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File:KotOR Map Black Vulkar Base.png
Map of the Black Vulkar base

Inside the Vulkar Base[edit]

KotOR Icon Journal.png Journal Entry Added: Inside the Vulkar Base
You're inside the Vulkar base, but you still have to locate the prototype accelerator. It's probably stored somewhere off the main level, under heavy guard.

Sewers[edit]

The elevator from the Upper Sewers takes you to the north end of a room in the northeast corner of the Black Vulkar base: you need to return to the sewers if you want to return to hideout or change party selection.

Beyond the south standard door is the east end of a corridor which turns north around a corner to the west. It's patrolled by a Vulkar patrol droid, which may not be visible if it's turned the corner:

Vulkar Patrol Droid
KotOR Model Vulkar Patrol Droid.png
Class Soldier
Level 4
Alignment 50 (neutral)
Skills
Awareness 2
Attribute
Strength 12 +1
Dexterity 12 +1
Constitution 12 +1
Intelligence 10 0
Wisdom 15 +2
Charisma 12 +1
Attribute
Vitality 49
Force -
Defense 11
Fortitude 5
Reflex 2
Will 3
Ranged Main Off hand
Attack 5 -
Energy 1-8-
Threat 19-20,x2-
Melee
Attack - -
Physical --
Threat --
Items and abilities Feats Force powers

Blaster Rifle

Weapon Proficiency: Blaster Rifle Power Blast

None

KotOR Icon XP.png Experience Points (XP) Received:

This corridor has three standard doors on each side. Beyond the middle door in the north wall is a room with supplies to the left, and a disabled sentry to the right:

KotOR Icon Item(s) Received.png Item(s) Received: Supplies
Disabled Sentry
KotOR Model Disabled Sentry.png
Class Soldier
Level 4
Alignment 50 (neutral)
Skills
Awareness 2
Attribute
Strength 12 +1
Dexterity 12 +1
Constitution 10 0
Intelligence 10 0
Wisdom 15 +2
Charisma 12 +1
Attribute
Vitality 30
Force -
Defense 11
Fortitude 4
Reflex 2
Will 3
Ranged Main Off hand
Attack - -
Energy --
Threat --
Melee
Attack 5 -
Physical 2-
Threat 20-20,x2-
Items and abilities Feats Force powers

None

None

None

KotOR Icon XP.png Experience Points (XP) Received:
  • 15 * level Optimized droid's weaponry
  • 15 * level Optimized droid's targeting systems
KotOR Icon XP.png Experience Points (XP) Received:
  • 15 * level Activated droid's shields
  • 20 * level Engaged droid in patrol mode

The droid is actively engaged in its patrol route. You cannot reprogram it anymore.

It uses weak melee attacks and only patrols between its starting point and the west end of the corridor, returning before it even reaches the corner, so repairing it is of limited use except for receiving experience.

There are more supplies to the right of the entrance to the room beyond the left door in the north wall of the corridor, but this entrance is mined:

Awareness Minor Gas Mine Detect 20 (0) Demolitions Disable 20 (0) Recover 30 (10)
KotOR Icon Item(s) Received.png Item(s) Received: Supplies
  • Medpac
  • Computer Spike
  • Parts

Beyond the left door in the south wall (opposite the elevator) is another corridor to the south around the perimeter of the Rec Room, which turns west into the Armory and is patrolled by another Vulkar patrol droid.

KotOR Icon XP.png Experience Points (XP) Received:

Garage Security[edit]

Go down the corridor to the west and around the corner to the north and you'll see a standard door in the west wall at its north end: do not open it yet, as beyond is the security system guarding the Garage Elevator. There's a security panel to the left of this door:

You now know you can disarm the turrets using the main terminal opposite the Armory door, or a pass card (carried by two Vulkar lieutenants in the Barracks).

KotOR Icon Journal.png Journal Entry Added: Inside the Vulkar Base
You've successfully shut down the thermal security system protecting the elevator to the garage level of the Vulkar Base. Now all you have to do is go down there and find the prototype accelerator… and deal with any angry Vulkars you might meet along the way.

You receive experience for using the main terminal but none for using the passcard (aside from that received for killing the Vulkar lieutenants and their guards). However, it's possible to receive much more by destroying the turrets with Grenades. Enter Solo mode and open the door, then run back across the corridor to the opposite wall. You can now see three defense turrets at the west end of the room beyond, but you should be out of range.

Defense Turret
KotOR Model Defense Turret.png
Class Soldier
Level 8
Alignment 50 (neutral)
Skills
Awareness 100
Attribute
Strength 10 0
Dexterity 18 +4
Constitution 10 0
Intelligence 10 0
Wisdom 10 0
Charisma 10 0
Attribute
Vitality 80
Force -
Defense 16
Fortitude 6
Reflex 6
Will 2
Ranged Main Off hand
Attack 12 -
Energy 1-8-
Threat 19-20,x2-
Melee
Attack - -
Physical --
Threat --
Items and abilities Feats Force powers

Blaster Rifle On Hit: Instant Death100

Weapon Proficiency: Blaster Rifle Power Blast

None

They have On Hit: Instant Death, DC 100 and you cannot attack them without being within range of their hits. However, you can throw grenades at them from beyond their range, and those thrown at the center turret will hit all three. Ion Grenades are ideal, and it will take 2-4 (most likely 3) to kill them: two can be found in a metal box in the armory, while the Equipment Emporium in the Upper City sells from an infinite supply for 130 credits each.

KotOR Icon XP.png Experience Points (XP) Received:

Garage Elevator[edit]

After dealing with the turrets in garage security, open the garage elevator in the north wall and go down to the garage. Once again you won't be able to return to hideout or change party selection, so return to the Sewers or Lower City if need be.

Control Room[edit]

This isn't necessary, although on your very first playthrough it does inform you where to find a pass card, and it gives you an opportunity to move closer to the dark side of the Force. The control room is behind a security door in the south wall of the corridor leading west out of the Armory chamber.

Security Security Door Unlock 10 (0) Bash Resist 5 Vitality 20

The door can also be unlocked by using the main terminal against the north wall opposite the armory itself, for which you receive experience. Inside is a Twi'lek male Black Vulkar:

Black Vulkar
KotOR Model Black Vulkar (Base, Twi'lek).png
Class Minion
Level 1
Alignment 50 (neutral)
Skills
Awareness 4
Attribute
Strength 10 0
Dexterity 10 0
Constitution 10 0
Intelligence 8 -1
Wisdom 10 0
Charisma 9 -1
Attribute
Vitality 22
Force -
Defense 10
Fortitude 1
Reflex 1
Will 1
Ranged Main Off hand
Attack - -
Energy --
Threat --
Melee
Attack 1 -
Physical 2-12-
Threat 19-20,x2-
Items and abilities Feats Force powers

Vibrosword

Sneak Attack I Weapon Proficiency: Melee Weapons

None

He surrenders after being hit, allowing you to question him:

KotOR Icon Journal.png Journal Entry Added: Inside the Vulkar Base
The prototype accelerator is stored in the basement, but the only way down is through a security elevator in the back of the Vulkar base. You’ll need a pass card to use the elevator, unless you can disable the security cannons protecting it.
KotOR Icon Dialog.png 3. I'm going to let you live. Go on, get out of here!
KotOR Icon Dialog.png Black Vulkar: Thanks. Thanks a lot. And don't worry, I won't cause any trouble for you on the way out. In fact, I hope you take Brejik and his Vulkars down!

Otherwise:

KotOR Icon Dark.png Dark Side Points Gained: -4
2. Sorry – I only fight to the death!
KotOR Icon Dark.png Dark Side Points Gained: -4
4. Sorry, but it’s too risky to let you live.
KotOR Icon Dialog.png Black Vulkar: Well I'm not just going to roll over and let you kill me!
KotOR Icon XP.png Experience Points (XP) Received:

If you don't enter the control room before completing the search for Bastila, he won't be here if you return. There's also a footlocker in the southeast corner with random contents.

Armory[edit]

The Armory is the hub of the Black Vulkar base. The most direct route to it is through the right door in the south wall of the first corridor, into the kitchen of the Rec Room then through its west door, although it's better to go through the left door in the south wall of the corridor and go down the corridor to the south and west until you emerge into the armory chamber.

The armory itself is in the middle of this chamber, and a Black Vulkar patrols clockwise around it.

Black Vulkar
KotOR Model Black Vulkar (Armory).png
Class Minion
Level 3
Alignment 50 (neutral)
Skills
Awareness 2
Attribute
Strength 12 +1
Dexterity 14 +2
Constitution 10 0
Intelligence 10 0
Wisdom 15 +2
Charisma 12 +1
Attribute
Vitality 22
Force -
Defense 12
Fortitude 1
Reflex 3
Will 3
Ranged Main Off hand
Attack 5 -
Energy 1-6-
Threat 20-20,x2-
Melee
Attack 4 -
Physical 2-13-
Threat 20-20,x2-
Items and abilities Feats Force powers

Energy Shield Blaster Pistol+ Long Sword

Weapon Proficiency: Blaster Pistol Weapon Proficiency: Melee Weapons Power Blast

None

KotOR Icon XP.png Experience Points (XP) Received: KotOR Icon Item(s) Received.png Item(s) Received: Black Vulkar

The door to the armory is in its north wall, flanked by a Vulkar sentry droid on each side, identical in all but name to the Vulkar patrol droids you should already have encountered.

Armory as seen from its northeast corner. Droids flank the armory door, while the patrolling Black Vulkar can be seen between them and the west corridor leading past the control room and barrack doors to the right. The Black Vulkar patrolling the south corridor exiting to the Lower City can be seen in the distance to the left.
KotOR Icon XP.png Experience Points (XP) Received:

As you'd expect, the door is locked: aside from bashing it open or using Security, it can also be unlocked by using the main terminal opposite against the north wall, for which you receive experience. Inside you'll find a metal box to the left, and footlockers to the right and center.

Security Armory Unlock 24 (4) Bash Resist 5 Vitality 20
KotOR Icon Item(s) Received.png Item(s) Received: Metal Box KotOR Icon Item(s) Received.png Item(s) Received: Footlocker KotOR Icon Item(s) Received.png Item(s) Received: Footlocker

The security panel opposite the armory against the north wall is the main terminal which can be used to override Garage Security:

KotOR Icon XP.png Experience Points (XP) Received: KotOR Icon XP.png Experience Points (XP) Received:
  • 20 * level Overloaded power conduit
  • 20 * level Shut down garage elevator security system

All doors on this level of the Black Vulkar base are unlocked and opened if you open all security doors. Overloading the power conduit in the Barracks kills both Vulkar lieutenants and all but one of six Black Vulkars, making it much easier to get the pass card needed to disarm the turrets guarding the garage elevator. Shutting down the garage elevator security system instead gives you experience, but not as much as killing the turrets yourself with Grenades.

Otherwise, uploading area schematics may seem like a good idea on your first play-through, but accessing security cameras will reveal points of interest on the map without costing Computer Spikes. Overloading the terminal is not recommended, as it results in 1000 electrical damage to everyone in the vicinity.

Rec Room[edit]

The middle door in the south wall of the first corridor opens onto a bar. A Vulkar bartender stands to the left, while a bouncer droid stands in each of the northwest and southwest corners:

Vulkar Bartender
KotOR Model Vulkar Bartender.png
Class Minion
Level 3
Alignment 50 (neutral)
Skills
Awareness 2
Attribute
Strength 14 +2
Dexterity 12 +1
Constitution 10 0
Intelligence 10 0
Wisdom 15 +2
Charisma 12 +1
Attribute
Vitality 18
Force -
Defense 11
Fortitude 1
Reflex 2
Will 3
Ranged Main Off hand
Attack - -
Energy --
Threat --
Melee
Attack 5 -
Physical 3-8-
Threat 20-20,x2-
Items and abilities Feats Force powers

Short Sword

Weapon Proficiency: Melee Weapons

None

Bouncer Droid
KotOR Model Bouncer Droid.png
Class Soldier
Level 4
Alignment 50 (neutral)
Skills
Awareness 2
Attribute
Strength 16 +3
Dexterity 16 +3
Constitution 16 +3
Intelligence 10 0
Wisdom 15 +2
Charisma 12 +1
Attribute
Vitality 46
Force -
Defense 13
Fortitude 7
Reflex 4
Will 3
Ranged Main Off hand
Attack 7 -
Energy 1-8-
Threat 19-20,x2-
Melee
Attack - -
Physical --
Threat --
Items and abilities Feats Force powers

Blaster Carbine

Weapon Proficiency: Blaster Rifle Power Blast

None

KotOR Icon XP.png Experience Points (XP) Received: KotOR Icon XP.png Experience Points (XP) Received:

A standard door at the south end of the bar opens onto the corridor around the southeast perimeter of the rec rooms, while one in the west wall opens into a dining area containing another bouncer droid identical to those found in the bar, except it has Awareness 102.

KotOR Icon XP.png Experience Points (XP) Received:

This area also contains a footlocker by the west wall with random contents, and a waitress who can be questioned (although she'll be gone if you return after completing the search for Bastila):

Once you've asked any questions you want answered, you'll move closer to the light or dark side of the Force depending on how you end the dialog:

KotOR Icon Dialog.png 3. If I let you go can you find your way out of here?
KotOR Icon Dialog.png Waitress: Now that you've killed the guards who were supposed to watch me I think I could find my way out of here.
KotOR Icon Dark.png Dark Side Points Gained: -2
4. Leaving you alive is too risky. Sorry, sister… looks like your order is up!
KotOR Icon Light.png Light Side Points Gained: +2
1. Hurry, then – get out of here.
KotOR Icon Dialog.png Waitress: No – I won't go out like this! Not after all I've been through! I won't just let you kill me without a fight! KotOR Icon Carth.png Carth: No, no wait. This girl is no threat to us. Just run along, miss, and get out of here. And do it quickly before the Vulkars come back.
KotOR Icon Dialog.png Waitress: I… I'm free to go? You're not going to kill me? I… I don't know how I can ever repay you. Thank you! Thank you! I… I have to get out of here before any of the Vulkars see me.

If you attack her then she's unarmed and unarmored, so she can't put up much of a fight.

KotOR Icon XP.png Experience Points (XP) Received:

This dining area also has a standard door in its south wall which opens onto the corridor around the southeast perimeter of the rec room, and another in its north wall which opens into a kitchen containing a Vulkar cook who's identical to the Vulkar bartender in the bar.

KotOR Icon XP.png Experience Points (XP) Received:

This kitchen has a standard door in its west wall which opens onto the northeast corner of the Armory chamber, and another in its north wall which opens onto the first corridor along the north perimeter of the rec room (the right door in the south wall of this corridor).

Barracks[edit]

The barracks is a large L-shaped room with two entrances, on the south side of the corridor exiting the Armory chamber to the west. Its south entrance is a standard door to the right of the security door of the Control Room, just before the corridor turns north; its north entrance is another standard door around the corner to the north and west at the end of the corridor, opposite that to the {Poolin the north wall.

Before opening either door, prepare for a fight because there are two Vulkar lieutenants guarded by six Black Vulkars within: three arm themselves with a Vibroblade, two with a Quarterstaff and one with a Blaster Pistol.

Black Vulkar
KotOR Model Black Vulkar (Barracks, Vibroblade).png
Class Minion
Level 3
Alignment 50 (neutral)
Skills
Awareness 2
Attribute
Strength 15 +2
Dexterity 11 0
Constitution 12 +1
Intelligence 10 0
Wisdom 15 +2
Charisma 12 +1
Attribute
Vitality 31
Force -
Defense 10
Fortitude 2
Reflex 1
Will 3
Ranged Main Off hand
Attack - -
Energy --
Threat --
Melee
Attack 5 -
Physical 3-12-
Threat 19-20,x2-
Items and abilities Feats Force powers

Vibroblade

Weapon Proficiency: Melee Weapons Power Attack

None

Black Vulkar
KotOR Model Black Vulkar (Barracks, Quarterstaff).png
Class Minion
Level 3
Alignment 50 (neutral)
Skills
Awareness 2
Attribute
Strength 12 +1
Dexterity 14 +2
Constitution 10 0
Intelligence 10 0
Wisdom 15 +2
Charisma 12 +1
Attribute
Vitality 28
Force -
Defense 12
Fortitude 1
Reflex 3
Will 3
Ranged Main Off hand
Attack - -
Energy --
Threat --
Melee
Attack -2 -6
Physical 2-72-7
Threat 20-20,x220-20,x2
Items and abilities Feats Force powers

Quarterstaff

Weapon Proficiency: Melee Weapons Power Attack

None

Black Vulkar
KotOR Model Black Vulkar (Barracks, Blaster Pistol).png
Class Minion
Level 3
Alignment 50 (neutral)
Skills
Awareness 2
Attribute
Strength 12 +1
Dexterity 14 +2
Constitution 10 0
Intelligence 10 0
Wisdom 15 +2
Charisma 12 +1
Attribute
Vitality 22
Force -
Defense 12
Fortitude 1
Reflex 3
Will 3
Ranged Main Off hand
Attack 5 -
Energy 1-6-
Threat 20-20,x2-
Melee
Attack 4 -
Physical 2-11-
Threat 19-20,x2-
Items and abilities Feats Force powers

Blaster Pistol+ Vibroblade

Weapon Proficiency: Blaster Pistol Weapon Proficiency: Melee Weapons Power Blast

None

Vulkar Lieutenant
KotOR Model Vulkar Lieutenant.png
Class Soldier
Level 6
Alignment 50 (neutral)
Skills
Awareness 2
Treat Injury 2
Attribute
Strength 14 +2
Dexterity 16 +3
Constitution 12 +1
Intelligence 10 0
Wisdom 15 +2
Charisma 12 +1
Attribute
Vitality 64
Force -
Defense 18
Fortitude 6
Reflex 5
Will 4
Ranged Main Off hand
Attack 10 -
Energy 3-10-
Threat 20-20,x2-
Melee
Attack 8 -
Physical 3-12-
Threat 19-20,x2-
Items and abilities Feats Force powers

Energy Shield Heavy Combat Suit Heavy Blaster+ Vibroblade Advanced Medpac(2)

Armor Proficiency: Light Weapon Specialization: Blaster Pistol Weapon Proficiency: Melee Weapons Power Blast Power Attack

None

All but the two Vulkar lieutenants and one Black Vulkar start with melee weapons, and if your party surprises them at the north entrance there is sufficient distance to allow ranged weapons and Grenades to be used to kill them before they can reach you. If you're playing without a party or favor melee weapons then the south entrance may be preferable, since they're closer to it, some are blocked from sight around the corner to the west and the room is narrower at this entrance.

However, it’s much easier to use the main terminal opposite the Armory to overload the power conduit at the inside corner of the barracks, since this kills all but the Black Vulkar armed with a Blaster Pistol.

KotOR Icon XP.png Experience Points (XP) Received:
  • Challenge Rating 6 Killed Vulkar Lieutenant (2)
  • Challenge Rating 3 Killed Black Vulkar (6)
KotOR Icon Item(s) Received.png Item(s) Received: Vulkar Lieutenant (2)

This is a pass card used to grant access at security terminals.

You now have the pass card needed to disarm the turrets in Garage Security. Against the west wall are supplies to the left, and a footlocker with random contents on the right.

KotOR Icon Item(s) Received.png Item(s) Received: Supplies

Pool[edit]

At the end of the corridor exiting the Armory chamber to the west is a standard door in the north wall opposite the north entrance to the Barracks, which opens onto a room containing an empty pool. A deactivated pool droid stands just inside the entrance, at the shallow end of the pool:

If you program the droid to crawl into the pool and self-destruct, it reveals that the pool is mined, and triggers them.

Awareness Deadly Gas Mine (3) Detect 40 (20) Demolitions Disable 30 (10) Recover 40 (20)

Unless you've exploited the respawning Rakghouls in the Undercity and Lower Sewers to gain experience and levels, you won't be able to detect these mines, let alone disable or recover them. However, since you receive no experience for repairing the droid and even a single Parts pack costs just over four times as much as a simple Antidote Kit, it's best to enter Solo mode and have one party member trigger the mines before using a kit to neutralize the poison.

This is worth doing to get to the footlocker in the northeast corner of the pool.

KotOR Icon Item(s) Received.png Item(s) Received: Footlocker

Lower City[edit]

The main entrance hall for the Black Vulkar base leads off to the south of the Armory, and it's patrolled by a Black Vulkar:

Black Vulkar
KotOR Model Black Vulkar (Base, Lower City).png
Class Minion
Level 3
Alignment 50 (neutral)
Skills
Awareness 2
Attribute
Strength 12 +1
Dexterity 14 +2
Constitution 10 0
Intelligence 10 0
Wisdom 15 +2
Charisma 12 +1
Attribute
Vitality 22
Force -
Defense 12
Fortitude 1
Reflex 3
Will 3
Ranged Main Off hand
Attack 5 -
Energy 1-6-
Threat 20-20,x2-
Melee
Attack 4 -
Physical 2-13-
Threat 20-20,x2-
Items and abilities Feats Force powers

Energy Shield Blaster Pistol+ Long Sword

Weapon Proficiency: Blaster Pistol Weapon Proficiency: Melee Weapons Power Blast

None

KotOR Icon XP.png Experience Points (XP) Received:

At its south end is the entrance from the Lower City. If you retrieved the prototype swoop accelerator for the Hidden Beks, this is the quickest route back to their base. You can also exit to return to hideout or change party selection, but in either case be aware that you'll be attacked by two Vulkar guards outside unless you killed them earlier while in the Lower City.