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Sea Floor[edit]

The northeast pressure door may be the quicker way to get into Kolto Control from the sea floor, but it's also the more heavily guarded. The room beyond is mined at its east end:

Awareness Deadly Flash Mine Detect 40 (20) Demolitions Disable 30 (10) Recover 40 (20)
Awareness Deadly Frag Mine Detect 40 (20) Demolitions Disable 30 (10) Recover 40 (20)

Around the corner to the northeast are four insane Selkath. Two are level 10 Soldiers specialized in using Sonic Pistols:

Insane Selkath
KotOR Model Insane Selkath (Kolto Control).png
Class Soldier
Level 10
Alignment 50 (neutral)
Skills
Awareness 2
Attribute
Strength 20 +5
Dexterity 20 +5
Constitution 10 0
Intelligence 10 0
Wisdom 15 +2
Charisma 12 +1
Attribute
Vitality 50
Force -
Defense 19
Fortitude 7
Reflex 8
Will 5
Ranged Main Off hand
Attack 16 -
Sonic 3-6-
Threat 20-20,x2-
Melee
Attack - -
Physical --
Threat --
Items and abilities Feats Force powers

Sonic Pistol On Hit: Attribute Damage Dexterity14

Weapon Specialization: Blaster Pistol

None

The other two attack with poisoned claws. One is a sneaky level 8 Soldier:

Insane Selkath
KotOR Model Insane Selkath.png
Class Soldier
Level 8
Alignment 50 (neutral)
Skills
Awareness 2
Attribute
Strength 20 +5
Dexterity 18 +4
Constitution 10 0
Intelligence 10 0
Wisdom 15 +2
Charisma 12 +1
Attribute
Vitality 88
Force -
Defense 22
Fortitude 7
Reflex 6
Will 4
Ranged Main Off hand
Attack - -
Energy --
Threat --
Melee
Attack 13 -
Physical 6-11-
Threat 20-20,x2-
Items and abilities Feats Force powers

On Hit: Poison, Average Weakness20

Sneak Attack III

None

The last is an armored level 15 Soldier:

Insane Selkath
KotOR Model Insane Selkath.png
Class Soldier
Level 15
Alignment 50 (neutral)
Skills
Awareness 2
Attribute
Strength 20 +5
Dexterity 20 +5
Constitution 10 0
Intelligence 10 0
Wisdom 15 +2
Charisma 12 +1
Attribute
Vitality 95
Force -
Defense 24
Fortitude 10
Reflex 9
Will 7
Ranged Main Off hand
Attack - -
Energy --
Threat --
Melee
Attack 20 -
Physical 6-11-
Threat 20-20,x2-
Items and abilities Feats Force powers

Cinnagar Weave Armor Damage Resistance vs. Cold and Fire20/- On Hit: Poison, Average Weakness20

Armor Proficiency: Light

None

KotOR Icon XP.png Experience Points (XP) Received: KotOR Icon XP.png Experience Points (XP) Received:

There's a footlocker by the east wall, to the right of a door in the east wall:

KotOR Icon Item(s) Received.png Item(s) Received: Footlocker

By the inside northwest corner to the east of the southeast pressure door are two large lockers:

KotOR Icon Item(s) Received.png Item(s) Received: Large Locker KotOR Icon Item(s) Received.png Item(s) Received: Large Locker

The east end of the room is also mined, although not as heavily:

Awareness Deadly Gas Mine Detect 40 (20) Demolitions Disable 30 (10) Recover 40 (20)

Around the corner to the northeast there are only three insane Selkath: another sneaky level 8 Soldier attacking with poisoned claws, another level 10 Soldier specializing in using Sonic Pistols, and a non-specialized level 12 Soldier:

Insane Selkath
KotOR Model Insane Selkath (Kolto Control).png
Class Soldier
Level 12
Alignment 50 (neutral)
Skills
Awareness 2
Attribute
Strength 20 +5
Dexterity 20 +5
Constitution 10 0
Intelligence 10 0
Wisdom 15 +2
Charisma 12 +1
Attribute
Vitality 70
Force -
Defense 19
Fortitude 8
Reflex 9
Will 6
Ranged Main Off hand
Attack 17 -
Sonic 1-4-
Threat 20-20,x2-
Melee
Attack - -
Physical --
Threat --
Items and abilities Feats Force powers

Sonic Pistol On Hit: Attribute Damage Dexterity14

Weapon Proficiency: Blaster Pistol

None

KotOR Icon XP.png Experience Points (XP) Received: KotOR Icon XP.png Experience Points (XP) Received:

There's the corpse of a Republic soldier and a footlocker by the east wall:

KotOR Icon Item(s) Received.png Item(s) Received: Insane Selkath KotOR Icon Item(s) Received.png Item(s) Received: Corpse - Republic Soldier KotOR Icon Item(s) Received.png Item(s) Received: Footlocker

Mission for the Republic[edit]

