Can't support much, but I have managed to get some off-world hunters to show up. I suppose there's trouble here, like anywhere else, but you'll have to ask someone else about that. I keep to myself.
4. Anything out of the ordinary happening?
Fazza Utral: You mean here on Tatooine or just in general? I heard about the destruction of Taris. Don't know anything specific. Fazza Utral: Besides you killing a dragon? I suppose there's the destruction of Taris. Seems real far away, though.
Fazza Utral: I'm not surprised something like it happened. I remember the Exar Kun war, and how Sith and the Jedi fought across worlds. Don't have much interest in either group. Both act like they're above my concerns, and I guess they are.
1. Know about anything more local?
Fazza Utral: Ah, Czerka Corporation is always complaining about Sand People. I stay out of it. We hunt animals, not people. And I guess the Jawas are being pushed around again. At least, that's what I think they said. Tough to tell sometimes. You'll have to talk to these groups yourself for more. I keep to myself.

Hunters[edit | edit source]

The hunters are gathered around the tables on the north and west sides of the lodge. They can all be asked about themselves and hunting, and told you're looking for something and asked who knows this planet best. You can also threaten them all to get them to leave, moving closer to the dark side of the Force (although only Dorak Quinn will pay you to leave him alone before leaving himself, and only 50 credits at that).

Komad Fortuna[edit | edit source]

The Twi'lek hunter Komad Fortuna stands closest to you as you enter, to the right of a table in the northeast corner. You can ask him about himself and hunting:

Komad Fortuna: Yes, is there something you wish, human?
Dialog
1. Information, if I could trouble such a worthy hunter for a moment. 2. Just a few questions, if that's all right?
Komad Fortuna: Spare me the flattery, human. Such talk is rarely sincere. Komad Fortuna: Save your words, swoop rider. They do not suit you. Komad Fortuna: I see no harm in it. There are hours yet before I set back out on the dunes. Komad Fortuna: I will answer, though it is rare for one of you swoop riders to show much interest in anything besides racing.
1. Who are you? What do you do? 1. I want to ask about you and hunting.
Komad Fortuna: I am Komad Fortuna, a hunter and member of this lodge. It is not the life for everyone, but I am content. Komad Fortuna: You are in dire need of better entertainment, human. My life has not changed since we last spoke.
1. Where is the best hunting?
Komad Fortuna: The best hunting is wherever the best hunter is. It's a trite answer, human, but the only one I can give.
Komad Fortuna: It depends on what you seek. Wraid are plentiful and are the spoils of the sport hunter. Dragons appear only to the true hunter. Patience is key. Krayt dragons hunt alone, and their prey is whatever can catch their attention.
1. So dragons are rare? Are they dangerous? 1. Why are such large beasts so hard to find?
Komad Fortuna: They are both rare and dangerous, and an honor to hunt. If you survive, you are blessed and favored. Respect them. Komad Fortuna: They are elusive. Perhaps they sensibly avoid the places where their kind have died. I don't know. I'm just glad we found him him using the old ways. That was a victory.
1. Your traditional methods aren't popular?
Komad Fortuna: Some try to lessen the risk by mass-hunting with battle droids. I would rather hunt solo, taking the risk as my own.
1. Who uses battle droids?
Komad Fortuna: I will not speak of it while they live. It is their shame to admit or hide. They know the effect it has. Perhaps they will kill so many wraid that they also kill the hunt. After that, perhaps the solo hunter will still prosper. Komad Fortuna: Tanis did, but he no longer hunts, thanks to you. I'm glad a peaceful resolution was found. Komad Fortuna: Tanis did, but he appears to be no longer with us. Perhaps you already knew this, human? I can't say.
2. How long have you been at this?
Komad Fortuna: A decade? Two? I don't enslave myself to time, human. There is day and there is night.
1. You really don't know anymore?
Komad Fortuna: Tatooine will not change in my lifetime. Why bother trying to keep up with the rolling of the years?
3. What can you tell me about the other hunters?
Komad Fortuna: Probably not as much as you would learn speaking to them yourself, even if they tell you nothing.
Komad Fortuna: The most obvious are the Gamorreans, however. Gurke and his crew are not the best company. They hunt, but often come back with salvage instead of hides or pearls. I think their prey walks upright. Komad Fortuna: But, perhaps you are safer speaking with me. You've shown a weakness in the face of... two-legged predators. Perhaps you should reassert yourself? I don't know. I didn't think the Gamorreans so threatening. Komad Fortuna: You have already shown an understanding of the needed skills when dealing with predators. Having dealt with the Gamorreans, I think there is little else that will phase you.
1. Wouldn't the guards have something to say about that?
Komad Fortuna: The dunes are far from the reach of their blasters. Besides, Gurke spends his money in company stores.
2. What about the hunters besides the Gamorreans?
Komad Fortuna: Ah... put simply, Dorak Quinn is honorable. Tanis Venn is not so much, but I've no real quarrel with him.
4. Let's go back to my first questions.
Komad Fortuna: I will answer. The day drags on, however.

You can also tell him you're looking for something, and ask him who knows this planet best:

Dialog
2. I'm looking for something. Who knows this planet best?
Komad Fortuna: No one that will return your questions. To truly know the dunes you have to live there, as the Sand People do. Only they truly explore the land, but they attack without debate, if you see them at all.
1. Have you ever seen the Sand People with anything odd?
Komad Fortuna: The Sand People carry nothing but weapons and bloodlust. To them, outsiders are invaders to be repelled. Once or twice, however, I have seen them emerge from older ruins with sacks and other containers. I've always been driven off, and if I examine the site later, there is nothing left.
1. What kinds of ruins were these? Where were they?
Komad Fortuna: They were old storehouses of some kind, but you couldn't find them now, human. The sand covers all. The only ones who would know what was there are the Sand People, and you would have to take it by force. Finding their encampment is easy enough. Walk south until you are attacked.
2. What about the Jawas?
Komad Fortuna: The Jawas may know the land as well, but are more interested in trading than talking. They scavenge to escape jobs akin to slavery. Their language is difficult. If you can get anything more than the price of a droid out of them, I'll be impressed.
3. I have to leave. Goodbye.
Komad Fortuna: Good hunting.

You can try to extort him:

Komad Fortuna: Hmm? You know, I don't have that much to tell you. You really have to learn the dunes for yourself. Komad Fortuna: Why are you here, swoop jock? Hunting doesn't give your kind the instant thrills you need, does it?
3. Yes, what will you pay for me not to kill you? Dark Side Points Gained: -2
Dialog
link=Star Wars: Knights of the Old Republic}}/Force powers#Affect Mind 2. [Force Persuade] They wouldn't get here in time. Pay me.
Komad Fortuna: [Success] Of course the guards would take their time getting here... I don't wish trouble. It is unfortunate that you would choose this course, human. You never know when you will need an ally.

Otherwise:

link=Star Wars: Knights of the Old Republic}}/Force powers#Affect Mind 2. [Force Persuade] They wouldn't get here in time. Pay me.
Komad Fortuna: [Failure] Perhaps you are unfamiliar with how things work around here. The guards are always quick to act.
Komad Fortuna: You talk far too big, human. This isn't the place for such things. Guards are a short yell away.
link=Star Wars: Knights of the Old Republic}}/Force powers#Affect Mind 1. [Force Persuade] Get out of my sight. 3. Pay me or end up dead. It's that simple. 4. Perhaps you are right. You are safe... for now.
Komad Fortuna: [Success] [Komad squints, sensing your influence but not being able to fight it. He seems saddened by your action, as though he expected better.] Komad Fortuna: No, things are never quite so black and white. I am protected here, as are you. Nothing will come of this. Komad Fortuna: There seems to be no reason for your anger, human. You would be wise to control it, lest it bury you.
Komad Fortuna: Goodbye, human. Perhaps we will meet again, but I sincerely hope not.

Regardless of how persuasive you are with the Force he doesn't pay you, and simply leaves. He leaves for the Eastern Dune Sea once you've received a map from the Sand People chieftain or the Jawa chieftain Iziz, and he never returns...

Dorak Quinn[edit | edit source]

The human hunter Dorak Quinn stands to the left of the center table on the north side of the lodge, between Komad Fortuna and the Gamorreans. You can ask him about himself and hunting:

