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File:KotOR Map Sand People Enclave.png
Map of the Sand People enclave

Sand People[edit]

Exit[edit]

The exit to Sand People Territory is at the west end of the enclave. Upon first entering, you encounter a Sand People guard:

KotOR Icon Dialog.png Sand People Guard: [This Sand People warrior has obviously recognized you, and is astounded that you are here. Your disguise may have allowed you to pass the turrets outside, but it is ineffective at close range.]

Without HK-47, your only options are to attack the Sand People, or retreat outside before they do so:

With HK-47 it can still get bloody, even after telling the guard you're not a threat if you then demand that his people stop attacking the miners:

KotOR Icon Journal.png Journal Entry Added: Sand People
You made it inside the Sand People enclave, having walked past the turrets outside. You'll have to make sure to clear the place out or they will activate the turrets to kill you when you leave.
KotOR Icon XP.png Experience Points (XP) Received:
  • 100 Made it inside the Sand People enclave
KotOR Icon Item(s) Lost.png Item(s) Lost: Sand People Enclave

Only the chieftain needs to be killed to deactivate the turrets outside to prevent them killing your entire party when you exit the enclave.

The guard uses a Blaster Rifle, but switches to a Krath Dire Sword in melee range.

KotOR Icon XP.png Experience Points (XP) Received: KotOR Icon Item(s) Received.png Item(s) Received: Sand People Guard

Medical items are only received if they aren't used. The same journal entry is added and experience received if it gets bloody before you agree to do as the chieftain asks, but this guard disappears once he's taken you before him.

Otherwise, HK-47 can tell the guard you are not a threat, then apologize for being here and say you want peace:

KotOR Icon Item(s) Lost.png Item(s) Lost: Sand People Enclave

The guard escorts you to the Chieftain's Room in the southeast quarter of the enclave's hub.

The only way to avoid losing your Sand People clothing is to exit the enclave and then enter again, but even though the enclave has become hostile there's no journal entry added and no experience received.

There's a rag pile to the right of the northern exit to the covered walkway that goes around the perimeter of the enclave:

KotOR Icon Item(s) Received.png Item(s) Received: Rag Pile

This is a highly pungent mixture of local plants and fungus. Banthas apparently find it irresistible, though it's doubtful any intelligent species would willingly call it food.

The two banthas in the bay to the east of the entrance are tended by a level 10 warrior:

Sand People Warrior
KotOR Model Sand People Warrior (Level 10).png
Class Minion
Level 10
Alignment 50 (neutral)
Skills
Awareness 4
Attribute
Strength 20 +5
Dexterity 15 +2
Constitution 14 +2
Intelligence 10 0
Wisdom 10 0
Charisma 8 -1
Attribute
Vitality 70
Force -
Defense 20
Fortitude 6
Reflex 6
Will 4
Ranged Main Off hand
Attack - -
Energy --
Threat --
Melee
Attack 13 11
Physical 6-136-13
Threat 20-20,x220-20,x2
Items and abilities Feats Force powers

Gaffi Stick

Weapon Proficiency: Melee Weapons Improved Two-Weapon Fighting Power Attack Flurry Critical Strike15

None

KotOR Icon XP.png Experience Points (XP) Received: KotOR Icon Item(s) Received.png Item(s) Received: Sand People Warrior
  • Gaffi Stick

There are at least 12 more warriors around the perimeter, all but one of whom always use gaffi sticks with Power Attack, Flurry and Critical Strike (so ranged attackers and Force users in your party should be able to attack and maybe even kill them before they can attack you, but at least one melee attacker is recommended for when they survive the approach).

