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If Freyyr survives the lower Shadowlands, he and his sons Zaalbar and Chuundar have a family reunion. What could possibly go wrong?

Chieftain in Need[edit]

You stand before Chuundar once again at the west end of the Hall of the Chieftain. Zaalbar stands to the left of him. A Czerka guard stands in each corner behind them, while you're flanked by a Wookiee guard with a warblade and another with a bowcaster on both sides. If you didn't kill him in the lower Shadowlands, Freyyr stands to the right of Chuundar:

KotOR Icon Dialog.png 4. I don't care! Just get on with it! KotOR Icon Light.png Light Side Points Gained: +4
1. Without doubt! Chuundar is a slaver!
KotOR Icon Jolee.png Jolee: Wait... isn't that my line?
KotOR Icon Dialog.png Chuundar: You're too weak to fight, old wook, and I still have Czerka support! We'll see who dies today!

You move closest to the light side of the Force by urging Zaalbar to convince them to talk it through:

KotOR Icon Dialog.png 3. Do you have to fight? Talk it through!
KotOR Icon Zaalbar.png Zaalbar: Could we work together? It would be difficult...
KotOR Icon Light.png Light Side Points Gained: +6
1. Convince them! Avoid this needless slaughter!
KotOR Icon Dialog.png Chuundar: What do I say? I still have Czerka support. I say you will die! Attack!

You move closer to the dark side of the Force by prodding Zaalbar to side with his brother Chuundar against their father:

KotOR Icon Dark.png Dark Side Points Gained: -4
1. Yes! Freyyr abandoned you! "Sorry" doesn't make it better!
KotOR Icon Dialog.png Freyyr: I will fight to the last! For Kashyyyk! For... the lost honor of my sons!

Side with Freyyr[edit]

KotOR Icon Journal.png Journal Entry Added: Chieftain in Need
Freyyr has returned to regain leadership of Rwookrrorro, and you have helped Zaalbar decide to join with his father against Chuundar.

Aside from any party, your only allies in the hall are Freyyr and Zaalbar, although they're invulnerable at this point. The Czerka guard in each corner behind Chuundar uses a Zabrak Disruptor Cannon at range and a Stun Baton in melee combat:

Czerka Guards
KotOR Model Czerka Guards.png
Class Soldier
Level 9
Alignment 50 (neutral)
Skills
Awareness 2
Attribute
Strength 14 +2
Dexterity 15 +2
Constitution 12 +1
Intelligence 11 0
Wisdom 15 +2
Charisma 12 +1
Attribute
Vitality 84
Force -
Defense 12
Fortitude 7
Reflex 5
Will 5
Ranged Main Off hand
Attack 13 -
Physical 1-6,+2 Uni +5 Prc
Threat 20-20,x2-
Melee
Attack 11 -
Bludgeoning 3-
Threat 20-20,x2-
Items and abilities Feats Force powers

Zabrak Disruptor Cannon +Stun Baton On Hit: Stun10

Weapon Proficiency: Blaster Rifle Weapon Proficiency: Melee Weapons Power Blast Rapid Shot Sniper Shot9

None

Two Wookiee guards use Bowcasters:

Wookiee Guards
KotOR Model Wookiee Guards.png
Class Jedi Guardian
Level 1
Alignment 50 (neutral)
Skills
Awareness 2
Attribute
Strength 13 +1
Dexterity 12 +1
Constitution 10 0
Intelligence 10 0
Wisdom 15 +2
Charisma 12 +1
Attribute
Vitality 8
Force -
Defense 13
Fortitude 2
Reflex 3
Will 3
Ranged Main Off hand
Attack 2 -
Energy 1-10-
Threat 19-20,x2-
Melee
Attack - -
Physical --
Threat --
Items and abilities Feats Force powers

Bowcaster

Jedi Sense Weapon Proficiency: Blaster Rifle

None

Chuundar and the two remaining Wookiee guards using Wookiee Warblades, who can also use a Frag Grenade, receive bonuses depending on your character level:

Character level Strength Dexterity Vitality
12-14 +4 +4 +50
> 14 +6 +6 +100

Thus at character level > 14:

Chuundar
KotOR Model Chuundar.png
Class Soldier
Level 14
Alignment 50 (neutral)
Skills
Awareness 2
Attribute
Strength 26 +8
Dexterity 24 +7
Constitution 13 +1
Intelligence 10 0
Wisdom 14 +2
Charisma 12 +1
Attribute
Vitality 400
Force -
Defense 22
Fortitude 12
Reflex 14
Will 11
Ranged Main Off hand
Attack 23 -
Energy 1-10,+2 +4 Piercing
Threat 19-20,x2-
Melee
Attack 19 13
Physical 11-2011-20
Threat 20-20,x220-20,x2
Items and abilities Feats Force powers

Wookiee Warblade +Chuundar's Bowcaster

Improved Toughness Wookiee Toughness Weapon Specialization: Melee Weapons Weapon Proficiency: Blaster Rifle Improved Power Attack Improved Flurry Improved Critical Strike22

None

Wookiee Guard
KotOR Model Wookiee Guard.png
Class Soldier
Level 6
Alignment 50 (neutral)
Skills
Awareness 2
Attribute
Strength 24 +7
Dexterity 18 +4
Constitution 15 +2
Intelligence 10 0
Wisdom 15 +2
Charisma 12 +1
Attribute
Vitality 212
Force -
Defense 14
Fortitude 7
Reflex 6
Will 4
Ranged Main Off hand
Attack - -
Energy --
Threat --
Melee
Attack 9 3
Physical 8-178-17
Threat 20-20,x220-20,x2
Items and abilities Feats Force powers

Wookiee Warblade +Frag Grenade

Weapon Proficiency: Melee Weapons Power Attack Flurry Critical Strike13

None

While they surround and outnumber you, all are within radius of Insanity (character level > 11), Force Wave or Stasis Field (both character level > 14), which can be used to debilitate them all at once. The two Wookiee guards with bowcasters are extremely weak (only 8 Vitality) and should be killed in a single round (Force Wave will always do so even if their saving throws are successful).

KotOR Icon XP.png Experience Points (XP) Received: KotOR Icon XP.png Experience Points (XP) Received:
KotOR Icon Light.png Light Side Points Gained: +6
Freyyr: I have no doubt. Let the two halves of the blade be made one. My son shall hold Bacca's Sword.

Party selection opens, allowing you to add Zaalbar to your party again, although you remain in the hall so this isn't necessary.

KotOR Icon Journal.png Journal Entry Added: Chieftain in Need
Freyyr was very grateful that you helped him regain his place as chieftain. He will see that his people are restored to glory and that Zaalbar is no longer an outcast...
KotOR Icon XP.png Experience Points (XP) Received:
  • 3510 Helped Freyyr regain his place as chieftain
KotOR Icon Item(s) Received.png Item(s) Received: Freyyr KotOR Icon Item(s) Received.png Item(s) Received: Chuundar

You can speak to Freyyr again to ask about the Star Map if you haven't already acquired it (or the Computer if you have), and the Mandalorian hunters in the Shadowlands:

If Zaalbar isn't in your party and you can dominate minds, if you ask Freyyr about the reward then you can get him to pay you credits (although you'll move closer to the dark side of the Force even if you're only able to affect minds):

KotOR Icon Dark.png Dark Side Points Gained: -2
1. [Force Persuade] You want to pay me credits. Many, many credits.
High (Dominate Mind) 1. [Force Persuade] You want to pay me credits. Many, many credits.
KotOR Icon Dialog.png Freyyr: [Success] I... I want to... give you some credits as well. Here... something we salvaged from Chuundar's Czerka bribes. Yes, I think that is fair. I think. Better not mention it to anyone. It's just between you and me.
KotOR Icon Credits.png Credits Received: 750

If you speak to Zaalbar afterwards, you can find out what effect this whole experience has had on him:

Exit the hall via the door in the east wall.

Village of Rwookrrorro[edit]

The Wookiee guarding the Chieftain's Hall is gone, but you can still speak to any other Wookiee, male or female:

If you speak to the Wookiee female wandering between the hall and the gates on the walkways below them:

So while she's more friendly than she may have been before, she's no more helpful.

Great Walkway[edit]

If you speak to the Wookiee guarding the village gates upon exiting:

KotOR Icon Dialog.png Wookiee Guard: Freyyr has returned to us because of you, outsider. You are one of the few outsiders we will allow to remain among us in the village.

If you speak to the Wookiee guarding the southeast walkway to the Basket to the Shadowlands:

KotOR Icon Dialog.png Wookiee Guard: By order of Chieftain Freyyr, you are allowed full access to the Shadowlands and our village. You have our thanks, outsider.

Gorwooken will be gone but you can now use the basket yourself to go down to the Shadowlands:

You can return there if need be, or go back to the Czerka landing port to the northwest.

Czerka Landing Port[edit]

Upon returning to the Czerka Landing Port, the Czerka guard captain and guard will be gone, as will everyone else, as Wookiee rebels overwhelm the landing platform:

KotOR Icon Dialog.png Wookiee Rebel: Raargh!

Four Wookiee rebels engage in melee combat with four Czerka guards on the walkway between the gates and Janos' office. You can assist the rebels, although they're invulnerable and perfectly capable of dispatching the guards quickly without your help. Either way, you receive experience for the kills:

KotOR Icon XP.png Experience Points (XP) Received: KotOR Icon XP.png Experience Points (XP) Received:

Three more Wookiee rebels with bowcasters engage another three Czerka guards further along the walkway, where Eli and Matton used to conduct business:

KotOR Icon XP.png Experience Points (XP) Received:

Once it's all over, a single Wookiee rebel stands in each location. Messengers can no longer appear for party members, and the rebels can comment but cannot be engaged in dialog.

The same applies to the two Wookiee guards now flanking either side of the Ebon Hawk's boarding ramp:

Side with Chuundar[edit]

If you already killed Freyyr in the lower Shadowlands, you're brought before Chuundar by Gorwooken and there's no combat:

Otherwise:

KotOR Icon Journal.png Journal Entry Added: Chieftain in Need
Freyyr has returned to regain leadership of Rwookrrorro, but you have prodded Zaalbar to side with his brother Chuundar against their father.

The only enemies are Freyyr and the two Wookiee guards with warblades flanking you on either side. Freyyr is a shadow of his former self:

Freyyr
KotOR Model Freyyr (Hall of the Chieftain).png
Class Soldier
Level 14
Alignment 50 (neutral)
Skills
Awareness 2
Attribute
Strength 24 +7
Dexterity 14 +2
Constitution 20 +5
Intelligence 15 +2
Wisdom 15 +2
Charisma 12 +1
Attribute
Vitality 190
Force -
Defense 12
Fortitude 14
Reflex 6
Will 6
Ranged Main Off hand
Attack - -
Energy --
Threat --
Melee
Attack 21 -
Physical 8-19-
Threat 20-20,x2-
Items and abilities Feats Force powers

Long Sword

Weapon Proficiency: Melee Weapons

None

The Wookiee guards receive bonuses depending on your character level:

Character level Strength Dexterity Vitality
12-14 +4 +4 +50
> 14 +6 +6 +100

Thus at character level > 14:

Wookiee Guard
KotOR Model Wookiee Guard.png
Class Soldier
Level 6
Alignment 50 (neutral)
Skills
Awareness 2
Attribute
Strength 24 +7
Dexterity 18 +4
Constitution 15 +2
Intelligence 10 0
Wisdom 15 +2
Charisma 12 +1
Attribute
Vitality 212
Force -
Defense 14
Fortitude 7
Reflex 6
Will 4
Ranged Main Off hand
Attack - -
Energy --
Threat --
Melee
Attack 9 3
Physical 8-178-17
Threat 20-20,x220-20,x2
Items and abilities Feats Force powers

Wookiee Warblade +Frag Grenade

Weapon Proficiency: Melee Weapons Power Attack Flurry Critical Strike13

None

KotOR Icon XP.png Experience Points (XP) Received: KotOR Icon XP.png Experience Points (XP) Received:

Regardless of where Freyyr was killed:

You can ask about what you saw in the Shadowlands:

Otherwise:

KotOR Icon Dark.png Dark Side Points Gained: -6
Chuundar: No matter how helpful they may have been. Goodbye.
KotOR Icon Journal.png Journal Entry Added: Chieftain in Need
Chuundar was very appreciative that you killed Freyyr, his and Zaalbar's father. With your urging, Zaalbar too has decided it was for the best, adopting his brother's darker view of the future.
KotOR Icon Journal.png Journal Entry Added: Chieftain in Need
Chuundar was very appreciative that you killed Freyyr, his and Zaalbar's father. Zaalbar, too, has decided it was for the best, adopting his brother's darker view of the future.
KotOR Icon XP.png Experience Points (XP) Received:
  • 3510 Killed Freyyr after urging Zaalbar to side with Chuundar
KotOR Icon XP.png Experience Points (XP) Received:
  • 2385 Killed Freyyr in the lower Shadowlands
KotOR Icon Item(s) Received.png Item(s) Received: Chuundar

You only receive Bacca's Ceremonial Blade if you or Freyyr brought Bacca's Sword Blade up from the lower Shadowlands after killing the ritual beast. Otherwise, the hilt is given to Zaalbar so he has to be in your party (and nearby) if you return to the Shadowlands to kill the beast.

Party selection now opens, allowing you to add Zaalbar to your party again. If Freyyr was killed in the Shadowlands then this is your only chance to change your party until you return to the Czerka landing port via the Great Walkway, as you're now escorted outside the village, forbidden to return.

Village of Rwookrrorro[edit]

If Freyyr was not killed in the Shadowlands then the Wookiee guarding the village gates remains and you can return to Rwookrrorro village. However, if you try to return to the Chieftain's Hall or speak to the Wookiee guarding it:

KotOR Icon Dialog.png Wookiee Guard: Great Chuundar has finished with you, Name. You may walk the sacred boughs of our village, but expect no further audience. Go, and expect no more to be said!

If Zaalbar is in your party and you speak to the Wookiee female wandering between the hall and the gates on the walkways below them, then the two may now interact during dialog.

Great Walkway[edit]

If Freyyr was killed in the Shadowlands then the Wookiee guarding the village gates has been replaced by a green Twi'lek Czerka guard:

KotOR Icon Dialog.png Rwookrrorro Guard: The village of Rwookrrorro is now under the joint protection of chieftain Chuundar and Czerka Corporation. All further interaction by outsiders is forbidden. I think you will agree that now that we have achieved such an optimal business arrangement, we don't wish to risk further instability. KotOR Icon Dialog.png Rwookrrorro Guard: Take your concerns to Janos at the docking port. Rwookrrorro is under the joint protection of Chuundar and Czerka Corporation.

If you speak to Zaalbar, you can find out what effect this whole experience has had on him:

If you return to the Basket to the Shadowlands, Gorwooken will be gone but you can now use the basket yourself to go down to the Shadowlands:

You can return there if need be, or go back to the Czerka landing port to the northwest.

Czerka Landing Port[edit]

Upon returning to the Czerka Landing Port, two Wookiees are escorted from Janos' office by two Czerka guards before he speaks to you again: