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File:KotOR Map Docking Bay.png
Map of the docking bay

Star Map: Manaan[edit]

Ebon Hawk[edit]

The Ebon Hawk is in Docking Bay 26-C. Going through the door in the south wall allows you to enter (and later exit) the Ahto City security zone.

KotOR Icon Dialog.png Camera: Entering Ahto City security zone. Cameras activated. KotOR Icon Dialog.png Camera: Leaving Ahto City security zone. Cameras deactivated.

Beyond the door to Docking Bay 26-C is the east end of a long corridor connecting to two other docking bays and the rest of Ahto City itself.

Upon first arrival on Manaan, a Republic soldier and a Sith soldier are arguing in front of the door.

The Sith soldier walks off to the west, while the Republic soldier turns and speaks to you. You can ask a few questions about why the Sith are on Manaan, Ahto City and the Selkath, and the Star Map.

However, the following will tell you all you need to proceed:

KotOR Icon Dialog.png 4. Never mind. I must go.
KotOR Icon Dialog.png Republic Soldier: Of course. If you have any other questions you should probably see Roland Wann, he's the Republic diplomat here. He's by the Republic enclave near the visitor residences. If you don't know where that is, go north from here, then south past the port official and the first courtyard, east into the second courtyard, then north then east again. You got that? Have a pleasant stay, Master Jedi.
KotOR Icon Journal.png Journal Entry Added: Star Map: Manaan
You have been advised to see Roland Wann at the Republic Embassy for further information on Manaan.

If you try to speak to the Republic soldier again, he just directs you to Rolan Wann at the Republic Embassy again:

KotOR Icon Dialog.png Republic Soldier: If you have any other questions you should probably see Roland Wann, he's the Republic diplomat here. He's by the Republic enclave near the visitor residences. Have a pleasant stay, Master Jedi.

Another Republic soldier is at work at the east end of the corridor:

A number of security and cleaning droids patrol the corridor:

Beep beep beep-oop!

Republic Embassy[edit]

KotOR Icon Journal.png Journal Entry Added: Republic Embassy
The Republic soldier you met in the docking bays on Manaan seemed to think you might have a hard time finding the Embassy here in the city… Perhaps it's a big place.

He said go south through the first courtyard, then east to the second courtyard, and it's in the northeast section of that area.

While the east end of the corridor is a dead end, to the west it ends in a door, with a Selkath merchant standing to the left of it by the south wall.

West Central[edit]

Beyond the west door, the corridor continues. Once you've passed another Selkath, named Nubassa (who may help you with your trouble with gizka), you'll see a door in the north wall to Docking Bay 26-B and another in the south wall, beyond which is a corridor leading to the West Central courtyard, en route to the Republic Embassy. The corridor continues to the west, through another door to Docking Bay 26-A.

Private Hangar[edit]

The corridor continues to a dead end in the west. Going through the door to Docking Bay 26-A in the north wall allows you to exit (and later enter) the Ahto City security zone.

KotOR Icon Dialog.png Camera: Leaving Ahto City security zone. Cameras deactivated. KotOR Icon Dialog.png Camera: Entering Ahto City security zone. Cameras activated.

Beyond is another door, which is locked.

Security Door Unlock 100 (80) Bash Resist - Vitality -

[Private Sith docking bay. Security clearance required.]

However, after speaking to Roland Wann from the Republic Embassy in the East Central courtyard and agreeing to undertake a mission for the Republic, you receive a key which opens this door.

The hangar, as seen from its southwest corner.

The transport is to the left, in the northwest corner of the hangar. However, it's guarded by a trio of Sith elite troopers to the left, right and center, a Sith grenadier to the northeast, and a Dark Jedi apprentice closer to the door. The Sith are spread out and attack from range so while grenades and area of effect Force powers aren't as effective as they normally are, it's a perfect opportunity for a Jedi Guardian to use Force Jump.

Dark Jedi Apprentice
KotOR Model Dark Jedi Apprentice.png
Class Jedi Guardian
Level 4
Alignment 50 (neutral)
Skills
Awareness 4
Attribute
Strength 15 +2
Dexterity 14 +2
Constitution 12 +1
Intelligence 10 0
Wisdom 14 +2
Charisma 8 -1
Attribute
Vitality 31
Force 36
Defense 14
Fortitude 5
Reflex 6
Will 4
Ranged Main Off hand
Attack - -
Energy --
Threat --
Melee
Attack 6 -
Energy 4-18-
Threat 19-20,x2-
Items and abilities Feats Force powers

Lightsaber

Jedi Sense Weapon Proficiency: Lightsaber Jedi Defense4

Force Push Stasis10 Burst of Speed

Sith Elite Trooper
KotOR Model Sith Elite Trooper.png
Class Soldier
Level 12
Alignment 50 (neutral)
Skills
Awareness 2
Attribute
Strength 10 0
Dexterity 12 +1
Constitution 10 0
Intelligence 10 0
Wisdom 10 0
Charisma 10 0
Attribute
Vitality 35
Force -
Defense 19/22
Fortitude 8
Reflex 5
Will 4
Ranged Main Off hand
Attack 14 -
Energy 3-10-
Threat 19-20,x2-
Melee
Attack 15 -
Physical 1-10-
Threat 19-20,x2-
Items and abilities Feats Force powers

Battle Armor Blaster Rifle + Vibroblade

Armor Proficiency: Heavy Weapon Specialization: Blaster Rifle Improved Power Blast Weapon Proficiency: Melee Weapons Master Dueling

None

Sith Grenadier
KotOR Model Sith Grenadier.png
Class Soldier
Level 12
Alignment 50 (neutral)
Skills
Awareness 12
Attribute
Strength 10 0
Dexterity 12 +1
Constitution 10 0
Intelligence 10 0
Wisdom 10 0
Charisma 10 0
Attribute
Vitality 60
Force -
Defense 19
Fortitude 8
Reflex 5
Will 4
Ranged Main Off hand
Attack 13 -
Physical 1-6-
Threat 20-20,x2-
Melee
Attack 12 -
Physical 1-6-
Threat 20-20,x2-
Items and abilities Feats Force powers

Battle Armor Disruptor Rifle + Short Sword Thermal Detonator (3)

Armor Proficiency: Heavy Weapon Proficiency: Blaster Rifle Weapon Proficiency: Melee Weapons

None

The apprentice doesn't appear to use Force powers, so the priority target is the grenadier since he can throw up to three Thermal Detonators.

KotOR Icon XP.png Experience Points (XP) Received: KotOR Icon XP.png Experience Points (XP) Received:
  • Challenge Rating 5 Killed Sith Elite Trooper (3)
  • Challenge Rating 12 Killed Sith Grenadier
KotOR Icon Dialog.png Transport: TRANSPORT ONLINE
LOADING FLIGHT DATA...
DESTINATION: SITH BASE
COMMENCE LAUNCH?
KotOR Icon Dialog.png 1. [Take the transport to Sith base.] KotOR Icon Dialog.png 2. [Leave.]
KotOR Icon Dialog.png Transport: COMMENCING LAUNCH... KotOR Icon Dialog.png Transport: RESUMING STANDBY...

Once you've left the hangar you won't be able to return, so choose your party wisely. The secondary entrance to the Sith base is mined, so one of your party needs Awareness rank 10 to detect this if you don't want to trigger anything; Deadly mines may be encountered elsewhere, requiring rank 20. There are also opportunities to use computers and repair, which can assist with the inevitable combat.

Merchant[edit]

As you pass the Selkath merchant, you may encounter a messenger for a party member if unlocked by dialog.

Bastila Carth Jolee Juhani Canderous Mission
No Jordo No Xor Jagi No

Aside from letting you see his inventory, he can tell you about Ahto City and Manaan.

Merchant
Buy Item Cost Amount Buy Item Cost Amount
Advanced Medpac 80 1 Ion Grenade 130 5
Advanced Repair Kit 50 Infinite Concussion Grenade 80 5
Antidote Kit 49 1 Hyper-battle Stimulant 200 5
Medpac 40 Infinite Hyper-adrenal Alacrity 100 5
Repair Kit 25 Infinite Hyper-adrenal Stamina 100 5
Computer Spike 250 Infinite Hyper-adrenal Strength 100 5
Parts 200 Infinite Adrenal Alacrity 50 Infinite
Thermal Detonator 2000 5 Adrenal Stamina 50 Infinite
Plasma Grenade 750 5 Adrenal Strength 50 Infinite
CryoBan Grenade 130 5

Trouble With Gizka[edit]

The Selkath Nubassa to the left of the exit south to the West Central courtyard seeks exotic species for a zoological compound:

Once you've disembarked on Tatooine and Jor Ul Kurax has mistakenly shipped a delivery of gizka to the Ebon Hawk's hold, you can see if he's interested in taking them off your hands:

You'll have to persuade him using your own skill or the Force.

Medium 1. [Persuade] Is there no way I can convince you to take them off my hands?
KotOR Icon Dialog.png Nubassa: [Failure] I do not think so, no. They have proven to be far too much trouble in the past.
Medium 1. [Persuade] Is there no way I can convince you to take them off my hands? Low (Affect Mind) 4. [Force Persuade] But you want to take these gizka off my hands.

He'll take them off your hands if you provide him with 100 credits, whether you agree to do so outright, after failing to persuade him he doesn't need any credits (or that he should give them to you), or suggest paying him yourself:

KotOR Icon Credits.png Credits Lost: 100

However, he doesn't need any credits if you're more persuasive or you can dominate minds, or in the (highly unlikely) event that you don't even have 100 credits.

High (Dominate Mind) 3. [Force Persuade] You don't need any credits to take them. Medium 4. [Persuade] I was hoping to sell them. How about we just call it even?

If you lie successfully you can also agree to have him take them for free, or do so after failing to persuade him to pay you, moving closer to the dark side of the Force:

Medium 2. [Persuade/Lie] But these are special gizka. They don't reproduce like the others do.
KotOR Icon Dark.png Dark Side Points Gained: -2
Nubassa: Thank you for your assistance, off-worlder. Dealing with you has proven far more pleasurable than I anticipated.

However, if you were able to lie successfully then you should easily persuade him to pay you. If you're highly persuasive instead, you can do so without lying and moving closer to the dark side of the Force.

Hard 5. [Persuade] You want me to *pay* you? How about you give me 100 credits? Easy 1. [Persuade] The gizka are for *sale*... they aren't free.
KotOR Icon Credits.png Credits Received: 100

This is the best outcome, but however you manage to convince Nubassa to take the gizka off your hands, once he has done so he leaves the area.

KotOR Icon Journal.png Journal Entry Added: The Trouble With Gizka
You have managed to convince a Selkath on Manaan to take the gizka off your hands, though it was not easy. Hopefully the Selkath take *all* of the little beasts.
KotOR Icon XP.png Experience Points (XP) Received:
  • 500 Convinced Nubassa to take the gizka off your hands

Sith Hangar[edit]

Going through the door to Docking Bay 26-B, in the north wall opposite the exit to the West Central courtyard, allows you to exit (and later enter) the Ahto City security zone.

KotOR Icon Dialog.png Camera: Leaving Ahto City security zone. Cameras deactivated. KotOR Icon Dialog.png Camera: Entering Ahto City security zone. Cameras activated.

To either side of the door is a computer terminal, operated by a human Sith soldier on the left and a Twi'lek on the right:

Genoharadan: Ithorak[edit]

Once you've met Vek in Ahto East's swoop track registration and he's agreed to set up a meeting between you and Ithorak, you can meet him in the hangar. You can simply go in after approaching Vek and the assault droid standing outside, or you can take an opportunity to isolate Ithorak:

Vek can always be bribed or persuaded using the Force to abandon Ithorak:

Always 1. [Persuade] What if I gave you 500 credits *not* to protect him? Low (Affect Mind) 2. [Force Persuade] You should quit on him right now. Leave and find another job.
KotOR Icon Dialog.png Vek: [Success] 500 credits to betray Ithorak? 500 credits to abandon the man who insults and belittles me on a daily basis? How could I refuse such a generous offer? KotOR Icon Dialog.png Vek: [Success] You're... you're right. He's never treated me with the respect I deserve. Yelling at me, insulting me, belittling me. I don't know why I stayed with him as long as I did!
KotOR Icon Credits.png Credits Lost: 500
KotOR Icon Journal.png Journal Entry Added: Genoharadan: Ithorak
You've convinced Vek to abandon Ithorak; not very difficult considering how the Twi'lek felt towards his boss. But you still have to deal with Ithorak himself. He's waiting for you inside the hangar at the docking bay.

The assault droid remains, and since Vek is no longer there to command it you can reprogram it:

KotOR Icon XP.png Experience Points (XP) Received: KotOR Icon XP.png Experience Points (XP) Received:

Either way, the assault droid will enter the hangar and kill Ithorak for you:

[Now that Ithorak is dead, you have no further use for this droid. Someone will probably remove it in time.]

However, you always receive more experience, and an opportunity to move closer to the dark side of the Force, if you kill him yourself:

KotOR Icon Dialog.png Ithorak: Are you the buyer I'm supposed to meet? Wait a minute: where's Vek? What's going on here!
KotOR Icon Dialog.png 1. Vek's not on your payroll anymore, Ithorak! KotOR Icon Dark.png Dark Side Points Gained: -2
2. Vek didn't want to be around when I gutted you, Ithorak!
KotOR Icon Dialog.png Ithorak: I knew I couldn't trust that Twi'lek. Some security advisor: he lets an assassin walk right in on me! Vek's going to pay for this betrayal... after I'm done taking care of you!
Ithorak
KotOR Model Ithorak.png
Class Scoundrel
Level 14
Alignment 50 (neutral)
Skills
Awareness 3
Attribute
Strength 12 +1
Dexterity 15 +2
Constitution 12 +1
Intelligence 14 +2
Wisdom 13 +1
Charisma 13 +1
Attribute
Vitality 174
Force -
Defense 29/30
Fortitude 5
Reflex 11
Will 5
Ranged Main Off hand
Attack 13 -
Energy 1-8-
Threat 20-20,x2-
Melee
Attack 11 -
Physical 2-
Threat 20-20,x2-
Items and abilities Feats Force powers

Combat Suit + Heavy Blaster

Master Scoundrel's Luck Armor Proficiency: Light Weapon Proficiency: Blaster Pistol Dueling Master Power Blast Master Rapid Shot Master Sniper Shot13

None

KotOR Icon XP.png Experience Points (XP) Received: KotOR Icon Item(s) Received.png Item(s) Received: Ithorak
  • Datapad

This datapad has a single message on it:
"Someone has discovered that you are more than you claim to be. Watch your back, because you know Vek is too incompetent to watch it for you."

Most experience is received by simply going in with Vek and the assault droid and killing them as well:

Vek
KotOR Model Vek.png
Class Soldier
Level 12
Alignment 50 (neutral)
Skills
Awareness 2
Attribute
Strength 18 +4
Dexterity 14 +2
Constitution 16 +3
Intelligence 12 +1
Wisdom 10 0
Charisma 12 +1
Attribute
Vitality 182
Force -
Defense 21
Fortitude 14
Reflex 8
Will 6
Ranged Main Off hand
Attack 19 -
Energy 1-6,+3-
Threat 20-20,x2-
Melee
Attack 19 -
Physical 6-16-
Threat 19-20,x2-
Items and abilities Feats Force powers

Jedi Robe + Vibrosword Zabrak Blaster Pistol On Hit: Stun10

Weapon Focus: Melee Weapons Weapon Proficiency: Blaster Pistol Improved Dueling Improved Power Attack

None

Assault Droid
KotOR Model Assault Droid (Docking Bay).png
Class Combat Droid
Level 12
Alignment 50 (neutral)
Skills
Awareness 11
Attribute
Strength 13 +1
Dexterity 13 +1
Constitution 20 +5
Intelligence 6 -2
Wisdom 8 -1
Charisma 6 -2
Attribute
Vitality 186
Force -
Defense 28
Fortitude 17
Reflex 10
Will 6
Ranged Main Off hand
Attack 15 -
Energy 1-10-
Threat 20-20,x2-
Melee
Attack - -
Physical --
Threat --
Items and abilities Feats Force powers

Heavy Repeating Blaster Damage Resistance vs. Energy15/-

Battle Droid Logic Upgrade Weapon Focus: Heavy Weapons

None

KotOR Icon XP.png Experience Points (XP) Received: KotOR Icon XP.png Experience Points (XP) Received:

You always move closer to the dark side of the Force after Ithorak is killed:

KotOR Icon Dark.png Dark Side Points Gained: -2
Killed Ithorak
KotOR Icon Journal.png Journal Entry Added: Genoharadan: Ithorak
Ithorak is dead. Now you just have to return to Hulas and collect his bounty.

Return to Hulas in the East Central courtyard to collect his bounty.