Dorak Quinn: Get lost, tenderfoot. I hunt desert wraid, I don't babysit.
Dialog
1. Come now, I just want to benefit from your experience. 2. It's just as well. You probably couldn't teach me anything.
Dorak Quinn: Well, you sure know how to get on my good side. You're just trotting out bantha pats, but thanks all the same. Dorak Quinn: You swoop types don't usually listen to what anyone says. Why bother me? Dorak Quinn: Hoping to goad me into talking a bit? All right, what do you want?
1. Who are you? What is it you do? 1. You said you are a hunter. I want to ask about that.
Dorak Quinn: My name is Dorak Quinn. I'm a hunter. I hunt. Is that enough, or should I start listing my family birthdays? Dorak Quinn: Again? Well, if you want to waste your day, that's your business, I guess.
1. Where is the best hunting?
Dorak Quinn: If I knew the best place, why would I tell anyone? It would be worth too much to me to let it get out. It doesn't matter, anyway. This season has been dry for me, as it has for almost everyone. Perhaps someone else is holding out, but there are simply fewer wraid out there. Dorak Quinn: Why don't *you* tell me? You've killed a dragon. Me, I just make do hunting desert wraid. And there's not many of those even left.
1. Why are there fewer wraid?
Dorak Quinn: It used to be a one-on-one test, hunter against hunted. Now, people just want the credits. I could stomach maybe a pair, or a team of hunters, but some now use battle droids! Where is the sport in that?
1. Who uses battle droids?
Dorak Quinn: That's not for me to say. I won't be a troublemaker in so small a community. You will see. Hunt, and you will see. Dorak Quinn: Nobody, now that Tanis quit. You had something to do with that, didn't you? Good for you. Dorak Quinn: Nobody now. A cruel end, but a necessary one. I will speak no more of it.
2. How long have you been at this?
Dorak Quinn: I've tracked wild beasts my whole life, but I've only been hunting here for five years. I've much to learn yet.
1. What do you want to learn?
Dorak Quinn: There are hunters that go after the big kills, the krayt dragons. I don't know how they do it. I never even see the things. Komad is the one I respect, but I also trust that the only difference between us is experience. I will learn. Dorak Quinn: I want to learn how hunters like you find the big kills. Not that I'd survive hunting a dragon, but it would be a fine battle. I suppose I just need time and experience. I'll get better. That's my challenge.
3. What can you tell me about the other hunters?
Dorak Quinn: I don't go telling stories about other people. You want to know what they think, you go talk to them.
Dorak Quinn: Ah, one word though. Watch yourself around the Gamorreans. Gurke and his buddies aren't to be trusted. Everyone else I respect because they have skill. Those guys... they go for easier prey. Dorak Quinn: You seem pretty prepared to hold your own with most of them. I heard what happened with the Gamorreans. Good work with them. I think you'll do just fine around here. Dorak Quinn: Although I don't hold out much hope for you surviving. I heard how you gave in to the Gamorreans. You won't last long on this planet. You just aren't cut out for it.
1. What makes you say that?
Dorak Quinn: Just watch your back when you hunt. The dragons aren't the only dangers out there.
4. Let's go back to my first questions.
Dorak Quinn: If that's what you want. I'm not sure what you hope to get out of me, though.

You can also tell him you're looking for something, and ask him who knows this planet best:

Dialog
2. I'm looking for something. Who knows this planet best?
Dorak Quinn: You'll have to ask around. Komad Fortuna is a much more experienced hunter than I am... he hunts far from Anchorhead. The local Jawas are a good source of information, even if it is hard to understand them. It may cost you, though.
1. Where is this Komad?
Dorak Quinn: If he's not here in Fazza's, he's probably out wandering the desert. I don't know how you'd find him out there. Seems like he knows the desert as well as Jawas and Sand People. He doesn't say much about it though.
3. I have to leave. Goodbye.
Dorak Quinn: Good hunting. Dorak Quinn: See you around. Good luck.

You can move closer to the dark side of the Force by demanding respect:

Dorak Quinn: Hmm? You know, I don't have that much to tell you. You really have to get out on the dunes for yourself. Dorak Quinn: Why are you here, swoop-head? Hunting doesn't give your kind the instant thrills you need, does it? Dorak Quinn: I heard what you did out on the dunes. I am impressed. I'd never have thought a tenderfoot like you could bring down a dragon.
3. You'll show me respect! I demand it! Dark Side Points Gained: -2
Dialog
Dorak Quinn: Easy now, I'm not looking for a fight. This is a friendly place to gather. You... you're kidding, right?
link=Star Wars: Knights of the Old Republic}}/Force powers#Affect Mind 1. [Force Persuade] Leave. Now.
Dorak Quinn: [Success] [He goes white, as though suddenly very cold. It is clear that leaving just became the most important thing in his mind.]

