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File:KotOR Map Undercity.png
Map of the Undercity

Lower City[edit]

The Lower City elevator takes you down to the west end of the Outcast village, a safe haven in the Undercity populated by numerous Outcast men and women. Upon arrival, you're challenged by two beggars demanding payment:

If you haven't threatened them or refused to pay then you can give them five credits, or even more to move closer to the light side of the Force:

KotOR Icon Dialog.png 3. Okay, here's 5 credits. KotOR Icon Light.png Light Side Points Gained: +2
1. You poor wretches. Here's 20 credits to buy some food and clothing.
KotOR Icon Credits.png Credits Lost: 5 KotOR Icon Credits.png Credits Lost: 20
KotOR Icon Dialog.png Outcast Beggar: Credits, my brother! We have credits! Now we can buy food and medicine!
KotOR Icon Dialog.png Outcast Beggar: Hush, or the others will hear us! They'll want our credits! We have to hide them!

A young woman named Shaleena runs in from the right as the Outcast beggars leave:

Otherwise, you can ask her some questions:

You can speak to her again, although she wanders from place to place around the village:

KotOR Icon Dialog.png Shaleena: Hello, again. I'm glad you came back... it's kind of neat to speak to someone from the surface world. Is there anything I can do for you?

If you're all business then you can proceed directly to the Village Gate at its northeast end to go out into the Undercity. However, there are a few quests you can complete in the Undercity and Lower Sewers, and once you've gone beyond to the Upper Sewers you don't really want to return.

If you speak to any of the Outcast men or women:

Infected Outcasts[edit]

From the elevator you'll see the Outcast healer to your right, a human female standing to the left of a gate to a pen at the southwest end of the village. If you speak to her or open the gate to the pen and start to go through it, she warns you:

KotOR Icon Journal.png Journal Entry Added: Infected Outcasts
Several of the Outcasts have been infected with the rakghoul disease. They have been placed in quarantine away from the others so that when they transform into rakghouls they won't ravage the rest of the village.
KotOR Icon Dialog.png Outcast Healer: Back again. Is there something else you need?

You can return to her at any time for healing. If you go through the gate into the pen anyway, you'll see three infected Outcasts standing to the right:

KotOR Icon Dialog.png Infected Outcast: Please, help us! We are infected with the rakghoul disease. At any moment we could... unh! NO! This cannot be! Nooo!!
KotOR Icon Journal.png Journal Entry Added: Infected Outcasts
A number of the infected Outcasts have already transformed into rakghouls, it's too late for them. But there are others who could be saved if someone were to administer the rakghoul serum to counteract their disease.
Rakghoul
KotOR Model Rakghoul.png
Class Minion
Level 3
Alignment 50 (neutral)
Skills
Awareness 2
Attribute
Strength 13 +1
Dexterity 12 +1
Constitution 10 0
Intelligence 10 0
Wisdom 15 +2
Charisma 12 +1
Attribute
Vitality 48
Force -
Defense 11
Fortitude 1
Reflex 2
Will 3
Ranged Main Off hand
Attack - -
Energy --
Threat --
Melee
Attack 4 -
Physical 3-13-
Threat 20-20,x2-
Items and abilities Feats Force powers

On Hit: Poison, Average Weakness20

None

None

These rakghouls all have On Hit: Poison, Average Weakness, which causes a target to suffer as though poisoned, unless a Fortitude saving throw is made at a DC of 20. Failure causes the loss of six points from each physical attribute (1 point every 6 seconds over 36 seconds). A successful save negates this effect. This does not affect droids. Although the loss of attributes is temporary, the loss of Constitution affects both current and maximum Vitality, which could result in death before the duration expires.

If you're having difficulty killing them, you and any party can run back outside the gate: the rakghouls don't follow. Alternatively, enter Solo mode before running inside to the left, to the southeast corner with the remaining two infected Outcasts: again, the rakghouls cannot reach you or any party you run into the southeast corner as well, and in both cases they turn and return to the northwest corner. You can then pick them off with ranged weapons or grenades: although they charge after being targeted, they turn and return before they reach you.

KotOR Icon XP.png Experience Points (XP) Received:

Two more infected Outcasts, male and female, standing in the southeast corner. If you speak to either of them, they ask for your help:

You can move closer to the dark side of the Force if you decide to kill them instead of finding a cure (being unarmed and unarmored, they shouldn't present a challenge):

KotOR Icon Dark.png Dark Side Points Gained: -2
2. I think I'll kill you so you don't infect anyone else!
KotOR Icon Journal.png Journal Entry Added: Infected Outcasts
You've decided it would be more efficient to just slaughter the infected Outcasts rather than help them.
KotOR Icon XP.png Experience Points (XP) Received:
  • 60 Decided to kill infected Outcasts
KotOR Icon XP.png Experience Points (XP) Received:

Alternatively, you can seek a cure. Rakghoul Serum can be found on the corpse of a Sith soldier outside the Lower Sewers entrance in the Undercity, to the south of the village gate. Once you have it, you can announce the fact to Gendar and the Outcast healer if you like, but you can just go straight to the infected Outcasts:

KotOR Icon Light.png Light Side Points Gained: +2
1. Here, take this rakghoul serum. I have enough for both of you.
KotOR Icon Journal.png Journal Entry Added: Infected Outcasts
You have cured the infected Outcasts of the rakghoul disease, and they have been welcomed back into the village.
KotOR Icon XP.png Experience Points (XP) Received:
  • 210 Cured infected Outcasts
KotOR Icon XP.png Experience Points (XP) Received:
  • 60 Cured infected Outcasts

Oddly, you gain much more experience if you speak to the female. If you speak to the Outcast healer or Gendar again:

Gendar's Tent[edit]

From the elevator you can see a man in the distance to the southeast, standing outside a tent. If you've questioned Shaleena thoroughly you'll know this is Gendar, the village leader. You can speak to him, although it isn't necessary:

KotOR Icon Dialog.png Gendar: Welcome back, up-worlder. I am surprised to see you again. Many of your kind have passed through our village recently, but few have bothered to speak with me or my people.

Rukil's Tent[edit]

Rukil's tent is opposite Gendar's tent, to the south then east of the Lower City elevator. If you speak to him:

Rukil's Apprentice[edit]

KotOR Icon Journal.png Journal Entry Added: Rukil's Apprentice
Rukil of the Outcast village has asked you to discover the fate of his missing apprentice, a young woman named Malya. She never returned from a mission Rukil sent her on some time ago, though he refuses to tell you what she was searching for when she left the village.

If you speak to him again without discovering the fate of Malya:

You'll find an Outcast corpse out in the Undercity to the northwest of the village gate. Upon searching it, you'll find a journal which you can return to Rukil as evidence of her fate:

KotOR Icon Journal.png Journal Entry Added: Rukil's Apprentice
You've given Rukil the journal of his missing apprentice, confirming what the older man suspected: she perished while searching for the mythical Promised Land.
KotOR Icon XP.png Experience Points (XP) Received:
  • 175 Gave Rukil the journal of his missing apprentice

Promised Land[edit]

KotOR Icon Journal.png Journal Entry Added: The Promised Land
Rukil has offered to tell you the history of the Outcasts who dwell in the Undercity. It seems to have something to do with a prophecy and 'the Promised Land', whatever that may be.

You can't help but wonder if the old man is suffering from some type of dementia.
KotOR Icon Dialog.png Shaleena: I saw you talking with Rukil. It's nice of you to help him; though I don't want to get my hopes up. I mean, the Promised Land... how could it be true? It's just that sometimes Rukil seems so certain. And then you show up, just like the up-world savior from the legends... If Rukil's right this could be a whole new life for the village! No more rakghoul attacks, no more starvation... *sigh*, I shouldn't get my hopes up. Not yet. But... but I will wish you good luck, on behalf of the entire village.

Rukil tells you the history of the Outcasts:

Rukil tells you about the Promised Land:

KotOR Icon Journal.png Journal Entry Added: The Promised Land
Rukil believes that with his apprentice's journal and the journals of his father and grandfather he could piece together the clues and discover the location of the promised land. He's asked you to bring the journals to him.

Igear now approaches you as you pass him on your way back to the Village Gate:

KotOR Icon Journal.png Journal Entry Added: The Promised Land
The shopkeeper Igear wants you to bring him the missing journals of those who died searching for the Promised Land so he can destroy them. He's also offered to pay you for the journals, something Rukil can't do.

The two remaining journals can both be found in the lower sewers. Once you have them, you can return to Rukil:

Giving him the journals moves you (much) closer to the light side of the Force, but do not do so until you have completed any other quests you have in the Undercity and you are ready to move on:

KotOR Icon Dialog.png 1. I have all three journals. Here – take them.
KotOR Icon Dialog.png Rukil: Can it be true? Is it possible that at long last the dream of my father and grandfather before him will be fulfilled? I... I can hardly bear to look. Hmmm... yes. Yes! Of course! Now I understand – it all makes sense! Now I see why the Promised Land has been so hard to find! It is so obvious!
KotOR Icon Light.png Light Side Points Gained: +6
Rukil: You have done a great thing, up-worlder – a selfless act that will bring great joy to all the people of this village! I must take this to Gendar right away!
KotOR Icon Journal.png Journal Entry Added: The Promised Land
The Outcasts have left in a mass exodus, going to seek out the fabled paradise of the Promised Land. The journey will be difficult, but by recovering the journals you’ve given the Outcasts something they haven’t had in a long, long time: hope.
KotOR Icon XP.png Experience Points (XP) Received:
  • 325 Gave the journals to Rukil

All inhabitants of the Outcast village, including the Infected Outcasts, leave. Alternatively, you can give the journals to Igear:

The number of credits you receive for the journals depends on how persuasive you can be:

Medium 2. [Persuade] 100 credits? After all I went through? I want double that!
KotOR Icon Dialog.png Igear: [Success] Well, I don't want Rukil to get his hands on them journals. I'll give you 200 credits – that's all I have. KotOR Icon Dialog.png Igear: [Failure] I don't think you understand how much 100 credits is worth down here in the Undercity. This is a small fortune! I want those journals, but I'm not rich like you up-worlders. 100 credits is all I can afford.
KotOR Icon Dialog.png 1. 200 credits? It's a deal! KotOR Icon Dialog.png 1. 100 credits sounds fair. Here's the journals.
KotOR Icon Credits.png Credits Received: 200 KotOR Icon Credits.png Credits Received: 100
KotOR Icon Dialog.png Igear: Excellent – now Rukil will never lead these people to the Promised Land! Now, is there something else you need? You want to look at my inventory?
KotOR Icon Dark.png Dark Side Points Gained: -2
Rukil: False prophet! Deceiver! You have betrayed me! You have sold the hopes of the entire village to the selfish and damnable Igear! All I have worked for is destroyed! All the hopes and dreams of my father and grandfather before him turned to dust! Begone, up-worlder – I have only curses to speak at you!
KotOR Icon Journal.png Journal Entry Added: The Promised Land
You've given the journals to Igear, forever condemning Rukil and the other Outcasts to their grim and hopeless existence. But at least you made a nice profit on the deal.
KotOR Icon XP.png Experience Points (XP) Received:
  • 325 Gave the journals to Igear
KotOR Icon Dialog.png Shaleena: I saw what you did! You gave those journals to Igear! Now we'll never find the promised land! How could you do that, you monster! Just get away from me! I don't want to speak to you again!

Igear's Bazaar[edit]

Igear stands to the northwest, beyond Gendar and Rukil. If you approach or speak to him:

KotOR Icon Dialog.png Igear: Hey there, up-worlder. You want to see what I got for sale in my inventory? Or do you need something else?
KotOR Icon Dialog.png 3. Let me see your inventory.
KotOR Icon Dialog.png Igear: It ain't the best stuff – mostly salvage and such. But the prices are right.
Igear
Buy Item Cost Amount Buy Item Cost Amount
Antidote Kit 36 6 Vibrosword 90 1
Medpac 30 Infinite Arkanian Heavy Pistol 750 1
Repair Kit 18 5 Frag Grenade 60 5
Computer Spike 187 2 Retinal Combat Implant 562 1
Echani Battle Armor 1312 1 Scope 150 1
Vibroblade 60 1 Vibration Cell 112 1
Stun Baton 22 Infinite Pazaak Card -2 56 1
Long Sword 3 Infinite Pazaak Card +2 56 1
Quarterstaff 1 Infinite Pazaak Card -3 18 1

Items can be bought here for 25% less than elsewhere on Taris, but you only receive half for any items sold.

Village Gate[edit]

The main gate to the village, leading out into the rest of the Undercity, is at the northeast end. You'll see a man and a woman standing to its right, and as you approach it becomes clear a crisis is in progress, as a man pursued by a rakghoul struggles to reach the safety of the village.

Your responses favor sacrificing Hendar for the safety of the village (and yourself)...

Alternatively:

KotOR Icon Dialog.png 1. Open the gate... I will kill the rakghouls.
KotOR Icon Dialog.png Gate Guard: You would risk your life for a stranger? Heh. You are brave, up-worlder. I will open the gate for you, but you've got to be quick. In a few seconds I must close and lock it again.

Even if you're playing a dark side character this response is recommended: you have to go out into the Undercity and the rakghoul that attacks Hendar will attack you as well anyway, so it's better to face it with Hendar to distract it (only as long as he lives, of course: he can still die despite your intervention). The gate remains locked and impossible to open until the rakghoul is dead:

Rakghoul
KotOR Model Rakghoul.png
Class Minion
Level 8
Alignment 50 (neutral)
Skills
Awareness -1
Attribute
Strength 18 +4
Dexterity 14 +2
Constitution 18 +4
Intelligence 3 -4
Wisdom 9 -1
Charisma 3 -4
Attribute
Vitality 82
Force -
Defense 12
Fortitude 7
Reflex 5
Will 2
Ranged Main Off hand
Attack - -
Energy --
Threat --
Melee
Attack 12 -
Physical 6-16-
Threat 20-20,x2-
Items and abilities Feats Force powers

On Hit: Poison, Average Weakness20

None

None

KotOR Icon XP.png Experience Points (XP) Received:
  • 100 Allowed main gate to be reopened
KotOR Icon XP.png Experience Points (XP) Received:

If playing a dark side character, make sure not to speak to Hester when you return to the village, or speak to Hendar first. Although the resulting dialog is identical, you only move closer to the light side of the Force if you speak to Hester:

KotOR Icon Dialog.png Hendar: I can't thank you enough for saving me, up-worlder. If I had anything but these rags on my back it would be yours. But we have nothing. KotOR Icon Light.png Light Side Points Gained: +2
Hendar: I can't thank you enough for saving me, up-worlder. If I had anything but these rags on my back it would be yours. But we have nothing.
KotOR Icon Dialog.png Hester: I still have you, Hendar. That's all I need. Let's go back to the village.

They now leave. You can speak to the gate guard, but since the gate has already been opened you don't need to do so:

KotOR Icon Dialog.png Gate Guard: Thank you for saving Hendar. You are braver than I, up-worlder. Maybe we Outcasts have lived too long in selfish fear. Perhaps we can learn a lesson from your brave actions. Hmph. But enough of my ramblings... is there something you need, up-worlder?

Search for Bastila[edit]

Having killed the rakghoul that chased Hendar to the village gate, you can explore the remainder of the Undercity safe in the knowledge that you can return to the village at any time.

However, regardless of which direction you move, a blue Twi'lek female you might have seen and spoken to before outside the tap room of Javyar's cantina in the Lower City comes running towards you from the northeast:

KotOR Icon Journal.png Journal Entry Added: The Search for Bastila
You've met Mission Vao, a young Twi'lek who can get you inside the Black Vulkar base to recover the stolen swoop accelerator. But Mission refuses to help you unless you help rescue her Wookiee friend, Zaalbar, from the Gamorrean slavers in the sewers.

You won't be able to continue with the search for Bastila beyond a certain point without her, so it's best to choose the following response the first time you speak to her:

KotOR Icon Mission.png Mission: You're back – does this mean you're going to help me now? Does this mean you're going to help me get Zaalbar back?
KotOR Icon Dialog.png 1. If I help you get Zaalbar back you have to get me inside the Vulkar base.
KotOR Icon Dialog.png 1. [MISSION has joined your party.]
[Left-click this response to go to PARTY SELECTION screen.]
KotOR Icon Journal.png Journal Entry Added: The Search for Bastila
Mission has agreed to help you sneak into the Black Vulkar base to recover the stolen swoop accelerator. But first, she wants you to rescue her Wookiee friend, Zaalbar, from the Gamorrean slavers in the sewers.
KotOR Icon XP.png Experience Points (XP) Received:
  • 330 Mission has joined your party
KotOR Icon Item(s) Received.png Item(s) Received: Mission

Once she's added to your party you can remove her again immediately, although since you don't have to remove anyone to add her and you cannot find Zaalbar without her, it makes sense to keep her unless you're playing solo for the challenge. Otherwise, an extra gun is always welcome and her skill with Demolitions will come in useful in the Undercity and sewers. However, you should probably find Zaalbar before exploring the Undercity much further.

Sewers[edit]

The closest entrance to the sewers is to the northwest of the village gate, in the corner on the right. You can get to it without any more encounters, and a pile of rubble just before the entrance can be searched for random contents.

There's another entrance to the sewers further away to the southeast, in the corner on the left. A skeletal corpse to the south, beyond the sewer entrance, can be searched for random contents. You'll encounter a Sith patrol and rakghouls on your way there, and it's not as close to your objectives in the sewers, but there are a couple of quests you can complete in the process.

Rukil's Apprentice[edit]

If you travel to the northwest then west of the village gate before completing the search for Bastila, in the distance you'll see a trio of mercenaries led by a familiar figure from outside the west Lower City apartments. As you approach, so do they:

You're interrupted when four rakghouls come running from the west; fortunately Canderous and his mercenaries stand between you.

Rakghoul
KotOR Model Rakghoul.png
Class Minion
Level 3
Alignment 50 (neutral)
Skills
Awareness 2
Attribute
Strength 18 +4
Dexterity 14 +2
Constitution 16 +3
Intelligence 10 0
Wisdom 15 +2
Charisma 12 +1
Attribute
Vitality 24
Force -
Defense 12
Fortitude 4
Reflex 3
Will 3
Ranged Main Off hand
Attack - -
Energy --
Threat --
Melee
Attack 7 -
Physical 5-8-
Threat 20-20,x2-
Items and abilities Feats Force powers

On Hit: Poison, Mild Damage15

None

None

Canderous Ordo and the mercenary who spoke to you cannot be reduced below 1 Vitality, so you can just stand back and let them kill all four rakghouls: you'll still receive experience from the kills, although this won't be recorded in Feedback. However, just for fun you may want to see if you can save the other two blaster-wielding mercenaries (the survivor uses a Blaster Carbine, but all use a Vibroblade in melee combat).

KotOR Icon XP.png Experience Points (XP) Received:

After Canderous and any other survivors leave, you'll find Rukil's apprentice beyond them to the west. However, you'll encounter two groups of rakghouls, each led by a rakghoul fiend. Unless otherwise stated, any other rakghouls and fiends you encounter in the Undercity are identical to these.

Rakghoul Fiend
KotOR Model Rakghoul.png
Class Soldier
Level 3
Alignment 50 (neutral)
Skills
Awareness 1
Attribute
Strength 12 +1
Dexterity 12 +1
Constitution 10 0
Intelligence 8 -1
Wisdom 8 -1
Charisma 3 -4
Attribute
Vitality 30
Force -
Defense 11
Fortitude 3
Reflex 2
Will 1
Ranged Main Off hand
Attack - -
Energy --
Threat --
Melee
Attack 4 -
Physical 3-13-
Threat 20-20,x2-
Items and abilities Feats Force powers

On Hit: Poison, Average Weakness20

None

None

The first group of two rakghouls and a fiend can be seen at the bottom of a ramp to the south. They can be avoided, but it's better to kill them for safety and experience. You should be able to target them from the top of the ramp even with blaster pistols, and you may be able to pick them off one by one if you're careful. Since rakghoul fiends are visually indistinguishable from other rakghouls except for the label, pay close attention: if they start running towards you, focus all fire on the fiend, and make sure the sturdiest member of your party is leading and ready to engage in melee combat if they manage to close the distance.

KotOR Icon XP.png Experience Points (XP) Received: KotOR Icon XP.png Experience Points (XP) Received:

The second group of four rakghouls and a fiend can be seen to the southwest. The ramp down to the west is mined:

Awareness Minor Frag Mine Detect 20 (0) Demolitions Disable 20 (0) Recover 30 (10)

You can move around if you're not willing or able to disable or recover it (unfortunately it cannot be triggered by the rakghouls, and you may want to move each party member past it individually in Solo mode to avoid accidents). As before, you may be able to pick off some of them with ranged weapons before going down the ramp, and if they come running you should focus all fire on the fiend.

Afterwards do not return to hideout to heal, as when you transit back these rakghouls will have been replaced. The previous group can also be replaced if you leave and return to the area after killing them (although there will now be four rakghouls rather than two, and they spawn to the south, at the base of the ramp), as can the group by the southeast entrance to the sewers. However, only one group is replaced each time you leave and return to the area.

KotOR Icon XP.png Experience Points (XP) Received: KotOR Icon XP.png Experience Points (XP) Received:

At the bottom of the ramp to the west you'll see a skeletal corpse and corpse to the left, which can both be searched for random contents. To the southwest where the rakghouls were gathered, you'll see rubble which can also be searched for random contents, and an Outcast corpse:

KotOR Icon Item(s) Received.png Item(s) Received: Outcast Corpse KotOR Icon Journal.png Journal Entry Added: Rukil's Apprentice
You've found the journal of Rukil's apprentice near her corpse. You should return to the old man in the Outcast village to tell him of her fate, and to deliver the journal to him.

You can read the journal by selecting it in your inventory, then return it to Rukil in the Outcast village:

This journal details the search for the Promised Land carried out by Rukil's Apprentice. Most of the entries are mundane; however, the last entry is quite interesting:

"I have uncovered evidence that others have been seeking out the fabled land, and that their treks have led them into the sewers. I have decided that I must go there as well."

Escape Pod[edit]

To the northeast of the Village Gate you'll see the crash site of a Republic escape pod. As you approach it, you should become aware that the area is mined:

Awareness Minor Frag Mine (4) Detect 20 (0) Demolitions Disable 20 (0) Recover 30 (10)

One is on the left of the escape pod and three are on the right. You should also see a Republic soldier standing at the back on the right, who'll speak to you if you approach him:

KotOR Icon Dialog.png Republic Soldier: H... help me! Please! I can... I can feel it inside my skin! Something growing... like some kind of hideous disease!

If you haven't already been to the southeast to acquire Rakghoul Serum, then regardless of your response there's only one outcome:

He transforms into a rakghoul, just like the Infected Outcasts in the pen in the southwest corner of the Outcast village:

Rakghoul
KotOR Model Rakghoul.png
Class Minion
Level 3
Alignment 50 (neutral)
Skills
Awareness 2
Attribute
Strength 13 +1
Dexterity 12 +1
Constitution 10 0
Intelligence 10 0
Wisdom 15 +2
Charisma 12 +1
Attribute
Vitality 48
Force -
Defense 11
Fortitude 1
Reflex 2
Will 3
Ranged Main Off hand
Attack - -
Energy --
Threat --
Melee
Attack 4 -
Physical 3-13-
Threat 20-20,x2-
Items and abilities Feats Force powers

On Hit: Poison, Average Weakness20

None

None

KotOR Icon XP.png Experience Points (XP) Received:

If you already have the rakghoul serum, you can give it to him and ask about Bastila if you haven't already completed the search for her:

KotOR Icon Light.png Light Side Points Gained: +2
1. Here, take this serum. It will cure you.

He gets spooked and runs away to the southwest, back towards the village gate, but four rakghouls come running up and one of them kills him.

After killing the cured Republic soldier, four rakghouls stand between your position by the crashed Republic escape pod to your right and the village gate behind them to the left.

This rakghoul may be close enough to become aware of you and your party, in which case it will start running towards you. However, the others are further away.

Rakghoul
KotOR Model Rakghoul.png
Class Minion
Level 4
Alignment 50 (neutral)
Skills
Awareness 2
Attribute
Strength 18 +4
Dexterity 18 +4
Constitution 18 +4
Intelligence 10 0
Wisdom 15 +2
Charisma 12 +1
Attribute
Vitality 24
Force -
Defense 14
Fortitude 5
Reflex 5
Will 3
Ranged Main Off hand
Attack - -
Energy --
Threat --
Melee
Attack 8 -
Physical 5-8-
Threat 20-20,x2-
Items and abilities Feats Force powers

On Hit: Poison, Mild Damage15

None

None

KotOR Icon XP.png Experience Points (XP) Received:

Sith patrol[edit]

To the southeast of the Village Gate you'll see a Sith patrol leader standing in the distance. If you head in that direction you'll be unable to avoid him, as he and two Sith troopers approach you as you approach him. However, you can avoid a fight:

However, even though you cannot acquire Rakghoul Serum from them, they're worth fighting. You should delay doing so until the two Sith troopers have closed the distance to him and stopped walking:

Sith Patrol Leader
KotOR Model Sith Patrol Leader.png
Class Soldier
Level 3
Alignment 50 (neutral)
Skills
Awareness 10
Treat Injury 0
Attribute
Strength 12 +1
Dexterity 14 +2
Constitution 10 0
Intelligence 10 0
Wisdom 10 0
Charisma 12 +1
Attribute
Vitality 18
Force -
Defense 25
Fortitude 3
Reflex 3
Will 1
Ranged Main Off hand
Attack 5 -
Energy 1-8-
Threat 19-20,x2-
Melee
Attack 4 -
Physical 2-11-
Threat 19-20,x2-
Items and abilities Feats Force powers

Motion Detection Goggles Sith Energy Shield Battle Armor Blaster Rifle +Vibroblade Advanced Medpac

Armor Proficiency: Heavy Weapon Proficiency: Blaster Rifle Weapon Proficiency: Melee Weapons

None

All three use their Sith Energy Shield to deflect 30 points of energy or sonic damage in total, although you can have one round of attacks before the shields go up. They each have an Advanced Medpac which they'll use when reduced to less than 50% Vitality. Once their shields are up, it's best to switch to melee weapons for physical damage.

However, due to their high defense a single Frag Grenade is much more effective: it will always kill the two troopers outright and there's 55% chance that it'll do likewise to the patrol leader. Ideally your main character should leave any party members within throwing range, approach in Solo mode and allow enough time during dialog for all three to get close, then when a grenade is thrown only you need to run back out of the explosion's area of effect. If the patrol leader survives and hasn't drawn his Vibroblade, switch to melee weapons and take advantage of the melee on ranged bonus +10 added to your attack rolls.

KotOR Icon XP.png Experience Points (XP) Received: KotOR Icon Item(s) Received.png Item(s) Received: Sith Patrol Leader
KotOR Icon Item(s) Received.png Item(s) Received: Sith Trooper (2)
  • Advanced Medpac
  • Blaster Rifle

Advanced Medpacs are only received if unused. Motion Detection Goggles have Skills: Demolitions +1, which allows Mission to recover almost all mines on Taris without spending any more points in Demolitions.

To the southeast you'll see a two rakghouls and a rakghoul fiend in the corner, which contains a corpse with random contents.

KotOR Icon XP.png Experience Points (XP) Received: KotOR Icon XP.png Experience Points (XP) Received:

Rakghoul Serum[edit]

If you travel to the southeast, then southwest of the Village Gate after encountering the Sith patrol, you'll see four rakghouls and a rakghoul fiend at the bottom of a slope. The fiend is stronger than those you may have encountered elsewhere in the Undercity:

Rakghoul Fiend
KotOR Model Rakghoul.png
Class Soldier
Level 5
Alignment 50 (neutral)
Skills
Awareness 1
Attribute
Strength 16 +3
Dexterity 14 +2
Constitution 12 +1
Intelligence 8 -1
Wisdom 8 -1
Charisma 3 -4
Attribute
Vitality 47
Force -
Defense 12
Fortitude 5
Reflex 3
Will 1
Ranged Main Off hand
Attack - -
Energy --
Threat --
Melee
Attack 8 -
Physical 5-15-
Threat 20-20,x2-
Items and abilities Feats Force powers

On Hit: Poison, Average Weakness20

None

None

The area is wide open and the slope may temporarily cause you to lose sight of them, so once the rakghouls come running you can be swarmed if you're not careful. Although you can try picking them off with ranged weapons, it may be better to see if you can use grenades to cull the herd. Once they come running, focus all fire on the fiend.

KotOR Icon XP.png Experience Points (XP) Received: KotOR Icon XP.png Experience Points (XP) Received:

Afterwards do not return to hideout to heal, as when you transit back these rakghouls may be replaced, like those to the north (the stronger rakghoul fiend is replaced by a normal Challenge Rating 3 one). They will also reappear if you use the southeast entrance to the sewers and then return to the Undercity.

This can be exploited to receive more experience and gain levels, although you'll only receive 30 XP for each rakghoul once experience level > 5, and 35 XP for the fiend once level > 7: for example, at level 8 you would receive 155 XP in total and level 9 needs 8000 XP, so you would have to kill this group 52 times to level up. There's no need to do this unless you want your main character to sacrifice Jedi class levels for starting class levels for some reason (more feats with a Soldier or higher Sneak Attack for a Scoundrel, for example).

At the bottom of the slope to the right you'll find a corpse with random contents, and the corpse of a Sith Soldier:

KotOR Icon Item(s) Received.png Item(s) Received: Corpse - Sith Soldier KotOR Icon Journal.png Journal Entry Added: Rakghoul Serum
You've acquired a sample of rakghoul serum. This could be very valuable to the right people.
A vial of greenish, bubbling liquid.

The rakghoul serum allows you to cure the Republic soldier by the escape pod to the northeast, the Infected Outcasts in the pen in the southwest corner of the Outcast village, and then it can be delivered to Zelka Forn in the Upper City's clinic to move closer to the light side of the Force, or Zax in the bounty office of Javyar's cantina in the Lower City for at least 1000 credits and to move closer to the dark side of the Force.