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File:KotOR Map Davik's Estate.png
Map of Davik's estate

Escaping Taris[edit]

A ship you later learn is the Leviathan, the flagship of the Sith fleet, orbits Taris ominously… on board, Admiral Saul Karath approaches Darth Malak on the bridge as he looks down on Taris below:

Meanwhile, back on Taris itself Canderous has taken you to meet the crime lord Davik Kang on his estate. He greets you in his throne room (seriously), accompanied by Calo Nord:

KotOR Icon Journal.png Journal Entry Added: Escaping Taris
As promised, Canderous got you inside Davik's estate. The Taris crime lord gave you a tour of his facilities, including the hangar where the Ebon Hawk is stored. All you have to do now is find the codes to disable the Hawk's security systems.

There's a footlocker with random contents by the north wall of your room, and a standard door in its south wall. Looking at the Map, you'll see the guest wing is on the east side of the estate, with the Throne Room to the west and the Hangar to the southwest.

Beyond your room is the west end of a corridor, ending in a standard door beyond which is the throne room. In the south wall opposite are two low security doors, with another in the north wall to your left:

Security Low Security Door Unlock 12 (0) Bash Resist 5 Vitality 20

Beyond the door immediately opposite, you interrupt a bounty hunter with a slave:

Hard 1. [Persuade] No need to call the guards – I just got lost. Easy 2. [Persuade] Sorry I wrecked your night. Here's 50 credits for the inconvenience.
KotOR Icon Dialog.png Bounty Hunter: [Success] Okay, I guess it was just an honest mistake. And I'm a reasonable man, so I'll just let it go this time. KotOR Icon Dialog.png Bounty Hunter: [Success] Okay. I guess it was an honest mistake. Give me the credits and I'll forget this ever happened.
KotOR Icon Credits.png Credits Lost: 50
KotOR Icon Dialog.png Bounty Hunter: You better pay more attention to where you're going. Opening the wrong door around here can get you killed. Now get out of here and don't bother me again!

Surprisingly, he doesn't object if you then search the footlocker in the southeast corner for its random contents. If you fail to persuade him, don't even try or speak to him again, he'll attack you and call a guard from the storage barracks (unless there are no longer any guards there, in which case they may come from the next nearest).

Bounty Hunter
KotOR Model Bounty Hunter (Davik's Estate).png
Class Soldier
Level 8
Alignment 50 (neutral)
Skills
Awareness 2
Attribute
Strength 14 +2
Dexterity 12 +1
Constitution 12 +1
Intelligence 10 0
Wisdom 15 +2
Charisma 12 +1
Attribute
Vitality 71
Force -
Defense 11
Fortitude 8
Reflex 3
Will 4
Ranged Main Off hand
Attack 9 -
Energy 1-6-
Threat 20-20,x2-
Melee
Attack 10 -
Physical 3-8-
Threat 20-20,x2-
Items and abilities Feats Force powers

Sith Energy Shield Clothing Blaster Pistol+ Short Sword

Weapon Proficiency: Blaster Pistol Weapon Proficiency: Melee Weapons Improved Power Blast Master Rapid Shot

None

KotOR Icon XP.png Experience Points (XP) Received:

Next door to the east is Davik's trophy room with mounted animal heads, including a Rancor head on the south wall. The footlockers in the southwest and southeast corners are locked, with the latter being more difficult to open:

Security Footlocker Unlock 15 (0) Bash Resist 5 Vitality 30
Security Footlocker Unlock 20 (0) Bash Resist 10 Vitality 40
KotOR Icon Item(s) Received.png Item(s) Received: Footlocker
  • Datapad
  • Credits (100)
  • Pazaak Card -2
  • Pazaak Card -3
KotOR Icon Item(s) Received.png Item(s) Received: Footlocker

Opposite the trophy room is your next-door neighbor, a Rodian, who isn't as hostile as the bounty hunter:

Like the bounty hunter, he doesn't object if you then search the footlocker in the northwest corner for its random contents. Alternatively, you can attack or threaten him to move closer to the dark side of the Force, and he'll call another guard from the storage barracks:

KotOR Icon Dark.png Dark Side Points Gained: -2
3. Time to die, bug-face!
KotOR Icon Dark.png Dark Side Points Gained: -2
2. Answer my questions or I'll carve my initials in your skull with my blaster bolts!
KotOR Icon Dialog.png Rodian: I mad now! See how you like me call guards! You die now!
Rodian
KotOR Model Rodian.png
Class Soldier
Level 8
Alignment 50 (neutral)
Skills
Awareness 2
Attribute
Strength 14 +2
Dexterity 14 +2
Constitution 14 +2
Intelligence 10 0
Wisdom 15 +2
Charisma 12 +1
Attribute
Vitality 79
Force -
Defense 12
Fortitude 8
Reflex 4
Will 4
Ranged Main Off hand
Attack 12 -
Sonic 1-6,+2-
Threat 20-20,x2-
Melee
Attack 10 -
Physical 3-12-
Threat 19-20,x2-
Items and abilities Feats Force powers

+Vibroblade Arkanian Sonic Rifle On Hit: Attribute Damage Dexterity14

Weapon Proficiency: Melee Weapons Weapon Proficiency: Blaster Rifle Improved Power Blast Rapid Shot

None

KotOR Icon XP.png Experience Points (XP) Received:

The corridor to the east turns north and ends in a standard door, beyond which are the slave quarters Davik mentioned. Three Twi'lek slaves, one male and two female, are within, and there's a footlocker by the north wall with random contents. You can speak to the slaves to ask them for some information or a massage:

You cannot bribe them to get some information, but they can be persuaded or threatened:

Easy 1. [Persuade] Tell me what I want to know and I'll tell Davik how pleased I was with your performance. KotOR Icon Dialog.png 3. Either you start talking, or I start blasting random body parts.
KotOR Icon Dialog.png Slave: [Success] Praise from the guests is a valuable commodity here. Davik rewards the slaves who perform their duties well. I will tell you what I know. KotOR Icon Dialog.png Slave: Please don't hurt me! I'll... I'll tell you everything I know. I only pray Davik doesn't find out, or my life will end in terrible agony.

If persuasion fails, you can also ask for a massage then express disappointment to get some information:

KotOR Icon Dialog.png 2. It wasn't as fulfilling as I hoped. Something seemed to be lacking. KotOR Icon Dialog.png 3. That was pathetic! KotOR Icon Dialog.png 2. Let's just say you came up a little short of my expectations.
KotOR Icon Dialog.png Slave: Please, I beg you – don't tell Davik you are displeased with me! He punishes those slaves who do not satisfy his guests!
KotOR Icon Dialog.png 1. I won't say anything if you answer my questions!
KotOR Icon Dialog.png Slave: I have no wish to be beaten by Davik, so I will tell you all I know. I hope it is enough to buy your mercy.

The slave now tells you about the unfortunate Hudrow, and points you in the direction of the Throne Room and torture chamber "Guest" Room to the west:

Throne Room[edit]

You enter the throne room from the guest wing through the east standard door in its southeast corner. There are three other standard doors exiting.

Canderous takes a moment to ponder the life choices which led to him working for a man who built his own throne room.

The most direct route to the Hangar is beyond the south door in the southeast corner, where a long empty corridor ends in a standard door to the west, beyond which is the hangar barracks containing a security terminal which can be used to disable hangar security. This can take up to 10 Computer Spikes in total.

Beyond the west door in the northwest corner is the south end of a corridor leading to the torture chamber "Guest" Room to the north (past doors to the Spice Lab and its barracks), about which the slaves in their quarters may have told you. This is the route you should take if you aren't willing or able to use Computer Spikes to disable hangar security.

Beyond the north door in the northeast corner is the throne room barracks, leading to the storage barracks. If any of the other guests called for a guard, this door will already be open (as will that to the storage barracks).

Barracks (Hangar)[edit]

Exiting the throne room to the south and going down the corridor to the west and you'll enter the hangar barracks through a standard door in its northeast corner. There's a table seating eight in the middle and three guards, chosen randomly from Rodian, Duros, Aqualish and 'droid':

Guards
KotOR Model Guards.png
Class Minion
Level 4
Alignment 50 (neutral)
Skills
Awareness 2
Attribute
Strength 14 +2
Dexterity 14 +2
Constitution 14 +2
Intelligence 10 0
Wisdom 15 +2
Charisma 12 +1
Attribute
Vitality 47
Force -
Defense 12
Fortitude 3
Reflex 3
Will 3
Ranged Main Off hand
Attack 6 -
Energy 1-6-
Threat 20-20,x2-
Melee
Attack 6 -
Physical 3-12-
Threat 19-20,x2-
Items and abilities Feats Force powers

Blaster Pistol+ Vibroblade

Weapon Proficiency: Blaster Pistol Weapon Proficiency: Melee Weapons Improved Power Blast Master Rapid Shot

None

KotOR Icon XP.png Experience Points (XP) Received:

Guards in the throne room, storage and spice lab barracks, and the Spice Lab itself, are the same as these.

There's a security terminal by the north wall, which must be used to disable hangar security:

KotOR Icon XP.png Experience Points (XP) Received: KotOR Icon XP.png Experience Points (XP) Received: KotOR Icon XP.png Experience Points (XP) Received:

If you have the computer passcard from the remains of the bounty hunter patrolling the corridor outside the torture chamber "guest" room, then you can access without needing Computer Spikes; if you released Hudrow from the torture cage and spoke to him to get the codes to disable the Ebon Hawk's security system, then you don't need them to disable hangar security either (although you'll receive none of the experience that you would have if you had used them). Now you're ready to open the south standard door, beyond which is the Hangar to the east.

Gassing the guards in all the barracks can spare you from a lot of combat, but at the expense of Computer Spikes (up to 15 in total, since you don't want to gas yourself). Opening all security doors will unlock, but not actually open, all low security doors in the estate.

"Guest" Room[edit]

Exit the Throne Room through the west standard door in its northwest corner to find yourself at the south end of a corridor patrolled by a Trandoshan bounty hunter:

Bounty Hunter
KotOR Model Bounty Hunter (Trandoshan).png
Class Soldier
Level 9
Alignment 50 (neutral)
Skills
Awareness 2
Attribute
Strength 16 +3
Dexterity 18 +4
Constitution 14 +2
Intelligence 10 0
Wisdom 15 +2
Charisma 12 +1
Attribute
Vitality 93
Force -
Defense 14
Fortitude 8
Reflex 7
Will 5
Ranged Main Off hand
Attack 13 -
Physical 1-6-
Threat 20-20,x2-
Melee
Attack 12 -
Physical 5-15-
Threat 19-20,x2-
Items and abilities Feats Force powers

Energy Shield Disruptor Rifle+ Vibrosword

Weapon Proficiency: Blaster Rifle Weapon Proficiency: Melee Weapons Improved Power Blast Improved Rapid Shot

None

KotOR Icon XP.png Experience Points (XP) Received: KotOR Icon Item(s) Received.png Item(s) Received: Bounty Hunter

This seems to be a standard keycard for use at secure terminals. Most likely, this one is designed to Davik's computer system.

This allows you to access the security terminals in the hangar barracks and throne room barracks without using Computer Spikes.

There are three doors in the west wall of the corridor: two standard doors to the Spice Lab and its barracks, and a low security door in the northwest corner, beyond which is another guest room. The corridor turns to the east and in its north wall is a standard door, beyond which is the "guest" room torture chamber, where you'll find two torture droids:

Torture Droid
KotOR Model Torture Droid.png
Class Combat Droid
Level 9
Alignment 50 (neutral)
Skills
Awareness 102
Attribute
Strength 10 0
Dexterity 16 +3
Constitution 10 0
Intelligence 10 0
Wisdom 15 +2
Charisma 12 +1
Attribute
Vitality 90
Force -
Defense 17
Fortitude 6
Reflex 6
Will 5
Ranged Main Off hand
Attack 12 -
Energy 1-8-
Threat 19-20,x2-
Melee
Attack - -
Physical --
Threat --
Items and abilities Feats Force powers

Advanced Stun Ray On Hit: Stun20 Blaster Carbine

Tactician Logic Upgrade Droid Upgrade Class 3 Weapon Proficiency: Blaster Rifle Master Power Blast Improved Rapid Shot

None

Torture Droid
KotOR Model Torture Droid.png
Class Combat Droid
Level 9
Alignment 50 (neutral)
Skills
Awareness 2
Attribute
Strength 10 0
Dexterity 16 +3
Constitution 10 0
Intelligence 10 0
Wisdom 15 +2
Charisma 12 +1
Attribute
Vitality 90
Force -
Defense 17
Fortitude 6
Reflex 6
Will 5
Ranged Main Off hand
Attack 12 -
Energy 1-8-
Threat 20-20,x2-
Melee
Attack - -
Physical --
Threat --
Items and abilities Feats Force powers

Advanced Flame Thrower On Hit: Horror20 Heavy Blaster

Tactician Logic Upgrade Droid Upgrade Class 3 Weapon Proficiency: Blaster Pistol Power Blast

None

Beware of their special weapons: both have DC 20, and if you fail to make a Will save against the Advanced Stun Ray then you'll be debilitated for 9 seconds, while failing to make a Fortitude save against the Advanced Flame Thrower will do likewise for 3 seconds... although it deal 60 points of heat damage if you fail to make a Reflex save. Consequently attacking and killing them from range is recommended.

KotOR Icon XP.png Experience Points (XP) Received:

Hudrow is in the torture cage in the northeast corner, although he's unable to speak until you've used the cage release in the northwest corner:

You can repeatedly move closer to the dark side of the Force by alternating between the following responses:

KotOR Icon Dialog.png 2. I want to ask you some questions.
KotOR Icon Dialog.png Hudrow: Questions? Please – I've already told you the only useful thing I know. Just let me go before Davik figures out I'm missing.
KotOR Icon Dark.png Dark Side Points Gained: -2
3. You better come up with more of a reward if you want to walk out of here alive!
KotOR Icon Dialog.png Hudrow: What? But… I don't have anything else! Those Ebon Hawk codes are worth a fortune! Isn't that enough? Please, just let me go.

If you don't let him go, Carth prevents you from killing him or you can change your mind about doing so if Bastila's present:

KotOR Icon Dialog.png 1. Okay, you're free to go now. KotOR Icon Dark.png Dark Side Points Gained: -4
3. You might warn the guards. I better just kill you.
KotOR Icon Carth.png Carth: Hey! There's no need for that. Just... just run, pal, before my friend here decides to start blasting. KotOR Icon Bastila.png Bastila: We got what we came for. There is no need to indulge your appetite for violence.
KotOR Icon Dialog.png 2. Fine. Start running, then.
KotOR Icon Dialog.png Hudrow: It won't be long until Davik figures out I'm free. I have to get out of this base before that happens.
KotOR Icon Canderous.png Canderous: We've got what we came for. We should get going.

Otherwise:

KotOR Icon Dark.png Dark Side Points Gained: -4
3. You might warn the guards. I better just kill you.
KotOR Icon Bastila.png Bastila: We got what we came for. There is no need to indulge your appetite for violence.
KotOR Icon Dialog.png 1. I'll do what I want. Don't interfere.
KotOR Icon Dialog.png Hudrow: You core-slime! I didn’t survive through all that torture just to let you kill me!
Hudrow
KotOR Model Hudrow.png
Class Soldier
Level 1
Alignment 50 (neutral)
Skills
Awareness 2
Attribute
Strength 13 +1
Dexterity 12 +1
Constitution 10 0
Intelligence 10 0
Wisdom 15 +2
Charisma 12 +1
Attribute
Vitality 8
Force -
Defense 11
Fortitude 2
Reflex 1
Will 2
Ranged Main Off hand
Attack - -
Energy --
Threat --
Melee
Attack 2 -
Physical 2-
Threat 20-20,x2-
Items and abilities Feats Force powers

Clothing

None

None

KotOR Icon XP.png Experience Points (XP) Received:
KotOR Icon Journal.png Journal Entry Added: Escaping Taris
You have the codes to disable the Ebon Hawk's security system. Now you just have to get to the hangar and board the ship before it's too late.

The codes allow you to disable hangar security from the security terminal in the hangar barracks (or throne room barracks) without using Computer Spikes, giving you access to the Hangar.

Hangar[edit]

Beyond the south standard door in the hangar barracks is an intersection with a standard door to the south, beyond which is the east end of a long, empty corridor to the west which turns north and ends at the standard door in the southwest corner of the Spice Lab. To the east is the hangar bay door. If you haven't disabled hangar security from the security terminal in the hangar barracks (or throne room barracks), then it is locked and impossible to open:

Security Hangar Bay Door Unlock 100 (80) Bash Resist - Vitality -

You will need to find a computer panel to disable the security system on this door.

Otherwise, make sure you have done everything you want to do in the estate before opening it, because it will close and lock behind you:

Calo Nord and Davik Kang are now the only things standing between you and escaping Taris in the Ebon Hawk.

They're both standing far enough away that you'll have to approach them yourself to engage in combat, which means you can take your time to prepare.

Calo Nord
KotOR Model Calo Nord.png
Class Soldier
Level 14
Alignment 50 (neutral)
Skills
Awareness 20
Attribute
Strength 19 +4
Dexterity 18 +4
Constitution 14 +2
Intelligence 14 +2
Wisdom 10 0
Charisma 10 0
Attribute
Vitality 144
Force -
Defense 19
Fortitude 11
Reflex 8
Will 4
Ranged Main Off hand
Attack 19 17
Energy 3-103-10
Threat 20-20,x220-20,x2
Melee
Attack - -
Physical --
Threat --
Items and abilities Feats Force powers

Retinal Combat Implant Immunity: Critical Hits Sonic Nullifiers Damage Resistance vs. Sonic10/- Sith Power Gauntlets Heavy Blaster(2)

Implant Level 2 Weapon Specialization: Blaster Pistol Master Two-Weapon Fighting Power Blast Master Rapid Shot Master Sniper Shot16

None

Calo Nord's Retinal Combat Implant gives him Immunity: Critical Hits, which also makes him immune to Sneak Attacks while debilitated. His Sonic Nullifiers have Damage Resistance: Resist 10/- vs. Sonic, which will half the damage of Sonic Grenades if his Will save fails, and result in no damage at all if it succeeds.

Davik Kang
KotOR Model Davik Kang.png
Class Scoundrel
Level 14
Alignment 50 (neutral)
Skills
Awareness 20
Attribute
Strength 14 +2
Dexterity 16 +3
Constitution 10 0
Intelligence 10 0
Wisdom 15 +2
Charisma 12 +1
Attribute
Vitality 124
Force -
Defense 27
Fortitude 7
Reflex 15
Will 9
Ranged Main Off hand
Attack 14 -
Energy 3-10-
Threat 20-20,x2-
Melee
Attack 12 -
Physical 4-14-
Threat 19-20,x2-
Items and abilities Feats Force powers

Davik's Visor Arkanian Energy Shield Davik's War Suit Damage Resistance vs. Fire10/- Heavy Blaster+ Vibrosword

Master Scoundrel's Luck Uncanny Dodge Master Conditioning Sneak Attack VI Armor Proficiency: Medium Weapon Specialization: Blaster Pistol Weapon Proficiency: Melee Weapons Master Power Blast Master Rapid Shot

None

Davik Kang starts by using his Arkanian Energy Shield, absorbing 40 points of energy, sonic, cold, or heat damage. He will always save against Frag, Ion and Plasma Grenades, halving their damage; furthermore, Davik's War Suit has Damage Resistance: Resist 10/- vs. Fire, which would reduce heat damage from the latter to just 8 (so Frag Grenades are actually better).

Combat ends when Calo Nord is reduced to 50% Vitality or less, or you kill Davik Kang. Even if this weren't the case, Calo would still be the weaker of the two, and you should focus fire on him. However, do not turn your back on Davik as he has Sneak Attack VI, adding 6-36 to his attack if you do so. Also be wary of being debilitated by Calo Nord's Master Sniper Shot in conjunction with this: Bastila is granted Force Immunity: Stun at level 6, T3-M4 is immune as a Droid, and Canderous and one other member of your party may equip a Nerve Enhancement Package or Republic Mod Armor with Mesh Underlay to have Immunity: Mind-Affecting if you bought or found and upgraded them.

KotOR Icon Dialog.png Calo Nord: You may have me outnumbered and outgunned, but if I'm going down I'm taking all of you with me! This thermal detonator will blow us all to bits!
KotOR Icon Dialog.png Calo Nord: Damn those Sith! They'll bring this whole hangar down around our ears!
KotOR Icon Dialog.png Calo Nord: Argh!!

Rubble from the roof buries Calo Nord, and Davik Kang is killed if you haven't already done so. Even though the Sith orbital lasers are now firing through the ceiling, doing up to 20 points of universal damage (on Normal), it's worth getting the items from his remains:

KotOR Icon XP.png Experience Points (XP) Received: KotOR Icon Item(s) Received.png Item(s) Received: Davik Kang

Once you've done so, run to the boarding ramp of the Ebon Hawk: before you board, make sure to remove any items from Bastila if she's in your party, since she won't be available when you first arrive on Dantooine.

KotOR Icon Dialog.png Board Ebon Hawk: [Do you wish to board the Ebon Hawk?]
KotOR Icon Dialog.png 1. [Board the Ebon Hawk.] KotOR Icon Dialog.png 2. [Step away from the boarding ramp.]
KotOR Icon Canderous.png Canderous: Let's get this ship fired up. We'll pick up the rest of your friends and then we have to get off this planet!

In the Leviathan overhead, Admiral Saul Karath approaches Darth Malak on its bridge:

KotOR Icon Dialog.png Admiral Saul Karath: Taris is defenceless against our assault, Lord Malak. They are offering no resistance. The city is in ruins.
KotOR Icon Dialog.png Darth Malak: Resume the bombardment, Commander. Wipe this pathetic planet from the face of the galaxy.

As the bombardment resumes and Taris is destroyed, you finally escape in the Ebon Hawk!

KotOR Icon Bastila.png Bastila: Plot a course for Dantooine! There's a Jedi enclave there where we can find refuge!
KotOR Icon Carth.png Carth: Incoming fighters!
KotOR Icon Bastila.png Bastila: Quickly, to the gun turrets! You have to hold the Sith fighters off until we get those hyperspace coordinates punched in.
KotOR Icon Journal.png Journal Entry Added: Escaping Taris
You've managed to escape Taris just in time, though there was nothing you could do to stop the Sith from razing the entire surface of the planet. The casualties are likely to climb well into the millions; further evidence of Malak's ruthlessness and just one more reminder of why the Sith must be stopped.

Taris: Planetary Information[edit]

For what it's worth, this quest is also completed when you escape Taris:

KotOR Icon Journal.png Journal Entry Added: Taris: Planetary Information
Taris has been reduced to a desolate wasteland of rubble and permacrete dust. No doubt a few citizens survived the Sith assault on the planet, though any survivors are likely to seek shelter in the regions beneath the surface, making it virtually impossible to locate them.

Barracks (Throne Room)[edit]

Beyond the north standard door in the northeast corner of the Throne Room is its barracks. If any of the other guests in the guest wing called a guard from the storage barracks, this door will already be open. There's a table seating eight in the middle, and three guards (the same as those in the hangar barracks):

KotOR Icon XP.png Experience Points (XP) Received:

A security terminal by the north wall is also the same as that in the hangar barracks. Beyond the east standard door in the northeast corner is the storage barracks.

Barracks (Storage)[edit]

The storage barracks beyond the throne room barracks to the east has another table seating eight in the middle, and up to three guards (the same as those in the hangar barracks). However, if any of the other guests in the guest wing called a guard then the door will already be open and there'll be fewer guards here.

KotOR Icon XP.png Experience Points (XP) Received:

Beyond a standard door at its east end is a small storage closet, which is mined: a container by the south wall can be opened without exploding the mine, although Canderous can disable it if no one else in your party can disable or recover it.

Awareness Minor Frag Mine Detect 20 (0) Demolitions Disable 20 (0) Recover 30 (10)
KotOR Icon Item(s) Received.png Item(s) Received: Supplies

Barracks (Spice Lab)[edit]

Beyond the west door in the northwest corner of the Throne Room is the south end of a corridor patrolled by a Trandoshan bounty hunter. In its west wall are three doors, and beyond the middle standard door is the spice lab barracks, containing up to six guards (the same as those in the hangar barracks). However, if the guest in the room next door called a guard then the door will be open and there will be fewer guards.

KotOR Icon XP.png Experience Points (XP) Received:

Beyond the left standard door is the Spice Lab itself, while the right door is a locked low security door like those in the guest win, beyond which is a Tarisian noble:

Security Low Security Door Unlock 12 (0) Bash Resist 5 Vitality 20
KotOR Icon Dialog.png Tarisian Noble: How dare you invade my chambers! How rude! I am a personal guest of Davik himself! I left specific instructions that you guards were not to disturb me until morning! How can Davik expect me to invest in his ventures with this kind of incompetence on display? I should summon the other guards and report you to your commanding officer!
Easy 1. [Persuade/Lie] Uh… Davik just wanted me to make sure you didn't need anything.
KotOR Icon Dialog.png Tarisian Noble: [Success] Well, I suppose I can forgive the intrusion in this case. Tell Davik I admire a host who has his underlings check up on the well-being and comfort of his guests. I don't require anything right now – you can tell Davik everything about my stay has been most pleasing so far. Here’s a five credit chip for your trouble, sirrah.
KotOR Icon Dialog.png 2. Thank you, sir.
KotOR Icon Dialog.png Tarisian Noble: Now scurry back to Davik. If I find I have need of anything I’ll buzz for you. Until then I expect you to respect my privacy.
KotOR Icon Credits.png Credits Received: 5

If you speak to him again then he's still easily persuaded not to summon guards (although he won't tip you again), but if you fail or don't even try then he summons a guard from the barracks next door (or the next nearest barracks, if you've already killed all the guards in there):

Tarisian Noble
KotOR Model Tarisian Noble.png
Class Soldier
Level 6
Alignment 50 (neutral)
Skills
Awareness 0
Attribute
Strength 12 +1
Dexterity 12 +1
Constitution 10 0
Intelligence 10 0
Wisdom 10 0
Charisma 15 +2
Attribute
Vitality 75
Force -
Defense 18
Fortitude 5
Reflex 3
Will 2
Ranged Main Off hand
Attack - -
Energy --
Threat --
Melee
Attack 7 -
Physical 2-7-
Threat 20-20,x2-
Items and abilities Feats Force powers

Clothing+ Short Sword

Weapon Proficiency: Melee Weapons Master Power Attack Critical Strike7

None

There's a strongbox in each of the southwest and northwest corners, which he doesn't object to you searching if you haven't killed him:

KotOR Icon XP.png Experience Points (XP) Received: KotOR Icon Item(s) Received.png Item(s) Received: Strong Box
KotOR Icon Item(s) Received.png Item(s) Received: Strong Box
  • Credits (500)

Spice Lab[edit]

Beyond the west door in the northwest corner of the Throne Room is the south end of a corridor patrolled by a Trandoshan bounty hunter. In its west wall are three doors, and beyond the left standard door is the spice lab, containing two spice lab techs at its east end and four guards at its west (the same as those in the hangar barracks). There's also a container in the northwest corner.

Spice Lab Tech
KotOR Model Spice Lab Tech.png
Class Minion
Level 1
Alignment 50 (neutral)
Skills
Awareness 2
Attribute
Strength 10 0
Dexterity 10 0
Constitution 10 0
Intelligence 10 0
Wisdom 15 +2
Charisma 12 +1
Attribute
Vitality 6
Force -
Defense 10
Fortitude 1
Reflex 1
Will 3
Ranged Main Off hand
Attack - -
Energy --
Threat --
Melee
Attack 1 -
Physical 1-6-
Threat 20-20,x2-
Items and abilities Feats Force powers

Clothing+ Short Sword

Weapon Proficiency: Melee Weapons

None

KotOR Icon XP.png Experience Points (XP) Received: KotOR Icon Item(s) Received.png Item(s) Received: First Aid

Beyond the south standard door in the southwest corner is a long empty corridor to the south which turns east and ends with a north standard door in its northeast corner. Beyond is an intersection with the hangar barracks beyond another standard door to the north, and the Hangar bay door to the east.