He needs no persuading to pay you to leave him alone before leaving himself:

2. How about you pay me to leave you alone. 3. Maybe I'm tired of your face. Maybe I'll remove it! 4. Sure, just kidding you. But you be careful...
Dorak Quinn: What? Fine, fine, take some cred's. It just isn't worth fighting over. Happy now? Better be. Dorak Quinn: Easy now, come on! Look, I don't want any trouble. I'll just leave, all right? Don't worry about me. Dorak Quinn: This really isn't worth the headache. How about I just leave. Here, take my seat.
Credits Received: 50
Dorak Quinn: Every ship that lands brings a new hotshot. I don't have the time.

Gurke[edit | edit source]

The leader of the Gamorrean hunters Gurke stands to the left of the table in the northwest corner, with Narkal and Ugzak to the right. You can ask about them and hunting, and tell him you're looking for something, asking if they're good scouts:

Gurke: *snort* Ha ha, boys, it talk to me! What you want, humee? Gurke has no time for you. Gurke: *snort* What do you want, dragon-killer? Gurke and the boys don't have time for you. We are big hunters too.
Dialog
HK-47: Warning: You'll pay attention to the master, meatbag, or suffer the consequences! Carth: There's only one language you Gamorreans ever understand. A blaster to your forehead.
Gurke: Ooo! Humee has big enforcer! *snort* We scared now!
Narkal: Ha! Yeah, you tell 'em, Gurke. *snort*
1. What if I wanted advice? I'm sure you are very smart. 2. Keep your temper, I just want to ask some questions.
Gurke: Whu...? Hmm... you trying to get my secrets, I bet. Trying to find where I hunt, huh? I tell you nothing! Gurke: You don't tell me what to do. Nobody does. We the best hunters, and we does what we wants.
Narkal: Yeah, you get nothing! *snort* Narkal: Yeah, you nothing. *squee*
1. So, can I ask what you do? 1. I wanted to ask questions about you and hunting.
Gurke: Gurke and his boys hunt! That's what we do and who we are, but we don't train babies like you! Gurke: Go reads a book or get a yappy droid. Gurke and the boys don't train babies.
Narkal: Yeah, we hunt the wraid best out of everybody. We don't have time to train you or anyone.
1. Some of the other hunters say you don't know how to hunt. 2. The other hunters say you shouldn't be trusted.
Gurke: Bah! They know we are just as good as them, and that's for sure. Gurke: What they say about us? Huh? Liars, every one of them.
Narkal: Yeah, we prove it because some of them don't come back, but we always do. Narkal: Yeah, they is just jealous of us and stuff. It's not our fault some of them die out in the dunes.
2. I'm looking for something. Are you good scouts?
Gurke: Oh, we are best among everybody, but not for you. We hunters know more than everybody.
Ugzak: Yeah, you go learn the dunes yourself. Then maybe you tough enough to talk to us. Probably not though.
Narkal: Heh, yeah, probably not. *snort* Bet you don't come back.
1. Some of the other hunters say you don't know how to hunt. 2. The other hunters say you shouldn't be trusted. 2. I'm looking for something. Are you good scouts?
Gurke: Shut up, stupid.
1. Why don't you let him speak?
Gurke: What, you deaf? Because he's stupid, and talks too much. You leave us alone now.
Narkal: I am not stupid. You are stupid.
Mission: Aw, geez! I hope this doesn't take too long; Gamorreans like to throw insults around, but they just don't have the smarts for it.
Gurke: You are stupid one, not me! You too stupid to even know you are stupid!
Narkal: No, you are stupid one, stupid! You so stupid everyone see you and say look at stupid!
Gurke: Shut *UP*, stupid! *snort*
3. Fine, I'll just leave.
Gurke: Yeah, you leave. That's good.
Narkal: Maybe we see you out on the dunes. Maybe before you see us!
Gurke: Shhh! Shuts up, stupid!

Narkal and Ugzak are less talkative:

Narkal
Don't you interrupt my drinking. Gurke gots more patience. Go bother him.
Gurke said no more talking. You got sand in your ears? No more talking.
You... you go deal with Gurke, maybe. I don't want any more trouble. Not even a little.
Ha! Little baby come back to talk? Maybe Gurke can stand your whimpering, but not me. Get lost.
Ugzak
Uh... I got nothing to say to you. Maybe Gurke do, but that his business.
Gurke is through with you, and so is me.
It not my fault we are here. You blame Gurke if you gotta, not me.
You go away, humee. Cry to Gurke if you gotta talk. I don't care.

