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Map of the south beach

Central Beach[edit | edit source]

The path back to the central beach via the temple exterior is behind you to the east. As you travel west, a gizka hopping ahead of you triggers an explosion, warning you of the danger of the plasma vents around the shipwreck on the west side of the clearing ahead:

Awareness Plasma Vent (5) Detect 40 (20) Demolitions Disable 30 (10) Recover 40 (20)

You cannot retrieve the ship parts under the central plasma vent without triggering, disabling or recovering it.

Item(s) Received Ship Parts

These ship parts appear to be similar enough to those on the Ebon Hawk that they could be used to repair it.

The path exits the clearing to the north before turning southwest, where two wild rancors will be encountered:

Wild Rancor
Class Soldier
Level 15
Alignment 50 (neutral)
Attributes
Strength 45 +17
Dexterity 8 -1
Constitution 20 +5
Intelligence 3 -4
Wisdom 6 -2
Charisma 4 -3
Attribute
Vitality 145
Defense 16
Fortitude 20
Reflex 20
Will 19
Skills
Awareness 13
Ranged Main Off
Attack - -
Damage --
Threat --
Melee Main Off
Attack 32 -
Damage 27-77-
Threat 20-20,x2-
Items and abilities Feats
None None

Debilitating them is advisable due to the strength of their melee attacks: although they're immune to Force Push and Whirlwind and cannot be knocked back and down, Force Wave can still damage and stun them.

Experience Points (XP) Received:

Another pair may appear each time you return to the south beach.

Red Settlement[edit | edit source]

The path leads to the northeast corner of the south beach, with the sea to the west and a settlement entrance to the south. Along the boundary of the settlement is a line of obelisks with lightning arcing between their bases: anyone who walks into this will be knocked back and down, and 1000 universal damage will be inflicted. There's a line of three obelisks to either side of the settlement entrance, between which a hologram will appear as you approach:

Hologram: You are not Rakata... What is your business here, off-worlder?
1. Who are you?
Hologram: We are the Elders... and you will answer our question! Who are you and why have you come?

Do not respond as follows:

2. I have come from the Rakata to speak with you. 4. My business is my own!
Hologram: From the Rakata? Then you are a spy and must be killed! Hologram: Intruders will not be tolerated! Nor will insolence!
Your entire party has been
killed.
Return to main menu.

Otherwise:

3. I seek the Star Forge. 1. I am Revan. 2. I come seeking the Star Forge.
Hologram: You... you are Revan! The council wishes to speak with you. You may enter.

Once inside, you cannot return to Ebon Hawk or change party selection without exiting.