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Having made it through the Command Module of the Endar Spire, you enter the starboard section at its northeast end. In the second part of this tutorial you can be prompted to use the skills Stealth, Repair and Computer Use to help make your way through the Sith to the escape pods, and gain more experience.

Although Carth continues to communicate with you, you're otherwise alone and from now on you can be killed, so save game just in case.

Map of the starboard section of the Endar Spire
Carth: This is Carth Onasi on your personal communicator. I'm tracking your position through the Endar Spire's life support systems. Bastila's escape pod is away – you're the last surviving crew member of the Endar Spire! I can't wait for you much longer; you have to get to the escape pods!

If you didn't spend any points in Stealth at character generation, then when you go south and around the corner to the west, you'll need to run past or kill the Sith trooper guarding the intersection ahead:

Sith Trooper
Class Soldier
Level 3
Alignment 50 (neutral)
Attributes
Strength 10 0
Dexterity 3 -4
Constitution 10 0
Intelligence 10 0
Wisdom 10 0
Charisma 10 0
Attribute
Vitality 25
Defense 6
Fortitude 3
Reflex -3
Will 1
Skills
Awareness 0
Ranged Main Off
Attack -6 -
Energy 1,+1-
Threat 19-20,x1-
Melee Main Off
Attack 3 -
Piercing 1-6-
Threat 20-20,x2-
Items and abilities Feats
Blaster Rifle + Short Sword Weapon Proficiency: Blaster Rifle Weapon Proficiency: Melee Weapons

As with the Sith in the Command Module, all those in the starboard section equip special Blaster Rifles with Damage: Energy, 1, Damage Bonus: Energy, +1 and Attack Modifier: -5 which don't apply more damage on a critical hit. However, their melee weapons are now much more accurate and damaging.

Experience Points (XP) Received:

Stealth[edit | edit source]

If you did spend points in Stealth at character generation, you'll have a Stealth Field Generator and Carth can tell you how to use it:

Carth: But be careful. There's a Sith patrol just down the corridor. Use your STEALTH skill to sneak past him.
Dialog
2. How do I use my STEALTH skill? 2. Can you repeat that?
Carth: First, make sure you have a stealth field generator equipped on your belt. You can't use your stealth skill without one. Use the mouse and click on the Stealth button to activate it. The generator will wrap you in a cloaking effect so you can sneak past the Sith. Just be careful you don't get too close or he might notice someone's there.
1. Okay.

You should save game before turning the corner, because although the next three Sith you encounter all have Awareness rank 0, even a Scoundrel with 18 Dexterity can only have maximum Stealth rank 9 at this point, which isn't guaranteed to escape detection; if you don't have Stealth rank > 0 (8 Dexterity), you can't escape detection at all.

Fortunately explosions at the end of the corridor to the west will draw the Sith trooper away, allowing you to get to the intersection he was guarding and go down the south corridor while he's at a distance with his back turned. You can come back and kill him later if you like (although he'll disappear if you don't do so before opening the door to the escape pods).

Around the corner of the south corridor to the west is a door, beyond which are two Sith soldiers in a room. If you open the door and you're able to sneak past them, you'll gain experience.

Experience Points (XP) Received:
  • 300 Sneaked past Sith Trooper and Sith Soldiers

It's advisable to kill them before trying to open the door at the west end of the room:

Sith Soldier
Class Soldier
Level 1
Alignment 50 (neutral)
Attributes
Strength 10 0
Dexterity 3 -4
Constitution 10 0
Intelligence 10 0
Wisdom 10 0
Charisma 10 0
Attribute
Vitality 15
Defense 6
Fortitude 2
Reflex -4
Will 0
Skills
Awareness 0
Ranged Main Off
Attack -8 -
Energy 1,+1-
Threat 19-20,x1-
Melee Main Off
Attack 1 -
Piercing 1-6-
Threat 20-20,x2-
Items and abilities Feats
Blaster Rifle + Short Sword Weapon Proficiency: Blaster Rifle Weapon Proficiency: Melee Weapons
Experience Points (XP) Received:

Upon doing so, Carth gives you a warning:

Carth: Be careful! There's a whole squad of Sith Troopers on the other side of that door! You need to find some way to thin their numbers. You could reprogram the damaged assault droid to help you, if you have enough repair parts. Or you could use computer spikes to slice into the terminal and use the Endar Spire's security systems against the Sith.

A third option is to use Security to unlock the door:

Security Door Unlock 28 (8) Bash Resist - Vitality -

However, since it has DC 28 this is only possible for a Scoundrel with Security rank 8 or more (rank 4-5 and 16-18 Wisdom) without using a Security Spike (Xbox only). The door in the transport module beyond will remain locked until all Sith troopers within are dead, so you can't sneak past them using Stealth.

To assist with the first two options, search the footlocker against the north wall to the right of your entrance:

Item(s) Received Footlocker
  • Computer Spikes (5)
  • Parts (7)

If you got the parts from the parts pile in the Command Module, you now have everything you need to fully pursue either or both of these options, regardless of your Repair and Computer Use skill ranks.

Repair[edit | edit source]

The damaged assault droid to which Carth referred is standing in the northwest corner to the right of the locked door. Using it can give you a Repair tutorial and allow you to reactivate it:

Combat Droid: This droid is damage and inactive.
Dialog
3. Leave it alone. Combat Droid: You leave the droid alone for now.
1. DROID REPAIR TUTORIAL
Combat Droid: Some droids in the game are disabled or damaged and can be repaired by the player. Fixing a droid in this manner requires repair parts. More complicated repairs require more repair parts. The number of repair parts required varies depending on the REPAIR skill of the character working on the droid.
2. Reactivate the droid.
Combat Droid: The droid is now active. It will attack any enemies that come in range.
Combat Droid
Class Combat Droid
Level 12
Alignment 50 (neutral)
Attributes
Strength 13 +1
Dexterity 13 +1
Constitution 15 +2
Intelligence 6 -2
Wisdom 8 -1
Charisma 6 -2
Attribute
Vitality 150
Defense 22
Fortitude 10
Reflex 5
Will 3
Skills
Awareness 11
Ranged Main Off
Attack 14 -
Energy > 24-
Threat 20-20,x2-
Melee Main Off
Attack - -
Damage --
Threat --
Items and abilities Feats
Light Repeating Blaster Energy Shield Level 1 Battle Droid Logic Upgrade Droid Upgrade Class 2 Weapon Focus: Heavy Weapons

You can activate its shields and engage its patrol mode if you have sufficient Parts, but the former isn't necessary since the droid will activate its shields itself upon engaging in combat, and even on Difficult its Defense and Vitality are so high it can kill all Sith troopers in the transport module beyond single-handed, each with one hit.

Dialog
Repair 1. Activate droid's shields. (4 repair part(s))
Combat Droid: [Success] The droid’s shields are now active. Combat Droid: [Failure] You do not have enough repair parts.
Repair 2. Engage droid in patrol mode. (4 repair part(s))
Combat Droid: [Success] Patrol mod engaged. Once you end this session the droid will begin patrol and destroy any enemies it encounters. WARNING: Once you end this session the droid’s program will be locked in. You will not be able to modify the droid anymore.
3. Leave it alone.
Combat Droid: The droid engages its patrol mode and moves off to carry out your programmed instructions.
Experience Points (XP) Received:
  • 15 * level Activated droid's shields
Experience Points (XP) Received:
  • 100 Engaged droid in patrol mode
The droid is actively engaged in its patrol route. You cannot reprogram it anymore.

The patrol takes it into the transport module, opening the door for you and engaging the Sith troopers beyond. While you receive XP for those killed by the combat droid, this is not recorded in Feedback.

Computer Use[edit | edit source]

The terminal to which Carth referred is standing in the southwest corner to the left of the locked door. Using it can give you a Computer Use tutorial and allow you to view the starboard transport module, and overload its power conduit if you have sufficient Computer Spikes:

Security Panel: SYSTEM LOADING... COMPLETE
ENTER COMMAND
Dialog
3. Log out. Security Panel: EXITING SYSTEM...
1. COMPUTER SLICING TUTORIAL
Security Panel: Players can "slice" into computers to try and override or reprogram existing commands. Slicing a computer requires computer spikes. More complicated reprogramming requires more spikes. The number of spikes required varies depending on the COMPUTER skill of the character slicing the terminal.
2. View starboard transport module. 2. Camera Feed
Security Panel: SYSTEM OVERRIDE ACCEPTED
ENTER COMMAND

The camera feed allows you to see the four Sith troopers led by a Sith heavy trooper in the transport module beyond.

Computer Use 3. [Computer] Overload power conduit. (5 spike(s))
Security Panel: [SUCCESS] POWER CONDUIT OVERLOAD
SWITCHING TO SECURITY CAMERA
LOGGING OUT
Security Panel: [FAILURE] ACCESS DENIED
INSUFFICIENT SPIKES
ENTER COMMAND
Experience Points (XP) Received:
  • 150 Overloaded power conduit

The camera feed now allows you to watch as the overloaded power conduit electrocutes all of them! You'll also receive XP for all those killed, and this is recorded in Feedback.

The door will now be unlocked. Should you opt to unlock the door yourself or activate the combat droid and engage its patrol mode and support it instead, you'll still be confronted by four of the following:

Sith Trooper
Class Soldier
Level 3
Alignment 50 (neutral)
Attributes
Strength 10 0
Dexterity 12 +1
Constitution 10 0
Intelligence 10 0
Wisdom 10 0
Charisma 10 0
Attribute
Vitality 25
Defense 16
Fortitude 3
Reflex 2
Will 1
Skills
Awareness 3
Treat Injury0
Ranged Main Off
Attack -1 -
Energy 1,+1-
Threat 19-20,x1-
Melee Main Off
Attack 3 -
Slashing 1-12-
Threat 20-20,x2-
Items and abilities Feats
Blaster Rifle + Long Sword Weapon Proficiency: Blaster Rifle Weapon Proficiency: Melee Weapons

The two flanking the Sith heavy trooper each have a Medpac in their inventory, which they'll use when reduced to less than 50% Vitality.

Sith Heavy Trooper
Class Soldier
Level 3
Alignment 50 (neutral)
Attributes
Strength 10 0
Dexterity 12 +1
Constitution 10 0
Intelligence 10 0
Wisdom 10 0
Charisma 10 0
Attribute
Vitality 25
Defense 16
Fortitude 3
Reflex 2
Will 1
Skills
Awareness 3
Ranged Main Off
Attack -1 -
Energy 1,+1-
Threat 19-20,x1-
Melee Main Off
Attack 3 -
Piercing 1-10, +1 slashing
Threat 19-20,x2-
Items and abilities Feats
Blaster Rifle + Ion Blaster Prototype Vibroblade Weapon Proficiency: Blaster Pistol Weapon Proficiency: Blaster Rifle Weapon Proficiency: Melee Weapons

The two closest Sith troopers are too far away from the others to make using Frag Grenades on them particularly effective, but throwing two at the Sith heavy trooper will also damage the two Sith troopers flanking him, and there's ~59% chance of killing all three outright (even in the event of two successful saves, each will be reduced from 25 to 5 Vitality). You cannot open the door in the west wall until all have been killed.

[Security Lockdown. Hostiles in close proximity. Access denied.]
Experience Points (XP) Received: Item(s) Received Sith Heavy Trooper

Escape Pods[edit | edit source]

Now open the door to the escape pods:

Carth: You made it just in time! There's only one active escape pod left. Come on, we can hide out on the planet below!
1. Who are you? 2. How do I know I can trust you?
Carth: I'm a soldier with the Republic, like you. We’re the last two crew members left on the Endar Spire. Bastila's escape pod's already gone, so there's no reason for us to stick around here and get shot by the Sith. Now come on – there'll be time for questions later!
Experience Points (XP) Received:
  • 250 Got to the escape pods

The last escape pod is the second on the left in the south wall:

Escape Pod: [This is the last escape pod and your only hope of survival.]
1. [Use the escape pod.] 2. [Step away from the escape pod.]

After using the escape pod, a cutscene plays of the final destruction of the Endar Spire as you hurtle through the atmosphere to crash-land in the ecumenopolis of Taris.

Journal Entry Added Attack on the Endar Spire
You and Carth escaped the Endar Spire on the last remaining pod, jettisoning mere moments before the doomed ship is utterly destroyed.
Experience Points (XP) Received:
  • 350 Escaped the Endar Spire