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File:KotOR Map Ebon Hawk.png
Map of the Ebon Hawk
KotOR Icon Journal.png Journal Entry Added: The Ebon Hawk
You have now gained possession of the Ebon Hawk, your own space vessel. With it, you can travel throughout the galaxy to any world you choose. Unfortunately, your choices are fairly limited right now, because the Jedi Council will not let you leave Dantooine.

Most of your party will remain aboard the Ebon Hawk while you explore Dantooine. Should you need them, they will await you there.

In one of the holds, there is a workshop of tools you could use to upgrade existing weapons and armor if you buy enhancements for them.

Additionally, it would seem that Davik had stored a swoop bike aboard the Ebon Hawk before you stole it. If you found a track somewhere, you might be able to make some good money with it.

Once you've located your party members on the Ebon Hawk you can speak to them as you would upon disembarking after adding to them to your party, although most can perform other functions while aboard:

Party Location Function
KotOR Icon Carth.png Carth Cockpit
KotOR Icon Bastila.png Bastila Recall Star Map visions
KotOR Icon Zaalbar.png Zaalbar Main Hold Make Adhesive, Concussion and Ion Grenades
KotOR Icon T3-M4.png T3-M4 Construct Computer Spikes
KotOR Icon Juhani.png Juhani Storage compartment
KotOR Icon Mission.png Mission Starboard Crew Quarters Practice playing Pazaak and make Security Spike Tunnelers
KotOR Icon Canderous.png Canderous Swoop Hangar Give Adrenal stimulants
KotOR Icon HK-47.png HK-47 Fighter simulation
KotOR Icon Jolee.png Jolee Medical Make Advanced Medpacs then Life Support Packs

Jolee makes LSPs rather than AMs once you're character level > 10, otherwise item selection seems evenly weighted.

The first time you ask for an item you'll always receive one. However, you'll only receive further items if you have less than 11 of the following in Inventory:

Party Items in Inventory
Canderous Adrenal stimulants and Battle Stimulants
Jolee (Advanced) Medpacs and Life Support Packs
Mission Security Spike (Tunneler)s
T3-M4 Computer Spikes
Zaalbar Adhesive, Concussion and Ion Grenades

For example, if there are five Battle Stimulants in inventory then Canderous can only give six Adrenal stimulants. To receive up to 11 items at a time from each, these inventory items need to be sold to merchants (preferably Suvam Tan on Yavin Station) or moved to containers like the five in the Cargo Hold (since getting items from containers moves all items to inventory, it's best to use separate containers for items you wish to sell and those you'll actually use).

Although you can only receive 11 items at a time from each, the total number you can receive increases as you acquire Star Maps on your quest for the Star Forge:

Star Maps 0 1 2 3 4 5
Total items 11 30 50 70 90 110

For example, you can receive 11 items before acquiring any Star Maps, then 19 (11+8) more after acquiring your first and 20 (11+9) more for each Star Map thereafter. It's normally best to get these items as they become available (with the exception of Jolee before you're character level > 10), but not necessary (you'll still receive 110 items in total from each if you don't acquire them before the fifth and final Star Map, but you'll need to empty your inventory up to ten times at once to do so).

Cockpit[edit]

The cockpit is in the bow of the Ebon Hawk, to the north of its central main hold, which is to the west of the Exit Ramp where you enter and exit the ship. Carth stands to the left, Bastila to the right: you can speak to Carth and Bastila until you unlock dialog about Finding Dustil and Bastila's Mother respectively, but there's no need to do so here rather than when they're in your party elsewhere.

KotOR Icon Carth.png Carth: Yes? What's on your mind? KotOR Icon Bastila.png Bastila: How can I help?
KotOR Icon Dialog.png 5. Never mind.
KotOR Icon Carth.png Carth: You got it. KotOR Icon Bastila.png Bastila: Then I suggest we move on.

You can ask Bastila to show you one of the Star Map visions again, which you have when you first arrive on each of the four remaining Star Map worlds (although she can only show you those for the first three worlds visited, not the last):

KotOR Icon Dialog.png 2. Can you show me one of the visions again?
KotOR Icon Bastila.png Bastila: I can try. What would you like me to recall?
KotOR Icon Dialog.png 1. The vision we had on Korriban. KotOR Icon Dialog.png 2. The vision we had on Manaan. KotOR Icon Dialog.png 3. The vision we had on Kashyyyk. KotOR Icon Dialog.png 4. The vision we had on Tatooine.
KotOR Icon Bastila.png Bastila: I shall do my best. Calm your mind and remember...

Galaxy Map[edit]

The Galaxy Map is a screen on the left side of the cockpit:

KotOR Icon Dialog.png Galaxy Map: [This is the Galaxy Map, the Ebon Hawk's on-board navigational computer.]
KotOR Icon Dialog.png Galaxy Map: [When you are ready to leave Dantooine, you can use the Galaxy Map to travel to other planets around the galaxy.]

If you have access to Yavin Station:

KotOR Icon Dialog.png Galaxy Map: [A destination is still stored in the Ebon Hawk's computer from the last trip Davik made with it.]
Select a planet on the Galaxy Map to enlarge it and display a summary and snapshot below, then Travel or Cancel.

Exit Ramp[edit]

The exit ramp is to the east of the Ebon Hawk's central main hold, in the north wall between it and the starboard Crew Quarters. Zaalbar is on the northeast side of the main hold itself: there's no need to speak to him here unless you want him to make you a grenade.

KotOR Icon Dialog.png 3. I want you to make me a grenade.
KotOR Icon Zaalbar.png Zaalbar: All right, let's see what I can do. I think I have enough parts for something. Just a moment. There you are. One grenade. Careful with it. KotOR Icon Zaalbar.png Zaalbar: You've got a bunch already. You really don't want these things banging around together. Use some up first.
KotOR Icon Item(s) Received.png Item(s) Received: Zaalbar KotOR Icon Item(s) Received.png Item(s) Received: Zaalbar KotOR Icon Item(s) Received.png Item(s) Received: Zaalbar

T3-M4 is on the southwest side of the main hold itself: there's no need to speak to him here unless you want a programming spike constructed for you.

KotOR Icon Dialog.png 1. Can you construct a programming spike for me, T3?
KotOR Icon T3-M4.png T3-M4: Beep frotz. (Negatory) KotOR Icon T3-M4.png T3-M4: Beep-beep beeple beep-beep! Woop!
KotOR Icon Dialog.png 1. You can't make another one just yet? Got it. KotOR Icon Item(s) Received.png Item(s) Received: T3-M4

Juhani is in the storage compartment in the main hold's northeast wall if she wasn't slain during your third Jedi trial: you can speak to Juhani until you unlock dialog about the Threat from Xor (just as you can when she's in your party elsewhere).

KotOR Icon Juhani.png Juhani: How may I be of assistance to you, Padawan?
KotOR Icon Dialog.png 4. Nothing for now. Perhaps later.
KotOR Icon Juhani.png Juhani: Of course. If there is anything else, I am here to help.

Crew Quarters[edit]

There are crew quarters on the port and starboard sides of the Ebon Hawk, to the north at each end of a passage bisecting the ship horizontally. The port dormitory is empty, but Mission is in the starboard dormitory: you can speak to Mission until you unlock dialog about Mission's Brother (just as you can when she's in your party elsewhere).

KotOR Icon Mission.png Mission: Hey, there. What can I do for you?
KotOR Icon Dialog.png 7. Nothing. Never mind.
KotOR Icon Mission.png Mission: Okay... have it your way.

Once you've acquired a Pazaak deck:

KotOR Icon Dialog.png 3. Do you feel like playing some Pazaak?
KotOR Icon Mission.png Mission: Want to practice your skills, eh? Sure - I'll play you a few hands. Just for practice, though. I don't want to bet with you.

You can also ask her to make you a security spike:

KotOR Icon Dialog.png 4. I need you to make me a security spike.
KotOR Icon Mission.png Mission: No problem. Just so happens I've got one here I've been working on. Here you go… I'll just add it to our inventory. Anything else you need? KotOR Icon Mission.png Mission: Sorry, I don't have one handy right now. Besides, we've got plenty of security spikes already. Not much point in overloading on them, is there?
KotOR Icon Item(s) Received.png Item(s) Received: Mission

Swoop Hangar[edit]

The swoop hangar is in the southeast quarter of the Ebon Hawk, to the south of the Exit Ramp, with another exit in the southwest wall. There's a Workbench by the north wall in its northwest corner. Canderous stands in its midst: you can speak to Canderous until you unlock dialog about Jagi's Challenge (just as you can when he's in your party elsewhere).

KotOR Icon Canderous.png Canderous: Yeah? What do you want?
KotOR Icon Dialog.png 6. Nothing more for now.
KotOR Icon Canderous.png Canderous: Your choice. I'm here if you want something done right.

Otherwise, you can ask him to give you some adrenal stimulants:

KotOR Icon Dialog.png 5. Can you give me some adrenal stimulants?
KotOR Icon Canderous.png Canderous: Ha! Stimulants make a warrior out of even the weakest human!
KotOR Icon Canderous.png Canderous: Here's a speed boosting stimulant to help you get quicker. KotOR Icon Canderous.png Canderous: Here's a strength boosting stimulant to help you get stronger. KotOR Icon Canderous.png Canderous: Here's a stamina boosting stimulant to help you get tougher.
KotOR Icon Canderous.png Canderous: There anything else you need?
KotOR Icon Item(s) Received.png Item(s) Received: Canderous KotOR Icon Item(s) Received.png Item(s) Received: Canderous KotOR Icon Item(s) Received.png Item(s) Received: Canderous

Otherwise:

KotOR Icon Canderous.png Canderous: Heh, don't worry I think you've got enough there as it is. You don't want to go overloading yourself on stims, otherwise you might destroy your adrenal system. A real warrior knows his own limits and doesn't overestimate himself. There anything else you need?

HK-47 stands by the southwest wall once you've purchased him from Yuka Laka's droid shop in Anchorhead on Tatooine: you can speak to HK-47 and ask if there's any way to repair him (just as you can when he's in your party elsewhere).

KotOR Icon HK-47.png HK-47: Statement: HK-47 is ready to serve, master.
KotOR Icon Dialog.png 6. That will be all, HK-47.
KotOR Icon HK-47.png HK-47: As you desire, master. Signing off.

Otherwise, you can ask him to begin a fighter simulation, allowing you to practice using the Ebon Hawk gunner station:

KotOR Icon Dialog.png 3. I want to begin a fighter simulation.
KotOR Icon HK-47.png HK-47: Statement: Certainly, master. Allow me to input the proper sequences into the ship computer. I caution you that the simulation will appear quite real. Are you ready to begin the training sequence, master?
KotOR Icon Dialog.png 1. Go ahead. KotOR Icon Dialog.png 2. No, forget it.
KotOR Icon HK-47.png HK-47: Statement: Simulation initiating. KotOR Icon HK-47.png HK-47: As you desire, master. Signing off.

Engine Room[edit]

The engine room containing the hyperdrive is in the stern of the Ebon Hawk, at the south end of the passage bisecting the ship vertically. In the west wall of this passage, between the central main hold and the west passage to the Cargo Hold, is the entrance to the medical room where Jolee Bindo can be found once he's joined your party in the Upper Shadowlands of Kashyyyk: you can speak to Jolee Bindo to unlock further dialog (just as you can when he's in your party elsewhere).

KotOR Icon Jolee.png Jolee: Got something on your mind, do you?
KotOR Icon Dialog.png 6. Never mind.
KotOR Icon Jolee.png Jolee: Oh, I get it. Let's play with the old man's head, is it? He's half-senile, he'll forget I said anything! Wait uh, what was this about, anyway?

Normally, if you ask your party if they know anything about this place while still aboard the Ebon Hawk, they respond as they do upon disembarking. Anywhere other than Kashyyyk, Jolee is a pedant:

KotOR Icon Dialog.png 2. Do you know anything about this place?
KotOR Icon Jolee.png Jolee: It's a ship. To be more specific, it's *your* ship. You tell me. And that's all I got to say about that. Now let's get going.

Otherwise:

KotOR Icon Dialog.png 3. Can you make a healing kit for me?
KotOR Icon Jolee.png Jolee: Hmph. I suppose I could whip up something, uh… you know… few herbs and such. You do know that the best alternative is not to get hurt, right? Not to say that you go leaping into the path of blaster fire or anything, but I know how you young people get. Here, take it. KotOR Icon Jolee.png Jolee: How many could you possibly need? And besides, I don't have enough supplies on me to put some more together. Ask me later when you're actually in need and I'm less tired. I'm not a kit factory, you know.
KotOR Icon Item(s) Received.png Item(s) Received: Jolee KotOR Icon Item(s) Received.png Item(s) Received: Jolee

He makes LSPs rather than AMs once you're character level > 10.

Cargo Hold[edit]

The cargo hold is in the southwest quarter of the Ebon Hawk. There are supplies by its southeast wall:

[This is a store of emergency food and supplies.]

At its northern end are two metal boxes and three plasteel cylinders you can use to store items (switch to give item to remove items from your inventory, and hold down SHIFT while doing so to give all selected items of the same type), and there's a compartment in the north wall that cannot be opened through conventional means:

[This appears to be some type of hidden smuggling compartment. Without proper codes you will not be able to open it.]

Dwindling Supplies[edit]

After using the Galaxy Map for the first time, Zaalbar speaks to you:

KotOR Icon Zaalbar.png Zaalbar: I was checking our supplies in the cargo hold. Something's not right.
KotOR Icon Dialog.png 1. Not right? What do you mean? KotOR Icon Dialog.png 2. I don't have time to worry about this now!
KotOR Icon Zaalbar.png Zaalbar: Someone's been into the emergency stash of food. Mission and I asked everyone, but nobody knows anything about it. You might want to check out the food stores the next time you're in the cargo hold.

If you check out the supplies by the southeast wall of the cargo hold:

KotOR Icon Journal.png Journal Entry Added: Dwindling Supplies
Something, or possibly someone, has been into the food supplies. You might want to conduct a search of the ship to try to find the culprit.

As you search the ship, you must hear footsteps three times before returning to the cargo hold:

KotOR Icon Dialog.png Footsteps1: [You think you hear the soft patter of footsteps behind you, but when you stop to listen they disappear.]

Once you've done so, as you approach the cargo hold you hear them again:

[You hear the echo of footsteps coming from the direction of the cargo hold.]
[You hear footsteps. They sound like they're coming from the cargo hold!]

You now find a girl named Sasha in cargo hold. After you speak to her:

KotOR Icon Journal.png Journal Entry Added: Dwindling Supplies
The mystery of the missing supplies is solved: a girl has been hiding on the ship and stealing food. Of course, now you have to figure out what to do with this stowaway...

Strange Stowaway[edit]

If you don't conduct a search of the ship to try to find the culprit for the Dwindling Supplies and subsequently complete this quest before acquiring a fourth Star Map, then upon entering the Ebon Hawk afterwards, Zaalbar speaks to you again:

KotOR Icon Journal.png Journal Entry Added: Strange Stowaway
Your little stowaway is gone. For reasons you can only guess at, she decided to take her chances alone rather than remain with the crew of the Ebon Hawk. You doubt your paths will ever cross again.

Otherwise, when your little stowaway is found:

KotOR Icon Dialog.png 1. Suck it up, sister. Find someone who cares. KotOR Icon Dialog.png 2. I don't understand and I don't care. Get off my ship.
KotOR Icon Dark.png Dark Side Points Gained: -4
Sasha: *sniff* Me… me palkie. Is na gon-disen.
KotOR Icon Journal.png Journal Entry Added: Strange Stowaway
Problem solved, the easy way: the odd stowaway has been ordered off your ship. It isn't really your problem, after all, is it?

However, it's better to wait before ordering her off, as you can move even closer to the dark side of the Force and receive experience if you do so after identifying her (60 XP) and returning to Dantooine to speak to Lur Arka Sulas, a green Twi'lek male standing to the northwest of the Ebon Hawk, who asks you about a kidnapped girl named Sasha. If you speak to him after ordering her off:

You receive even more experience if you don't order her off, and hand her over to Lur Arka (310 XP) after learning her strange language, moving closer to the light side of the Force (although you'll also move closer to the dark side if you insist on a reward, receiving 100 credits):

KotOR Icon Journal.png Journal Entry Added: Strange Stowaway
You have encountered a young girl on board the Ebon Hawk… obviously a stowaway. The language she speaks, while sounding like Mandalorian, translates into pure gibberish. She may know the language, but she certainly doesn't know how to use it. And yet it seems to be the only language she knows. It might be possible to try talking to her... but dumping her on the planet is also a possibility.

Your party are no help whatsoever:

If you speak to Lur Arka Sulas before identifying her:

KotOR Icon Dialog.png Lur Arka Sulas: Should you find some evidence that this human girl is indeed Sasha, I would beg that you come to me with it. I can ask nothing more.

Return to the cargo hold of the Ebon Hawk to identify her:

KotOR Icon XP.png Experience Points (XP) Received:
  • 60 Identified Sasha

If you return to Lur Arka Sulas before you can communicate in her language:

KotOR Icon Dialog.png 3. I'll drive her off the ship later. Maybe you can find her then and see for yourself. KotOR Icon Dialog.png 4. Sorry. No reward, no deal.
KotOR Icon Dark.png Dark Side Points Gained: -2
Lur Arka Sulas: You are very cruel, human. I shall have to watch your vessel and hopefully see if the human girl leaves. If you hurt her, human... if you hurt her, I hope you suffer for it.
KotOR Icon Dialog.png Lur Arka Sulas: Then... there is nothing I can do. Should you alter your decision, sentient, I would beg you to return to me.

If you tell him you'll drive her off the ship later, he leaves: if you're more interested in turning to the dark side than receiving experience or credits, then you should return to the Ebon Hawk and drive her off now (you'll have plenty of later opportunities, but she can no longer be handed over to receive credits and experience).

KotOR Icon Dialog.png 1. I don't have time for this. Out!!
KotOR Icon Dark.png Dark Side Points Gained: -4
Sasha: *sniff* Me… me palkie. Is na gon-disen.
KotOR Icon Journal.png Journal Entry Added: Strange Stowaway
Problem solved, the easy way: the odd stowaway has been ordered off your ship. It isn't really your problem, after all, is it?

Otherwise:

KotOR Icon Dialog.png 1. I'll try my best. KotOR Icon Dialog.png 1. If I have the time, I'll see what I can do.
KotOR Icon Dialog.png Lur Arka Sulas: Thank you, sentient. I shall pray for your swift success.
KotOR Icon Journal.png Journal Entry Added: Strange Stowaway
A Twi'lek who claims to be working for a Dantooine citizen is looking for a young human girl named Sasha… who is likely the same stowaway as the one aboard the Ebon Hawk. He won't come aboard to verify that fact, however. If you are going to coax her off the ship in order to turn her over to the Twi'lek, you're going to have to find some way to communicate with her. It's either that or order her off and wish him well.

Return to the Ebon Hawk and speak to Sasha to try to learn her strange language. You need to decipher five phrases consisting of eight words in turn before you can communicate with her. Success is dependent on your Intelligence: while you can decipher everything even with 8 Intelligence simply by trying again (and again), you fail more often and thus it takes longer (so using a Force Valor power, and a Memory Package if possible, to increase Intelligence is recommended, but not necessary unless you're impatient).

KotOR Icon Dialog.png 5. [Try to learn Sasha's strange language.] KotOR Icon Dialog.png 5. Say something else, Sasha.
KotOR Icon Dialog.png Sasha: Sasha na esowon in bristag. Bristag me laesfa.
KotOR Icon Dialog.png 1. You're hiding in the starship. It's your home. I understand. KotOR Icon Dialog.png 2. Say something else, Sasha.
KotOR Icon Dialog.png Sasha: Yooba gon-disen!
KotOR Icon Dialog.png 1. You like me. I understand. KotOR Icon Dialog.png 2. Say something else, Sasha.
KotOR Icon Dialog.png Sasha: Yooba na abds?
KotOR Icon Dialog.png 1. I understand. No, I won't hurt you. KotOR Icon Dialog.png 3. Say something else, Sasha.
KotOR Icon Dialog.png Sasha: Me awnts kesta-won yum nuh ghis.
KotOR Icon Dialog.png 1. You... want some food now. You're hungry. KotOR Icon Dialog.png 2. Say something else, Sasha.
KotOR Icon Dialog.png Sasha: Tabed me yooba!
KotOR Icon Dialog.png 1. You want to know about me, do you?
KotOR Icon Dialog.png Sasha: [She claps her hands excitedly.] Tabed me yooba, awnts!

Now you can finally communicate with Sasha in her language:

However, you only need to do so if you haven't spoken to Lur Arka Sulas on Dantooine:

KotOR Icon Journal.png Journal Entry Added: Strange Stowaway
After considerable effort, you have managed to communicate with the young stowaway... whose name appears to be Sasha... and learned what she was doing aboard the ship. Apparently she was once held by the Mandalorians, long enough to learn their speech but nothing else, and she escaped from them long enough to stow away on the Ebon Hawk and hide. Her original home seems to be Dantooine. Perhaps someone there could help her?

Return to speak to Lur Arka Sulas (although a light side character who wants to complete the Genoharadan quests should wait until after completing them):

KotOR Icon Dialog.png 1. Certainly. I'll bring you to my ship. KotOR Icon Dialog.png 2. Alright, fine. Just get her off my ship. KotOR Icon Dialog.png 1. Either cough up a reward or forget it.
KotOR Icon Dialog.png Lur Arka Sulas: Let us go there now. I am most anxious to see her. KotOR Icon Dark.png Dark Side Points Gained: -2
Lur Arka Sulas: Then... take what I have, though it leaves me with nothing. I will be satisfied if I am able to reunite Sasha with her family.
KotOR Icon Credits.png Credits Received: 100
KotOR Icon Light.png Light Side Points Gained: +4
Lur Arka Sulas: Thank you for your assistance, sentient. I am sure the girl's parents will be most appreciative of your efforts.
KotOR Icon Journal.png Journal Entry Added: Strange Stowaway
Sasha has been handed over to the Lur Arka, and hopefully is now on her way back to her family. Problem solved. With luck, this will mean less messes in the food stores unless Zaalbar has another one of his late-night cravings.
KotOR Icon XP.png Experience Points (XP) Received:
  • 310 Sasha handed over to Lur Arka

Unfinished Business[edit]

If you speak to the Rodian Lurze Kesh outside the cantina in Dreshdae on Korriban and agree to return to him with the spice smuggled by Davik Kang, then he provides you with the security code for the compartment in the north wall of the cargo hold:

KotOR Icon Dialog.png Compartment: [This secret compartment is still locked.]
KotOR Icon Dialog.png 1. [Enter access code: Red-47.]
KotOR Icon Dialog.png Compartment: [The hidden compartment is now unlocked.]
KotOR Icon Journal.png Journal Entry Added: Unfinished Business
You have discovered a stash of spice inside the secret compartment on the Ebon Hawk. You will have to deliver it to Lurze on Korriban if you want to get paid for it.
KotOR Icon Item(s) Received.png Item(s) Received: Compartment
  • Spice

The term "spice" has come to describe a wide variety of stimulants mined on a number of worlds, but the highly coveted glitterstim found on Kessel is by far the most precious.

Once you've returned the spice, if you agree to further employment then you'll find a mysterious box in your cargo hold upon your return. Lurze warned you not to open the box... though he wasn't clear on why or what might be inside:

KotOR Icon Dialog.png Mysterious Box: [Do you wish to open the box?]
KotOR Icon Dialog.png 1. [Yes, open the box.] KotOR Icon Dialog.png 2. [No, do not open the box.]

Nothing is gained from opening the box, but if you must satisfy your curiosity then save game beforehand. A blue beam shoots from it and you're transported to a prison where everything is whited out except for strange obelisks to the north, where the alien Rakatan awaits and speaks to you as you approach:

You can ask several questions, but the following is most pertinent:

KotOR Icon Dialog.png 1. Is there no way out of here?

It's about to become clear that this is inspired by Riddles in the Dark, the fifth chapter of J.R.R. Tolkien's The Hobbit:

KotOR Icon Dialog.png 2. What kind of competition do you mean?
KotOR Icon Dialog.png 1. I don't seem to have much of a choice.
KotOR Icon Dialog.png Rakatan: Now now no need to be fussy. If I seem to be moving fast it's simply because I've had an overabundance of time to consider this scenario. That being the case, and seeing as this is technically my home, I'll go first. Now... let's see...

You'll need to answer a minimum of three riddles correctly, and a maximum of four, before you can return to your body:

KotOR Icon Dialog.png Rakatan: "Until I am measured, I am not known,
yet how you miss me when I have flown."
KotOR Icon Dialog.png 1. Light. KotOR Icon Dialog.png 2. Time. KotOR Icon Dialog.png 3. Hope. KotOR Icon Dialog.png 4. Energy.

Answer incorrectly at any time, and the consequences are dire:

KotOR Icon Dialog.png Rakatan: My, my, my... the contest is over already! Fair is fair, sentient... I go free. With luck you will someday find a body of your own, yes? So don't despair... but do hold still.
Your entire party has been
killed.
Return to main menu.

Otherwise, it's about to be made very clear that this is inspired by The Hobbit (although it's Gollum's riddle, not Bilbo's):

When it's your turn you can choose from two riddles, but the first two times he always answers correctly:

KotOR Icon Dialog.png Rakatan: "I never was, yet always will be. I am never seen, yet always come.
I can carry nothing, yet hold much for some."
KotOR Icon Dialog.png 1. Tomorrow. KotOR Icon Dialog.png 2. Gravity. KotOR Icon Dialog.png 3. Rain. KotOR Icon Dialog.png 4. Vacuum.
KotOR Icon Dialog.png Rakatan: "Who makes it has no need of it.
Who buys it has no use for it.
Who uses it has no knowledge of it."
KotOR Icon Dialog.png 1. Air. KotOR Icon Dialog.png 2. Energy. KotOR Icon Dialog.png 3. Time. KotOR Icon Dialog.png 4. A grave.

This is the first riddle he cannot answer:

KotOR Icon Dialog.png Rakatan: Fair is fair, sentient. Your turn.
KotOR Icon Dialog.png 2. "Flying to Dantooine I meet five ships.
Each ship has five crewmen, each crewman five pets.
How many in all are flying to Dantooine?"

Otherwise, one more riddle needs to be answered before he cannot answer either of yours:

KotOR Icon Dialog.png Rakatan: "I am always hungry, I must always be fed.
The finger I lick will soon turn red."
KotOR Icon Dialog.png 1. A gizka. KotOR Icon Dialog.png 2. A flame. KotOR Icon Dialog.png 3. A starship engine. KotOR Icon Dialog.png 4. A mouth.

Either way, once you've won you can return to your body when you're ready:

KotOR Icon Dialog.png Rakatan: *sigh* It appears my destiny is to be imprisoned even longer. Are you ready to return to your body, sentient?
KotOR Icon Journal.png Journal Entry Added: Unfinished Business
You managed to escape from the prison world inside the box, but it was a narrow thing. Apparently Lurze was correct that opening the box was a bad thing. If you still intend to deliver it to Motta the Hutt, he can be found in the swoop track on Tatooine.
KotOR Icon Dialog.png Mystery Box: [The box doesn't seem to be active any more. Perhaps it can only be used once by each owner.]

Travel to Tatooine to deliver it to Motta the Hutt in Anchorhead's swoop registration.

Trouble With Gizka[edit]

After disembarking on Tatooine and approaching the Exit to its docking bay, the Aqualish dockworker Jor Ul Kurax speaks to you, informing you that a shipment of gizka has been delivered to your ship, and some might have gotten loose!

Sure enough, when you return to the Ebon Hawk you'll find it overrun with gizka, small, bipedal amphibians with an overly high reproductive rate. However, they're harmless and cause no actual trouble. You can interact with them:

If you want them gone, your party are no help whatsoever:

There are two ways to deal with them for which you receive experience. The most immediate action is to buy gizka poison from one of the following merchants:

World Area Source Cost Amount
Tatooine Docking Bay Mic'Tunan'Jus Orgu 350 Infinite
Cantina Junix Nard 350 Infinite
Kashyyyk Czerka Landing Port Eli Gand / Matton Dasol 350 Infinite
KotOR Icon Credits.png Credits Lost: 350 KotOR Icon Item(s) Received.png Item(s) Received: Merchant
  • Gizka Poison

Any gizka ingesting one of these toxic pellets will die within a few seconds. It will also cause the creature to attack all other gizka in the area, infecting them as well.

Return to the Ebon Hawk and find a gizka:

KotOR Icon Dialog.png 1. [Feed it the gizka poison.]
KotOR Icon Dialog.png Gizka: [The gizka devours the poison in a single, greedy gulp. It will probably take a few seconds for the poison to have an effect.]
KotOR Icon Journal.png Journal Entry Added: The Trouble With Gizka
The infected gizka should soon rid the Ebon Hawk of its unwanted visitors, though you might want to keep a few doses of poison handy to deal with any pesky survivors.
KotOR Icon XP.png Experience Points (XP) Received:
  • 560 Fed gizka poison

[This gizka looks rather sickly. It must have been infected with the gizka poison. You probably should keep your distance.]

If you can be persuasive using skill or the Force then you can travel to Manaan and its docking bay to convince the Selkath Nubassa to take the gizka off your hands. Although you receive slightly less experience (500 vs 560), not only can he take them off your hands for far less credits (100 vs 350), he can be persuaded to do so for free, or even give you 100 credits for them (but you must be highly persuasive to achieve this without lying to him and moving closer to the dark side of the Force).

Otherwise, gizka remain on the Ebon Hawk until you crash land in the Star Forge System, once you've discovered the last of the Star Maps and have the hyperspace coordinates that lead you there:

KotOR Icon Zaalbar.png Zaalbar: Maybe if we're lucky the crash will take care of our gizka problem. The rough landing might convince them to abandon the ship.

It does, and they do.