Gurke will no longer answer questions after you tell them to watch their tongues, or confront them with Sharina's suspicion that they may have killed her husband:

Dialog
Gurke: You back again? Why you come back to Gurke and the boys? You should keep walking.
HK-47: Statement: The master walks where the master wants. Interfere and die, aromatic meatbags! Bastila: These... things... are just looking for trouble. Be careful.
Narkal: Yeah, you not learn so good if you are back. We don't want you here. Narkal: Yeah, swoop fool, go away. Let people watch you like some animal show. Hunters like us, we don't want you.
3. Watch your tongues, piggies, or I'll rip them out! 4. Sharina Nal thinks you may have killed her husband.
Gurke: What! You talk pretty big. Maybe yous should take that back. Gurke and boys tough! Gurke: Er... who?
Narkal: *squee* Yeah! Gurke right! Ugzak: Fizark's mate.
Gurke: Maybe we chase you out of system, maybe dump you in the dunes! Gurke: Bah! *snort* Her snout lies. Fizark got lost. You leave now, or maybe you get lost in the dunes too.
2. Now, no need for us to fight. This is just friendly bravado. 3. How about I buy you a drink? Will that keep you happy?
Gurke: Yeah, we thought you was coward and stuff. *snort* Go on, you leave us. We got no times for you. Gurke: Ha! You roll over like a bellyscratched dewback. Go away, humee, you not worth us talking to.
Narkal: Yeah, you not worth time.

If you try to speak to them again you can only repeat your threat or accusation, although they'll leave if you tell them you believe the accusation, and you'll move closer to the dark side of the Force if you continue to threaten them:

Dialog
Gurke: What you want, humee? We said no more talking, and we meant it. Go away.
Jolee: Ugh. Must we stand so close to them? I'd forgotten what Gamorreans smelled like. HK-47: Statement: They are not too much for us, master. Blasters on ready...
Ugzak: Yeah, you don't talk to Gurke no more.
1. Or I slaughter you where you stand! Want to risk it? 1. I'm inclined to believe her. You won't escape justice.
Dark Side Points Gained: -2
Dialog
Gurke: Er... now wait a minute. Easy now. *snort* Gurke: The dunes gots no justice.
Narkal: Gurke, we have to... uh... go do that thing.
Gurke: What? Oh! Yeah, you lucky, humee. We got to go do some business... somewhere... yeah. We see you again, though. Just you wait. *snort*

If they survive their desert ambush in the Dune Sea:

Dialog
Gurke: Ha! Why you come back here, humee fool? You are no hunter! You gots no toughness at all! Gurke: Uh... we aren't in your way, right? We don't want to... uh... get you mad or nothing.
Narkal: Yeah, maybe you pay so we gots drinks, too! That is all you is good for. Narkal: Yeah, maybe you kills a dragon, but you are scared of us!
Carth: Hey, don't push your luck, fellas. HK-47: Statement: At your command, master: Gamorrean stew! Narkal: Shh, Gurke! Your voice maybe annoys them!
Gurke: Go on, you get lost now.
2. I'm leaving. 2. See you later, boys.
Gurke: Yeah, you leave. Run away, scaredy-tail! Gurke: I hopes not. *snort*
Narkal: Ha! *snort* Narkal: Yeah, that would be bad.

If you appeased them in the desert, you can change your mind to restore the respect of any remaining hunters. It's easy to use the Force to get them to leave:

Dialog
1. I've changed my mind. I think I'll have to hurt you now.
Gurke: What? No, no, yous is scared, right? Run away now.
link=Star Wars: Knights of the Old Republic}}/Force powers#Affect Mind 1. [Force Persuade] Run away, piggie. Run away screaming.
Gurke: [Success] What... we... we gotta run! Gotta run real fast! *squee!* Dark Side Points Gained: -2
Narkal: Gurke? Uh... we gotta... uh... gotta go somewhere and... wait for me!