Beyond the door in the east wall of the northeast airlock, and the door in the north wall of the southeast airlock, is a pressure chamber with a massive fan rotating overhead and a computer panel mounted on its southwest wall, a force field spanning its north side and a door in its east wall, beyond which is a room with footlockers in its northeast and southeast corners:

KotOR Icon Item(s) Received.png Item(s) Received: Footlocker KotOR Icon Item(s) Received.png Item(s) Received: Footlocker

A human male named Kono Nolan and a female named Sami stand on the north side of the force field. When you try to use it, they panic:

KotOR Icon Dialog.png Kono Nolan: No - no, you can't come in here! You'll let the firaxa and the Selkath in! No - stay out! Stay out! I won't let you open the door for those monsters to get in! I'll stop you! I'll suck all the pressure out of the chamber! That'll stop you!
KotOR Icon Dialog.png Sami: Kill them! Kill them now!

All doors are sealed behind you:

[This door is sealed during the decompression process.]

There are 60 seconds to complete depressurization, and there's a warning every six seconds. However, you're incapacitated for the first and last six seconds, so you only have 48 seconds to do something.

While you can unlock the doors, this doesn't solve the problem: even if you return to the sea floor, the countdown will simply resume when you return.

Security Door Unlock 28 (8) Bash Resist - Vitality -

However, you can search footlockers in the airlocks beyond for the Computer Spikes necessary to use the computer panel:

KotOR Icon XP.png Experience Points (XP) Received:

The second option is to simply destroy the force field:

Security Force Field Unlock - Bash Resist 2 Vitality 100

Either way, once the force field is down:

The third option is to try speaking to them again by interacting with the force field:

Medium 1. [Persuade] I'll keep you safe. I promise. But you have to let me in. Low (Affect Mind) 3. [Force Persuade] I'm a friend. You want to let me in. You want to stop the depressurization sequence.
KotOR Icon Dialog.png Kono Nolan: [Success] I... I don't want to hurt you. I don't want to hurt anyone. KotOR Icon Dialog.png Kono Nolan: [Success] Yes. You are a friend. You'll protect us. You won't let the firaxa eat us. You'll keep the Selkath away.
KotOR Icon Dialog.png Kono Nolan: I'll unlock the door, but you have to come in quickly!

They apologize for panicking, and explain what's been going on down here to make them so scared:

The shortest route is to ask why did the Selkath all go crazy:

You can move closer to the dark side of the Force by killing them:

KotOR Icon Dark.png Dark Side Points Gained: -4
3. I'll do what I want... and kill both of you as well!
KotOR Icon Dialog.png Sami: What? No! Run, Kono! He's one of them! KotOR Icon Dialog.png Sami: What? No! Run, Kono! She's one of them!
Kono Nolan and Sami
KotOR Model Kono Nolan and Sami.png
Class Jedi Guardian
Level 1
Alignment 50 (neutral)
Skills
Awareness 2
Attribute
Strength 13 +1
Dexterity 12 +1
Constitution 10 0
Intelligence 10 0
Wisdom 15 +2
Charisma 12 +1
Attribute
Vitality 8
Force -
Defense 13
Fortitude 2
Reflex 3
Will 3
Ranged Main Off hand
Attack 2 -
Energy 1-6-
Threat 20-20,x2-
Melee
Attack 2 -
Physical 2-11-
Threat 19-20,x2-
Items and abilities Feats Force powers

Clothing Vibroblade or Blaster Pistol

Jedi Sense Weapon Proficiency: Melee Weapons Weapon Proficiency: Blaster Pistol

None

KotOR Icon XP.png Experience Points (XP) Received: KotOR Icon XP.png Experience Points (XP) Received:

Otherwise, you can make a non-binding statement of intent:

KotOR Icon Journal.png Journal Entry Added: Mission for the Republic
There are ancient ruins near the Rift that kolto is harvested from, but there is also some sort of huge firaxan shark out in the water. The two scientists you met, Kono Nolan and Sami, have given you several possible ways of defeating this beast.

Kono says that you should poison it, and has given you a canister of some sort of blister agent they developed to use against the sharks. By putting it in the harvesting machine and venting it, it will spread through the water and kill the beast which drove the station insane.

Sami thinks that this toxin may contaminate the water or environment. She says that if you cause the machinery to rupture and explode, the beast may go back to its slumber. She says that you need to get the pressure of the harvesting machine's fuel tanks to exactly 4 million sangen. At this pressure the fuel will be extremely unstable and explode.
KotOR Icon Item(s) Received.png Item(s) Received: Kono Nolan
  • Chemical Cannister

A cannister containing a chemical toxic to firaxan sharks.

If you speak to them again:

The computer panel in the pressure chamber and that mounted on the southeast wall on the north side of the force field are now inactive (as they were before the depressurization sequence was activated):

Airlock[edit]

To the north of the force field is the airlock leading to the Hrakert Rift. There's a footlocker by the southeast wall:

KotOR Icon Item(s) Received.png Item(s) Received: Footlocker

The pressure door is in the north wall: