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Map of the south apartments

Your Apartment[edit]

Your hideout is behind the northwest door in the outer wall of the apartment complex ring. You will transit back here from other parts of Taris to heal your party (where this is possible).

Exiting your apartment for the first time, you witness an altercation between two Duros and a Sith soldier, who's flanked by two battle droids.

The Sith soldier and the battle droid to your left turn their backs on you to engage the surviving Duros, while the battle droid to your right engages you:

Battle Droid
KotOR Model Battle Droid.png
Class Combat Droid
Level 1
Alignment 50 (neutral)
Skills
Awareness 1
Attribute
Strength 12 +1
Dexterity 8 -1
Constitution 8 -1
Intelligence 6 -2
Wisdom 8 -1
Charisma 6 -2
Attribute
Vitality 5
Force -
Defense 14
Fortitude 1
Reflex -1
Will -1
Ranged Main Off hand
Attack 0 -
Energy 1-6-
Threat 20-20,x2-
Melee
Attack - -
Physical --
Threat --
Items and abilities Feats Force powers

Blaster Pistol

Combat Logic Upgrade Weapon Proficiency: Blaster Pistol

None

When paused during combat, you have your first opportunity to select Carth: based on his current equipment, Dexterity and feats he has already progressed towards using two blaster pistols. However, if you're a Scoundrel or otherwise have low Vitality, then when confronted with multiple opponents equipping melee weapons you may want to equip him with one or two melee weapons, at least temporarily, and have him lead, if only until you have another party member to take the front line.

You and Carth can kill one battle droid each in a single round, particularly if you're equipping the Ion Blaster from the Sith heavy trooper on the Starboard Section of the Endar Spire and Carth uses Power Blast. Then only the Sith soldier remains:

Sith Soldier
KotOR Model Sith Soldier (South Apartments).png
Class Soldier
Level 3
Alignment 50 (neutral)
Skills
Awareness 3
Attribute
Strength 10 0
Dexterity 12 +1
Constitution 10 0
Intelligence 10 0
Wisdom 10 0
Charisma 10 0
Attribute
Vitality 15
Force -
Defense 19
Fortitude 3
Reflex 2
Will 1
Ranged Main Off hand
Attack 4 -
Energy 1-8-
Threat 19-20,x2-
Melee
Attack - -
Physical --
Threat --
Items and abilities Feats Force powers

Battle Armor Blaster Rifle

Armor Proficiency: Heavy Weapon Proficiency: Blaster Rifle

None

All three can be killed with a Frag Grenade, although this will also damage the Duros. The two battle droids will be killed even with a successful Reflex save, while there's 60% chance of killing the Sith soldier (otherwise, he'll be reduced from 15 to 5 Vitality).

KotOR Icon XP.png Experience Points (XP) Received: KotOR Icon XP.png Experience Points (XP) Received:

If you wish to play without a party for increased challenge, this is your first opportunity to remove Carth. The Duros speaks, thanking you.

When you re-enter the apartment complex, the Duros and the remains of the Sith soldier and his battle droids will be gone. However, the Sith soldier dropped a backpack:

KotOR Icon Item(s) Received.png Item(s) Received: Backpack KotOR Icon Item(s) Received.png Item(s) Received: Backpack KotOR Icon Item(s) Received.png Item(s) Received: Backpack

You can exit the apartment complex via the Upper City elevator to the south, although it's advisable to explore each map more thoroughly to maximize your chances of receiving experience and items, rather than simply passing through as quickly as possible.

Upper City[edit]

The apartment complex is a ring, with the doors to four apartments (excluding your hideout) and the elevator to the Upper City in the outer wall. The latter is to the south, and the quickest way to reach it from your apartment is to run anti-clockwise around the ring, hugging the inner wall to avoid Larrim speaking as you pass. The ring is patrolled by a maintenance droid:

Beep beep beep-oop!

The aliens encountered are slightly more talkative, but only Larrim and Kadir the janitor can be engaged in dialog.

Dia's Apartment[edit]

There are four other apartments accessed via low security doors in the outer wall of the apartment complex ring.

Security Low Security Door Unlock 12 (0) Bash Resist 5 Vitality 20

Any character who spent even a single point in Security (including Carth) can unlock them. They can also be bashed open, although this may be more time consuming this early in the game.

The northeast apartment is unoccupied but contains a footlocker, the southeast one contains an Ithorian and a bag, while that to the southwest contains a Twi'lek and a bag:

Twi'lek Ithorian
Don't hurt me! Just... just take what you want. I won't try to stop you.
Oh... uh... hello, officer. Making another patrol, are you? Well, I won't get in your way.
Please, don't hurt me. I have nothing of value in here. Look for yourself and see!
Please, don't take me in for questioning... I don't know anything! I swear!

The contents of all containers are random, although they were generated with the map. Surprisingly robbery doesn't result in any shift in alignment, although you may want to forbear if you're role-playing a light side character.

Dia's apartment is behind the door to the west, and unlocking rather than bashing the door allows you to enter and look around first, finding another bag with random contents. Otherwise, Dia confronts you immediately.

KotOR Icon Dialog.png Dia: Who are you? What are you doing in here? You can't just come barging into someone's home!

If you haven't spoken to Zax in the Bounty Office about Dia's Bounty:

Dia's Bounty[edit]

After asking Dia who Holdan is, and what she means:

Easy 1. [Persuade] You can trust me. Maybe I can help.
KotOR Icon Dialog.png Dia: [Failure] No, I don't think so. I can't afford to trust anybody right now. Please, just leave me alone.

You always have at least 40% chance of success, regardless of Persuade rank or character level, and even if you fail you can just try again, or threaten her to move closer to the dark side of the Force:

Easy 1. [Persuade] You can trust me. Maybe I can help. KotOR Icon Dark.png Dark Side Points Gained: -2
2. Tell me what's going on or I'll end all your problems… permanently!
KotOR Icon Dialog.png Dia: [Success] Well, I suppose you seem like an alright sort. When I cut Holdan it made him back off, but it also embarrassed him in front of his friends. KotOR Icon Dialog.png Dia: Okay, I'll tell you… just try and stay calm. The last thing I need is trouble with you and Holdan.
KotOR Icon Dialog.png Dia: Holdan's a spiteful little Hutt-slug. He went and put out a bounty on my head for what I did! That's why I'm hiding out here.
KotOR Icon Journal.png Journal Entry Added: Dia's Bounty
Dia has explained to you that she attacked Holdan in self-defense when he began making drunken advances. In retaliation, he ordered a bounty to be placed on her head.

You can speak to Holdan for her, not get involved or collect the bounty on her head:

You'll find Holdan in the music room to the north in Javyar's cantina in the Lower City. You can return to hideout after leaving the cantina, then go anticlockwise to the right to return to her apartment most quickly:

Once you've paid Holdan out of your own pocket, or you or Bastila persuaded him to remove the bounty, you can choose between a reward or moving closer to the light side of the Force:

KotOR Icon Dialog.png 1. I spoke with Holdan. I convinced him to remove the bounty on your head.
KotOR Icon Dialog.png Dia: He… he called the bounty off? That's wonderful! I only wish I had something to give you as a reward. Wait a minute… I know! I don't have many credits, but there is something I can give you. It's a family heirloom. It's not much, but it's something.
KotOR Icon Light.png Light Side Points Gained: +4
1. Keep your reward, Dia. Helping you was thanks enough.
KotOR Icon Dialog.png 2. Thank you, Dia. This reward will be fine. KotOR Icon Dialog.png 3. I save your life and all I get is some family trinket?
KotOR Icon Item(s) Received.png Item(s) Received: Dia KotOR Icon Dialog.png Dia: If I had more I'd gladly give it to you, but this is all I've got. I'm sorry.
KotOR Icon Dialog.png Dia: I can never truly repay you for helping me, but you'll always have my thanks for what you did.
KotOR Icon Journal.png Journal Entry Added: Dia's Bounty
Not surprisingly, Dia was very excited to discover that the bounty on her head has been lifted. Thanks to you, she no longer has to fear retribution from Holdan for merely defending herself.
KotOR Icon XP.png Experience Points (XP) Received:
  • 125 Told Dia the bounty has been removed

Alternatively, you can collect the bounty on her head, although you’re still given opportunities not to get involved, or to change your mind about helping her:

Otherwise:

KotOR Icon Dialog.png 2. I don't care about justice. I just want the credits! KotOR Icon Dialog.png 1. She sliced that guy up. She's only getting what she deserves!
KotOR Icon Dark.png Dark Side Points Gained: -2
Dia: Then you're going to learn the same lesson I taught Holdan: I'm not as helpless as I look!
Dia
KotOR Model Dia.png
Class Soldier
Level 3
Alignment 50 (neutral)
Skills
Awareness 2
Attribute
Strength 13 +1
Dexterity 12 +1
Constitution 10 0
Intelligence 10 0
Wisdom 15 +2
Charisma 12 +1
Attribute
Vitality 28
Force -
Defense 11
Fortitude 3
Reflex 2
Will 3
Ranged Main Off hand
Attack - -
Energy --
Threat --
Melee
Attack 4 -
Physical 2-11-
Threat 19-20,x2-
Items and abilities Feats Force powers

Clothing Vibroblade

Weapon Proficiency: Melee Weapons

None

Dia leads with a melee Attack before drawing her Vibroblade. If you're playing without a party and you haven't exited the apartment complex yet, you can lead her out of her apartment to the left and she can become engaged with the surviving Duros, who can kill her single-handed. You still receive experience for this, but it isn't recorded in Feedback.

KotOR Icon Journal.png Journal Entry Added: Dia's Bounty
Dia is dead. Now all you have to do is go back to Zax to collect the bounty.
KotOR Icon XP.png Experience Points (XP) Received:

You can go to Zax in Javyar's cantina in the Lower City to collect the bounty.

Larrim[edit]

You can see Larrim, a green Twi'lek male merchant, to the south of your apartment, and you pass him as you travel counter-clockwise towards the Upper City elevator to the south. Approaching him will automatically trigger a dialog, at the end of which you may see what he’s got for sale.

KotOR Icon Dialog.png Larrim: Back again? So, what can I do for you? You want to see what I have in stock?
KotOR Icon Dialog.png 4. Let me see what you've got for sale.
KotOR Icon Dialog.png Larrim: No problem. Just step on up and have a peek.
Larrim
Buy Item Cost Amount Buy Item Cost Amount
Medpac 44 Infinite Blaster Pistol 110 Infinite
Computer Spike 275 2 Light Repeating Blaster 550 1
Parts 220 2 Poison Grenade 143 1
Military Suit 165 1 Sonic Grenade 143 1
Heavy Combat Suit 110 1 Concussion Grenade 88 2
Combat Suit 55 Infinite Frag Grenade 88 Infinite
Light Battle Armor 275 1 Energy Shield 154 1
Vibroblade 88 1 Sound Dampening Stealth Unit 220 1
Stun Baton 33 Infinite Stealth Field Generator 110 Infinite
Long Sword 5 Infinite Battle Stimulant 110 1
Quarterstaff 2 Infinite Minor Flash Mine 110 1
Vibrosword 132 1 Minor Frag Mine 110 1
Short Sword 1 Infinite Minor Gas Mine 110 1
Ion Blaster 220 1 Minor Plasma Mine 110 1
Sonic Pistol 220 1

Larrim's items cost 10% extra to buy, so think twice before doing so. Items that cannot be bought anywhere else on Taris are highlighted in bold, although the Energy Shields about which Larrim spoke can be received from various remains and other containers later on; there’s no need to buy one here.

Janitor[edit]

You can see the janitor, an elderly human male, to the east of your apartment, and you'll pass him as you travel clockwise around the apartment complex ring. Antagonizing him may be fun, or in character if you're dark side, but being friendly from the start or apologizing allows you to ask some questions and get directions to the cantina and Kebla Yurt's store in the Upper City (although these should hardly be necessary).