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Map of the exterior of the Temple of the Ancients

Central Beach[edit]

The path from the central beach turns a sharp corner to the southeast, where you'll encounter two Rakatan warriors flanked on either side by a Rakatan elite warrior, with two young rancors behind them:

Rakatan Elite Warrior
Class Minion
Level 12
Alignment 50 (neutral)
Attributes
Strength 10 0
Dexterity 18 +4
Constitution 20 +5
Intelligence 10 0
Wisdom 14 +2
Charisma 8 -1
Attribute
Vitality 120
Defense 14
Fortitude 17
Reflex 16
Will 14
Skills
Awareness 11
Ranged Main Off
Attack - -
Damage --
Threat --
Melee Main Off
Attack 11 11
Damage 4-144-14
Threat 19-20,x219-20,x2
Items and abilities Feats
Nerve Enhancement Package

Nerve Amplifier Belt Immunity: Mind-Affecting Vibrosword(2)

Master Conditioning

Toughness Uncanny Dodge Implant Level 2 Master Two-Weapon Fighting Weapon Specialization: Melee Weapons Improved Power Attack Master Flurry Improved Critical Strike12

Rakatan Warrior
Class Minion
Level 8
Alignment 50 (neutral)
Attributes
Strength 10 0
Dexterity 17 +3
Constitution 17 +3
Intelligence 10 0
Wisdom 14 +2
Charisma 8 -1
Attribute
Vitality 70
Defense 13
Fortitude 13
Reflex 13
Will 12
Skills
Awareness 7
Ranged Main Off
Attack - -
Damage --
Threat --
Melee Main Off
Attack 8 -
Damage 1-10-
Threat 19-20,x2-
Items and abilities Feats
Vibroblade Master Conditioning

Toughness Weapon Proficiency: Melee Weapons Power Attack Flurry Critical Strike8

Rakatan Warrior
Class Minion
Level 8
Alignment 50 (neutral)
Attributes
Strength 10 0
Dexterity 17 +3
Constitution 17 +3
Intelligence 10 0
Wisdom 14 +2
Charisma 8 -1
Attribute
Vitality 70
Defense 13
Fortitude 13
Reflex 13
Will 12
Skills
Awareness 7
Ranged Main Off
Attack - -
Damage --
Threat --
Melee Main Off
Attack 8 -
Damage 2-12-
Threat 19-20,x2-
Items and abilities Feats
Vibrosword Master Conditioning

Toughness Weapon Proficiency: Melee Weapons Power Attack Flurry Critical Strike8

Rakatan Elite Warrior
Class Minion
Level 12
Alignment 50 (neutral)
Attributes
Strength 10 0
Dexterity 18 +4
Constitution 20 +5
Intelligence 10 0
Wisdom 14 +2
Charisma 8 -1
Attribute
Vitality 120
Defense 14
Fortitude 17
Reflex 16
Will 14
Skills
Awareness 11
Ranged Main Off
Attack - -
Damage --
Threat --
Melee Main Off
Attack 13 11
Damage 4-143-12
Threat 19-20,x219-20,x2
Items and abilities Feats
Nerve Enhancement Package

Nerve Amplifier Belt Immunity: Mind-Affecting Vibroblade Vibrosword

Master Conditioning

Toughness Uncanny Dodge Implant Level 2 Master Two-Weapon Fighting Weapon Specialization: Melee Weapons Improved Power Attack Master Flurry Improved Critical Strike12

Debilitating the rancors is advisable due to the strength of their melee attacks: although they're immune to Force Push and Whirlwind and cannot be knocked back and down, Force Wave can still damage and stun them.

Young Rancor
Class Soldier
Level 15
Alignment 50 (neutral)
Attributes
Strength 45 +17
Dexterity 8 -1
Constitution 20 +5
Intelligence 3 -4
Wisdom 6 -2
Charisma 4 -3
Attribute
Vitality 145
Defense 16
Fortitude 20
Reflex 20
Will 19
Skills
Awareness 13
Ranged Main Off
Attack - -
Damage --
Threat --
Melee Main Off
Attack 32 -
Damage 27-77-
Threat 20-20,x2-
Items and abilities Feats
None None
Experience Points (XP) Received:
  • Challenge Rating 14 Killed Rakatan Elite Warrior (2)
  • Challenge Rating 8 Killed Rakatan Warrior (2)
Experience Points (XP) Received:

However, after visiting the Rakatan settlement on the north beach and making a deal with the One then a pair of wild rancors are encountered here, the same as the young rancors in all but name.