Otherwise, if they survived their desert ambush you can kill them now:

Dialog
1. I've changed my mind. I think I'll have to hurt you now. Gurke: Uh... we aren't in your way, right? We don't want to... uh... get you mad or nothing.
Gurke: What? No, no, yous is scared, right? Run away now. Narkal: Shh, Gurke! Your voice maybe annoys them!
2. You're out of time, piggies. I'll cut you limb from limb! 1. Sorry boys, I've changed my mind. I'm going to hurt you now.
Dark Side Points Gained: -2
Gurke: They gots some fight in them, boys! Cut them up fast! Gurke: I knew we were getting set up! Cut them up! We gots no choice!
Gurke
Class Jedi Consular
Level 1
Alignment 50 (neutral)
Attributes
Strength 19 +4
Dexterity 13 +1
Constitution 11 0
Intelligence 8 -1
Wisdom 8 -1
Charisma 3 -4
Attribute
Vitality 50
Defense 13
Fortitude 2
Reflex 2
Will 1
Skills
Awareness -1
Ranged Main Off
Attack - -
Damage --
Threat --
Melee Main Off
Attack 4 -
Blunt 5-
Threat 20-20,x2-
Items and abilities Feats
Strength Gauntlets Jedi Sense
Ugzak
Class Jedi Consular
Level 1
Alignment 50 (neutral)
Attributes
Strength 17 +3
Dexterity 13 +1
Constitution 11 0
Intelligence 5 -3
Wisdom 8 -1
Charisma 3 -4
Attribute
Vitality 45
Defense 13
Fortitude 2
Reflex 2
Will 1
Skills
Awareness -1
Ranged Main Off
Attack - -
Damage --
Threat --
Melee Main Off
Attack 3 -
Blunt 4-
Threat 20-20,x2-
Items and abilities Feats
None Jedi Sense
Narkal
Class Jedi Consular
Level 1
Alignment 50 (neutral)
Attributes
Strength 17 +3
Dexterity 13 +1
Constitution 11 0
Intelligence 8 -1
Wisdom 5 -3
Charisma 12 +1
Attribute
Vitality 45
Defense 13
Fortitude 2
Reflex 2
Will -1
Skills
Awareness -3
Ranged Main Off
Attack - -
Damage --
Threat --
Melee Main Off
Attack 3 -
Blunt 4-
Threat 20-20,x2-
Items and abilities Feats
None Jedi Sense
Experience Points (XP) Received: Experience Points (XP) Received: Experience Points (XP) Received:
Item(s) Received Gurke

Tanis Venn[edit | edit source]

The human hunter Tanis Venn stands apart from the other hunters at a table by the west wall, at least until you leave Anchorhead and enter the Dune Sea. You can ask him about himself and hunting... and a female character can expect him to flirt, even after telling you about his wife:

Tanis Venn: What can I do for you, hmm? Did my wife send you? This ain't about credits, is it?
Dialog
1. I'm looking for experts. You seem knowledgeable. 2. I'm just looking to ask a few questions.
Tanis Venn: Oh, of course. Who put you up to this? My wife? I meant what I said about having no credits. Tanis Venn: Ooh, candy words from a swoop racer. Well, I just feel all warm inside. Save it for the ladies, what do you want? Tanis Venn: Everyone is looking for something, I suppose one of us should get it. Ask away. Tanis Venn: I'll answer, but since when do you swoop riders show much interest in anything besides speed?

If your character is female:

Tanis Venn: Well of course, darling, whatever Tanis Venn can do. You know, very few human females come to Tatooine...
Jolee: [Force Persuade] Just answer the lady's questions.
Tanis Venn: [Success] I should just answer the lady's questions.
1. Jolee! Why did you do that? 2. Ha! Thanks, Jolee, but I'm sure I can handle him. 3. Jolee! Leave him alone! I'll talk to him myself!
Jolee: I thought it obvious. Should he act like that after mentioning his wife? Greasy little wrench-rat. He asked for it. Jolee: I have no doubt. I just don't like him. Mentions his wife and then acts like that. Jolee: I only meant to help him clear his thoughts. He's confused if he'll mention a wife and then act like that... the greasy little scavenger.
Tanis Venn: Ask your questions. Please.

If Jolee isn't in your party, Carth or Zaalbar may react:

Carth: Hey! You talk to her with a bit of respect in your voice or you'll end this conversation minus a few teeth! Got it? Zaalbar: Grrrr!
Tanis Venn: Hey, hey, hey, let's calm down, shall we? No offense was meant. You just go ahead and ask your questions. Tanis Venn: Uh, and even fewer accompanied by Wookiees. Whoa big fella. You related to my wife? Now, w-what did you say you wanted?
1. I want to ask who you are and what it is you do. 1. I want to ask about you and hunting.
Tanis Venn: Well, my name is Tanis and what I do is hunt. I'm sure you've heard of me... well, actually, I hope you haven't. Tanis Venn: Hunting is a dirty and tough business. What can old Tanis tell you about it? Tanis Venn: Again? Nothing has changed. It's all just as dirty and tedious as it was before.

If your character is female:

Tanis Venn: Sure you do. Tanis can tell you all about the thrill of the hunt, man versus beast. It's all very exciting.
Tanis Venn: What, specifically, would you like me to cover?
1. You're pretty forward for a married man. 2. Keep your cool, loverboy. Just answer my questions.
Tanis Venn: Well, the wife doesn't really take much of an interest in my work. Not like you. Now, you have questions? Tanis Venn: I'll do my best to make you happy. Ask away.
1. Where is the best hunting?
Tanis Venn: There isn't any. Too many hunters, not enough prey. I can barely keep expenses covered. Maintenance on battle droids is expensive.
1. You hunt with battle droids? Is that sporting?
Tanis Venn: What do I care? I need to eat. I also need to pay for parts so the wife can keep the droids running. It's all about the credits. Tanis Venn: I'm more the practical type, beautiful. I keep myself fed and make sure everything I have is taken care of.
Tanis Venn: Some guys will talk about honor and stuff, but they still sell their plates to Fazza. I guess honor needs creds too?
1. Don't you need to take more kills to keep your droids running?
Tanis Venn: I suppose, but so what? When that resource goes belly-up, I'll just move on. I'm just a wandering spirit, I guess.
Jolee: Hmph. Hunting a species to extinction. Now there's a logical way to make a living.
Tanis Venn: I'm not real popular with the others, but they just fool themselves. They're in it for the credits too.
2. How long have you been at this?
Tanis Venn: Too long, but it beats smuggling. You ever run into a Sith dreadnaught in the desert? No, you haven't.
1. You crossed paths with a Sith dreadnaught?
Tanis Venn: Hell, I married her. Ha ha ha! No, no, seriously now, I had this friend that crossed Sith-space and got stripped of everything. It's not like I have much now, I guess, but I still prefer Sand People to getting ambushed on unproven trade routes.
1. You go on about your wife a lot. What's the deal?
Tanis Venn: Ah, she doesn't understand me. You know the drill. It's not my fault; she knew who I was when she married me.
3. What can you tell me about the other hunters?
Tanis Venn: Uptight and cold, like my wife. They don't like me streamlining the hunt with droids. I don't fit in, but I don't let it bug me.
Tanis Venn: The Gamorreans are different. Good rowdy drinking buddies. Gurke and his boys, they understand that hunting is a business. Of course, they hunt... other things than wraid too. Just don't turn your back on them. Ever. Tanis Venn: You know how it is, you don't take any backtalk either. I heard about you and Gurke. I should have you deal with my wife.
1. What are you suggesting?
Tanis Venn: Nothing, nothing at all. Just keep your eyes on them. That's all.
2. What about the hunters besides the Gamorreans?
Tanis Venn: Dorak is reasonable. Komad is a pain, but he keeps his distance. I can tell he doesn't like me much. Ask around the lodge if you want information about the other guys. I don't really talk to them much.
4. Let's go back to my first questions.
Tanis Venn: Fine, fine, whatever you want.

You can also tell him you're looking for something, and ask him who knows this planet best:

Dialog
2. I'm looking for something. Who knows this planet best?
Tanis Venn: Who knows the planet? I don't know. I guess the Sand People. I'm usually running when I see them, though.

If your character is female:

Tanis Venn: Well, darling, old Tanis might be just what you need. Unless you mean the dunes. I suppose only the Sand People really know them.
Tanis Venn: It's serious business. I'm sure I can help you through it.
1. You are pretty forward for a married man.
Bastila: He seems pretty forward, period.
Tanis Venn: Ooh, you're a sour one. Loosen up, we're all friends here.
Bastila: Perhaps you had best turn your thoughts back to your wife, sir.
Tanis Venn: Ah, the old girl doesn't understand me. Her loss. Now, you have questions about Sand People or something?
2. Relax, loverboy. Just answer my questions.
Tanis Venn: I'm sure I can help you. Ask away.
1. Have you ever seen the Sand People with anything odd?
Tanis Venn: Uh, sure, my blood. They almost got me last year. Tore up two of my battle droids. The wife was mad about that. Heh. Took her weeks to fix. Where they got weapons to cut battle armor, I don't know. They act like animals, but they can surprise you.
1. Where did this happen?
Tanis Venn: I don't know. Pick a dune and walk, they'll get you soon enough.
2. What about the Jawas?
Tanis Venn: Smart traders. They've salvaged and sold me my own damaged droids once or twice. They don't say much I can understand. I think they're a little slow, but who am I to judge, huh? Ha!
3. I have to leave. Goodbye.
Tanis Venn: Good hunting. Tanis Venn: You hurry back any old time, darling. Anytime.

You can move closer to the dark side of the Force if the only question you ask is what his life is worth:

Tanis Venn: What can I do for you, hmm? Did my wife send you? This ain't about credits, is it? Tanis Venn: Hello again. Something else I can do for you? Slow night? Day? Whatever? Tanis Venn: Hello again. Tired of the swoop track? What can I do for you?
3. Maybe it is. What is your life worth? 3. You can give me credits before I decide to kill you. 3. Give me credits before I kill you.
Dark Side Points Gained: -2
Dialog
Tanis Venn: Whoa, what did you say? You know, I come here because the guards stop your kind of trouble before it starts.
link=Star Wars: Knights of the Old Republic}}/Force powers#Affect Mind 2. [Force Persuade] You like me. You want to give me credits. link=Star Wars: Knights of the Old Republic}}/Force powers#Affect Mind 2. [Force Persuade] You like me. You want to give me credits.
Tanis Venn: [Success] You seem like a good sort. Here, how about I buy you a few rounds? Wait... I never do that. Why... why does my head hurt? Something strange is going on here. I'm leaving. I don't much like newcomers anyway. Tanis Venn: [Failure] Uh, no I don't and no I don't. What do you think you are, a Jedi? Heh. That's a laugh.

Otherwise:

link=Star Wars: Knights of the Old Republic}}/Force powers#Affect Mind 1. [Force Persuade] You aren't worth my time. Leave. 3. Not fast enough to stop me killing you. 4. I didn't mean anything. Just scaring you.
Tanis Venn: [Success] [His mind is simple to manipulate. His face goes blank, then recovers as he assumes the suggestion was something he wanted to do anyway.] Tanis Venn: Well, actually, they probably are, but I'll save you the trouble of testing it. I'm leaving. Tanis Venn: It's more annoying than anything. You shouldn't make threats you don't want returned. Bad move.
Tanis Venn: I'm not wasting ammunition on a fight with you. I've wraid to hunt. We meet on the dunes... you watch out.

Regardless of how persuasive you are with the Force he doesn't pay you, and simply leaves. Once you've entered the Dune Sea you'll find him there, and he never returns...

Kudos[edit | edit source]

The Rodian Pazaak player Kudos stands by a table in the southeast corner of the lodge. You can play him if you already have a deck, otherwise you can ask him about Tatooine and any rumors from off-planet:

Kudos: Hello human. Are you a hunter like the others here? Not the life for me, but I admire you for it. Kudos: Hello again. What can I do for you? As I must have said, I'm no hunter like the others here.
Dialog
1. What do you do? 1. I want to ask about Pazaak.
Kudos: I fill the days with games of Pazaak. Not that there's many people to play with, but a person should keep busy somehow. I'd play with that fellow in the cantina, but I find him... distasteful. He does not play for the same reasons I do. Kudos: What did you want to talk about? Would you care for a game?
1. Why do you play?
Kudos: The sport of it! Even if I lose there is reward in having played to the best of my ability. I don't dwell on the credits taken or given. To most people the game is simply gambling, but I choose to get more out of it than that. Not many players see it my way.
2. Where would I get a Pazaak deck? 2. Let's have a game.
Kudos: I couldn't say, though I suppose there might be one for sale in the cantina. There's a player in there that likes to take new money. He quits as soon as it's clear he'll lose big. I prefer honest competition, but I suppose I don't have to worry about money as much as some.
3. Let's go back to my other questions.
Kudos: Very well. I have little else to do.
2. Could I ask you about Tatooine?
Kudos: Oh, I doubt I could tell you more than the rest of these fellows. I haven't set foot outside Anchorhead, and I don't know why anyone would want to. Tatooine isn't a very hospitable place. I'll be going as soon as parts for my ship arrive. It may take some time, though.
3. Heard any rumors from off-planet?
Kudos: Nothing since that unfortunate business on Taris. The Republic is reeling from that, as are we all. It is troubling. But you can't let that call a stop to your day. We've survived worse, and will again. It's just the way things are.
4. I have to go. Goodbye.
Kudos: Safe travels, wayfarer.