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File:KotOR Map Tomb of Naga Sadow.png
Map of the tomb of Naga Sadow

Way of the Sith[edit]

KotOR Icon Dialog.png Message: [A day passes in preparation. Uthar then takes you and Yuthura to the Sith tomb. Your companions are not permitted to join you.]
KotOR Icon Journal.png Journal Entry Added: The Way of the Sith
Master Uthar and Yuthura Ban have brought you to the tomb of Naga Sadow... and there is no way out of the tomb until the quest is complete. You will have to find the Star Map deep within the tomb: when you find it, you will also locate a ceremonial lightsaber. Return to Master Uthar with it.

Door to valley is behind you at the north end of the tomb:

[This door is held closed by some great power, and cannot be opened at the moment.]

Yuthura Ban stands to the left on the west side of the corridor, while Uthar Wynn stands to the right:

KotOR Icon Dialog.png Yuthura Ban: Go and retrieve the lightsaber. There is nothing we can do for you until then. KotOR Icon Dialog.png Uthar Wynn: You must locate the ceremonial lightsaber and return here to us. Yuthura and I cannot help you in this, young one.

The corridor to the south ends at a door, beyond which is a ramp down to a junction, which is mined:

Awareness Average Flash Mine Detect 30 (10) Demolitions Disable 25 (5) Recover 35 (15)

There's a wraid encounter to the south of this junction, the composition of which depends on your character level:

Character level
< 7 7-8 > 8
  • Hulak Wraid
  • Hulak Wraid
  • Wraid
  • Hulak Wraid
  • Wraid (2)
Hulak Wraid
KotOR Model Hulak Wraid.png
Class Minion
Level 12
Alignment 50 (neutral)
Skills
Awareness 8
Attribute
Strength 24 +7
Dexterity 12 +1
Constitution 16 +3
Intelligence 3 -4
Wisdom 3 -4
Charisma 6 -2
Attribute
Vitality 127
Force -
Defense 26
Fortitude 8
Reflex 6
Will 1
Ranged Main Off hand
Attack - -
Energy --
Threat --
Melee
Attack 19 -
Physical 9-31-
Threat 20-20,x2-
Items and abilities Feats Force powers

None

None

None

KotOR Icon XP.png Experience Points (XP) Received: KotOR Icon XP.png Experience Points (XP) Received:

Ignore the south and east corridors for now and go down the ramp to the west to a corridor ending in a door. There are skeletal human remains to the left of this door, on the south side:

KotOR Icon Item(s) Received.png Item(s) Received: Skeletal Human Remains

Save game. Once you open and step through the door, it closes and locks behind you, trapping you in the northeast corner of a room containing two terentatek at its south end: fortunately they aren't immediately aware of you.

The only other exit is another door in the west wall of the southwest corner, which is also locked, and mined:

Awareness Deadly Gas Mine Detect 40 (20) Demolitions Disable 30 (10) Recover 40 (20)

[This door is locked and will not open at the moment.]

The only way to unlock these doors is to pull the lever in the southwest corner of the room. You could try to sneak past the terentatek to do so, otherwise they attack upon becoming aware of you. They receive bonuses depending on your character level:

Character level Strength Vitality
12-14 +6 +60
> 14 +10 +100

Thus at character level > 14:

Terentatek
KotOR Model Terentatek (Tomb).png
Class Soldier
Level 16
Alignment 50 (neutral)
Skills
Awareness 10
Attribute
Strength 38 +14
Dexterity 20 +5
Constitution 16 +3
Intelligence 3 -4
Wisdom 10 0
Charisma 10 0
Attribute
Vitality 398
Force -
Defense 26
Fortitude 13
Reflex 10
Will 5
Ranged Main Off hand
Attack - -
Energy --
Threat --
Melee
Attack 25 -
Physical 16-38-
Threat 20-20,x2-
Items and abilities Feats Force powers

Force Resistance16

None

None

Individually they aren't as formidable as the Creature in the Shyrack caves, and thankfully they don't have its Slam Attack (although they're still immune to Force Push and Whirlwind and cannot be knocked back and down, but Force Wave can still damage and stun them). A character level > 14 Force user always breaches their innate Force Resistance, but at this level they also have almost 400 Vitality, so unless you're using Kill there's a distinct possibility you'll run out of Force points before killing them. You'd be better served by slowing or debilitating them to allow you to safely pull the lever: they're too big to exit the room, so you can then retreat through a door and either wait for Force points to regenerate or attack them with ranged weapons (although they retreat to the center of the room, so make sure you're positioned to maintain line of sight). Mines can also be set at the north end of the room without them becoming aware of you.

If you hug the west or east wall (there are skeletal human remains half way down the east wall) and advance slowly south then you can provoke one of them without the other becoming aware of you: standing in a doorway also allows you to take them on one at a time in melee combat, but if the doors are still locked then you have to be confident you can kill them before they kill you, since you can't get past them either.

KotOR Icon XP.png Experience Points (XP) Received: KotOR Icon Item(s) Received.png Item(s) Received: Skeletal Human Remains

Beyond the door in the west wall is a small chamber with a stone plinth at its center: the stone pillar of ice stands on its west side, while the pillar of fire stands to its east:

KotOR Icon Item(s) Received.png Item(s) Received: Pillar of Ice
  • Special Cold Grenade
KotOR Icon Item(s) Received.png Item(s) Received: Pillar of Fire
  • Special Fire Grenade
This is an incredibly large and powerful version of a standard cold grenade. When used, its blast will likely affect quite a large area.
This is an incredibly large and powerful version of a standard fire grenade. When used, its blast will likely affect quite a large area.

Return to the junction to the east.

Star Map[edit]

To the south of the junction is a ramp down to a door, beyond which is an acid pool. You shouldn't need to save game unless you want to find out what happens to idiots who think throwing the special fire grenade into it is a good idea:

The datapad retrieved from the skeletal human remains by the door to the west confirms what common sense should already have dictated is the correct option:

KotOR Icon Dialog.png 2. [Launch the special cold grenade at it.]
KotOR Icon Dialog.png Acid Pool: [The pool freezes over; it is now walkable.]

Walk over the now frozen pool and up the ramp to the tomb door, which is mined:

Awareness Deadly Plasma Mine Detect 40 (20) Demolitions Disable 30 (10) Recover 40 (20)

Star Map: Korriban[edit]

Beyond the tomb door to the south is a small chamber containing the Star Map, which activates as you approach.

KotOR Icon Journal.png Journal Entry Added: Star Map: Korriban
You have found the Star Map from the Tomb of Naga Sadow on Korriban.
KotOR Icon XP.png Experience Points (XP) Received:
  • 250 Found Star Map from the Tomb of Naga Sadow on Korriban

Quest for the Star Forge[edit]

KotOR Icon Journal.png Journal Entry Added: A Quest for the Star Forge
You've discovered another ancient Star Map in the Sith Tombs of Korriban. As before, the map is incomplete. But each map you find fills in more missing pieces of the puzzle. Hopefully, once you find all the Star Maps they will give you the location of the Star Forge.
KotOR Icon Item(s) Received.png Item(s) Received: Star Map
  • Star Map: Korriban

You have recorded the coordinates from the Star Map you found on Korriban into a datapad.

There's also a Sith statue at the south end of the chamber:

KotOR Icon Item(s) Received.png Item(s) Received: Sith Statue

This lightsaber is quite intricate in its design, the hilt covered in delicate runes and inlaid with black markings. No doubt the purpose of the weapon is primarily ceremonial, though it certainly seems to perform as a lightsaber should.

After acquiring the Sith lightsaber, the door closes behind you. It's unlocked, but when you open it and go back down the ramp and return to the frozen acid pool to the north, you'll encounter Yuthura Ban standing to the left on its west side and Uthar Wynn standing to the right. When you step back onto the frozen acid pool:

KotOR Icon Dialog.png 5. I think I understand.

Regardless of how you choose to complete this final test:

KotOR Icon XP.png Experience Points (XP) Received:
  • 840 Completed final test

The least sensible option is to fight them both at the same time, as not only is it more difficult, but it makes war with the academy inevitable:

KotOR Icon Dialog.png 3. You're both mistaken. I choose me. KotOR Icon Dialog.png 4. I'm tired of playing along with you Sith scum! You both die!!
KotOR Icon Dialog.png Uthar Wynn: You are indeed a fool if you think to oppose us both, young one.
KotOR Icon Dark.png Dark Side Points Gained: -4
Yuthura Ban: To think I actually believed for a moment that you and I were friends. So be it.

Otherwise:

If your alignment is dark (< 40):

KotOR Icon Dialog.png 1. I have the power to kill you both; I am the true Sith here! KotOR Icon Light.png Light Side Points Gained: +4
2. You think I wish to be a Sith? I am a spy for the Jedi, fools!

If your alignment is light (> 60):

KotOR Icon Light.png Light Side Points Gained: +4
2. I would never become an evil Sith. I came for the Star Map.
KotOR Icon Dialog.png 4. I did what I had to, to wipe your kind of evil from the galaxy!

The tomb door behind you and the door behind these two are both locked. The Sith receive bonuses depending on your character level:

Character level Dexterity Wisdom Vitality Force
12-14 +4 +4 +50 +50
> 14 +6 +6 +100 +100

Thus at character level > 14:

Uthar Wynn
KotOR Model Uthar Wynn.png
Class Jedi Guardian
Level 15
Alignment 50 (neutral)
Skills
Awareness 25
Treat Injury 6
Attribute
Strength 16 +3
Dexterity 26 +8
Constitution 14 +2
Intelligence 10 0
Wisdom 22 +6
Charisma 14 +2
Attribute
Vitality 213
Force 370
Defense 24
Fortitude 11
Reflex 17
Will 13
Ranged Main Off hand
Attack - -
Energy --
Threat --
Melee
Attack 24 22
Energy 7-257-25
Threat 20-20,x220-20,x2
Items and abilities Feats Force powers

Double-Bladed Lightsaber +Life Support Pack

Master Sense Master Two-Weapon Fighting Weapon Specialization: Lightsaber Master Jedi Defense21 Improved Power Attack Improved Flurry Improved Critical Strike18

Force Resistance25 Choke Death Field Fear Force Push Force Lightning28 Plague100 Burst of Speed Throw Lightsaber

Yuthura Ban
KotOR Model Yuthura Ban.png
Class Jedi Guardian
Level 8
Alignment 50 (neutral)
Skills
Awareness 13
Treat Injury 5
Attribute
Strength 16 +3
Dexterity 20 +5
Constitution 12 +1
Intelligence 10 0
Wisdom 20 +5
Charisma 8 -1
Attribute
Vitality 178
Force 196
Defense 27
Fortitude 7
Reflex 11
Will 9
Ranged Main Off hand
Attack - -
Energy --
Threat --
Melee
Attack 14 -
Energy 5-15-
Threat 19-20,x2-
Items and abilities Feats Force powers

Short Lightsaber +Life Support Pack

Knight Sense Weapon Focus: Lightsaber Advanced Jedi Defense11 Power Attack Flurry Critical Strike11

Force Resistance18 Choke Drain Life Fear Force Push Shock Slow17 Advanced Throw Lightsaber Burst of Speed

If they're poisoned, then they have less Vitality:

Vitality at character level < 12 12-14 > 14
Uthar Wynn 85/113 (-28) 115/163 (-48) 153/213 (-60)
Yuthura Ban 59/78 (-19) 94/128 (-34) 132/178 (-46)
KotOR Icon Journal.png Journal Entry Added: The Way of the Sith
Your final test within the tomb is over, and both Master Uthar and Yuthura are dead. You are unsure just how long it will be before anyone within the academy will realize that they are dead. Regardless, it may be a good idea to leave while you have the chance.
KotOR Icon XP.png Experience Points (XP) Received: KotOR Icon XP.png Experience Points (XP) Received:
KotOR Icon Item(s) Received.png Item(s) Received: Uthar Wynn KotOR Icon Item(s) Received.png Item(s) Received: Yuthura Ban

Otherwise:

KotOR Icon Dialog.png 1. Sorry, Uthar... I'm with Yuthura on this one. KotOR Icon Dialog.png 2. I'm with you, Master Uthar.

If you haven't activated or completed Finding Dustil then you won't be able to do so if the result of this encounter is war with the academy: siding with Yuthura always gives you the opportunity to keep the peace (and move closer to the light side of the Force), whereas siding with Master Uthar only does so if you told him about Yuthura's plot and didn't subsequently report this back to Yuthura.

Side with Yuthura[edit]

Unsurprisingly, while Yuthura joins you engaging in combat with Master Uthar, once he's been killed she turns on you:

However, after engaging in combat she yields before you can kill her:

KotOR Icon Dialog.png Yuthura Ban: Unghhh! Stop! I... I yield!
KotOR Icon Dialog.png Yuthura Ban: You are... too strong for me. Gather your hatred and strike me down... if that is your will. KotOR Icon Dialog.png Yuthura Ban: You are... too strong for me. I was a fool to think otherwise. I am... at your mercy.

If you befriended her, you move closest to the light side of the Force by persuading her to leave:

If your alignment is light (> 60) then she can always be persuaded:

KotOR Icon Dialog.png 1. [Persuade] Maybe you need to think about your own path. Medium 1. [Persuade] Maybe you need to think about your own path. Always 1. [Persuade] Maybe you *should* think about it.
KotOR Icon Light.png Light Side Points Gained: +6
Yuthura Ban: You have a destiny, my friend, and I wish you well on your way to it. May the Force... be with you.
KotOR Icon Journal.png Journal Entry Added: The Way of the Sith
Your final test within the tomb is over, and Master Uthar is dead. Yuthura turned on you, but you defeated her and spared her life. She decided to leave the Sith and at least speak to the Jedi that once had trained her. For the moment, the academy will not know that Master Uthar has been killed, so it may be a good time to leave Korriban while you can.

After she leaves, she can be found at the north end of the Courtyard outside the Jedi enclave on Dantooine, in the northeast corner:

KotOR Icon Dialog.png Yuthura Ban: Good luck, my friend. May the Force be with you.

However, her departure leaves you at war with the academy, so even if you don't fail to persuade her you may simply want to spare her to keep the peace:

KotOR Icon Light.png Light Side Points Gained: +4
Yuthura Ban: You have a destiny to fulfill, and that does not involve you joining the Sith... at least not yet. I won't keep you from it. May the Force serve you well.

Even if you didn't befriend her, sparing her is still an option:

KotOR Icon Light.png Light Side Points Gained: +4
Yuthura Ban: Go, then. Go and leave here... I'll not stop you.
KotOR Icon Journal.png Journal Entry Added: The Way of the Sith
Your final test within the tomb is over, and Master Uthar is dead. Yuthura turned on you, but you defeated her and spared her life. She has returned to the academy to take over its leadership after telling you that your destiny leads elsewhere. If you wish to return to the academy in the future, Yuthura said that you would be welcomed.

Otherwise, any of the following responses allow you to kill her:

KotOR Icon Dialog.png 1. I have no problem with that. Die!! KotOR Icon Dialog.png 1. Mercy? You won't find any here! KotOR Icon Dialog.png 2. I... have no other choice. I'm sorry. KotOR Icon Dialog.png 1. Good point. Time to die!!
KotOR Icon Dark.png Dark Side Points Gained: -4
Yuthura Ban: Then it ends here.
KotOR Icon Dialog.png 1. No, it never interested me. You were a fool... now you must die. KotOR Icon Dialog.png 2. I'm sorry, but I have to kill you now. KotOR Icon Dialog.png 1. I can't do that. I'm sorry, but I have to kill you.
KotOR Icon Dark.png Dark Side Points Gained: -4
Yuthura Ban: I... I see. Then let us end this here.
KotOR Icon Dark.png Dark Side Points Gained: -4
Yuthura Ban: I... understand. May the Force serve you well.

Side with Master Uthar[edit]

KotOR Icon Dialog.png Yuthura Ban: You fool! You have no idea what you've done!
KotOR Icon Dialog.png Uthar Wynn: The final test continues as it should. Proceed and be rewarded, young one.
KotOR Icon Dialog.png Yuthura Ban: The only 'reward'... you... no! My strength... is leaving me!! KotOR Icon Dark.png Dark Side Points Gained: -6
Yuthura Ban: You... betrayed me?! I thought... we were friends! Damn you!!
KotOR Icon Dark.png Dark Side Points Gained: -4
Yuthura Ban: The only 'reward' you will get is death!!
KotOR Icon Dark.png Dark Side Points Gained: -4
Uthar Wynn: It appears, my dear, that some tests are fairer than others. I wish you luck.

Master Uthar doesn't engage in combat. If you try to speak to him:

KotOR Icon Dialog.png Uthar Wynn: Do not let your attention waver! Strike her down!!

Once Yuthura has been killed, he only turns on you if he wasn't told of Yuthura's plot or you reported back to Yuthura after doing so, regardless of whether or not you then poisoned him:

If your alignment is dark (< 40) or light (> 60) then you still have an opportunity to kill him even if he still trusts you:

KotOR Icon Dark.png Dark Side Points Gained: -4
4. My desire is to see you dead, actually.
KotOR Icon Dialog.png 4. My desire is to see all evil such as yourself defeated.
KotOR Icon Dialog.png Uthar Wynn: You... you fool! You will never... never be a Sith, now!!

Otherwise:

KotOR Icon Dialog.png 2. Perhaps we shall meet again. KotOR Icon Dialog.png 3. Alright, I'll go.
KotOR Icon Dialog.png Uthar Wynn: May the Force serve you well, young one.
KotOR Icon Journal.png Journal Entry Added: The Way of the Sith
Your final test is over, and Yuthura is dead. You spared Master Uthar, who has returned to the academy after telling you that your destiny leads elsewhere. If you wish to return to the academy and take up your studies as a full Sith in the future, Master Uthar says that you will be welcomed.

Pillars[edit]

To the east of the junction is a ramp down to a corridor ending in a door. Before opening and stepping through through this door, save game, as it will close behind you:

[This door is locked and will not open at the moment.]

The same applies to another door at the east end of the room. There are skeletal human remains in the southeast corner:

KotOR Icon Item(s) Received.png Item(s) Received: Skeletal Human Remains

All that remains in the room is a computer terminal in the northeast corner, to the right of three pillars along the north side of the room:

This is essentially the Tower of Hanoi puzzle, and it must be solved to unseal the chamber. You must transfer the four systems from the left to the right pillar, but only the highest system on any pillar can be transferred, and it can only be transferred to another pillar if there are no higher systems on that pillar. If you find yourself unable to do this then you can reset, or you can step back from the controls at any time:

The four systems also reset if you make a mistake:

KotOR Icon Dialog.png Computer Terminal: There is a flash of electricity and warning lights as the systems overload and reset...
KotOR Icon Dialog.png Computer Terminal: You just barely manage to press the 'reset' button in time to stop an explosion. You can tell that the system will not handle another overload, however.

The second time you make a mistake will also be your last, as the ceiling collapses on top of you:

Your entire party has been
killed.
Return to main menu.

You may want to save game again before attempting this:

KotOR Icon Dialog.png Computer Terminal: All power has been successfully transferred to the right-hand pillar. The room has been unsealed.
KotOR Icon Dialog.png Computer Terminal: Now that power has been transferred to the right-hand pillar, there is no point in altering the controls further.

Beyond the east door is a ramp down, whose base is mined:

Awareness Average Frag Mine Detect 30 (10) Demolitions Disable 25 (5) Recover 35 (15)

There is also another wraid encounter, the composition of which depends on your character level:

Character level
< 7 7-8 > 8
  • Hulak Wraid
  • Hulak Wraid
  • Wraid
  • Hulak Wraid
  • Wraid (2)
KotOR Icon XP.png Experience Points (XP) Received: KotOR Icon XP.png Experience Points (XP) Received:

Beyond and opposite the east door stands a monument to Naga Sadow on the west side of the stone plinth in the middle of the chamber, with skeletal human remains in the southeast corner:

KotOR Icon Item(s) Received.png Item(s) Received: Monument to Naga Sadow KotOR Icon Item(s) Received.png Item(s) Received: Skeletal Human Remains

Return to the junction to the west.

Valley[edit]

Door to valley at the north end of the tomb can now be opened. Regardless of the outcome of your encounter with Master Uthar and Yuthura, the tombs of Ajunta Pall and Tulak Hord are now locked unless the Sword of Ajunta Pall and Hermit in the Hills have already been completed, you cannot return to Ebon Hawk or change party selection even if solo until you've reentered the academy and exited again, and Adrenas has left the academy even if you didn't poison Yuthura.

War[edit]

If neither Master Uthar nor Yuthura remain to lead the academy, all may still seem well upon exiting the tomb until you encounter three Sith apprentices outside the entrance to the academy. You're challenged as you approach:

They receive bonuses depending on your character level:

Character level Dexterity Wisdom Vitality Force
12-14 +4 +4 +50 +50
> 14 +6 +6 +100 +100

Thus at character level > 14:

Sith Apprentices
KotOR Model Sith Apprentices.png
Class Jedi Guardian
Level 4
Alignment 50 (neutral)
Skills
Awareness 7
Attribute
Strength 15 +2
Dexterity 20 +5
Constitution 12 +1
Intelligence 10 0
Wisdom 20 +5
Charisma 8 -1
Attribute
Vitality 131
Force 148
Defense 21
Fortitude 5
Reflex 9
Will 7
Ranged Main Off hand
Attack - -
Energy --
Threat --
Melee
Attack 9 -
Energy 4-18-
Threat 19-20,x2-
Items and abilities Feats Force powers

Lightsaber

Jedi Sense Weapon Proficiency: Lightsaber Advanced Jedi Defense7 Power Attack Flurry Critical Strike6

Force Push Stasis13 Burst of Speed

Only the female on the right has and uses Force powers. The entrance to the academy remains locked until all three are killed.

KotOR Icon XP.png Experience Points (XP) Received:

If you return to the valley, the Sith archaeologists and their students have now left but every remaining Sith is hostile:

The Sith patrol is identical to the two Sith guards (although his Heavy Repeating Blaster is already drawn), while Galon Lor and the Sith student are identical to the Sith apprentices that don't have Force powers (although they only remain in the valley if you haven't entered the tombs and found the Sword of Ajunta Pall or dealt with the Rogue Droid respectively). Dak Vesser also receives bonuses depending on your character level, so at level > 14:

Dak Vesser
KotOR Model Dak Vesser.png
Class Jedi Guardian
Level 8
Alignment 50 (neutral)
Skills
Awareness 13
Attribute
Strength 16 +3
Dexterity 20 +5
Constitution 12 +1
Intelligence 10 0
Wisdom 20 +5
Charisma 8 -1
Attribute
Vitality 168
Force -
Defense 27
Fortitude 7
Reflex 11
Will 9
Ranged Main Off hand
Attack - -
Energy --
Threat --
Melee
Attack 14 -
Energy 5-18-
Threat 19-20,x2-
Items and abilities Feats Force powers

Lightsaber

Knight Sense Weapon Focus: Lightsaber Advanced Jedi Defense11 Power Attack Flurry Critical Strike11

None

KotOR Icon XP.png Experience Points (XP) Received: KotOR Icon XP.png Experience Points (XP) Received:
  • Challenge Rating 8 Killed Dak Vesser
  • Challenge Rating 4 Killed Galon Lor
  • Challenge Rating 4 Killed Sith Student

Upon returning to the academy, every remaining Sith is also hostile.

Sith Academy[edit]

Any party members that were with you before Master Uthar took you to the tomb of Naga Sadow will still be at the hub of the academy to the south unless you entered Solo mode beforehand to leave them elsewhere... like the entrance from the Valley. Upon entering, the first of five Sith guards attacks from behind you on the left: another still guards the exit to Dreshdae while the others still patrol the corridors to the north, east and west of the hub.

Tariga and a Sith teacher attack from the left, while two Sith teachers attack from the right.

Any Sith using a lightsaber receives bonuses depending on your character level:

Character level Dexterity Wisdom Vitality Force
12-14 +4 +4 +50 +50
> 14 +6 +6 +100 +100

Thus at character level > 14:

Sith Teachers
KotOR Model Sith Teachers.png
Class Jedi Guardian
Level 8
Alignment 50 (neutral)
Skills
Awareness 13
Attribute
Strength 16 +3
Dexterity 20 +5
Constitution 12 +1
Intelligence 10 0
Wisdom 20 +5
Charisma 8 -1
Attribute
Vitality 168
Force 196
Defense 27
Fortitude 9
Reflex 13
Will 11
Ranged Main Off hand
Attack - -
Energy --
Threat --
Melee
Attack 14 -
Energy 7-21-
Threat 19-20,x2-
Items and abilities Feats Force powers

Lightsaber

Knight Sense Improved Conditioning Weapon Specialization: Lightsaber Advanced Jedi Defense11 Power Attack Flurry Critical Strike11

Choke Destroy Droid Drain Life Force Push Horror Shock Slow17 Advanced Throw Lightsaber Burst of Speed

Another Sith teacher and a student attack from the left as you approach the hub of the academy from the south, as do two unarmed students from its southeast side:

Sith Student
KotOR Model Sith Teacher.png
Class Jedi Guardian
Level 4
Alignment 50 (neutral)
Skills
Awareness 7
Attribute
Strength 15 +2
Dexterity 20 +5
Constitution 12 +1
Intelligence 10 0
Wisdom 20 +5
Charisma 8 -1
Attribute
Vitality 168
Force -
Defense 21
Fortitude 5
Reflex 9
Will 7
Ranged Main Off hand
Attack - -
Energy --
Threat --
Melee
Attack 9 -
Energy 4-18-
Threat 19-20,x2-
Items and abilities Feats Force powers

Lightsaber

Jedi Sense Weapon Proficiency: Lightsaber Advanced Jedi Defense7 Power Attack Flurry Critical Strike6

None

KotOR Icon XP.png Experience Points (XP) Received:
  • Challenge Rating 8 Killed Sith Guard (5)
  • Challenge Rating 0.5 Killed Tariga
  • Challenge Rating 0.5 Killed Sith Student (2)
KotOR Icon XP.png Experience Points (XP) Received:

The doors to Dreshdae to the south, Uthar Wynn's room to the west and the dueling room to the east are guarded by a party of four Sith led by a Sith captain:

The remainder of each party is composed of any three of the following:

Sith heavy troopers may draw a Vibro Double-Blade once in melee range, but they don't attack with it.

KotOR Icon XP.png Experience Points (XP) Received: KotOR Icon XP.png Experience Points (XP) Received:
  • Challenge Rating 8 Killed Sith Heavy Trooper (0-3)
  • Challenge Rating 5 Killed Sith Elite Trooper (0-3)

In the west wing of the academy you may also encounter the students Lashowe, Shaardan, Mekel, Dustil Onasi and Kel Algwinn if they survived and remain in the academy. At character level > 14:

Shaardan
KotOR Model Shaardan (Academy).png
Class Jedi Guardian
Level 8
Alignment 50 (neutral)
Skills
Awareness 13
Attribute
Strength 16 +3
Dexterity 20 +5
Constitution 12 +1
Intelligence 10 0
Wisdom 20 +5
Charisma 8 -1
Attribute
Vitality 188
Force -
Defense 27
Fortitude 9
Reflex 13
Will 11
Ranged Main Off hand
Attack - -
Energy --
Threat --
Melee
Attack 14 -
Energy 7-21-
Threat 19-20,x2-
Items and abilities Feats Force powers

Lightsaber

Knight Sense Improved Conditioning Weapon Specialization: Lightsaber Advanced Jedi Defense11 Power Attack Flurry Critical Strike11

None

Mekel
KotOR Model Mekel (Academy).png
Class Jedi Guardian
Level 8
Alignment 50 (neutral)
Skills
Awareness 13
Attribute
Strength 16 +3
Dexterity 20 +5
Constitution 12 +1
Intelligence 10 0
Wisdom 20 +5
Charisma 8 -1
Attribute
Vitality 188
Force 196
Defense 27
Fortitude 9
Reflex 13
Will 11
Ranged Main Off hand
Attack - -
Energy --
Threat --
Melee
Attack 14 -
Energy 7-21-
Threat 19-20,x2-
Items and abilities Feats Force powers

Lightsaber

Knight Sense Improved Conditioning Weapon Specialization: Lightsaber Advanced Jedi Defense11 Power Attack Flurry Critical Strike11

Choke Destroy Droid Drain Life Force Push Horror Shock Slow17 Advanced Throw Lightsaber Burst of Speed

KotOR Icon XP.png Experience Points (XP) Received: KotOR Icon XP.png Experience Points (XP) Received:

No one else remains within the academy. Once you exit through the door to Dreshdae, you cannot return to the academy or the valley beyond.

Sith Academy Entrance[edit]

Upon exiting the academy, the academy guard attacks from your right:

Sith Academy Guard
KotOR Model Sith Academy Guard.png
Class Soldier
Level 8
Alignment 50 (neutral)
Skills
Awareness 8
Attribute
Strength 10 0
Dexterity 12 +1
Constitution 10 0
Intelligence 10 0
Wisdom 10 0
Charisma 10 0
Attribute
Vitality 48
Force -
Defense 25
Fortitude 6
Reflex 3
Will 2
Ranged Main Off hand
Attack 10 -
Energy 3-8-
Threat 20-20,x2-
Melee
Attack 9 -
Physical 4-14-
Threat 19-20,x2-
Items and abilities Feats Force powers

Battle Armor +Vibrosword Blaster Pistol

Armor Proficiency: Heavy Weapon Specialization: Blaster Pistol Weapon Specialization: Melee Weapons Power Attack Flurry Critical Strike8

None

KotOR Icon XP.png Experience Points (XP) Received:

The door has closed behind you:

[The Academy has been sealed from within.]

You have no choice but to return to Dreshdae.

Peace[edit]

If either Master Uthar or Yuthura remain to lead the academy, then upon exiting the tomb all is well. If you convinced Lashowe to let you help her then you'll still find her at the meeting place at the north end of the valley if you haven't already done so. Upon returning to the academy, if you sided with Yuthura then you can go to the dueling room and try to persuade the Sith duelist to release all the captives:

Medium 2. [Persuade] I have orders that all the captives here are to be released.
KotOR Icon Light.png Light Side Points Gained: +4
Sith Duelist: [Success] Hmmm... I knew something was up when Yuthura showed up and claimed control of the academy. Uthar must be planning a fight.
KotOR Icon Dialog.png Sith Duelist: [Failure] Don't be foolish. If Master Yuthura wants to send an order like that, she can bloody well tell me herself.
KotOR Icon Dialog.png Sith Duelist: Well, you go back to wherever Master Uthar is and tell him I'm on it. I'll get these prisoners out of the academy pronto!

You can still enter the interrogation room to interrogate the Mandalorian prisoner about the weapons cache if you haven't already done so. Otherwise, any remaining Sith may comment on the outcome of the power struggle between Master Uthar and Yuthura: