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Map of the starboard section of the Endar Spire
KotOR Icon Carth.png Carth: This is Carth Onasi on your personal communicator. I'm tracking your position through the Endar Spire's life support systems. Bastila's escape pod is away – you're the last surviving crew member of the Endar Spire! I can't wait for you much longer; you have to get to the escape pods!

If you didn't spend any points in Stealth at character generation, then when you go south and around the corner to the west, you'll need to run past or kill the Sith trooper guarding the intersection ahead:

Sith Trooper
KotOR Model Sith Trooper.png
Class Soldier
Level 3
Alignment 50 (neutral)
Skills
Awareness 0
Attribute
Strength 10 0
Dexterity 3 -4
Constitution 10 0
Intelligence 10 0
Wisdom 10 0
Charisma 10 0
Attribute
Vitality 25
Force -
Defense 6
Fortitude 3
Reflex -3
Will 1
Ranged Main Off hand
Attack -6 -
Energy 1,+1-
Threat 19-20,x1-
Melee
Attack 3 -
Physical 1-6-
Threat 20-20,x2-
Items and abilities Feats Force powers

Blaster Rifle+ Short Sword

Weapon Proficiency: Blaster Rifle Weapon Proficiency: Melee Weapons

None

As with the Sith in the Command Module, all those in the starboard section equip special Blaster Rifles with Damage: Energy, 1, Damage Bonus: Energy, +1 and Attack Modifier: -5 which don't apply more damage on a critical hit. However, their melee weapons are now much more accurate and damaging, and you can be killed.

KotOR Icon XP.png Experience Points (XP) Received:

Stealth[edit]

If you did spend points in Stealth at character generation, you'll have a Stealth Field Generator and Carth can tell you how to use it:

You should save game before turning the corner, because although the next three Sith you encounter all have Awareness rank 0, even a Scoundrel with 18 Dexterity can only have maximum Stealth rank 9 at this point, which isn't guaranteed to escape detection; if you don't have Stealth rank > 0 (8 Dexterity), you can't escape detection at all.

Fortunately explosions at the end of the corridor to the west will draw the Sith trooper away, allowing you to get to the intersection he was guarding and go down the south corridor while he's at a distance with his back turned. You can come back and kill him later if you like (although he'll disappear if you don't do so before opening the door to the escape pods).

Around the corner of the south corridor to the west is a door, beyond which are two Sith soldiers in a room. If you open the door and you're able to sneak past them, you'll gain experience.

KotOR Icon XP.png Experience Points (XP) Received:
  • 300 Sneaked past Sith Trooper and Sith Soldiers

It's advisable to kill them before trying to open the door at the west end of the room:

KotOR Icon XP.png Experience Points (XP) Received:

Upon doing so, Carth gives you a warning:

KotOR Icon Carth.png Carth: Be careful! There's a whole squad of Sith Troopers on the other side of that door! You need to find some way to thin their numbers. You could reprogram the damaged assault droid to help you, if you have enough repair parts. Or you could use computer spikes to slice into the terminal and use the Endar Spire's security systems against the Sith.

A third option is to use Security to unlock the door:

Security Door Unlock 28 (8) Bash Resist - Vitality -

However, since it has DC 28 this is only possible for a Scoundrel with Security rank > 7 (rank 4-5 and 16-18 Wisdom) without using a Security Spike (Xbox only). The door in the transport module beyond will remain locked until all Sith troopers within are dead, so you can't sneak past them using Stealth.

To assist with the first two options, search the footlocker against the north wall to the right of your entrance:

KotOR Icon Item(s) Received.png Item(s) Received: Footlocker
  • Computer Spikes (5)
  • Parts (7)

If you got the parts from the parts pile in the Command Module, you now have everything you need to fully pursue either or both of these options, regardless of your Repair and Computer Use skill ranks.

Repair[edit]

The damaged assault droid to which Carth referred is standing in the northwest corner to the right of the locked door. Using it can give you a Repair tutorial and allow you to reactivate it:

Combat Droid
KotOR Model Combat Droid.png
Class Combat Droid
Level 12
Alignment 50 (neutral)
Skills
Awareness 11
Attribute
Strength 13 +1
Dexterity 13 +1
Constitution 15 +2
Intelligence 6 -2
Wisdom 8 -1
Charisma 6 -2
Attribute
Vitality 150
Force -
Defense 22
Fortitude 10
Reflex 5
Will 3
Ranged Main Off hand
Attack 14 -
Energy > 24-
Threat 20-20,x2-
Melee
Attack - -
Physical --
Threat --
Items and abilities Feats Force powers

Light Repeating Blaster Energy Shield Level 1

Battle Droid Logic Upgrade Droid Upgrade Class 2 Weapon Focus: Heavy Weapons

None

You can activate its shields and engage its patrol mode if you have sufficient Parts, but the former isn't necessary since the droid will activate its shields itself upon engaging in combat, and even on Difficult its Defense and Vitality are so high it can kill all Sith troopers in the transport module beyond single-handed, each with one hit.

KotOR Icon XP.png Experience Points (XP) Received: KotOR Icon XP.png Experience Points (XP) Received:
  • 100 Engaged droid in patrol mode

The droid is actively engaged in its patrol route. You cannot reprogram it anymore.

The patrol takes it into the transport module, opening the door for you and engaging the Sith troopers beyond. Note that while you'll receive XP for those killed by the combat droid, this is not recorded in Feedback.

Computer Use[edit]

The terminal to which Carth referred is standing in the southwest corner to the left of the locked door. Using it can give you a Computer Use tutorial and allow you to view the starboard transport module, and overload its power conduit if you have sufficient Computer Spikes:

KotOR Icon XP.png Experience Points (XP) Received:
  • 150 Overloaded power conduit

The camera feed now allows you to watch as the overloaded power conduit electrocutes all of them! You'll also receive XP for all those killed, and this is recorded in Feedback.

The door will now be unlocked. Should you opt to unlock the door yourself or activate the combat droid and engage its patrol mode and support it instead, you'll still be confronted by four of the following:

Sith Trooper
KotOR Model Sith Trooper.png
Class Soldier
Level 3
Alignment 50 (neutral)
Skills
Awareness 3
Treat Injury 0
Attribute
Strength 10 0
Dexterity 12 +1
Constitution 10 0
Intelligence 10 0
Wisdom 10 0
Charisma 10 0
Attribute
Vitality 25
Force -
Defense 16
Fortitude 3
Reflex 2
Will 1
Ranged Main Off hand
Attack -1 -
Energy 1,+1-
Threat 19-20,x1-
Melee
Attack 3 -
Physical 1-12-
Threat 20-20,x2-
Items and abilities Feats Force powers

Blaster Rifle+ Long Sword

Weapon Proficiency: Blaster Rifle Weapon Proficiency: Melee Weapons

None

The two flanking the Sith Heavy Trooper each have a Medpac in their inventory, which they'll use when reduced to less than 50% Vitality.

Sith Heavy Trooper
KotOR Model Sith Heavy Trooper.png
Class Soldier
Level 3
Alignment 50 (neutral)
Skills
Awareness 3
Attribute
Strength 10 0
Dexterity 12 +1
Constitution 10 0
Intelligence 10 0
Wisdom 10 0
Charisma 10 0
Attribute
Vitality 25
Force -
Defense 16
Fortitude 3
Reflex 2
Will 1
Ranged Main Off hand
Attack -1 -
Energy 1,+1-
Threat 19-20,x1-
Melee
Attack 3 -
Physical 1-10,+1-
Threat 19-20,x2-
Items and abilities Feats Force powers

Blaster Rifle+ Ion Blaster Prototype Vibroblade

Weapon Proficiency: Blaster Pistol Weapon Proficiency: Blaster Rifle Weapon Proficiency: Melee Weapons

None

The two closest Sith troopers are too far away from the others to make using Frag Grenades on them particularly effective, but throwing two at the Sith heavy trooper will also damage the two Sith troopers flanking him, and there's ~59% chance of killing all three outright (even in the event of two successful saves, each will be reduced from 25 to 5 Vitality). You cannot open the door in the west wall until all have been killed.

[Security Lockdown. Hostiles in close proximity. Access denied.]

KotOR Icon XP.png Experience Points (XP) Received: KotOR Icon Item(s) Received.png Item(s) Received: Sith Heavy Trooper

Escape Pods[edit]

Now open the door to the escape pods:

KotOR Icon Carth.png Carth: You made it just in time! There's only one active escape pod left. Come on, we can hide out on the planet below!
KotOR Icon Dialog.png 1. Who are you? KotOR Icon Dialog.png 2. How do I know I can trust you?
KotOR Icon Carth.png Carth: I'm a soldier with the Republic, like you. We’re the last two crew members left on the Endar Spire. Bastila's escape pod's already gone, so there's no reason for us to stick around here and get shot by the Sith. Now come on – there'll be time for questions later!
KotOR Icon XP.png Experience Points (XP) Received:
  • 250 Got to the escape pods

The last escape pod is the second on the left in the south wall:

KotOR Icon Dialog.png Escape Pod: [This is the last escape pod and your only hope of survival.]
KotOR Icon Dialog.png 1. [Use the escape pod.] KotOR Icon Dialog.png 2. [Step away from the escape pod.]

After using the escape pod, a cutscene plays of the final destruction of the Endar Spire as you hurtle through the atmosphere to crash-land in the ecumenopolis of Taris.

KotOR Icon Journal.png Journal Entry Added: Attack on the Endar Spire
You and Carth escaped the Endar Spire on the last remaining pod, jettisoning mere moments before the doomed ship is utterly destroyed.
KotOR Icon XP.png Experience Points (XP) Received:
  • 350 Escaped the Endar Spire