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File:KotOR Map Grove.png
Map of the grove

Path North[edit]

There are two paths north, one at the west end and the other at the east end, which lead to the respective ends of the Matale grounds.

The east end is closest to the tainted Grove to the southeast which needs to be cleared to complete your third trial. A level 8 horn kath hound wanders the plain to the south:

Horn Kath Hound
KotOR Model Horn Kath Hound.png
Class Minion
Level 8
Alignment 50 (neutral)
Skills
Awareness -1
Attribute
Strength 14 +2
Dexterity 16 +3
Constitution 12 +1
Intelligence 3 -4
Wisdom 3 -4
Charisma 6 -2
Attribute
Vitality 78
Force -
Defense 19
Fortitude 4
Reflex 6
Will -1
Ranged Main Off hand
Attack - -
Energy --
Threat --
Melee
Attack 10 -
Physical 3-12-
Threat 20-20,x2-
Items and abilities Feats Force powers

None

None

None

KotOR Icon XP.png Experience Points (XP) Received:

Another appears if you leave then return to the area. Behind the tree to the east of the path north lies a level 6 kath hound with 9 attack and 4-13 damage:

Kath Hound
KotOR Model Kath Hound.png
Class Minion
Level 6
Alignment 50 (neutral)
Skills
Awareness -1
Attribute
Strength 16 +3
Dexterity 16 +3
Constitution 12 +1
Intelligence 3 -4
Wisdom 3 -4
Charisma 6 -2
Attribute
Vitality 66
Force -
Defense 14
Fortitude 3
Reflex 5
Will -2
Ranged Main Off hand
Attack - -
Energy --
Threat --
Melee
Attack 9 -
Physical 4-13-
Threat 20-20,x2-
Items and abilities Feats Force powers

None

None

None

KotOR Icon XP.png Experience Points (XP) Received:

Further to the east is a level 9 horn kath hound, a level 6 kath hound with 8 attack and 3-12 damage, and two level 3 kath hounds:

Horn Kath Hound
KotOR Model Horn Kath Hound.png
Class Minion
Level 9
Alignment 50 (neutral)
Skills
Awareness 2
Attribute
Strength 18 +4
Dexterity 18 +4
Constitution 12 +1
Intelligence 3 -4
Wisdom 3 -4
Charisma 10 0
Attribute
Vitality 109
Force -
Defense 16
Fortitude 4
Reflex 7
Will -1
Ranged Main Off hand
Attack - -
Energy --
Threat --
Melee
Attack 13 -
Physical 5-14-
Threat 20-20,x2-
Items and abilities Feats Force powers

None

None

None

KotOR Icon XP.png Experience Points (XP) Received: KotOR Icon XP.png Experience Points (XP) Received:

In the northeast corner is another level 6 kath hound with 9 attack and 4-13 damage.

KotOR Icon XP.png Experience Points (XP) Received:

At the west end, two level 9 horn kath hounds and two level 6 kath hounds with 8 attack and 3-12 damage stand between you and a Path South.

KotOR Icon XP.png Experience Points (XP) Received: KotOR Icon XP.png Experience Points (XP) Received:

To the east is a river, with a waterfall to the north. If you approach from the west and you don't want to investigate the case of the Murdered Settler until later, make sure another member of your party is leading when you encounter the Twi'lek Jedi Bolook on the bridge so that he doesn't speak to you.

Grove[edit]

Juhani (22:54)

The tainted grove you must cleanse to complete your third trial is in the southeast corner of the map.

Jedi Trials[edit]

You'll see a fallen Cathar Jedi named Juhani sitting and meditating amidst the pillars of a ruin. As you approach her, she places any party members in stasis and attacks you alone. Prepare for your first ever lightsaber duel!

Juhani
KotOR Model Juhani (Grove).png
Class Jedi Guardian
Level 9
Alignment 50 (neutral)
Skills
Awareness 2
Attribute
Strength 13 +1
Dexterity 16 +3
Constitution 10 0
Intelligence 10 0
Wisdom 15 +2
Charisma 12 +1
Attribute
Vitality 150
Force 77
Defense 22
Fortitude 6
Reflex 9
Will 6
Ranged Main Off hand
Attack - -
Energy --
Threat --
Melee
Attack 12 -
Energy 3-17-
Threat 19-20,x2-
Items and abilities Feats Force powers

Clothing Lightsaber

Knight Sense Weapon Proficiency: Lightsaber Master Jedi Defense15 Power Attack Improved Flurry Critical Strike10

Choke Force Push Stun17 Burst of Speed Force Aura

Juhani only tends to use her Force powers if you run away from her. Although she may use Force Aura, according to Feedback it doesn't add to her defense or saving throws.

If you have character level > 8 and Improved Energy Resistance, this trivializes the energy damage of her preferred lightsaber attacks: only 2/15 or ~13% of non-critical hits will inflict any damage at all, and then only 1-2 on Normal... so if you also have Improved Toughness then even on Difficult only higher critical hits can damage you.

Once you've reduced her vitality by 75% (to 38 or less) by whatever means (although her Master Jedi Defense makes using ranged weapons inadvisable unless she's debilitated), she stops attacking and starts talking:

If you leave her now, or the first time she ends the dialog herself at a later stage without resolution:

KotOR Icon Journal.png Journal Entry Added: Jedi Trials
The young Cathar apprentice Juhani is the source of the dark taint permeating the meditation grove. She has fallen to the dark side… although, perhaps not as completely as she believes.
To remove the taint and complete the final trial, you must convince her to release dark feelings… or destroy her and remove the taint forever.

There's no point returning to the Ebon Hawk in the Jedi enclave as none of the masters of the Jedi Council or any other Jedi you've met has anything new to say. You've already had four opportunities to finish Juhani and you'll get two more later in the dialog, all but one of which moves you (much) closer to the dark side of the Force:

Any party members will no longer be in stasis, but if you've made it this far you shouldn't need any help finishing her yourself.

KotOR Icon Journal.png Journal Entry Added: Jedi Trials
You have slain the fallen Jedi Padawan Juhani, and removed the dark taint from the meditation grove.
KotOR Icon XP.png Experience Points (XP) Received: KotOR Icon XP.png Experience Points (XP) Received:
  • 800 Removed taint from the grove
KotOR Icon Item(s) Received.png Item(s) Received: Juhani

However, even if you're role-playing a dark side character you may want to redeem her instead: aside from receiving more experience for doing so, she can also join your party later and become a useful ally.

Unless you end her, Juhani will end the ensuing dialog at any time if you don't persuade her or choose the response most clearly inspired by the Jedi Code. You shouldn't try to persuade her if you have no chance of success with medium difficulty checks, and it may get frustrating if you don't have 100% chance of success (there are five checks, three medium and two easy). Otherwise:

KotOR Icon Journal.png Journal Entry Added: Jedi Trials
You have redeemed the fallen Jedi Padawan Juhani, and removed the dark taint from the meditation grove.
KotOR Icon XP.png Experience Points (XP) Received:
  • 1200 Redeemed Juhani, removing the taint from the grove

She runs off to the northwest. Failing to persuade her, or choosing any of the following responses, will result in her ending the dialog. Fortunately if you make a mistake then you don't always have to start all over again: after every two successful responses, you aren't obliged to backtrack any further.

Once Juhani is slain or redeemed to remove the taint from the grove, your final trial is complete. Before leaving, search the remains of a Mandalorian at the base of the front pillar on the right, and those of another between this pillar and its neighbor:

KotOR Icon Item(s) Received.png Item(s) Received: Remains KotOR Icon Item(s) Received.png Item(s) Received: Remains

It's quickest to return to Ebon Hawk, then transit back here later. The reception you receive upon your return from Nemo in the courtyard outside the enclave, and Belaya and Masters Vandar Tokare and Vrook Lamar within, depends on how you chose to remove the taint from the grove. If you redeemed Juhani:

Juhani herself now stands to the northeast in the inner courtyard. You can speak to her now, although you may want to wait until you've spoken to the Jedi Council and Bastila has become available again to explore all dialog options:

KotOR Icon Juhani.png Juhani: I do not know what the Council has in store for me, but I will trust in the Force and the way of the Jedi to help me through whatever is to come.

She repeats this if you speak to her again before speaking to the Council after completing your investigation of the Ruins.

KotOR Icon Journal.png Journal Entry Added: Jedi Trials
Juhani has been accepted back into the Enclave while the Council debates her case. It seems that redemption can come even to those who have fallen so far.

If Juhani is slain to remove the taint from the grove, unsurprisingly everyone questions your choice:

Belaya in particular finds it unacceptable:

She exits the enclave, never to return. You can ask Master Vandar about this if you speak to him again after being accepted into the Jedi Order as a Padawan but before completing your investigation of the ruins:

You can also ask Master Vrook about this after completing your investigation of the ruins and reporting to Master Vandar:

KotOR Icon Dialog.png 3. What happened to Belaya?
KotOR Icon Dialog.png Vrook Lamar: The Jedi Belaya would seem to have disappeared. She had a lesson scheduled with Master Zhar but did not show up. I have heard someone say that she had been seen leaving the Enclave, but I do not know where she would have gone. If you meet her, you may want to ask her why she left. We do not force anyone to stay here, so do not think to take that route. Is there anything else, then?

This won't be the last you see of Belaya...

Regardless of how you removed the taint from the grove, you need to speak to Master Zhar Lestin again to complete your training. He's still standing in the training room to the north of the Council chambers, waiting for you.

KotOR Icon Journal.png Journal Entry Added: Jedi Trials
You have completed the final stages of your training and have been accepted into the Jedi Order as a Padawan.
KotOR Icon XP.png Experience Points (XP) Received:
  • 800 Completed final trial
KotOR Icon Item(s) Received.png Item(s) Received: Zhar Lestin

Jedi Council[edit]

KotOR Icon Journal.png Journal Entry Added: The Jedi Council
Now that you have been accepted as a Padawan, the Jedi Council might tell you more about the bigger picture and what you must do.

Master Zhar returns to the Council chambers, rejoining the rest of the Jedi Council of Dantooine:

KotOR Icon Dialog.png Zhar Lestin: I have nothing left to teach you, Padawan, though a Jedi is ever learning. Even the Masters know their training is but in its infancy. Now is the time for you to seek wisdom outside the training chambers. The lessons that yet await you are to be found beyond the walls of this academy. You should speak to the Council, Padawan. Now that the first stage of your training is complete I am certain they would be eager to have you aid us in our struggle against Darth Malak and the Sith.
KotOR Icon Dialog.png Vrook Lamar: For good or ill, you are now a true Padawan. The time has come for you and Bastila to investigate the dream you shared. The secrets to stopping Malak may lie hidden within the ancient Dantooine ruins you both saw in your visions.

If you speak to the Jedi Belaya or Deesra elsewhere:

KotOR Icon Dialog.png Belaya: Master Zhar tells me you have successfully completed the tests, and I even see you have constructed your own lightsaber. You should be proud of your accomplishment… but never forget that you still have much to learn. As your power grows you will constantly face temptations to slip to the dark side. This is the eternal struggle of the Jedi.

You must speak to Master Vandar Tokare, and he and the rest of the Council will order you to investigate the Ruins (which is mandatory) and the Sandral-Matale Feud (which is not).

Murdered Settler[edit]

A river runs through the grove from north to south, crossed by a bridge. The approach from the west end is unoccupied, but to the east the plain is divided by a belt of trees and stones, in which there are a level 9 horn kath hound and two level 3 kath hounds between the central tree and stones by the west wall.

KotOR Icon XP.png Experience Points (XP) Received: KotOR Icon XP.png Experience Points (XP) Received:

There are also two level 6 kath hounds with 9 attack and 4-13 damage, one lying between some stones and a tree to the south and the other lying at the base of a tree by the east wall.

KotOR Icon XP.png Experience Points (XP) Received:

Standing on the bridge is an orange Twi'lek male Jedi named Bolook. If you don't speak to him as you cross, he only speaks to you if you're the party leader (so if you want to complete this quest later, make someone else party leader):

KotOR Icon Journal.png Journal Entry Added: Murdered Settler
Bolook has taken the two suspects in Calder's murder back to the enclave, though it was obvious the Jedi was disappointed by your inability to solve the case.

Bolook leaves, running off to the west. Otherwise, if you agree to assist him:

You move to the west bank, where you now stand amidst Bolook to the southwest, the information droid to the northeast, Rickard Lusoff to the northwest and Handon Guld to the southeast:

KotOR Icon Journal.png Journal Entry Added: Murdered Settler
You have been approached by a Jedi, Bolook, who requires your assistance in resolving a complicated crime he has encountered. He hopes your understanding of human nature can clarify the contradictory statements of the witnesses at the scene.

If you try to leave, Bolook comments on it:

You may leave if you wish, but if you do I will have no choice but to tell the Jedi Council that you lacked the wisdom to solve this case.

If you leave the area now, all will be gone when you return. The murdered settler lies to the east, by the river bank:

The body of Calder Nettic. He was apparently shot from behind with a blaster.

If you speak to Bolook again then he can tell you what happened here again, or you can tell him that you cannot resolve the case:

However, there's no point discussing the murder until you've spoken to the witnesses (you don't need to speak to the droid yet):

After speaking to Handon and Rickard once, you can discuss the murder with Bolook:

KotOR Icon Dialog.png Bolook: If you are unable to deduce the facts of this case, I will have to take these men to the Enclave and deal with this myself. But since you have talked to the suspects, there is no harm in you trying a bit more.

To progress you need to say Rickard is lying, for the following reason:

KotOR Icon Dialog.png 2. It was cloudy; there was no sun glare!
KotOR Icon Dialog.png Bolook: Yes, well done! It was very cloudy this morning. If it had happened as Rickard said, the sun would not have been visible at the time of the killing. You seem to have caught Rickard in a bit of a lie. It seems I was correct in assuming you could help me with this case. This lie doesn't prove Rickard is guilty, but I think you have taken the first step in unravelling this mystery.
KotOR Icon Dialog.png Bolook: We should proceed on to the next point. We need to find a motive for the killing. Maybe you should talk to the men about their relationship with the victim. If there is anything else you need, I will remain here while you question the witnesses.

The preceding paragraph is repeated if you try to speak to him before the droid tells you about Calder and both men (or one man, and you speak to the other), or you speak to Handon and Rickard again:

Discuss the murder with Bolook:

Both men are lying, so you can choose either: however, to progress after saying Rickard is lying, the droid only needs to have told you about Calder and him; after saying Handon is lying, it needs to have told you about Calder and him, and then when you spoke to Handon, you need to have said he knew Calder better than he admits. This unlocks the following reasons:

KotOR Icon Dialog.png 1. He knew his wife was cheating on him. KotOR Icon Dialog.png 1. They had a fight over business matters.
KotOR Icon Dialog.png Bolook: It is not unusual for business partners to disagree sometimes, but if he found proof Calder was cheating him things could escalate to violence.
KotOR Icon Dialog.png Bolook: Well, that certainly is a motive for murder. The case is taking shape; however, you mustn't jump to any quick conclusions. Perhaps we should now focus on the murder weapon itself. You might want to see what information the witnesses and the information droid can provide you about the blaster found near the body. If there is anything else you need, I will remain here while you question the witnesses.

You can only say one man is lying now, but ideally you should know why both are. You need to ask Handon what he knows, then ask the droid if there's a report of Handon's blaster being stolen, before discussing the murder with Bolook again (after which the droid can tell you about the blood sample):

Discuss the murder with Bolook one last time, after making sure you've unlocked both men's motives:

Bolook's conclusion depends on whether you said Handon or Rickard was lying earlier about having no motive:

KotOR Icon Dialog.png Bolook: It would seem there is one logical scenario: Handon killed Calder for having an affair with his wife. Rickard was out hunting and accidentally shot Handon after he had killed Calder. KotOR Icon Dialog.png Bolook: It seems there is one likely scenario: Rickard killed Calder for cheating him in business. While shooting Calder, he must have also hit Handon by accident.

They're both guilty, but you need to have unlocked the other's actual motive as well to successfully solve the crime and receive the most experience:

KotOR Icon Journal.png Journal Entry Added: Murdered Settler
You've successfully solved the crime by realizing that both men were guilty. Although it was Handon who actually killed Calder, Rickard would have killed him had he arrived a little sooner. The two suspects have both been taken into custody, and Bolook is certain to tell the Jedi Council of your brilliant deductive skills.
KotOR Icon XP.png Experience Points (XP) Received:
  • 1310 Both men found guilty

If you don't give the other man's actual motive then you only receive 570 XP (740 less), although this is still 100 more than received for finding only one guilty, whether or not you agree with Bolook's conclusion:

If you disagree but don't give the other man's actual motive, then you receive no experience whatsoever unless you can be highly persuasive, then say they're both guilty or it's one who's actual motive is known:

Hard 1. [Persuade] I can still solve this! Impossible 2. [Force Persuade] You will let me try again. KotOR Icon Dialog.png 3. If you must.
KotOR Icon Dialog.png Rickard Lusoff: I can leave now, then? KotOR Icon Dialog.png Handon Guld: Good, good. I assume I am permitted to leave now?
KotOR Icon Dialog.png 1. You can go now. KotOR Icon Dialog.png 2. Stay out of trouble from now on.
KotOR Icon Dialog.png 3. I could let you go for... 100 credits?
KotOR Icon Dark.png Dark Side Points Gained: -2
Bolook: That is a most unbecoming attitude for a Jedi. I will be sure to inform the Council of it. The judgment has been rendered. You may leave, Mr. Lusoff. For now.
KotOR Icon Dialog.png Bolook: A Jedi does not exploit their position! Have you learned nothing during your training? The judgment has been rendered. You may leave, Mr. Guld. For now.
KotOR Icon Journal.png Journal Entry Added: Murdered Settler
You solved the case, sort of. You rightfully concluded that Handon was the one who actually killed Calder, but you failed to realize that Rickard was also planning Calder's murder. Unfortunately, Rickard was able to get away while you were accusing Handon. Hopefully he can be recaptured.
KotOR Icon Journal.png Journal Entry Added: Murdered Settler
You solved the case, sort of. You rightfully concluded that Rickard was at the scene to kill Calder, but you failed to realize that it was Handon who actually did the deed. Unfortunately, Handon escaped while you were accusing Rickard. Hopefully he can be recaptured.
KotOR Icon XP.png Experience Points (XP) Received:
  • 470 Handon or Rickard found guilty
KotOR Icon XP.png Experience Points (XP) Received:
  • 570 Both accused but only one found guilty

Path South[edit]

There are two paths south, one at the west end and the other at the east, which lead to the respective ends of the Sandral grounds. The west ends of both are comparatively peaceful, while those to the east are... less so.

A level 4 horn kath hound wanders the plain to the north of the east path south:

KotOR Icon XP.png Experience Points (XP) Received:

Another appears if you leave then return to the area.

Mandalorian Raiders[edit]

Just to the west of the east path south to the Sandral grounds are two Mandalorians and two Duros warriors, standing among some stones with a landspeeder by the west wall. There's also a backpack to the east of them, close to the path south:

Mandalorian
KotOR Model Mandalorian (Double-Blade).png
Class Soldier
Level 9
Alignment 50 (neutral)
Skills
Awareness 1
Attribute
Strength 20 +5
Dexterity 16 +3
Constitution 10 0
Intelligence 10 0
Wisdom 12 +1
Charisma 12 +1
Attribute
Vitality 100
Force -
Defense 21
Fortitude 6
Reflex 6
Will 4
Ranged Main Off hand
Attack - -
Energy --
Threat --
Melee
Attack 12 10
Physical 7-217-21
Threat 20-20,x220-20,x2
Items and abilities Feats Force powers

Eriadu Strength Amplifier Mandalorian Armor Damage Resistance vs. Sonic25/- Mandalorian Melee Shield Vibro Double-Blade

Armor Proficiency: Heavy Improved Two-Weapon Fighting Weapon Proficiency: Melee Weapons Power Attack

None

He begins by using a Mandalorian Melee Shield, and his Mandalorian Armor has Damage Resistance: Resist 25/- vs. Sonic. Technically he's the only one here you need to kill to make their leader Sherruk appear, and if he's the first Mandalorian you kill:

KotOR Icon Journal.png Journal Entry Added: Mandalorian Raiders
You have encountered some of the Mandalorian raiders plaguing Dantooine and slain them. They did not seem as organized or as powerful as you had been led to believe. Perhaps you have not yet met their most powerful members...
KotOR Icon XP.png Experience Points (XP) Received:
  • 50 First Mandalorian slain
KotOR Icon Item(s) Received.png Item(s) Received: Mandalorian KotOR Icon Item(s) Received.png Item(s) Received: Backpack

However, since Sherruk will appear here, it's advisable to kill everyone:

Mandalorian
KotOR Model Mandalorian (Assault).png
Class Soldier
Level 9
Alignment 50 (neutral)
Skills
Awareness 2
Attribute
Strength 16 +3
Dexterity 16 +3
Constitution 10 0
Intelligence 10 0
Wisdom 15 +2
Charisma 12 +1
Attribute
Vitality 75
Force -
Defense 21
Fortitude 6
Reflex 6
Will 5
Ranged Main Off hand
Attack 15 -
Energy 3-10,+2-
Threat 19-20,x2-
Melee
Attack - -
Physical --
Threat --
Items and abilities Feats Force powers

Mandalorian Armor Damage Resistance vs. Sonic25/- Mandalorian Assault Rifle On Hit: Stun10

Armor Proficiency: Heavy Weapon Specialization: Blaster Rifle

None

One Duros warrior is unarmed while the other uses a Mandalorian Heavy Repeater:

Duros Warrior
KotOR Model Duros Warrior (Grove).png
Class Minion
Level 4
Alignment 50 (neutral)
Skills
Awareness 2
Attribute
Strength 13 +1
Dexterity 16 +3
Constitution 10 0
Intelligence 10 0
Wisdom 15 +2
Charisma 12 +1
Attribute
Vitality 35
Force -
Defense 13
Fortitude 1
Reflex 4
Will 3
Ranged Main Off hand
Attack - -
Energy --
Threat --
Melee
Attack 5 -
Physical 2-
Threat 20-20,x2-
Items and abilities Feats Force powers

None

None

None

Duros Warrior
KotOR Model Duros Warrior (Heavy).png
Class Minion
Level 4
Alignment 50 (neutral)
Skills
Awareness 0
Attribute
Strength 14 +2
Dexterity 15 +2
Constitution 10 0
Intelligence 10 0
Wisdom 10 0
Charisma 12 +1
Attribute
Vitality 30
Force -
Defense 16
Fortitude 1
Reflex 3
Will 1
Ranged Main Off hand
Attack 7 -
Energy 1-10, 1-4 Ion
Threat 20-20,x2-
Melee
Attack - -
Physical --
Threat --
Items and abilities Feats Force powers

Combat Suit Mandalorian Heavy Repeater

Armor Proficiency: Light Weapon Proficiency: Heavy Weapons

None

KotOR Icon XP.png Experience Points (XP) Received: KotOR Icon Item(s) Received.png Item(s) Received: Mandalorian
  • Mandalorian Datapad

This is the second of two Mandalorian datapads, which the last of the three Mandalorians you need to kill also has; the second of the three Mandalorians you need to kill has the first.

Once you've killed Sherruk, any Mandalorian datapads will be lost from your inventory.

Once you've also killed the Mandalorians in the Matale grounds and Sandral grounds, when you leave then return to the grove Sherruk will appear here. As you approach, he challenges you:

Sherruk
KotOR Model Sherruk.png
Class Soldier
Level 12
Alignment 50 (neutral)
Skills
Awareness 16
Attribute
Strength 20 +5
Dexterity 14 +2
Constitution 14 +2
Intelligence 10 0
Wisdom 12 +1
Charisma 12 +1
Attribute
Vitality 156
Force -
Defense 19
Fortitude 13
Reflex 6
Will 5
Ranged Main Off hand
Attack - -
Energy --
Threat --
Melee
Attack 18 18
Physical 10-2010-20
Threat 17-20,x217-20,x2
Items and abilities Feats Force powers

Nerve Enhancement Package Sonic Nullifiers Damage Resistance vs. Sonic10/- Mandalorian Melee Shield Mandalorian Heavy Armor Immunity: Mind-Affecting Sith Energy Shield Verpine Cardio-Regulator Echani Foil(2)

Armor Proficiency: Heavy Toughness Master Two-Weapon Fighting Implant Level 2 Weapon Proficiency: Melee Weapons Master Power Attack Master Flurry Master Critical Strike17

None

Sherruk begins by using a Sith Energy Shield and has Immunity: Mind-Affecting and a high Fortitude save, so the most reliable way to debilitate him is to use Force Whirlwind. His Sonic Nullifiers have Damage Resistance: Resist 10/- vs. Sonic.

KotOR Icon Journal.png Journal Entry Added: Mandalorian Raiders
You have met and slain the Mandalorian leader, Sherruk. He liked to collect lightsabers, and surely would have taken yours, and your head, had you not slain him.

Jon would surely like to hear of this, and should reward you as well.
KotOR Icon XP.png Experience Points (XP) Received: KotOR Icon Item(s) Received.png Item(s) Received: Sherruk
KotOR Icon XP.png Experience Points (XP) Received:
  • 200 Mandalorian leader slain

Technically you only need to kill Sherruk to return to the courtyard and collect your reward from Jon, but you might as well kill them all:

Mandalorian
KotOR Model Mandalorian (Rippers).png
Class Scoundrel
Level 9
Alignment 50 (neutral)
Skills
Awareness 2
Attribute
Strength 16 +3
Dexterity 14 +2
Constitution 12 +1
Intelligence 10 0
Wisdom 15 +2
Charisma 12 +1
Attribute
Vitality 84
Force -
Defense 23
Fortitude 4
Reflex 8
Will 5
Ranged Main Off hand
Attack 9 7
Physical 1-4,+2 Universal (2)
Threat 20-20,x220-20,x2
Melee
Attack - -
Physical --
Threat --
Items and abilities Feats Force powers

Heavy Battle Armor Mandalorian Ripper(2)

Improved Scoundrel's Luck Armor Proficiency: Heavy Improved Two-Weapon Fighting Sneak Attack V Weapon Focus: Blaster Pistol

None

Do not turn your back on him as he has Sneak Attack V, adding 5-30 to his attack if you do so. Also be wary of being debilitated by Sherruk's Master Critical Strike in conjunction with this. The remaining Mandalorian uses a Mandalorian Heavy Repeater:

Mandalorian
KotOR Model Mandalorian (Heavy).png
Class Soldier
Level 9
Alignment 50 (neutral)
Skills
Awareness 2
Attribute
Strength 16 +3
Dexterity 16 +3
Constitution 10 0
Intelligence 10 0
Wisdom 15 +2
Charisma 12 +1
Attribute
Vitality 90
Force -
Defense 19
Fortitude 6
Reflex 6
Will 5
Ranged Main Off hand
Attack 14 -
Energy 3-12, 1-4 Ion
Threat 20-20,x2-
Melee
Attack 12 -
Physical 4-
Threat 20-20,x2-
Items and abilities Feats Force powers

Energy Shield Heavy Battle Armor Mandalorian Heavy Repeater

Armor Proficiency: Heavy Weapon Specialization: Heavy Weapons Improved Rapid Shot

None

The two Duros warriors use a Light Repeating Blaster or Mandalorian Blaster at range and a Vibroblade in melee combat:

Duros Warrior
KotOR Model Duros Warrior (Light).png
Class Minion
Level 6
Alignment 50 (neutral)
Skills
Awareness 2
Attribute
Strength 13 +1
Dexterity 12 +1
Constitution 10 0
Intelligence 10 0
Wisdom 15 +2
Charisma 12 +1
Attribute
Vitality 35
Force -
Defense 11
Fortitude 2
Reflex 3
Will 4
Ranged Main Off hand
Attack 7 -
Energy 1-8-
Threat 20-20,x2-
Melee
Attack 7 -
Physical 2-11-
Threat 19-20,x2-
Items and abilities Feats Force powers

Light Repeating Blaster +Vibroblade

Weapon Proficiency: Heavy Weapons Weapon Proficiency: Melee Weapons

None

KotOR Icon XP.png Experience Points (XP) Received: KotOR Icon XP.png Experience Points (XP) Received: