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File:KotOR Map Great Walkway.png
Map of the Great Walkway

Czerka Dock[edit]

You enter from the Czerka Landing Port at the northwest end of the Great Walkway. The gates are flanked by a heavy defense turret on either side, which can support you as you're attacked by three forest kinraths:

Forest Kinrath
KotOR Model Forest Kinrath.png
Class Minion
Level 9
Alignment 50 (neutral)
Skills
Awareness 0
Attribute
Strength 18 +4
Dexterity 18 +4
Constitution 15 +2
Intelligence 4 -3
Wisdom 3 -4
Charisma 4 -3
Attribute
Vitality 74
Force -
Defense 20
Fortitude 5
Reflex 7
Will -1
Ranged Main Off hand
Attack - -
Energy --
Threat --
Melee
Attack 13 -
Physical 5-10, Acid 1-4
Threat 20-20,x2-
Items and abilities Feats Force powers

None

None

None

Unless otherwise indicated, all other forest kinraths encountered on the Great Walkway are identical to these. There's a damaged defense turret by the wall to the right, and a corpse by the hand rail to the left:

KotOR Icon XP.png Experience Points (XP) Received: KotOR Icon Item(s) Received.png Item(s) Received: Corpse

As you advance down the walkway Zaalbar speaks to you, or a party member may do so in his absence:

There's a damaged sentry droid by the wall to the right:

Damaged Sentry Droid
KotOR Model Damaged Sentry Droid.png
Class Combat Droid
Level 3
Alignment 50 (neutral)
Skills
Awareness 5
Attribute
Strength 10 0
Dexterity 18 +4
Constitution 10 0
Intelligence 8 -1
Wisdom 8 -1
Charisma 6 -2
Attribute
Vitality 80
Force -
Defense 16
Fortitude 3
Reflex 5
Will 0
Ranged Main Off hand
Attack 3 -3
Energy 1-61-6
Threat 20-20,x220-20,x2
Melee
Attack - -
Physical --
Threat --
Items and abilities Feats Force powers

Blaster Pistol(2)

Combat Logic Upgrade Weapon Proficiency: Blaster Pistol

None

KotOR Icon XP.png Experience Points (XP) Received:
  • 15 * level Optimized droid's weaponry
  • 15 * level Optimized droid's targeting systems
KotOR Icon XP.png Experience Points (XP) Received:
  • 15 * level Activated droid's shields
  • 20 * level Engaged droid in patrol mode

The droid is actively engaged in its patrol route. You cannot reprogram it anymore.

It patrols back and forth along the walkway between here and the platform where the walkway forks. Beyond the droid, Patrol Captain Dehno and two Czerka guards stand over the remains of a Wookiee. Even if you don't want to speak, he'll do so as you approach (although you can quickly end the dialog).

Beyond the Czerka patrol, the walkway leads to a platform which is mined at its entrance:

Awareness Minor Frag Mine (2) Detect 20 (0) Demolitions Disable 20 (0) Recover 30 (10)

There's a small refuse pile in the east corner of this platform, and a flying mykal by the walkway exiting to the southeast:

Mykal
KotOR Model Mykal.png
Class Minion
Level 1
Alignment 50 (neutral)
Skills
Awareness -1
Attribute
Strength 12 +1
Dexterity 18 +4
Constitution 12 +1
Intelligence 4 -3
Wisdom 4 -3
Charisma 6 -2
Attribute
Vitality 41
Force -
Defense 15
Fortitude 2
Reflex 5
Will -2
Ranged Main Off hand
Attack - -
Energy --
Threat --
Melee
Attack 2 -
Physical 2-
Threat 20-20,x2-
Items and abilities Feats Force powers

None

None

None

KotOR Icon XP.png Experience Points (XP) Received: KotOR Icon Item(s) Received.png Item(s) Received: Refuse Pile – Small

There's another kinrath encounter on the walkway to the southeast, the composition of which depends on character level:

Character level
< 12 12-14 > 14
  • Forest Kinrath (2)
  • Forest Kinrath Stalker
  • Forest Kinrath
  • Forest Kinrath Stalker
  • Viper Kinrath
  • Forest Kinrath
  • Forest Kinrath Stalker
  • Viper Kinrath (2)
Forest Kinrath Stalker
KotOR Model Forest Kinrath.png
Class Minion
Level 9
Alignment 50 (neutral)
Skills
Awareness 4
Attribute
Strength 20 +5
Dexterity 20 +5
Constitution 15 +2
Intelligence 7 -2
Wisdom 3 -4
Charisma 4 -3
Attribute
Vitality 93
Force -
Defense 24
Fortitude 5
Reflex 8
Will -1
Ranged Main Off hand
Attack - -
Energy --
Threat --
Melee
Attack 14 -
Physical 6-11, Acid 1-4
Threat 20-20,x2-
Items and abilities Feats Force powers

None

None

None

Viper Kinrath
KotOR Model Viper Kinrath.png
Class Minion
Level 12
Alignment 50 (neutral)
Skills
Awareness 4
Attribute
Strength 24 +7
Dexterity 18 +4
Constitution 16 +3
Intelligence 4 -3
Wisdom 3 -4
Charisma 4 -3
Attribute
Vitality 114
Force -
Defense 22
Fortitude 8
Reflex 9
Will 1
Ranged Main Off hand
Attack - -
Energy --
Threat --
Melee
Attack 19 -
Physical 9-31-
Threat 20-20,x2-
Items and abilities Feats Force powers

None

None

None

KotOR Icon XP.png Experience Points (XP) Received:
  • Challenge Rating 6 Killed Forest Kinrath (1-2)
  • Challenge Rating 9 Killed Forest Kinrath Stalker
KotOR Icon XP.png Experience Points (XP) Received:

After encountering Calo Nord and finding the Star Map in the Shadowlands below, you'll be approached by the Twi'lek Senni Vek here. The walkway curves south down to another platform, where there's another mykal and two forest kinraths, and another corpse in the southwest corner:

KotOR Icon XP.png Experience Points (XP) Received: KotOR Icon Item(s) Received.png Item(s) Received: Corpse

The walkway splits here: to the northeast it leads to Rwookrrorro Village past a Supply Station, while to the southeast it leads to the Basket to the Shadowlands (although the Wookiee guard won't allow entry until you've been to the village).

Patrol Captain Dehno[edit]

There's a backpack by the Wookiee remains:

KotOR Icon Item(s) Received.png Item(s) Received: Backpack

If you speak to either of the two Czerka guards:

If you continue to speak to Patrol Captain Dehno, you can ask him about Czerka Corp. and Kashyyyk, or the dead Wookiee:

If Zaalbar in in your party then he'll be angry, giving you an opportunity to move closer to the light or dark side of the Force:

KotOR Icon Light.png Light Side Points Gained: +2
1. I have asked you to let me handle this. Honor my request.
KotOR Icon Dark.png Dark Side Points Gained: -4
2. Do it. Kill them. We'll make them pay.
KotOR Icon Zaalbar.png Zaalbar: I will do so. For your sake, not theirs. KotOR Icon Dialog.png Patrol Captain Dehno: What the...? Blasters ready, men! This fool wants to die!

Otherwise:

You can move closest to the dark side of the Force, receive 400 credits and the most experience by using the Force to persuade him to pay you, then demand more:

KotOR Icon Dialog.png 1. This may cost you more than you know, fool.
KotOR Icon Dialog.png Patrol Captain Dehno: It... is a bit costly. Look, why are you asking this?
Medium 1. [Persuade/Lie] You know why. Hand over compensation or this get's reported. Low (Affect Mind) 2. [Force Persuade] You want to pay me so this stays off your record.
KotOR Icon Dialog.png Patrol Captain Dehno: [Success] What... you're a Czerka inspector, aren't you! Slimy little... I've heard about these shake-downs. KotOR Icon Dark.png Dark Side Points Gained: -2
Patrol Captain Dehno: [Success] I... I think I should probably pay you so this stays off my record. Yes, that's best.
KotOR Icon Credits.png Credits Received: 400
KotOR Icon Dialog.png 1. I can't change what they did. Why not profit? KotOR Icon Dark.png Dark Side Points Gained: -2
2. Shut up. I do as I wish.

Failure to persuade him or demanding more will provoke a fight:

Medium 1. [Persuade/Lie] You know why. Hand over compensation or this gets reported. KotOR Icon Dark.png Dark Side Points Gained: -2
2. I demand more!

Alternatively, you can move closest to the light side of the Force by telling him you won't allow him to enslave or kill another Wookiee, then persuading him with your skill or the Force to leave the planet:

KotOR Icon Light.png Light Side Points Gained: +4
2. I won't allow you to enslave or kill another Wookiee.
KotOR Icon Dialog.png Patrol Captain Dehno: Is that a joke? Who do you think you are?
Medium 1. [Persuade] This posting is trouble, friend. Get out while you can. High (Dominate Mind) 2. [Force Persuade] Request a transfer. Move your patrol off-world.
KotOR Icon Light.png Light Side Points Gained: +2
Patrol Captain Dehno: Yes, I say so. Move out. This place isn't worth the trouble.

Once again failure to persuade him provokes a fight, and you can also do that directly:

KotOR Icon Dialog.png 3. I'll just take it from your corpse then! KotOR Icon Dialog.png 3. It doesn't matter. You won't enslave another Wookiee! KotOR Icon Dialog.png 4. It doesn't matter. I'll end your miserable life where you stand!
KotOR Icon Dialog.png Patrol Captain Dehno: What the...? Blasters ready, men! This fool wants to die!
Patrol Captain Dehno
KotOR Model Patrol Captain Dehno.png
Class Soldier
Level 9
Alignment 50 (neutral)
Skills
Awareness 5
Attribute
Strength 14 +2
Dexterity 16 +3
Constitution 12 +1
Intelligence 13 +1
Wisdom 13 +1
Charisma 12 +1
Attribute
Vitality 84
Force -
Defense 13
Fortitude 7
Reflex 6
Will 4
Ranged Main Off hand
Attack 12 -
Energy 1-8-
Threat 19-20,x2-
Melee
Attack 11 -
Physical 3-
Threat 20-20,x2-
Items and abilities Feats Force powers

Blaster Rifle +Stun Baton On Hit: Stun10

Weapon Proficiency: Blaster Rifle Weapon Proficiency: Melee Weapons

None

The Czerka guards both use Blaster Pistols at range and Stun Batons in melee combat:

Czerka Guard
KotOR Model Czerka Guard.png
Class Soldier
Level 8
Alignment 50 (neutral)
Skills
Awareness 2
Attribute
Strength 13 +1
Dexterity 14 +2
Constitution 12 +1
Intelligence 10 0
Wisdom 15 +2
Charisma 12 +1
Attribute
Vitality 63
Force -
Defense 12
Fortitude 7
Reflex 4
Will 4
Ranged Main Off hand
Attack 10 -
Energy 1-6-
Threat 20-20,x2-
Melee
Attack 9 -
Physical 2-
Threat 20-20,x2-
Items and abilities Feats Force powers

Blaster Pistol +Stun Baton On Hit: Stun10

Weapon Proficiency: Blaster Pistol Weapon Proficiency: Melee Weapons

None

KotOR Icon XP.png Experience Points (XP) Received: KotOR Icon Item(s) Received.png Item(s) Received: Patrol Captain Dehno
  • Czerka Corp. Resource ID

This grants access to a Czerka resource station, which are usually deployed in areas where patrols may need emergency supplies. Most shut down if tampered with to minimize theft.

The patrol will be gone if you return after siding with Freyyr.

Supply Station[edit]

The northeast fork of the walkway begins with another kinrath encounter, the composition of which depends on character level:

Character level
< 12 12-14 > 14
  • Forest Kinrath (2)
  • Forest Kinrath Stalker
  • Forest Kinrath
  • Forest Kinrath Stalker
  • Viper Kinrath
  • Forest Kinrath
  • Forest Kinrath Stalker
  • Viper Kinrath (2)
KotOR Icon XP.png Experience Points (XP) Received:
  • Challenge Rating 6 Killed Forest Kinrath (1-2)
  • Challenge Rating 9 Killed Forest Kinrath Stalker
KotOR Icon XP.png Experience Points (XP) Received:

The walkway goes up to the north, leading to another encounter:

KotOR Icon XP.png Experience Points (XP) Received:
  • Challenge Rating 6 Killed Forest Kinrath (1-2)
  • Challenge Rating 9 Killed Forest Kinrath Stalker
KotOR Icon XP.png Experience Points (XP) Received:

When you return from Rwookrrorro Village, there will be another encounter here:

KotOR Icon XP.png Experience Points (XP) Received:
  • Challenge Rating 6 Killed Forest Kinrath (1-2)
  • Challenge Rating 9 Killed Forest Kinrath Stalker
KotOR Icon XP.png Experience Points (XP) Received:

Beyond this encounter is a supply station terminal by the east wall to the right, which can be used to unlock the two metal boxes to the left of it, using your skill or the Czerka Corp. Resource ID taken from Patrol Captain Dehno:

KotOR Icon XP.png Experience Points (XP) Received:

Alternatively, the metal boxes can be unlocked or bashed open:

Security Metal Box Unlock 38 (18) Bash Resist 5 Vitality 15
KotOR Icon Item(s) Received.png Item(s) Received: Metal Box KotOR Icon Item(s) Received.png Item(s) Received: Metal Box

Rwookrrorro Village[edit]

The walkway beyond the supply station leads to a platform to the northeast, where three dark Jedi await you. They'll challenge you and engage in combat when you try to pass them, but you and any party can prepare before doing so:

KotOR Icon Dialog.png Dark Jedi: Lord Malak was most displeased when he learned you had escaped Taris alive! He has promised a great reward to whoever destroys you.

They receive bonuses depending on your character level:

Character level Dexterity Wisdom Vitality Force
12-14 +4 +4 +50 +50
> 14 +6 +6 +100 +100

Thus at character level > 14:

Dark Jedi
KotOR Model Dark Jedi Consular (Kashyyyk).png
Class Jedi Consular
Level 8
Alignment 25 (dark)
Skills
Awareness 13
Attribute
Strength 14 +2
Dexterity 20 +5
Constitution 12 +1
Intelligence 10 0
Wisdom 20 +5
Charisma 14 +2
Attribute
Vitality 168
Force 276
Defense 24
Fortitude 10
Reflex 9
Will 11
Ranged Main Off hand
Attack - -
Energy --
Threat --
Melee
Attack 10 8
Energy 4-224-22
Threat 20-20,x220-20,x2
Items and abilities Feats Force powers

Dark Jedi Knight Robe Verpine Cardio-Regulator Double-Bladed Lightsaber

Knight Sense Improved Force Focus Improved Two-Weapon Fighting Weapon Focus: Lightsaber Advanced Jedi Defense9 Power Attack Flurry Critical Strike10

Force Resistance18 Affliction20 Choke Drain Life Horror22 Advanced Throw Lightsaber

Dark Jedi
KotOR Model Dark Jedi Guardian (Kashyyyk).png
Class Jedi Guardian
Level 8
Alignment 25 (dark)
Skills
Awareness 16
Attribute
Strength 16 +3
Dexterity 20 +5
Constitution 12 +1
Intelligence 10 0
Wisdom 20 +5
Charisma 12 +1
Attribute
Vitality 208
Force 196
Defense 22
Fortitude 7
Reflex 11
Will 9
Ranged Main Off hand
Attack - -
Energy --
Threat --
Melee
Attack 14 -
Energy 7-21-
Threat 19-20,x2-
Items and abilities Feats Force powers

Lightsaber

Knight Sense Weapon Specialization: Lightsaber Jedi Defense8 Improved Power Attack Improved Flurry Improved Critical Strike11 Improved Force Jump

Force Resistance18 Choke Drain Life Force Push Force Lightning Horror19 Throw Lightsaber

Dark Jedi
KotOR Model Dark Jedi Sentinel (Kashyyyk).png
Class Jedi Sentinel
Level 8
Alignment 25 (dark)
Skills
Awareness 13
Attribute
Strength 16 +3
Dexterity 20 +5
Constitution 12 +1
Intelligence 10 0
Wisdom 20 +5
Charisma 12 +1
Attribute
Vitality 188
Force 228
Defense 22
Fortitude 8
Reflex 12
Will 10
Ranged Main Off hand
Attack - -
Energy --
Threat --
Melee
Attack 10 8
Energy 5-155-15
Threat 19-20,x219-20,x2
Items and abilities Feats Force powers

Short Lightsaber Short Lightsaber

Knight Sense Force Immunity Fear Force Immunity Stun Conditioning Improved Two-Weapon Fighting Weapon Focus: Lightsaber Advanced Jedi Defense9 Improved Power Attack Improved Flurry Improved Critical Strike11

Force Resistance18 Choke Drain Life Fear Force Whirlwind19 Throw Lightsaber

The dark Jedi in the middle who spoke to you is a Jedi Guardian, while that to the left is a Jedi Consular and the other to the right is a Jedi Sentinel: it's advisable to focus on each of them in turn. Although this may be your first encounter with multiple Force users, unlike against Juhani you don't have to combat them alone.

