Character generation[edit | edit source]
Soldier[edit | edit source]
A battle-ready fighter with no equal in combat.
Soldiers are the only class who can select Weapon Specializations other than Lightsaber (although equipment can grant them to other classes).
Vitality per level |
Attack | Defense bonus | Saves | Skill points | |||
---|---|---|---|---|---|---|---|
Fortitude | Reflex | Will | Level 1 | Level up | |||
10 | Level | Fast | Slow | Slow | (1+INT) * 4 | 1 + [INT/2] |
- Class skills
Computer Use | Demolitions | Stealth | Awareness | Persuade | Repair | Security | Treat Injury |
---|---|---|---|---|---|---|---|
No | Yes | No | Yes | No | No | No | Yes |
Armor Proficiency | Weapon Proficiency | Action | Class | ||||||
---|---|---|---|---|---|---|---|---|---|
Yes | Yes | Yes | Yes | Yes | Yes | Yes | No |
- Progression
Level | Vitality | Attack | Defense bonus |
Saves | Feats | |||
---|---|---|---|---|---|---|---|---|
Fortitude | Reflex | Will | Granted | Selected | ||||
1 | 10 | 1 | 2 | 0 | 0 | Yes | ||
2 | 20 | 2 | 3 | 0 | 0 | Yes | ||
3 | 30 | 3 | 3 | 1 | 1 | Yes | ||
4 | 40 | 4 | 4 | 1 | 1 | Yes | ||
5 | 50 | 5 | 4 | 1 | 1 | Yes | ||
6 | 60 | 6 | 5 | 2 | 2 | Yes | ||
7 | 70 | 7 | 5 | 2 | 2 | Yes | ||
8 | 80 | 8 | 6 | 2 | 2 | Yes | ||
9 | 90 | 9 | 6 | 3 | 3 | Yes | ||
10 | 100 | 10 | 7 | 3 | 3 | Yes | ||
11 | 110 | 11 | 7 | 3 | 3 | Yes | ||
12 | 120 | 12 | 8 | 4 | 4 | Yes | ||
13 | 130 | 13 | 8 | 4 | 4 | Yes | ||
14 | 140 | 14 | 9 | 4 | 4 | Yes | ||
15 | 150 | 15 | 9 | 5 | 5 | Yes | ||
16 | 160 | 16 | 10 | 5 | 5 | Yes | ||
17 | 170 | 17 | 10 | 5 | 5 | No | ||
18 | 180 | 18 | 11 | 6 | 6 | Yes | ||
19 | 190 | 19 | 11 | 6 | 6 | No | ||
20 | 200 | 20 | 12 | 6 | 6 | Yes |
Scout[edit | edit source]
An explorer most at home on the fringes of space.
Vitality per level |
Attack | Defense bonus | Saves | Skill points | |||
---|---|---|---|---|---|---|---|
Fortitude | Reflex | Will | Level 1 | Level up | |||
8 | [Level*3/4] | Fast | Fast | Fast | (3+INT) * 4 | 3 + [INT/2] |
- Class skills
Computer Use | Demolitions | Stealth | Awareness | Persuade | Repair | Security | Treat Injury |
---|---|---|---|---|---|---|---|
Yes | Yes | No | Yes | No | Yes | No | Yes |
Armor Proficiency | Weapon Proficiency | Action | Class | ||||||
---|---|---|---|---|---|---|---|---|---|
Yes | Yes | No | Yes | Yes | No | Yes | No |
- Progression
Scoundrel[edit | edit source]
A skillful rogue that gets by on stealth and guile.
Vitality per level |
Attack | Defense bonus | Saves | Skill points | |||
---|---|---|---|---|---|---|---|
Fortitude | Reflex | Will | Level 1 | Level up | |||
6 | [Level*3/4] | 2 + (2*[Lvl/6] ) | Slow | Fast | Slow | (4+INT) * 4 | 4 + [INT/2] |
Defense bonus has a ceiling of 6 at level 12, when Master Scoundrel's Luck is granted.
- Class skills
Computer Use | Demolitions | Stealth | Awareness | Persuade | Repair | Security | Treat Injury |
---|---|---|---|---|---|---|---|
No | Yes | Yes | Yes | Yes | No | Yes | No |
Armor Proficiency | Weapon Proficiency | Action | Class | ||||||
---|---|---|---|---|---|---|---|---|---|
Yes | No | No | Yes | Yes | No | Yes | No |
- Progression
Jedi[edit | edit source]
Your main character starts as one class but must choose a Jedi class to continue once on Dantooine. You must level up once before escaping the Endar Spire, but after gaining level 2 you don't have to level up any further before becoming a Jedi, even once you've received enough experience to gain multiple levels. Saving levels allows you to gain more levels as a Jedi (up to 18, since maximum character level is 20).
Jedi Guardian[edit | edit source]
Jedi Guardians battle against the forces of evil and the dark side. They focus on combat training and masterful use of the lightsaber. Jedi Guardians gain the Force Jump feat automatically. This feat allows them to instantly close the distance and attack an opponent within 10 metres.
Jedi Guardians are the only Jedi class who can select Weapon Specialization: Lightsaber.
Vitality per level |
Force per level |
Attack | Defense bonus | Saves | Skill points | |||
---|---|---|---|---|---|---|---|---|
Fortitude | Reflex | Will | Level 1 | Level up | ||||
10 | 4 | Level | 2 + (2*[Lvl/6] ) | Fast | Fast | Average | (1+INT) * 4 | 1 + [INT/2] |
Defense bonus has a ceiling of 6 at level 12, when Master Sense is granted.
- Class skills
Computer Use | Demolitions | Stealth | Awareness | Persuade | Repair | Security | Treat Injury |
---|---|---|---|---|---|---|---|
No | No | No | Yes | Yes | No | No | Yes |
Armor Proficiency | Weapon Proficiency | Action | Class | ||||||
---|---|---|---|---|---|---|---|---|---|
No | No | No | Yes | No | No | Yes | Yes |
- Progression
Level | Vitality | Force | Attack | Defense bonus |
Saves | Feats | Powers | |||
---|---|---|---|---|---|---|---|---|---|---|
Fortitude | Reflex | Will | Granted | Selected | ||||||
1 | 10 | 4 | 1 | 2 | 2 | 2 | 1 | Yes | 2 | |
2 | 20 | 8 | 2 | 3 | 3 | 2 | No | 1 | ||
3 | 30 | 12 | 3 | 3 | 3 | 2 | Yes | 1 | ||
4 | 40 | 16 | 4 | 4 | 4 | 2 | No | 1 | ||
5 | 50 | 20 | 5 | 4 | 4 | 3 | No | 1 | ||
6 | 60 | 24 | 6 | 4 | 5 | 5 | 3 | Yes | 1 | |
7 | 70 | 28 | 7 | 5 | 5 | 4 | Yes | 1 | ||
8 | 80 | 32 | 8 | 6 | 6 | 4 | No | 1 | ||
9 | 90 | 36 | 9 | 6 | 6 | 4 | Yes | 1 | ||
10 | 100 | 40 | 10 | 7 | 7 | 5 | No | 1 | ||
11 | 110 | 44 | 11 | 7 | 7 | 5 | No | 1 | ||
12 | 120 | 48 | 12 | 6 | 8 | 8 | 6 | Yes | 1 | |
13 | 130 | 52 | 13 | 8 | 8 | 6 | Yes | 1 | ||
14 | 140 | 56 | 14 | 9 | 9 | 6 | No | 1 | ||
15 | 150 | 60 | 15 | 9 | 9 | 7 | Yes | 1 | ||
16 | 160 | 64 | 16 | 10 | 10 | 7 | No | 1 | ||
17 | 170 | 68 | 17 | 10 | 10 | 8 | No | 1 | ||
18 | 180 | 72 | 18 | 11 | 11 | 8 | Yes | 1 | ||
19 | 190 | 76 | 19 | 11 | 11 | 8 | No | 1 | ||
20 | 200 | 80 | 20 | 12 | 12 | 9 | No | 1 |
Jedi Sentinel[edit | edit source]
Jedi Sentinels ferret out deceit and injustice, bringing them to light. They strike a balance between the physical and mental disciplines of the Jedi Order. Jedi Sentinels gain the Jedi Immunity feat automatically. This makes them immune to fear.
Vitality per level |
Force per level |
Attack | Defense bonus | Saves | Skill points | |||
---|---|---|---|---|---|---|---|---|
Fortitude | Reflex | Will | Level 1 | Level up | ||||
8 | 6 | [Level*3/4] | 2 + (2*[Lvl/6] ) | Fast | Fast | Average | (2+INT) * 4 | 2 + [INT/2] |
Defense bonus has a ceiling of 6 at level 12, when Master Sense is granted.
- Class skills
Computer Use | Demolitions | Stealth | Awareness | Persuade | Repair | Security | Treat Injury |
---|---|---|---|---|---|---|---|
No | No | No | Yes | Yes | No | No | Yes |
Armor Proficiency | Weapon Proficiency | Action | Class | ||||||
---|---|---|---|---|---|---|---|---|---|
No | No | No | Yes | No | No | Yes | Yes |
- Progression
Level | Vitality | Force | Attack | Defense bonus |
Saves | Feats | Powers | |||
---|---|---|---|---|---|---|---|---|---|---|
Fortitude | Reflex | Will | Granted | Selected | ||||||
1 | 8 | 6 | 0 | 2 | 2 | 2 | 1 | Yes | 2 | |
2 | 16 | 12 | 1 | 3 | 3 | 2 | No | 1 | ||
3 | 24 | 18 | 2 | 3 | 3 | 2 | Yes | 1 | ||
4 | 32 | 24 | 3 | 4 | 4 | 2 | No | 1 | ||
5 | 40 | 30 | 3 | 4 | 4 | 3 | No | 1 | ||
6 | 48 | 36 | 4 | 4 | 5 | 5 | 3 | Yes | 1 | |
7 | 56 | 42 | 5 | 5 | 5 | 4 | No | 1 | ||
8 | 64 | 48 | 6 | 6 | 6 | 4 | No | 1 | ||
9 | 72 | 54 | 6 | 6 | 6 | 4 | Yes | 1 | ||
10 | 80 | 60 | 7 | 7 | 7 | 5 | No | 1 | ||
11 | 88 | 66 | 8 | 7 | 7 | 5 | No | 1 | ||
12 | 96 | 72 | 9 | 6 | 8 | 8 | 6 | Yes | 1 | |
13 | 104 | 78 | 9 | 8 | 8 | 6 | No | 1 | ||
14 | 112 | 84 | 10 | 9 | 9 | 6 | No | 1 | ||
15 | 120 | 90 | 11 | 9 | 9 | 7 | Yes | 1 | ||
16 | 128 | 96 | 12 | 10 | 10 | 7 | No | 1 | ||
17 | 136 | 102 | 12 | 10 | 10 | 8 | No | 1 | ||
18 | 144 | 108 | 13 | 11 | 11 | 8 | Yes | 1 | ||
19 | 152 | 114 | 14 | 11 | 11 | 8 | No | 1 | ||
20 | 160 | 120 | 15 | 12 | 12 | 9 | No | 1 |
Jedi Consular[edit | edit source]
Jedi Consulars seek to bring balance to the universe. They focus less on physical combat and more on mental disciplines in order to augment their mastery of the Force. Jedi Consulars gain the Force Focus feat automatically. This feat makes it harder for opponents to resist their Force Powers.
Vitality per level |
Force per level |
Attack | Defense bonus | Saves | Skill points | |||
---|---|---|---|---|---|---|---|---|
Fortitude | Reflex | Will | Level 1 | Level up | ||||
6 | 8 | [Level*3/4] | 2 + (2*[Lvl/6] ) | Fast | Average | Fast | (1+INT) * 4 | 1 + [INT/2] |
Defense bonus has a ceiling of 6 at level 12, when Master Sense is granted.
- Class skills
Computer Use | Demolitions | Stealth | Awareness | Persuade | Repair | Security | Treat Injury |
---|---|---|---|---|---|---|---|
Yes | Yes | No | Yes | Yes | Yes | No | Yes |
Armor Proficiency | Weapon Proficiency | Action | Class | ||||||
---|---|---|---|---|---|---|---|---|---|
No | No | No | Yes | No | No | Yes | Yes |
- Progression
Level | Vitality | Force | Attack | Defense bonus |
Saves | Feats | Powers | |||
---|---|---|---|---|---|---|---|---|---|---|
Fortitude | Reflex | Will | Granted | Selected | ||||||
1 | 6 | 8 | 0 | 2 | 2 | 1 | 2 | Yes | 2 | |
2 | 12 | 16 | 1 | 3 | 2 | 3 | No | 1 | ||
3 | 18 | 24 | 2 | 3 | 2 | 3 | Yes | 1 | ||
4 | 24 | 32 | 3 | 4 | 2 | 4 | No | 1 | ||
5 | 30 | 40 | 3 | 4 | 3 | 4 | No | 2 | ||
6 | 36 | 48 | 4 | 4 | 5 | 3 | 5 | Yes | 1 | |
7 | 42 | 56 | 5 | 5 | 4 | 5 | No | 1 | ||
8 | 48 | 64 | 6 | 6 | 4 | 6 | No | 1 | ||
9 | 54 | 72 | 6 | 6 | 4 | 6 | Yes | 2 | ||
10 | 60 | 80 | 7 | 7 | 5 | 7 | No | 1 | ||
11 | 66 | 88 | 8 | 7 | 5 | 7 | No | 1 | ||
12 | 72 | 96 | 9 | 6 | 8 | 6 | 8 | Yes | 1 | |
13 | 78 | 104 | 9 | 8 | 6 | 8 | No | 2 | ||
14 | 84 | 112 | 10 | 9 | 6 | 9 | No | 1 | ||
15 | 90 | 120 | 11 | 9 | 7 | 9 | Yes | 1 | ||
16 | 96 | 128 | 12 | 10 | 7 | 10 | No | 1 | ||
17 | 102 | 136 | 12 | 10 | 8 | 10 | No | 2 | ||
18 | 108 | 144 | 13 | 11 | 8 | 11 | Yes | 1 | ||
19 | 114 | 152 | 14 | 11 | 8 | 11 | No | 1 | ||
20 | 120 | 160 | 15 | 12 | 9 | 12 | No | 1 |
Droid[edit | edit source]
Combat Droid[edit | edit source]
Vitality per level |
Attack | Defense bonus | Saves | Skill points | |||
---|---|---|---|---|---|---|---|
Fortitude | Reflex | Will | Level 1 | Level up | |||
12 | Level | 2 + 2*[Lvl/6] | Fast | Slow | Slow | 1+INT * 4 | 1 + [INT/2] |
Defense bonus has a ceiling of 6 at level 12, when Battle Droid Logic Upgrade is granted.
- Class skills
Computer Use | Demolitions | Stealth | Awareness | Persuade | Repair | Security | Treat Injury |
---|---|---|---|---|---|---|---|
Yes | Yes | Yes | Yes | Yes |
Armor Proficiency | Weapon Proficiency | Action | Class | ||||||
---|---|---|---|---|---|---|---|---|---|
No | No | No | Yes | Yes | Yes | No | No |
- Progression
Expert Droid[edit | edit source]
Vitality per level |
Attack | Defense bonus | Saves | Skill points | |||
---|---|---|---|---|---|---|---|
Fortitude | Reflex | Will | Level 1 | Level up | |||
8 | [Level*3/4] | 2 + (2*[Lvl/6] ) | Slow | Fast | Slow | (2+INT) * 4 | 2 + [INT/2] |
Defense bonus has a ceiling of 6 at level 12, when Battle Droid Logic Upgrade is granted.
- Class skills
Computer Use | Demolitions | Stealth | Awareness | Persuade | Repair | Security | Treat Injury |
---|---|---|---|---|---|---|---|
Yes | No | No | Yes | Yes |
Armor Proficiency | Weapon Proficiency | Action | Class | ||||||
---|---|---|---|---|---|---|---|---|---|
No | No | No | Yes | No | No | No | No |
- Progression
Minion[edit | edit source]
Minion is a non-player character class.
Vitality per level |
Attack | Defense bonus | Saves | Skill points | |||
---|---|---|---|---|---|---|---|
Fortitude | Reflex | Will | Level 1 | Level up | |||
10 | Level | Average | Average | Average | 1+INT * 4 | 1 + [INT/2] |
- Class skills
Computer Use | Demolitions | Stealth | Awareness | Persuade | Repair | Security | Treat Injury |
---|---|---|---|---|---|---|---|
No | Yes | No | Yes | No | No | No | Yes |
Armor Proficiency | Weapon Proficiency | Action | Class | ||||||
---|---|---|---|---|---|---|---|---|---|
Yes | Yes | Yes | Yes | Yes | Yes | Yes | No |
- Progression
Level | Vitality | Attack | Defense bonus |
Saves | Feats | |||
---|---|---|---|---|---|---|---|---|
Fortitude | Reflex | Will | Granted | Selected | ||||
1 | 10 | 1 | 1 | 1 | 1 | Yes | ||
2 | 20 | 2 | 1 | 1 | 1 | Yes | ||
3 | 30 | 3 | 1 | 1 | 1 | Yes | ||
4 | 40 | 4 | 1 | 1 | 1 | Yes | ||
5 | 50 | 5 | 2 | 2 | 2 | Yes | ||
6 | 60 | 6 | 2 | 2 | 2 | Yes | ||
7 | 70 | 7 | 2 | 2 | 2 | Yes | ||
8 | 80 | 8 | 3 | 3 | 3 | Yes | ||
9 | 90 | 9 | 3 | 3 | 3 | Yes | ||
10 | 100 | 10 | 4 | 4 | 4 | Yes | ||
11 | 110 | 11 | 4 | 4 | 4 | Yes | ||
12 | 120 | 12 | 5 | 5 | 5 | Yes | ||
13 | 130 | 13 | 5 | 5 | 5 | Yes | ||
14 | 140 | 14 | 6 | 6 | 6 | Yes | ||
15 | 150 | 15 | 6 | 6 | 6 | Yes | ||
16 | 160 | 16 | 7 | 7 | 7 | Yes | ||
17 | 170 | 17 | 7 | 7 | 7 | No | ||
18 | 180 | 18 | 8 | 8 | 8 | Yes | ||
19 | 190 | 19 | 8 | 8 | 8 | No | ||
20 | 200 | 20 | 9 | 9 | 9 | Yes |