A level 10 warrior patrols each quadrant of the perimeter, while the remainder are level 8, the first of whom is visible standing at the north end of the southwest quadrant of the perimeter:

Sand People Warrior
KotOR Model Storyteller.png
Class Minion
Level 8
Alignment 50 (neutral)
Skills
Awareness 4
Attribute
Strength 19 +4
Dexterity 15 +2
Constitution 14 +2
Intelligence 12 +1
Wisdom 10 0
Charisma 8 -1
Attribute
Vitality 56
Force -
Defense 18
Fortitude 5
Reflex 5
Will 3
Ranged Main Off hand
Attack - -
Energy --
Threat --
Melee
Attack 8 6
Physical 5-125-12
Threat 20-20,x220-20,x2
Items and abilities Feats Force powers

Gaffi Stick

Weapon Proficiency: Melee Weapons Two-Weapon Fighting Power Attack Flurry Critical Strike12

None

There's another level 8 warrior at the south end of the southwest quadrant standing to the right of the wood slat door in the inner wall which leads to the southwest quarter of the enclave's hub (which in turn leads to the Chieftain's Room), and a level 10 warrior patrols between them:

KotOR Icon XP.png Experience Points (XP) Received: KotOR Icon Item(s) Received.png Item(s) Received: Sand People Warrior (3)
  • Gaffi Stick

There's also a Sand People wicker bin with random contents to the right of this wood slat door. Once you've made peace with the chieftain, their wicker bins and baskets are locked, and selecting them more than twice or unlocking them breaks the peace (even if you're alone and using Stealth:

[Because they know you are here, the Sand People are watching everything very closely. They will likely attack if anything goes missing. Selecting any of their containers again would prove disastrous.]

Security Sand People Wicker Bin Unlock 18 (0) Bash Resist - Vitality -

[As you examine the contents of the container, the Sand People begin to ready their weapons. They were looking for any excuse to attack, and you rifling through their possessions is as good as any.]

Another level 10 warrior patrols the southeast quadrant:

KotOR Icon XP.png Experience Points (XP) Received: KotOR Icon Item(s) Received.png Item(s) Received: Sand People Warrior

The only warrior on the perimeter using a blaster rifle stands at the north end of the southeast quadrant, to the left of the wood slat door in the inner wall to the enclosure containing Jawa Captives:

Sand People Warrior
KotOR Model Sand People Warrior (Level 8).png
Class Minion
Level 8
Alignment 50 (neutral)
Skills
Awareness 0
Attribute
Strength 20 +5
Dexterity 15 +2
Constitution 14 +2
Intelligence 12 +1
Wisdom 10 0
Charisma 8 -1
Attribute
Vitality 56
Force -
Defense 17
Fortitude 5
Reflex 5
Will 3
Ranged Main Off hand
Attack 10 -
Energy 1-8-
Threat 20-20,x2-
Melee
Attack 9 7
Physical 6-136-13
Threat 20-20,x220-20,x2
Items and abilities Feats Force powers

Blaster Rifle +Gaffi Stick

Weapon Proficiency: Blaster Rifle Power Blast Rapid Shot Sniper Shot9 Weapon Proficiency: Melee Weapons Two-Weapon Fighting

None

There's another level 8 warrior standing to the right of the door. If the protocol officer in Anchorhead's Czerka office has told you about Mission's Brother, a level 8 warrior stands to either side of the wood slate door in the outer wall to the enclosure containing Griff as well; there will also be a level 8 warrior standing by the inner wall of the southeast quadrant, and another standing by the Sand People wicker bin with random contents by the outer wall of the northeast quadrant.

KotOR Icon XP.png Experience Points (XP) Received: KotOR Icon Item(s) Received.png Item(s) Received: Sand People Warrior (2-6)
  • Gaffi Stick

Another level 10 warrior patrols the northeast quadrant, where two level 8 warriors stand by the pots by the outer wall:

KotOR Icon XP.png Experience Points (XP) Received: KotOR Icon Item(s) Received.png Item(s) Received: Sand People Warrior (3)
  • Gaffi Stick

At the north end of the enclave there are two wood slat doors in the inner wall. Beyond the door on the left is the northeast quarter of the enclave's hub, where there are two medium-sized refuse piles by the east and south walls (there are also a broken droid and rubble with random contents):

KotOR Icon Item(s) Received.png Item(s) Received: Refuse Pile - Medium KotOR Icon Item(s) Received.png Item(s) Received: Refuse Pile - Medium

Beyond the one on the right is the northwest quarter of the enclave's hub, where there's a Sand People wicker bin with random contents in the southeast corner, a level 8 warrior and two unarmed Sand People females:

KotOR Icon XP.png Experience Points (XP) Received:
  • Challenge Rating 6 Killed Sand People Warrior
  • Challenge Rating 4 Killed Sand People Female (2)
KotOR Icon Item(s) Received.png Item(s) Received: Sand People Warrior
  • Gaffi Stick

Another level 10 warrior patrols the northwest quadrant:

KotOR Icon XP.png Experience Points (XP) Received: KotOR Icon Item(s) Received.png Item(s) Received: Sand People Warrior
  • Gaffi Stick
  • Medpac

Two level 8 warriors also stand by a Sand People wicker bin by the inner wall:

KotOR Icon XP.png Experience Points (XP) Received: KotOR Icon Item(s) Received.png Item(s) Received: Sand People Warrior (2)
  • Gaffi Stick
KotOR Icon Item(s) Received.png Item(s) Received: Sand People Wicker Bin

Chieftain's Room[edit]

If HK-47 tells the Sand People guard you are not a threat and want peace, you're brought before the Sand People chieftain in his room in the southeast quadrant at the hub of the enclave:

You can insist that HK-47 tell him to surrender or face death for the first of many, many opportunities to break the peace:

KotOR Icon Journal.png Journal Entry Added: Sand People
You have broken the short-lived peace with the Sand People and will have to acquire the chieftain's gaffi through brute force.

Otherwise, HK-47 can tell him you want a peaceful solution:

After HK-47 tells the chieftain you want a peaceful solution, it's best to just ask what he wants (although you can also try offering him credits or asking him questions beforehand):

KotOR Icon Journal.png Journal Entry Added: Sand People
You have been brought before the Sand People chieftain. He will order the attacks against Czerka Corporation to be scaled back if you bring him moisture vaporators from the Czerka office in Anchorhead. You will not be allowed back inside the enclave until you have the vaporators.

You're taken back outside the enclave. The peace has not made the warriors in their territory, or their enclave upon your return, any more talkative:

[This Sand People warrior ignores you. It seems your presence here is a barely tolerated event.]

You'll no longer be ambushed while the peace holds, but the warriors of the Dune Sea still behave like you're wearing Sand People Clothing, attacking if you try speaking to them. However, rather than travel back across Sand People Territory, the Dune Sea and Anchorhead, return to Ebon Hawk and exit the docking bay to get to the Czerka Office, where Greeta Holda can now sell you the vaporators: once he's done so, exit and return to the docking bay before transiting back here. HK-47 must speak to the Sand People guard now outside the enclave to tell him you have the vaporators:

If you break the peace here, you must enter the enclave and kill the chieftain to prevent your entire party being killed. The guard outside is the same as the other Sand People warriors in their territory.

KotOR Icon XP.png Experience Points (XP) Received: KotOR Icon Item(s) Received.png Item(s) Received: Sand People Guard

Otherwise:

KotOR Icon Journal.png Journal Entry Added: Sand People
The Sand People chieftain was surprised that you returned with the vaporators. He will reduce the frequency of attacks against the Czerka, and has given you his gaffi stick as a symbol of the agreement. Take the gaffi to the Czerka office in Anchorhead.
KotOR Icon Item(s) Lost.png Item(s) Lost: Sand People Chieftain
  • Moisture Vaporators
KotOR Icon Item(s) Received.png Item(s) Received: Sand People Chieftain
KotOR Icon XP.png Experience Points (XP) Received:
  • 400 Returned with the vaporators
KotOR Icon Dialog.png 2. I am tired of this. Attack him.
KotOR Icon HK-47.png HK-47: Commentary: Thank you, master. This should be fun.
KotOR Icon Journal.png Journal Entry Added: Sand People
The short-lived peace with the Sand People has failed. You'll have to kill the lot of them.

Although you have yet another opportunity to break the peace, if you've come this far you might as well keep it (at least for the time being) if you have questions for him:

KotOR Icon Dialog.png 1. Ask about the Star Map. KotOR Icon Dialog.png 2. Ask about captives. KotOR Icon Dialog.png 3. I want information on Sand People culture.
KotOR Icon Dialog.png 2. Let's go back to my other questions.
KotOR Icon HK-47.png HK-47: Protocol: We should not keep him long. It is an insult to take too much of his time. Unless the plan is to blast him when you are done, of course.

This should be the plan, but taking too much of his time won't break the peace...

Star Map: Tatooine[edit]

KotOR Icon Journal.png Journal Entry Added: Star Map: Tatooine
The Sand People chieftain claims that there is something like the Star Map in the Eastern Dune Sea, though it is in a cavern now housing a feared krayt dragon.
KotOR Icon Item(s) Received.png Item(s) Received: Sand People Chieftain
  • Map of the Eastern Dune Sea

By showing how to interpret ancient marker stones, this map can be used to find a safe route through the Eastern Dune Sea. Only intimate local knowledge could take the place of such a document.

You can now enter the Eastern Dune Sea via the Dune Sea and Sand People Territory. You'll also receive the map if HK-47 tells him you want information on Sand People culture, asks him to tell you the history of his clan, if you could meet his Storyteller, how to prove yourself worthy of it and finally where to find a krayt dragon. Otherwise, if you break the peace before receiving it from him, then you can retrieve it from his remains:

KotOR Icon Dialog.png 5. I've no further use for him. Kill him.
KotOR Icon HK-47.png HK-47: Agreement: My thoughts exactly, master. One dead organic meatbag, coming up.

The chieftain and his bodyguards receive bonuses depending on your character level:

Character level Strength Vitality
12-14 +6 +60
> 14 +10 +100

Thus at character level > 14:

Sand People Chieftain
KotOR Model Sand People Chieftain.png
Class Minion
Level 15
Alignment 50 (neutral)
Skills
Awareness 6
Attribute
Strength 32 +11
Dexterity 16 +3
Constitution 16 +3
Intelligence 16 +3
Wisdom 14 +2
Charisma 10 0
Attribute
Vitality 265
Force -
Defense 17
Fortitude 11
Reflex 11
Will 10
Ranged Main Off hand
Attack 18 -
Energy 1-8-
Threat 19-20,x2-
Melee
Attack 29 27
Physical 12-19,+412-19,+4
Threat 20-20,x220-20,x2
Items and abilities Feats Force powers

Arkanian Energy Shield Chieftain's Gaffi Stick On Hit: Poison, Average Weakness20 +Blaster Rifle Heavy Blaster

Weapon Focus: Melee Weapons Master Two-Weapon Fighting Improved Power Attack Improved Flurry Improved Critical Strike26 Weapon Proficiency: Blaster Pistol Weapon Proficiency: Blaster Rifle

None

He uses an Arkanian Energy Shield and favors melee combat, although he'll use a Blaster Rifle or Heavy Blaster if his target is out of range: if he's already given you his gaffi stick, then he's a much less formidable melee attacker.

His four bodyguards stand in the four corners of the room and use Light Repeating Blasters, although they'll use Gaffi Sticks in melee range: if your party stays away from them and any level > 8 Jedi uses Improved Energy Resistance, they can safely be ignored to focus on their chieftain.

Sand People Warrior
KotOR Model Sand People Warrior (Chieftain).png
Class Minion
Level 10
Alignment 50 (neutral)
Skills
Awareness 4
Attribute
Strength 30 +10
Dexterity 16 +3
Constitution 14 +2
Intelligence 12 +1
Wisdom 10 0
Charisma 8 -1
Attribute
Vitality 220
Force -
Defense 19
Fortitude 6
Reflex 7
Will 4
Ranged Main Off hand
Attack 13 -
Energy 1-8-
Threat 20-20,x2-
Melee
Attack 16 14
Physical 11-1811-18
Threat 20-20,x220-20,x2
Items and abilities Feats Force powers

Light Repeating Blaster +Gaffi Stick On Hit: Poison, Mild Weakness15

Weapon Proficiency: Heavy Weapons Weapon Proficiency: Melee Weapons Two-Weapon Fighting Power Attack Flurry Critical Strike20

None

KotOR Icon Journal.png Journal Entry Added: Sand People
You have killed the Sand People chieftain. Find his personal gaffi stick and take it to the Czerka office in Anchorhead.
KotOR Icon XP.png Experience Points (XP) Received:
  • Challenge Rating 9 Killed Sand People Chieftain
  • Challenge Rating 6 Killed Sand People Warrior (4)
KotOR Icon Item(s) Received.png Item(s) Received: Sand People Chieftain
KotOR Icon Journal.png Journal Entry Added: Sand People
You have acquired the Sand People chieftain's gaffi stick. Return it to the Czerka office in Anchorhead as proof that you have killed the Sand People in this enclave.
KotOR Icon Journal.png Journal Entry Added: Star Map: Tatooine
You have found a map to the Eastern Dune Sea, an area far from civilization. If the Star Map is on Tatooine, it would likely be in a distant, little explored area such as this.

There's a Sand People wicker bin by the north wall:

KotOR Icon Item(s) Received.png Item(s) Received: Sand People Wicker Bin

There are also a Sand People basket, and another Sand People wicker bin by the southeast wall, both with random contents.

Worthy of History[edit]

If the peace isn't broken by your insistence on apologizing for previously unwrapping his warriors, then you can ask him to tell you the history of his clan:

KotOR Icon Journal.png Journal Entry Added: Worthy of History
You have asked to hear the history of the Sand People, but the chieftain has said that you must first prove your worth as a warrior. Bring him a dragon pearl and he will consider it.

After asking where you could find a krayt dragon you receive a Map of the Eastern Dune Sea if you don't already have one. Once you have it, you can enter the Eastern Dune Sea via the Dune Sea and Sand People Territory to complete the Desert Hunt, from which you receive at least one Krayt Dragon Pearl. Upon your return with HK-47, after asking how you could prove you are a worthy warrior, you can tell the chieftain you've killed a krayt dragon and give him a pearl to prove it:

KotOR Icon Journal.png Journal Entry Added: Worthy of History
You have brought a dragon pearl to the Sand People chieftain. He will now allow you to speak with the storyteller, the keeper of their oral history.
KotOR Icon XP.png Experience Points (XP) Received:
  • 250 Brought dragon pearl to Sand People chieftain
KotOR Icon Item(s) Lost.png Item(s) Lost: Sand People Chieftain
  • Krayt Dragon Pearl

You can retrieve the pearl from his remains after breaking the peace and killing him.

Storyteller[edit]

After proving yourself Worthy of History, the Storyteller appears in the southwest quarter of the enclave's hub, next door to the Chieftain's Room, to tell it:

KotOR Icon Dialog.png 1. Begin the history.

You're free to leave and return at any time to continue the history from where you left off, as well as ask questions about what you've heard.

Once you've heard the whole of the history you may select a piece of it to hear again:

If you ask questions about what you've heard, you'll commit blasphemy if you insist HK-47 ask certain questions in spite of his cautionary warnings:

KotOR Icon HK-47.png HK-47: Cautionary: Master, this line of questioning may be interpreted as attempting to change the story. He may react poorly. KotOR Icon HK-47.png HK-47: Cautionary: Master, if you mean to suggest that humanity is ancestrally linked to ancient Tatooine, you will strain his belief system to its pitiful meat-bag maximum.
KotOR Icon Dialog.png 1. Just do it. KotOR Icon Dialog.png 2. Just pose the question.
KotOR Icon HK-47.png HK-47: Translation: [Unintelligible]
KotOR Icon HK-47.png HK-47: Cautionary: As expected, he is claiming you have committed blasphemy. Warming blasters. Combat is inevitable.

Although after hearing the complete history there's no incentive to preserve the peace, committing blasphemy may be the least advisable way to break it: the storyteller's room also contains a level 8 warrior and an unarmed female, and reinforcements can come through the now open wood slat doors from the Chieftain's Room to the east and the perimeter walkway to the south.

The storyteller receives bonuses depending on your character level:

Character level Strength Vitality
12-14 +6 +60
> 14 +10 +100

Thus at character level > 14:

The Storyteller
KotOR Model Storyteller.png
Class Minion
Level 10
Alignment 50 (neutral)
Skills
Awareness 1
Attribute
Strength 32 +11
Dexterity 16 +3
Constitution 15 +2
Intelligence 18 +4
Wisdom 12 +1
Charisma 8 -1
Attribute
Vitality 175
Force -
Defense 17
Fortitude 6
Reflex 7
Will 5
Ranged Main Off hand
Attack 11 -
Energy 1-8-
Threat 19-20,x2-
Melee
Attack 24 22
Physical 12-19,+512-19,+5
Threat 20-20,x220-20,x2
Items and abilities Feats Force powers

Raito's Gaderffii +Blaster Rifle

Weapon Proficiency: Melee Weapons Improved Two-Weapon Fighting Improved Power Attack Improved Flurry Improved Critical Strike21 Weapon Proficiency: Blaster Rifle

None

He may only use his Blaster Rifle if his target is out of melee range.

KotOR Icon XP.png Experience Points (XP) Received:
  • Challenge Rating 6 Killed Sand People Warrior
  • Challenge Rating 4 Killed Sand People Female
KotOR Icon XP.png Experience Points (XP) Received:
KotOR Icon Item(s) Received.png Item(s) Received: Sand People Warrior KotOR Icon Item(s) Received.png Item(s) Received: The Storyteller

There are a Sand People wicker bin and basket and rubble with random contents by the west wall.

Captives[edit]

If you've made peace with the chieftain, you can ask him about the captives held in enclosures on the east side of the enclave:

KotOR Icon HK-47.png HK-47: Clarification: We must be more specific, master. They capture many organics.
KotOR Icon Dialog.png 1. Ask if he knows about the Jawas Iziz told us about. KotOR Icon Dialog.png 1. Ask about setting the captive Jawas free.
KotOR Icon Dialog.png 2. Ask if he knows about Mission's brother Griff. KotOR Icon Dialog.png 2. Ask about getting Griff set free.

Fair Trade[edit]

Behind the wood slat door in the inner wall on the east side of the enclave is a small enclosure containing three Jawas. If you speak to the closest to the door:

KotOR Icon Journal.png Journal Entry Added: Fair Trade
You have found some captive Jawas within the Sand People enclave, but releasing them without the chieftain's permission could be a bad idea.

The two remaining Jawas are less talkative:

If you made peace with the chieftain then you can return to his room in the southeast quarter of the enclave's hub with HK-47 to ask about Captives, then setting the captive Jawas free:

KotOR Icon HK-47.png HK-47: Translation: [Unintelligible]
KotOR Icon HK-47.png HK-47: Translation: He says that the captive Jawas are slaves and that have lived past their usefulness. You may take them, if you wish.
KotOR Icon Journal.png Journal Entry Added: Fair Trade
The Sand People chieftain has given you permission to release the Jawas they currently hold captive.

You can tell the Jawas to run to Anchorhead after the chieftain has given you permission to release them, or if you've broken the peace (or are about to do so):

KotOR Icon Journal.png Journal Entry Added: Fair Trade
The Jawas held captive in the Sand People enclave were very glad for your help, and have promised that their leader Iziz will reward you when you return to the gates inside Anchorhead.
KotOR Icon XP.png Experience Points (XP) Received:
  • 150 Released the Jawas

If you've broken the peace then you'll need to kill the chieftain before you can return to the gates inside Anchorhead and receive your reward from their leader Iziz.

Mission's Brother[edit]

Beyond the wood slat door in the outer wall on the east side of the enclave is a small enclosure with a skeletal corpse in its northeast corner:

KotOR Icon Item(s) Received.png Item(s) Received: Skeletal Corpse

Mission's Brother Griff appears here once the protocol officer in Anchorhead's Czerka office has told you about him:

KotOR Icon Journal.png Journal Entry Added: Mission's Brother
You found Griff alive and well and being held prisoner in the Sand People enclave. But his reunion with his long-lost sister was far from a tear filled event. Mission feels Griff deserted her back on Taris. Even so, the humane thing to do would be to set him free if the opportunity presents itself.

If you made peace with the chieftain then you can return to his room in the southeast quarter of the enclave's hub with HK-47 to ask about Captives, then getting Griff set free:

KotOR Icon HK-47.png HK-47: Translation: [Unintelligible]
KotOR Icon HK-47.png HK-47: Translation: He says that by his very presence, this Griff defiles their home and land. He is without any semblance of usefulness to them.
KotOR Icon Mission.png Mission: Yup. That would be Griff.
KotOR Icon HK-47.png HK-47: Extrapolation: I would assume we are free to take him. It is doubtful they will even waste the effort to kill him. Perhaps we could do it, master?

Perhaps we could, HK, perhaps we could...

If you've broken the peace, you can ask him why you shouldn't kill him, and do so if Mission isn't in your party:

KotOR Icon Dark.png Dark Side Points Gained: -6
2. I don't need the headache. You'll die here!
KotOR Icon Dialog.png Griff: What? No! This isn't right! No!
KotOR Icon XP.png Experience Points (XP) Received:

This is the best option for a dark side character (although you never tell Mission). Otherwise, you can tell him to run to Anchorhead after talking to the chieftain about him, or if you've broken the peace (or are about to do so):

KotOR Icon Journal.png Journal Entry Added: Mission's Brother
Mission's brother is free from the clutches of the Sand People, thanks to you. Griff is eager to meet up with his sister again, though what will happen during the reunion remains to be seen.

If Mission isn't in your party, then after freeing him the following dialog doesn't take place until you return to Anchorhead's spaceport. Otherwise:

KotOR Icon Mission.png Mission: Yeah, you can find your way from there, right? Can you manage that? What? Is there something else?
KotOR Icon Credits.png Credits Lost: 100 KotOR Icon Credits.png Credits Lost: 50

Do not give him any credits:

KotOR Icon Journal.png Journal Entry Added: Mission's Brother
Griff and Mission have been reunited, though Mission is still resentful about Griff deserting her on Taris. Before he left, Griff suggested you stop by the Czerka supply shop on Tatooine to speak with him about a potential job.

He now appears in the northwest corner of Anchorhead's Czerka office: if you've broken the peace then you'll need to kill the chieftain before you can return to Anchorhead to meet him there. If you speak to Mission before you speak to him there:

KotOR Icon Mission.png Mission: Hey, there. What can I do for you?
KotOR Icon Dialog.png 1. I want to talk to you about your brother.
KotOR Icon Mission.png Mission: Look, I'm happy Griff's alive but I'm mad at him right now. And I don't know what kind of job he's got for you, but I don't trust him. It's probably just another scam! So, is there anything else you need?