Experience Points (XP) Received:

Another two pairs of wild rancors roam the northern half of the temple exterior: other pairs may appear upon returning to the area.

Experience Points (XP) Received:

South Beach[edit]

A path exiting the southwest side of the temple exterior leads to the South Beach.

Invisible Mandalorians[edit]

To the southeast of the temple exterior stands a single pillar: if you've visited the Rakatan settlement and made a deal with the One then subsequently spoken to Warleader Garn on the north beach, you'll anticipate the Mandalorian ambush as you approach it. All six Mandalorians use Mandalorian Power Shields (deflecting 30 points of energy, bludgeoning, piercing and slashing damage in total) and grenades (the two Adhesive Grenades used by their captain are most problematic, so move into melee range at the first opportunity). Only the captain who spawns behind you to the northwest needs to be killed:

Mandalorian Captain
Class Soldier
Level 16
Alignment 50 (neutral)
Attributes
Strength 18 +4
Dexterity 16 +3
Constitution 16 +3
Intelligence 10 0
Wisdom 12 +1
Charisma 8 -1
Attribute
Vitality 208
Defense 27
Fortitude 13
Reflex 8
Will 6
Skills
Awareness 13
Ranged Main Off
Attack 21 -
Damage 3-12 +1-4 Ion
Threat 20-20,x2-
Melee Main Off
Attack 20 -
Damage 6-16-
Threat 19-20,x2-
Items and abilities Feats
Mandalorian Power Shield

Mandalorian Battle Armor Damage Resistance vs. Electrical25/- Mandalorian Heavy Repeater +Vibrosword Poison Grenade(2) Adhesive Grenade(2)

Armor Proficiency: Heavy

Weapon Specialization: Heavy Weapons Weapon Proficiency: Melee Weapons Master Power Blast Master Rapid Shot Master Sniper Shot16 Master Power Attack Master Flurry Master Critical Strike20

Journal Entry Added Invisible Mandalorians
You were ambushed by some Mandalorians. They thought they could defeat you, but you proved them wrong.
Journal Entry Added Invisible Mandalorians
You have slain the Mandalorian leader who has been killing the Rakatans recently. You should bring back a token to prove that you have killed him.
Experience Points (XP) Received: Item(s) Received Mandalorian Captain

This is the head of the leader of the Mandalorian warriors who were killing the Rakatan scouts.

Return this head to Warleader Garn on the north beach.

Mandalorian Elite
Class Minion
Level 14
Alignment 50 (neutral)
Attributes
Strength 16 +3
Dexterity 16 +3
Constitution 15 +2
Intelligence 10 0
Wisdom 12 +1
Charisma 8 -1
Attribute
Vitality 128
Defense 25
Fortitude 8
Reflex 9
Will 7
Skills
Awareness 7
Ranged Main Off
Attack 20 -
Damage 1-10,+2-
Threat 20-20,x2-
Melee Main Off
Attack 17 -
Damage 4-13-
Threat 19-20,x2-
Items and abilities Feats
Mandalorian Power Shield

Mandalorian Armor Damage Resistance vs. Sonic25/- Blaster Cannon +Vibroblade Plasma Grenade(3)

Armor Proficiency: Heavy

Weapon Focus: Heavy Weapons Weapon Proficiency: Melee Weapons Improved Power Blast Improved Rapid Shot Improved Sniper Shot14 Improved Power Attack Improved Flurry Improved Critical Strike17

Mandalorian Warrior
Class Minion
Level 10
Alignment 50 (neutral)
Attributes
Strength 16 +3
Dexterity 15 +2
Constitution 15 +2
Intelligence 10 0
Wisdom 12 +1
Charisma 8 -1
Attribute
Vitality 100
Defense 26
Fortitude 6
Reflex 6
Will 5
Skills
Awareness 7
Ranged Main Off
Attack 12 -
Damage 1-8-
Threat 20-20,x2-
Melee Main Off
Attack 13 -
Damage 4-13-
Threat 19-20,x2-
Items and abilities Feats
Mandalorian Power Shield

Mandalorian Armor Damage Resistance vs. Sonic25/- Light Repeating Blaster +Vibroblade CryoBan Grenade(3)

Armor Proficiency: Heavy

Weapon Proficiency: Heavy Weapons Weapon Proficiency: Melee Weapons Power Blast Rapid Shot Sniper Shot10 Power Attack Flurry Critical Strike13

Experience Points (XP) Received: Experience Points (XP) Received:

Temple Entrance[edit]

The entrance to the Temple of the Ancients is due east of the path from the Central Beach, at the top of a long but shallow ramp. However, if you try to enter:

[There is a powerful energy shield that prevents you from passing.]

Return after retrieving the ancient tome from the Elder settlement on the south beach for the One or rescuing the prisoner from the Rakatan settlement on the north beach for the Elders and saying that you're ready to enter the Temple, and its exterior will now be empty except for a group of five Rakatans or Elder Rakata gathered around a fire at the base of the ramp. Before approaching them, make sure you, Jolee and Juhani are properly equipped; a dark side character may also want to remove Carth's equipment. If you aren't alone and you speak to a Rakata or an Elder Rakata:

You must speak with our Guide if you wish to perform the ritual now.

If you then speak to the Rakatan or Elder guide:

The ancient traditions state that you must enter the Temple alone. I will not perform the ritual if there are others with you.

You need to remove everyone from your party before the guide will begin the ritual, although it doesn't take long for the remaining Jedi in your party to crash the party once it's underway:

Dialog
Guide: I will begin the ritual. It will take many hours, but when it is complete you must be ready... the shields will not stay down for long. Prepare yourself.
Guide: *Chanting*
Guide: Wait... someone is coming!
Jolee: Wait... you can't go in there alone!
1. What are you doing here? 2. I have to go in there alone. It's the Rakata tradition.
Juhani: We have had a... a premonition. The Force has given us a vision. There is great danger within the Temple. We cannot let you face it alone. Jolee: I had a... a premonition. A vision through the Force. There's great danger inside that Temple. I can't let you face it alone.
Jolee: You might be walking into a trap... maybe Malak himself is waiting inside. Even if he isn't, that temple will be crawling with Dark Jedi. You'll need all the help you can get.
Guide: No other can go with you into the Temple. You must enter alone. That is the way of the ancient ritual.
1. Jolee - you can't come! The Rakata won't allow it.
Jolee: Your destiny - maybe the fate of the entire galaxy - could be forever changed inside that Temple. I'm not about to let you face that alone. Not after my premonition. There's a reason I had that vision.
Juhani: Jolee speaks for both of us. You must enter the Temple, but we must go with you.
Jolee: So you just tell that guide of yours to do whatever he has to do to get us all inside the Temple.
2. I'm not going in alone after all. Lower the shields. 2. Continue the ritual.
Guide: No! You must enter the Temple alone! I will not lower the shields!
Jolee: I don't know what he said, but it sounds like your guide's being stubborn. We don't have time for this. The Republic fleet is on the way and we're stuck on this planet until we deactivate that disruptor field. You have to convince him to get us inside that Temple!
Always 1. [Persuade] These rituals are those of the Elders. They mean nothing to you! Always 1. [Persuade] I cannot destroy the Star Forge alone. They must come with me into the Temple. Dark Side Points Gained: -2
2. Lower that shield or I'm going to cut you into little pieces!
Dialog
Guide: [Success] You... you are right! These are the rituals of the priest caste. The Elders are no more, now the Rakata control the secrets of the Temple! The laws of the Temple die with the Elders who made them! I will perform the ritual and allow you to enter the Temple. Guide: [Success] I... I believe you. The Elders have said you wish to destroy the Star Forge and end the terrible legacy of our ancestors. If you need help to do this, I will not stand in your way. Guide: No... do not hurt me! I... I will do as you command. I will begin the ritual.
Jolee: Not exactly the way I would have handled it, but given the circumstances it'll do.
Guide: I will resume the ritual now.
Jolee: Why do I get the feeling this is going to take a while? Still, we better stay ready. As soon as those shields go down we have to get inside the temple.
Guide: *Chanting*
Guide: *Chanting*

Once the ritual is complete, you and the remaining Jedi enter the Temple Main Floor and you won't be able to exit to return to Ebon Hawk or change party selection until you've reached the summit and disabled the disruptor field to allow you to leave this planet.