KotOR Icon XP.png Experience Points (XP) Received:
KotOR Icon Item(s) Received.png Item(s) Received: Dark Jedi KotOR Icon Item(s) Received.png Item(s) Received: Dark Jedi KotOR Icon Item(s) Received.png Item(s) Received: Dark Jedi

To the east of the platform are the gates to Rwookrrorro village, guarded by a Wookiee. If Zaalbar is in your party, remove his equipment as he's removed from your party once you approach the guard:

KotOR Icon Dialog.png Wookiee Guard: RRaaaghh! Enough talk! You and the outcast mad-claw will be taken to Chuundar now! KotOR Icon Dialog.png Wookiee Guard: RRaaaghh! Enough! The mad-claw from your ship is already before Chuundar. Come!

If Zaalbar is in your party then he's removed from it and party selection opens to allow you to add another member. You're now taken to Chuundar in the village. Upon your return from Chuundar:

KotOR Icon Dialog.png Wookiee Guard: Chuundar has said that you can remain here, but watch where you step while in our village, outsider.

Basket to the Shadowlands[edit]

Down the southeast fork of the walkway you'll see a Wookiee guard. If you don't speak to him then he'll challenge you as you try to pass him:

Only when you've returned from Rwookrrorro village are you allowed to pass:

KotOR Icon Dialog.png Wookiee Guard: Chuundar has said you may pass into the Shadowlands. Gorwooken will lower you down in the elevator basket. Gorwooken climbed to the basket from the upper branches, but you will have to walk, outsider. The path is seldom used. There may be vermin nesting along it. Be ready to fight.

Beyond the guard, the walkway splits. To the east is a dead end where there are three Mykals:

KotOR Icon XP.png Experience Points (XP) Received:

Once you've passed Chorrawl ahead, you'll encounter kinraths here upon your return. The composition of this encounter depends on character level:

Character level
< 12 12-14 > 14
  • Forest Kinrath (2)
  • Forest Kinrath Stalker
  • Forest Kinrath
  • Forest Kinrath Stalker
  • Viper Kinrath
  • Forest Kinrath
  • Forest Kinrath Stalker
  • Viper Kinrath (2)
KotOR Icon XP.png Experience Points (XP) Received:
  • Challenge Rating 6 Killed Forest Kinrath (1-2)
  • Challenge Rating 9 Killed Forest Kinrath Stalker
KotOR Icon XP.png Experience Points (XP) Received:

To the south is a platform with two forest kinraths:

KotOR Icon XP.png Experience Points (XP) Received:

Once again, when you've passed Chorrawl ahead then you'll encounter kinraths here upon your return:

KotOR Icon XP.png Experience Points (XP) Received:
  • Challenge Rating 6 Killed Forest Kinrath (1-2)
  • Challenge Rating 9 Killed Forest Kinrath Stalker
KotOR Icon XP.png Experience Points (XP) Received:

From the southeast corner of the platform the walkway continues to the east, where you'll see Chorrawl and two other Wookiees engaged in combat with three kinraths:

The three Wookiees are invulnerable so they'll kill the kinraths eventually and you'll still receive experience for it, but it's much quicker if you assist them.

KotOR Icon XP.png Experience Points (XP) Received:

The two Wookiees run off to the basket to the Shadowlands, but Chorrawl remains behind and speaks as you approach:

Your threat ends the dialog. Otherwise, you can try persuading him, using your own skill or more easily with the Force, to answer your questions about the Shadowlands, the Wookiee chieftain, Czerka Corporation and the Star Map:

KotOR Icon Dialog.png Chorrawl: Why do you bother us again, outsider? We have nothing to say to you.
Medium 2. [Persuade] Just a few questions. I'm a friend.

If you try to speak to him again after threatening or persuading him:

KotOR Icon Dialog.png Chorrawl: I am done with you, outsider. Go away. I won't be your entertainment.

To the east is the basket to the Shadowlands. There's a plasteel cylinder to the left of it:

KotOR Icon Item(s) Received.png Item(s) Received: Plasteel Cylinder

Gorwooken stands to the right:

When you're ready, he'll take you down in the basket to the Shadowlands. If you haven't encountered Calo Nord again since escaping Taris, then you'll do so immediately upon arrival.

Gorwooken can also be questioned about the dangers and other outsiders below, Czerka Corporation and the significance of the Shadowlands, and it's easy to persuade him, using you own skill or the Force, to talk about the other Wookiees down there as well: