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Love. You can learn all the math in the 'verse, but you take a boat in the air that you don't love, she'll shake you off just as sure as the turning of the worlds. Love keeps her in the air when she oughta fall down, tells you she's hurtin' 'fore she keens. Makes her a home.

After investigating the ruins at the east end of the plains beyond the courtyard outside the Jedi enclave on Dantooine, you must return to the Jedi Council Chambers to tell them of your findings... or lie and have Bastila tell them, moving closer to the dark side of the Force.

KotOR Icon Dialog.png Vandar Tokare: Ah, you have returned, young Padawan. Have you discovered what it was that Revan and Malak sought in those ruins?
KotOR Icon Dark.png Dark Side Points Gained: -2
2. [Lie] No, I could not find anything.
KotOR Icon Journal.png Journal Entry Added: A Quest for the Star Forge
The Jedi Council has instructed you to seek out the ancient Star Maps scattered about the galaxy in the hopes of uncovering the location of the mysterious Star Forge, as Revan and Malak did before you.

If you speak to the Council again before leaving Dantooine:

You're now free to leave the Jedi enclave aboard the Ebon Hawk, where Juhani can join your party if she was redeemed rather than slain during your third trial, and explore the desert of Tatooine, the forest of Kashyyyk, the ocean of Manaan and the Sith world of Korriban in any order you wish, as often as you wish (although you can be banned from Manaan after acquiring its Star Map, and on Korriban the Sith Academy and beyond can become inaccessible). You can also return to Dantooine (at least before being taken aboard the Leviathan after acquiring your fourth Star Map) and, if available, visit Yavin Station (which should be your first port of call to sell unwanted items since they sell for 2.6 times more there than anywhere else now accessible).

Although difficulty is subjective, and key enemies on all planets are granted attribute bonuses at character levels 12 and 15 (the composition of some enemy encounters may also change depending on character level), in terms of mines and number of Force users Tatooine and Kashyyyk are easiest, followed by Manaan and then Korriban (and since Bastila cannot join your party on Korriban and she's removed from it before you can escape the Leviathan, it can make sense to visit the Sith world last).

Visiting Tatooine and Kashyyyk first also allows you to complete your party sooner, since HK-47 and Jolee Bindo respectively can join you on these planets (although the former costs 2500-5000 credits, depending on how persuasive you are). Visiting Tatooine first is also encouraged by quests activated after speaking to members of your party:

Party Quest Messenger Complete
Dantooine Tatooine Kashyyyk Manaan Korriban
Carth Finding Dustil Yes Yes Yes Yes No Korriban
Mission Mission's Brother Yes No Yes No Yes Tatooine
Bastila Bastila's Mother Yes Yes Yes No No Tatooine
Canderous Jagi's Challenge Yes No Yes Yes Yes Tatooine
Juhani Threat from Xor No Yes Yes Yes Yes Dantooine
Jolee Bindo Sunry Murder Trial Yes Yes No No Yes Manaan

Quests for Mission, Bastila and Canderous can all be activated before leaving Dantooine for the first time (Carth requires a second Star Map), and all are completed on Tatooine. However, once you've acquired its Star Map your next destination is less clear-cut: if you didn't kill Mission's brother then he requires a tach gland, which can only be acquired on Kashyyyk; having encountered and killed Calo Nord, a cryptic message from the Genoharadan instructs you to come alone to see Hulas on Manaan; but if you've been speaking to Carth and now met Jordo, then finding Dustil on Korriban may seem like the most compelling reason to go anywhere, particularly for a light side or female character.

There are other interplanetary quests which may influence the order in which you visit planets, at least if you want to minimize backtracking while completing all possible quests (not just those that are mandatory):

  • You need to return to Dantooine at least once before acquiring the fourth of the five Star Maps to properly complete Strange Stowaway and Genoharadan: Zuulan (which in turn requires you to visit Manaan and acquire a second Star Map from another planet first). After killing any terentatek on Kashyyyk or Korriban you may want to tell Deesra about it, and a light side character may also want to check on a Sith or two redeemed from the dark side on Korriban...
  • You need to visit Tatooine at least twice to first find Mission's brother and then return from Kashyyyk with a tach gland for him (although a dark side character can avoid this by killing him), and to complete Genoharadan: Vorn before returning to finish the Genoharadan once and for all.
  • You do not want to visit Kashyyyk more than once due to how restricted your ability to return to Ebon Hawk is there: aside from Mission's brother's aforementioned need for a tach gland, only Genoharadan: Rulan requires you to have visited elsewhere first.
  • You need to visit Manaan at least twice, first to activate all Genoharadan quests and then to complete them, which also requires visiting every other planet except Korriban. Although you need Jolee to join your party on Kashyyyk to activate the Sunry murder trial here as well, since you'll need to return to Manaan you don't need to visit Kashyyyk first.
  • You don't need to visit Korriban more than once as long as you don't visit it first, since a second Star Map needs to be acquired before Carth can find Dustil here (and if you visit it and acquire its Star Map first, then you might not be able to find him upon your return). Unfinished Business may take you to Tatooine, but finishing the Genoharadan obliges you to return there anyway.

Great Hunt[edit]

As you exit the tunnel and go up the ramp to the docking bay and the Ebon Hawk, Deesra the Twi'lek Jedi will speak to warn you about the terentatek, creatures born of the dark side whose prey are the Jedi:

KotOR Icon Dialog.png 2. Thanks for the warning. I'll be careful. KotOR Icon Dialog.png 3. I can't waste time listening to your fables!
KotOR Icon Dialog.png Deesra: A final warning as you go, Padawan: do not underestimate the terentatek. If you do, you may suffer the same fate as those who disappeared after the Great Hunt.

If you continue this dialog instead or resume it later, he can tell you about the Great Hunt for these terentatek organized by the Jedi Council:

As you explore the galaxy you'll encounter terentatek and can learn the fates of Guun Han Saresh, Duron Qel-Droma and Shaela Nur, the last three Jedi tasked with the hunt, acquiring powerful items from their remains which are normally Restricted to: Light Side.

Planet Area Source Item Cost
Kashyyyk Lower Shadowlands Ritual Beast Circlet of Saresh 9000
Korriban Shyrack Caves Remains Qel-Droma Robes 2000
Tomb of Naga Sadow Skeletal Human Remains Crystal, Solari 5000

You'll also acquire their journals:

After killing any terentatek (which is only actually necessary to acquire Guun Han's circlet and journal on Kashyyyk, since only he was eaten by one), if you return to Dantooine then you can tell Deesra about it:

KotOR Icon Dialog.png 1. I just came to tell you that I've killed a terentatek.
KotOR Icon Dialog.png Deesra: Then the galaxy is a better place for it. Every one of these creatures is an abomination that must be exterminated. You have done well, Padawan. But do not let your success blind you to the dangers of these monsters. A Jedi must never become complacent when facing one of the terentatek, as you well know. Is there anything else I can do for you, Padawan?

Calo Nord[edit]

After you leave Dantooine, Dark Malak approaches Admiral Saul Karath on the bridge of the Leviathan...

So after Darth Malak ordered the destruction of an entire planet to get Bastila, he dials it down a notch and the bounty hunter Calo Nord has been commissioned to capture her. After your last encounter Nord may have lost a great deal of the mystique he had earlier, but you'll soon find out if he can restore his reputation...

He always starts by using his Verpine Prototype Shield, absorbing 120 points of energy, sonic, cold or heat damage in total. Calo Nord's Battle Armor also has Damage Resistance: Resist 10/- vs. Cold, Fire and Sonic, and he always has 200 Vitality, two Life Support Packs and at least one Antidote Kit.

He always attacks with a pair of Mandalorian Heavy Pistols with Weapon Specialization: Blaster Pistol and he has improved Power Blast and Sniper Shot, and mastered Rapid Shot (although he only appears to use these feats on Manaan), but there are other variations from planet to planet:

Planet Level CR Skills Defense Saves Attack Immune
Awareness Treat Injury F R W Main Off
Tatooine 12 12 15 16 22 14 15 12 20 18 Immunity: Critical HitsImmunity: Sneak AttacksImmunity: Mind-Affecting
Kashyyyk 12 12 14 11 26 22 19 16 20 18
Manaan 10 11 14 16 20 13 10 7 14 8
Korriban 14 14 14 10 28 21 17 13 18 12

He's a ranged attacker by default, but he'll draw a Vibroblade in melee range on Manaan and Korriban; he only uses Thermal Detonators and Concussion Grenades (three of each) on Manaan, and you only receive his pistols from his remains on Tatooine and Korriban (you always receive 2000 credits and his armor).

There's also a great deal of variation in his supporting thugs: for example, on every planet except Tatooine he's accompanied by two, one ranged and one melee; on Tatooine, he's accompanied by four ranged attackers, one of whom can use grenades (and on Manaan, both can use grenades, like him).

Tatooine[edit]

As you approach the Star Map at the back of the Krayt Dragon cave in the Eastern Dune Sea, if Calo Nord hasn't been encountered since escaping Taris then he appears outside with a quartet of thugs: even after challenging you upon leaving the cave, they're far enough away that they won't engage in combat until you approach them, giving plenty of time to prepare beforehand.

Calo Nord
KotOR Model Calo Nord (Tatooine).png
Class Soldier
Level 12
Alignment 50 (neutral)
Skills
Awareness 15
Treat Injury 16
Attribute
Strength 16 +3
Dexterity 18 +4
Constitution 16 +3
Intelligence 12 +1
Wisdom 12 +1
Charisma 12 +1
Attribute
Vitality 200
Force -
Defense 22
Fortitude 14
Reflex 15
Will 12
Ranged Main Off hand
Attack 20 18
Energy 3-10,+3 +2 Physical
Threat 20-20,x220-20,x2
Melee
Attack - -
Physical --
Threat --
Items and abilities Feats Force powers

Retinal Combat Implant Immunity: Critical Hits Immunity: Sneak Attacks Verpine Prototype Shield Calo Nord's Battle Armor Damage Resistance vs. Cold, Fire and Sonic10/- Mandalorian Heavy Pistol(2) Nerve Amplifier Belt Immunity: Mind-Affecting + Life Support Pack(2)

Armor Proficiency: Heavy Weapon Specialization: Blaster Pistol Master Conditioning Master Two-Weapon Fighting Improved Power Blast Master Rapid Shot Improved Sniper Shot13

None

Immunity: Mind-Affecting gives you limited options to debilitate him, although since he's also immune to Sneak Attacks (and Critical Hits) there's less reason to do so. The Rodian and Aqualish thugs on the left use Blaster Pistols, but switch to Stun Batons in melee range:

Rodian Thug
KotOR Model Calo Nord (Tatooine) Rodian Thug.png
Class Minion
Level 7
Alignment 50 (neutral)
Skills
Awareness 6
Attribute
Strength 10 0
Dexterity 17 +3
Constitution 15 +2
Intelligence 10 0
Wisdom 10 0
Charisma 10 0
Attribute
Vitality 80
Force -
Defense 21
Fortitude 9
Reflex 9
Will 9
Ranged Main Off hand
Attack 8 6
Energy 1-61-6
Threat 20-20,x2-
Melee
Attack 7 -
Physical 1-
Threat 20-20,x2-
Items and abilities Feats Force powers

Heavy Combat Suit Blaster Pistol(2) + Stun Baton On Hit: Stun10

Armor Proficiency: Light Weapon Proficiency: Blaster Pistol Weapon Proficiency: Melee Weapons Improved Two-Weapon Fighting Power Blast Master Rapid Shot Sniper Shot7

None

Aqualish Thug
KotOR Model Calo Nord (Tatooine) Aqualish Thug.png
Class Minion
Level 9
Alignment 50 (neutral)
Skills
Awareness 6
Attribute
Strength 17 +3
Dexterity 14 +2
Constitution 15 +2
Intelligence 10 0
Wisdom 10 0
Charisma 10 0
Attribute
Vitality 80
Force -
Defense 22
Fortitude 8
Reflex 8
Will 6
Ranged Main Off hand
Attack 11 -
Energy 1-6-
Threat 20-20,x2-
Melee
Attack 12 -
Physical 4-
Threat 20-20,x2-
Items and abilities Feats Force powers

Strength Gauntlets Heavy Battle Armor Blaster Pistol + Stun Baton On Hit: Stun10

Armor Proficiency: Heavy Weapon Proficiency: Blaster Pistol Weapon Proficiency: Melee Weapons Power Blast Master Rapid Shot Sniper Shot9 Power Attack Flurry Critical Strike12

None

On the right, the Rodian thug starts by using an Energy Shield, while the Aqualish thug can use grenades (so debilitate or close to melee range as soon as possible:

Rodian Thug
KotOR Model Calo Nord (Tatooine) Rodian Thug (Shield).png
Class Minion
Level 8
Alignment 50 (neutral)
Skills
Awareness 6
Attribute
Strength 14 +2
Dexterity 18 +4
Constitution 12 +1
Intelligence 10 0
Wisdom 10 0
Charisma 10 0
Attribute
Vitality 78
Force -
Defense 22
Fortitude 7
Reflex 12
Will 8
Ranged Main Off hand
Attack 15 -
Energy 1-8,+2-
Threat 20-20,x2-
Melee
Attack - -
Physical --
Threat --
Items and abilities Feats Force powers

Energy Shield Heavy Combat Suit Blaster Cannon

Armor Proficiency: Light Weapon Proficiency: Heavy Weapons Power Blast Master Rapid Shot Sniper Shot8

None

Aqualish Thug
KotOR Model Calo Nord (Tatooine) Aqualish Thug (Grenades).png
Class Minion
Level 7
Alignment 50 (neutral)
Skills
Awareness 6
Attribute
Strength 17 +3
Dexterity 15 +2
Constitution 12 +1
Intelligence 10 0
Wisdom 10 0
Charisma 10 0
Attribute
Vitality 58
Force -
Defense 20
Fortitude 3
Reflex 4
Will 2
Ranged Main Off hand
Attack 9 -
Energy 1-8-
Threat 20-20,x2-
Melee
Attack 10 -
Physical 5-15-
Threat 20-20,x2-
Items and abilities Feats Force powers

Heavy Combat Suit Heavy Blaster + Long Sword Plasma Grenade(2) CryoBan Grenade(2)

Armor Proficiency: Light Weapon Proficiency: Blaster Pistol Weapon Proficiency: Melee Weapons

None

All are ranged attackers by default and they stand close enough together for area of effect Force powers to affect them all when Calon Nord is targeted; even properly aimed grenades can affect three at a time.

KotOR Icon XP.png Experience Points (XP) Received:
  • Challenge Rating 12 Killed Calo Nord
  • Challenge Rating 3 Killed Rodian Thug
  • Challenge Rating 8 Killed Aqualish Thug
  • Challenge Rating 8 Killed Rodian Thug
  • Challenge Rating 3 Killed Aqualish Thug
KotOR Icon Item(s) Received.png Item(s) Received: Calo Nord

Calo Nord uses the Antidote Kits himself if poisoned.

Kashyyyk[edit]

Upon first descent to the Shadowlands, if Calo Nord hasn't been encountered since escaping Taris then he awaits with a couple of Wookiee thugs by a campfire to the south of the basket. He immediately challenges, giving no time to prepare before engaging in combat.

Calo Nord
KotOR Model Calo Nord (Kashyyyk).png
Class Soldier
Level 12
Alignment 50 (neutral)
Skills
Awareness 14
Treat Injury 11
Attribute
Strength 16 +3
Dexterity 18 +4
Constitution 16 +3
Intelligence 12 +1
Wisdom 12 +1
Charisma 12 +1
Attribute
Vitality 200
Force -
Defense 26
Fortitude 22
Reflex 19
Will 16
Ranged Main Off hand
Attack 20 18
Energy 3-10,+3 +2 Physical
Threat 20-20,x220-20,x2
Melee
Attack - -
Physical --
Threat --
Items and abilities Feats Force powers

Verpine Prototype Shield Calo Nord's Battle Armor Damage Resistance vs. Cold, Fire and Sonic10/- Mandalorian Heavy Pistol(2) + Life Support Pack(2)

Armor Proficiency: Heavy Weapon Specialization: Blaster Pistol Master Conditioning Master Two-Weapon Fighting Improved Power Blast Master Rapid Shot Improved Sniper Shot13

None

The Wookiee thug behind him on the left begins with a Bowcaster, while that on the right has a Wookiee Warblade.

Wookiee Thug
KotOR Model Calo Nord (Kashyyyk) Wookiee Thug (Ranged).png
Class Minion
Level 7
Alignment 50 (neutral)
Skills
Awareness 6
Attribute
Strength 15 +2
Dexterity 16 +3
Constitution 12 +1
Intelligence 10 0
Wisdom 10 0
Charisma 10 0
Attribute
Vitality 100
Force -
Defense 20
Fortitude 11
Reflex 13
Will 8
Ranged Main Off hand
Attack 10 -
Energy 1-10,+2 Physical
Threat 19-20,x2-
Melee
Attack 5 -1
Physical 3-123-12
Threat 20-20,x220-20,x2
Items and abilities Feats Force powers

Bowcaster + Wookiee Warblade

Weapon Proficiency: Blaster Rifle Weapon Proficiency: Melee Weapons Improved Power Blast Improved Rapid Shot

None

Wookiee Thug
KotOR Model Calo Nord (Kashyyyk) Wookiee Thug (Melee).png
Class Minion
Level 10
Alignment 50 (neutral)
Skills
Awareness 6
Attribute
Strength 20 +5
Dexterity 15 +2
Constitution 14 +2
Intelligence 10 0
Wisdom 10 0
Charisma 10 0
Attribute
Vitality 120
Force -
Defense 23
Fortitude 13
Reflex 12
Will 12
Ranged Main Off hand
Attack - -
Energy --
Threat --
Melee
Attack 13 11
Physical 6-156-15
Threat 20-20,x220-20,x2
Items and abilities Feats Force powers

Wookiee Warblade

Weapon Proficiency: Melee Weapons Improved Two-Weapon Fighting Improved Power Attack Improved Flurry Improved Critical Strike15

None

KotOR Icon XP.png Experience Points (XP) Received:
  • Challenge Rating 12 Killed Calo Nord
  • Challenge Rating 7 Killed Wookiee Thug
  • Challenge Rating 10 Killed Wookiee Thug
KotOR Icon Item(s) Received.png Item(s) Received: Calo Nord

Calo Nord uses the Antidote Kit himself if poisoned.

Manaan[edit]

Upon returning to Hrakert Station from the Hrakert Rift with the Star Map, if Calo Nord hasn't been encountered since escaping Taris then he awaits with a couple of thugs in the corridor between security control and the submersible. You can prepare before opening the west door to exit security control and engaging in combat.

Calo Nord
KotOR Model Calo Nord (Manaan).png
Class Soldier
Level 10
Alignment 50 (neutral)
Skills
Awareness 14
Treat Injury 16
Attribute
Strength 16 +3
Dexterity 18 +4
Constitution 16 +3
Intelligence 12 +1
Wisdom 12 +1
Charisma 12 +1
Attribute
Vitality 200
Force -
Defense 20
Fortitude 13
Reflex 10
Will 7
Ranged Main Off hand
Attack 14 8
Energy 3-10,+3 +2 Physical
Threat 20-20,x220-20,x2
Melee
Attack 14 -
Physical 6-15-
Threat 19-20,x2-
Items and abilities Feats Force powers

Verpine Prototype Shield Calo Nord's Battle Armor Damage Resistance vs. Cold, Fire and Sonic10/- Mandalorian Heavy Pistol(2) + Vibroblade Thermal Detonator(3) Concussion Grenade(3) Life Support Pack(2)

Armor Proficiency: Heavy Weapon Specialization: Blaster Pistol Weapon Specialization: Melee Weapons Master Conditioning Improved Power Blast Master Rapid Shot Improved Sniper Shot11

None

He and the ranged thug to the left both start by using their shields:

Thug
KotOR Model Calo Nord (Manaan) Thug (Ranged).png
Class Minion
Level 10
Alignment 50 (neutral)
Skills
Awareness 6
Attribute
Strength 10 0
Dexterity 16 +3
Constitution 12 +1
Intelligence 10 0
Wisdom 10 0
Charisma 10 0
Attribute
Vitality 107
Force -
Defense 19
Fortitude 5
Reflex 7
Will 4
Ranged Main Off hand
Attack 15 -
Physical 1-6,+2 Uni +5 Prc
Threat 20-20,x2-
Melee
Attack 10 -
Physical 1-10-
Threat 19-20,x2-
Items and abilities Feats Force powers

Echani Shield Cinnagar Weave Armor Damage Resistance vs. Cold and Fire20/- Zabrak Disruptor Cannon + CryoBan Grenade(3)

Armor Proficiency: Light Weapon Proficiency: Blaster Rifle Weapon Proficiency: Melee Weapons Power Blast Rapid Shot Sniper Shot10

None

All three may use their grenades, so debilitate them or close to melee range as soon as possible:

Thug
KotOR Model Calo Nord (Manaan) Thug (Melee).png
Class Minion
Level 10
Alignment 50 (neutral)
Skills
Awareness 6
Attribute
Strength 20 +5
Dexterity 14 +2
Constitution 12 +1
Intelligence 10 0
Wisdom 10 0
Charisma 10 0
Attribute
Vitality 107
Force -
Defense 18
Fortitude 5
Reflex 6
Will 4
Ranged Main Off hand
Attack - -
Energy --
Threat --
Melee
Attack 14 12
Physical 7-21,+17-21,+1
Threat 20-20,x220-20,x2
Items and abilities Feats Force powers

Cinnagar Weave Armor Damage Resistance vs. Cold and Fire20/- + Sith War Sword Frag Grenade(2) Ion Grenade(2) Plasma Grenade(2) Thermal Detonator(2)

Armor Proficiency: Light Weapon Proficiency: Melee Weapons Improved Two-Weapon Fighting Flurry Critical Strike15

None

KotOR Icon XP.png Experience Points (XP) Received: KotOR Icon XP.png Experience Points (XP) Received:
KotOR Icon Item(s) Received.png Item(s) Received: Thug KotOR Icon Item(s) Received.png Item(s) Received: Calo Nord KotOR Icon Item(s) Received.png Item(s) Received: Thug

Medical items and grenades are only received if they aren't used.

Korriban[edit]

Upon entering the Valley of Dark Lords, if Calo Nord hasn't been encountered since escaping Taris then he awaits with a couple of Sith elite warriors. Although he challenges immediately, you can prepare before entering the valley.

Calo Nord
KotOR Model Calo Nord (Korriban).png
Class Soldier
Level 14
Alignment 50 (neutral)
Skills
Awareness 14
Treat Injury 10
Attribute
Strength 16 +3
Dexterity 18 +4
Constitution 16 +3
Intelligence 12 +1
Wisdom 12 +1
Charisma 12 +1
Attribute
Vitality 200
Force -
Defense 28
Fortitude 21
Reflex 17
Will 13
Ranged Main Off hand
Attack 18 12
Energy 3-10,+3 +2 Physical
Threat 20-20,x220-20,x2
Melee
Attack 18 -
Physical 6-15-
Threat 19-20,x2-
Items and abilities Feats Force powers

Verpine Prototype Shield Calo Nord's Battle Armor Damage Resistance vs. Cold, Fire and Sonic10/- Mandalorian Heavy Pistol(2) + Vibroblade(2) Life Support Pack(2) Antidote Kit

Armor Proficiency: Heavy Weapon Specialization: Blaster Pistol Weapon Specialization: Melee Weapons Master Conditioning Improved Power Blast Master Rapid Shot Improved Sniper Shot15

None

The Sith elite warrior on the left uses a Mandalorian Assault Rifle, while that on the right has a Double-Bladed Sword.

Sith Elite Warrior
KotOR Model Calo Nord (Korriban) Sith Elite Warrior (Ranged).png
Class Combat Droid
Level 12
Alignment 50 (neutral)
Skills
Awareness 7
Attribute
Strength 14 +2
Dexterity 18 +4
Constitution 18 +4
Intelligence 12 +1
Wisdom 12 +1
Charisma 13 +1
Attribute
Vitality 130
Force -
Defense 26
Fortitude 13
Reflex 11
Will 8
Ranged Main Off hand
Attack 19 -
Energy 1-8,+2-
Threat 19-20,x2-
Melee
Attack - -
Physical --
Threat --
Items and abilities Feats Force powers

Mandalorian Assault Rifle On Hit: Stun10

Battle Droid Logic Upgrade Weapon Specialization: Blaster Rifle Power Blast Sniper Shot13

None

Sith Elite Warrior
KotOR Model Calo Nord (Korriban) Sith Elite Warrior (Melee).png
Class Soldier
Level 12
Alignment 50 (neutral)
Skills
Awareness 5
Attribute
Strength 16 +3
Dexterity 15 +2
Constitution 14 +2
Intelligence 10 0
Wisdom 8 -1
Charisma 8 -1
Attribute
Vitality 138
Force -
Defense 20
Fortitude 12
Reflex 9
Will 8
Ranged Main Off hand
Attack - -
Energy --
Threat --
Melee
Attack 11 5
Physical 5-155-15
Threat 20-20,x220-20,x2
Items and abilities Feats Force powers

Double-Bladed Sword

Weapon Proficiency: Melee Weapons Wookiee Toughness Power Attack Flurry Critical Strike15

None

KotOR Icon XP.png Experience Points (XP) Received: KotOR Icon Item(s) Received.png Item(s) Received: Calo Nord

Genoharadan[edit]

Once Calo Nord has been encountered and killed on one of the four remaining Star Map worlds, a green Twi'lek male named Senni Vek can approach and speak to you in one of the following locations once you've acquired that world's Star Map:

Tatooine Kashyyyk Korriban
Anchorhead Great Walkway Dreshdae
KotOR Icon Dialog.png 2. No. It's not mine. I won't take it. KotOR Icon Dark.png Dark Side Points Gained: -2
3. I'll beat you to death with that datapad if you don't go away right now!
KotOR Icon Dialog.png Senni Vek: Very well, human. I will keep the datapad and I will leave. Goodbye, human.

Otherwise:

KotOR Icon Dialog.png 4. Uh... thanks. KotOR Icon Dialog.png 1. Fine. Give me the stupid datapad!
KotOR Icon Dialog.png Senni Vek: My pleasure, human. You should examine it to make sure it is not broken. Goodbye, human.
KotOR Icon Journal.png Journal Entry Added: Genoharadan
A Twi'lek named Senni Vek has given you a datapad he claimed you dropped. On the datapad is a cryptic message:
The Genoharadan say to see Hulas on Manaan. Come alone or not at all.
KotOR Icon Item(s) Received.png Item(s) Received: Senni Vek
  • Datapad

This datapad contains a single short, cryptic message: The Genoharadan say to see Hulas on Manaan. Come alone or not at all.

Hulas can be found in Ahto City's East Central courtyard on Manaan. Completing his missions is optional and always moves you closer to the dark side of the Force, but the rewards are substantial…

Darth Bandon[edit]

Once you've acquired a third Star Map (the second after Dantooine) and left that world, Admiral Saul Karath approaches Darth Malak on the bridge of the Leviathan to tell him of Calo Nord's death:

You'll soon have a chance to avenge Trask's death on the Endar Spire, as Darth Bandon can now be encountered on any of the four Star Map worlds (including those whose Star Maps have already been acquired) in the same places where Calo Nord was encountered.

He always starts by using Force Immunity which results in Force Resistance 30 so, unless one of your party can use Force Breach to cancel it, any Force users should focus on the accompanying Dark Jedi. He can always use the same Force powers on every planet: Death Field is used frequently once he's reduced to less than half Vitality, which can make him dangerous and difficult to finish if your party's attention is split.

He always attacks with a Double-Bladed Lightsaber with Weapon Focus: Lightsaber and he has mastered Power Attack, Flurry, Critical Strike (DC 20) and Jedi Defense (BBD 21) but there are other variations from planet to planet:

Planet CR Vitality Defense Saves Attack Item DC
F R W Main Off
Tatooine 12 240 28 26 29 25 17 15 25
Kashyyyk 15 240 28 29 32 28 21 19 Nerve Amplifier BeltImmunity: Mind-Affecting 29
Manaan 15 240 28 26 29 25 21 19 25
Korriban 15 210 31 26 29 25 17 15 25

There are also variations in the accompanying Dark Jedi: for example, those on Tatooine or Manaan have significantly less Vitality and lower saves, while the Jedi Consular on Kashyyyk or Manaan does not use Force powers (whereas all Jedi Guardians do, curiously enough). In any case, both are weaker than Darth Bandon himself and can be killed relatively quickly before focusing on him.

The items received from Darth Bandon's remains are always the same, regardless of where he's encountered. However, less experience is received (300 XP, to be exact) if he's encountered and killed on Tatooine.

Tatooine[edit]

As you approach the Star Map at the back of the Krayt Dragon cave in the Eastern Dune Sea, if Darth Bandon hasn't been encountered since leaving the planet on which your third Star Map was found then he appears outside with a couple of Dark Jedi: he won't challenge you until you leave the cave, giving you plenty of opportunity to prepare before engaging in combat.

Darth Bandon
KotOR Model Darth Bandon (Tatooine).png
Class Jedi Guardian
Level 15
Alignment 50 (neutral)
Skills
Awareness 22
Attribute
Strength 20 +5
Dexterity 20 +5
Constitution 14 +2
Intelligence 10 0
Wisdom 16 +3
Charisma 14 +2
Attribute
Vitality 240
Force 225
Defense 28
Fortitude 26
Reflex 29
Will 25
Ranged Main Off hand
Attack - -
Energy --
Threat --
Melee
Attack 17 15
Energy 7-257-25
Threat 20-20,x220-20,x2
Items and abilities Feats Force powers

Double-Bladed Lightsaber

Master Sense Weapon Focus: Lightsaber Master Jedi Defense21 Two-Weapon Fighting Master Power Attack Master Flurry Master Critical Strike20

Force Immunity30 Plague100 Choke Death Field Disable Droid Force Whirlwind Horror25 Burst of Speed

Dark Jedi
KotOR Model Darth Bandon (Tatooine) Dark Jedi.png
Class Jedi Guardian
Level 8
Alignment 50 (neutral)
Skills
Awareness 10
Attribute
Strength 16 +3
Dexterity 14 +2
Constitution 12 +1
Intelligence 10 0
Wisdom 14 +2
Charisma 8 -1
Attribute
Vitality 68
Force 72
Defense 24
Fortitude 7
Reflex 8
Will 6
Ranged Main Off hand
Attack - -
Energy --
Threat --
Melee
Attack 12 -
Energy 5-19-
Threat 19-20,x2-
Items and abilities Feats Force powers

Lightsaber

Knight Sense Weapon Focus: Lightsaber Jedi Defense8

Choke Destroy Droid Drain Life Fear Force Push14 Advanced Throw Lightsaber Burst of Speed

Dark Jedi
KotOR Model Darth Bandon (Tatooine) Dark Jedi.png
Class Jedi Guardian
Level 8
Alignment 50 (neutral)
Skills
Awareness 8
Attribute
Strength 16 +3
Dexterity 14 +2
Constitution 12 +1
Intelligence 10 0
Wisdom 14 +2
Charisma 8 -1
Attribute
Vitality 68
Force 72
Defense 24
Fortitude 7
Reflex 8
Will 6
Ranged Main Off hand
Attack - -
Energy --
Threat --
Melee
Attack 12 -
Energy 5-19-
Threat 19-20,x2-
Items and abilities Feats Force powers

Lightsaber

Knight Sense Weapon Focus: Lightsaber Jedi Defense8 Power Attack

Choke Drain Life Force Lightning Force Push14 Burst of Speed

KotOR Icon XP.png Experience Points (XP) Received: KotOR Icon Item(s) Received.png Item(s) Received: Darth Bandon

Kashyyyk[edit]

Upon descending to the Shadowlands, if Darth Bandon hasn't been encountered since leaving the planet on which your third Star Map was found then he awaits with a couple of Dark Jedi by a campfire to the south of the basket. He immediately challenges, giving no time to prepare before engaging in combat.

Darth Bandon
KotOR Model Darth Bandon (Kashyyyk).png
Class Jedi Guardian
Level 15
Alignment 50 (neutral)
Skills
Awareness 22
Attribute
Strength 20 +5
Dexterity 20 +5
Constitution 14 +2
Intelligence 10 0
Wisdom 16 +3
Charisma 14 +2
Attribute
Vitality 240
Force 225
Defense 28
Fortitude 29
Reflex 32
Will 28
Ranged Main Off hand
Attack - -
Energy --
Threat --
Melee
Attack 21 19
Energy 7-257-25
Threat 20-20,x220-20,x2
Items and abilities Feats Force powers

Double-Bladed Lightsaber Nerve Amplifier Belt Immunity: Mind-Affecting

Master Sense Master Force Focus Weapon Focus: Lightsaber Master Jedi Defense21 Master Two-Weapon Fighting Master Power Attack Master Flurry Master Critical Strike20

Force Immunity30 Plague100 Choke Death Field Disable Droid Force Whirlwind Horror29

Even without Force Immunity, his high saves and Immunity: Mind-Affecting give you limited options and chance to debilitate him.

Dark Jedi
KotOR Model Darth Bandon (Kashyyyk) Dark Jedi.png
Class Jedi Guardian
Level 8
Alignment 50 (neutral)
Skills
Awareness 8
Attribute
Strength 16 +3
Dexterity 14 +2
Constitution 12 +1
Intelligence 10 0
Wisdom 14 +2
Charisma 16 +3
Attribute
Vitality 105
Force 120
Defense 24
Fortitude 19
Reflex 20
Will 18
Ranged Main Off hand
Attack - -
Energy --
Threat --
Melee
Attack 12 -
Energy 5-19-
Threat 19-20,x2-
Items and abilities Feats Force powers

Lightsaber

Knight Sense Weapon Focus: Lightsaber Jedi Defense8 Improved Power Attack Improved Flurry Improved Critical Strike11

Choke Drain Life Force Lightning Force Push18 Burst of Speed

Only the Jedi Guardian on the left has Force powers to use.

Dark Jedi
KotOR Model Darth Bandon (Kashyyyk) Dark Jedi.png
Class Jedi Consular
Level 8
Alignment 50 (neutral)
Skills
Awareness 8
Attribute
Strength 16 +3
Dexterity 14 +2
Constitution 12 +1
Intelligence 10 0
Wisdom 14 +2
Charisma 8 -1
Attribute
Vitality 105
Force 72
Defense 24
Fortitude 22
Reflex 21
Will 23
Ranged Main Off hand
Attack - -
Energy --
Threat --
Melee
Attack 10 -
Energy 5-19-
Threat 19-20,x2-
Items and abilities Feats Force powers

Lightsaber

Knight Sense Weapon Focus: Lightsaber Jedi Defense8 Improved Power Attack Improved Flurry Improved Critical Strike11

None

KotOR Icon XP.png Experience Points (XP) Received: KotOR Icon Item(s) Received.png Item(s) Received: Darth Bandon

Manaan[edit]

Upon returning to Hrakert Station from the Hrakert Rift with the Star Map, if Darth Bandon hasn't been encountered since leaving the planet on which your third Star Map was found then he awaits with a couple of Dark Jedi in the corridor between security control and the submersible; if you're returning to Manaan after finding its Star Map then he appears behind you when you open the door to security control, so you can prepare before engaging in combat.

Darth Bandon
KotOR Model Darth Bandon (Manaan).png
Class Jedi Guardian
Level 15
Alignment 50 (neutral)
Skills
Awareness 22
Attribute
Strength 20 +5
Dexterity 20 +5
Constitution 14 +2
Intelligence 10 0
Wisdom 16 +3
Charisma 14 +2
Attribute
Vitality 240
Force 225
Defense 28
Fortitude 26
Reflex 29
Will 25
Ranged Main Off hand
Attack - -
Energy --
Threat --
Melee
Attack 21 19
Energy 7-257-25
Threat 20-20,x220-20,x2
Items and abilities Feats Force powers

Double-Bladed Lightsaber

Master Sense Weapon Focus: Lightsaber Master Jedi Defense21 Master Two-Weapon Fighting Master Power Attack Master Flurry Master Critical Strike20

Force Immunity30 Plague100 Choke Death Field Disable Droid Force Whirlwind Horror25

Dark Jedi
KotOR Model Darth Bandon (Manaan) Dark Jedi.png
Class Jedi Guardian
Level 8
Alignment 50 (neutral)
Skills
Awareness 8
Attribute
Strength 16 +3
Dexterity 14 +2
Constitution 12 +1
Intelligence 10 0
Wisdom 14 +2
Charisma 8 -1
Attribute
Vitality 68
Force 72
Defense 24
Fortitude 7
Reflex 8
Will 6
Ranged Main Off hand
Attack - -
Energy --
Threat --
Melee
Attack 12 -
Energy 5-19-
Threat 19-20,x2-
Items and abilities Feats Force powers

Lightsaber

Knight Sense Weapon Focus: Lightsaber Jedi Defense8 Power Attack

Choke Drain Life Force Lightning Force Push14 Burst of Speed

Only the Jedi Guardian on the left has Force powers to use.

Dark Jedi
KotOR Model Darth Bandon (Manaan) Dark Jedi.png
Class Jedi Consular
Level 8
Alignment 50 (neutral)
Skills
Awareness 8
Attribute
Strength 16 +3
Dexterity 14 +2
Constitution 12 +1
Intelligence 10 0
Wisdom 14 +2
Charisma 8 -1
Attribute
Vitality 68
Force 72
Defense 24
Fortitude 7
Reflex 6
Will 8
Ranged Main Off hand
Attack - -
Energy --
Threat --
Melee
Attack 10 -
Energy 5-19-
Threat 19-20,x2-
Items and abilities Feats Force powers

Lightsaber

Knight Sense Weapon Focus: Lightsaber Jedi Defense8 Power Attack

None

KotOR Icon XP.png Experience Points (XP) Received: KotOR Icon Item(s) Received.png Item(s) Received: Darth Bandon

Korriban[edit]

Upon entering the Valley of Dark Lords, if Darth Bandon hasn't been encountered since leaving the planet on which your third Star Map was found then he awaits with a couple of Dark Jedi. Although he challenges immediately, you can prepare before entering the valley.

Darth Bandon
KotOR Model Darth Bandon (Korriban).png
Class Jedi Guardian
Level 15
Alignment 50 (neutral)
Skills
Awareness 22
Attribute
Strength 20 +5
Dexterity 20 +5
Constitution 14 +2
Intelligence 10 0
Wisdom 16 +3
Charisma 14 +2
Attribute
Vitality 210
Force 225
Defense 31
Fortitude 26
Reflex 29
Will 25
Ranged Main Off hand
Attack - -
Energy --
Threat --
Melee
Attack 17 15
Energy 7-257-25
Threat 20-20,x220-20,x2
Items and abilities Feats Force powers

Double-Bladed Lightsaber

Master Sense Weapon Focus: Lightsaber Master Jedi Defense21 Two-Weapon Fighting Master Power Attack Master Flurry Master Critical Strike20

Force Immunity30 Plague100 Choke Death Field Disable Droid Force Whirlwind Horror25

Dark Jedi
KotOR Model Darth Bandon (Korriban) Dark Jedi.png
Class Jedi Guardian
Level 8
Alignment 50 (neutral)
Skills
Awareness 8
Attribute
Strength 16 +3
Dexterity 14 +2
Constitution 14 +2
Intelligence 12 +1
Wisdom 14 +2
Charisma 15 +2
Attribute
Vitality 120
Force 142
Defense 26
Fortitude 18
Reflex 18
Will 16
Ranged Main Off hand
Attack - -
Energy --
Threat --
Melee
Attack 12 -
Energy 5-19-
Threat 19-20,x2-
Items and abilities Feats Force powers

Lightsaber

Knight Sense Weapon Focus: Lightsaber Jedi Defense8 Power Attack

Choke Drain Life Force Lightning Force Push17 Burst of Speed

Dark Jedi
KotOR Model Darth Bandon (Korriban) Dark Jedi.png
Class Jedi Guardian
Level 8
Alignment 50 (neutral)
Skills
Awareness 8
Attribute
Strength 16 +3
Dexterity 14 +2
Constitution 15 +2
Intelligence 12 +1
Wisdom 14 +2
Charisma 13 +1
Attribute
Vitality 120
Force 114
Defense 31
Fortitude 18
Reflex 18
Will 16
Ranged Main Off hand
Attack - -
Energy --
Threat --
Melee
Attack 14 -
Energy 5-19-
Threat 19-20,x2-
Items and abilities Feats Force powers

Lightsaber

Knight Sense Weapon Focus: Lightsaber Jedi Defense8 Improved Dueling Improved Power Attack Improved Flurry Improved Critical Strike11

Choke Drain Life Force Lightning Force Push16 Burst of Speed

KotOR Icon XP.png Experience Points (XP) Received: KotOR Icon Item(s) Received.png Item(s) Received: Darth Bandon

Leviathan[edit]

After acquiring a fourth Star Map and leaving that world, you're captured by the Leviathan, the flagship of the Sith fleet. Once you've escaped you'll no longer be able to travel back to Dantooine, which means you won't be able to speak to any Sith redeemed from Korriban, or complete the following optional quests:

This event also results in the following for your party:

  • Bastila is removed from your party so you can no longer speak to her, or romance her as a male character, and you can no longer complete the quest for Bastila's Mother.
  • The first four dialogs unlocked by leveling up Canderous become unavailable, although this doesn't prevent Jagi's Challenge from being activated, and one further dialog is unlocked after meeting this challenge; the last two dialogs about the Mandalorian Wars also differ slightly afterwards.
  • Carth's romance can no longer be completed by a female character.
  • HK-47 can no longer be repaired once you've asked him what he has to say back aboard the Ebon Hawk after escaping the Leviathan; if you do not ask him then you can still complete any outstanding repairs, but you cannot complete this quest properly.
  • The fifth and sixth dialogs unlocked by speaking to Jolee Bindo differ slightly afterwards.
  • The personal dialog unlocked by speaking to Juhani after acquiring a second Star Map, and a third level up, also differ slightly afterwards.

There may also be differences in dialog when you travel to other worlds after escaping the Leviathan, the most significant of which are on Korriban and Kashyyyk; unlike those two worlds, almost all differences on Manaan can still be experienced even after acquiring its Star Map (although you shouldn't complete the Missing Selkath quest, kill the giant firaxan shark in the Hrakert Rift or get banned from the planet), and there are no differences on Tatooine whatsoever.

Details of these changes have been added to the Leviathan's Hangar page to minimize spoilers. Once you've acquired the fifth and final Star Map and traveled to the Star Forge System, this walkthrough assumes the reader has experienced, or is aware of, the revelation aboard the hangar of the Leviathan: do not read any page for the Star Forge or its system if this isn't the case, unless you really don't care about spoilers.