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File:KotOR Map Ruins.png
Map of the ruins

Investigate Ruins[edit]

After completing the third of your Jedi Trials and reporting back to Master Zhar Lestin in the training room of the Jedi enclave, you must follow him back to the Jedi Council chambers and speak to Master Vandar Tokare to continue:

The party selection screen opens, and Bastila is available again. Before you can leave, Ahlan Matale approaches the Jedi Council and it's also decreed that you should investigate the Sandral-Matale Feud (although this is optional).

KotOR Icon Journal.png Journal Entry Added: Investigate Ruins
The Jedi Council has ordered you to investigate some strange ruins on Dantooine. It would seem that this is one of the places Revan and Malak visited when they were on the planet, and it may hold some key to their fall.

If you then talk to Bastila about your shared dream:

KotOR Icon Dialog.png 6. Never mind. KotOR Icon Dialog.png 2. That's all I wanted to know.
KotOR Icon Bastila.png Bastila: As you wish. We really should return our thoughts to business, anyway.

The last two responses will end the dialog at any time, never to be repeated; otherwise, the dialog loops, allowing you to explore all possible options.

If you returned to Ebon Hawk from the grove then you can transit back there and travel north to the outer courtyard, then east to the strange ruins. Otherwise, when you exit the enclave to the south again before traveling east, you may notice that Nemo is missing....

Exit[edit]

If you enter from the plains beyond the courtyard outside the Jedi enclave without Bastila in your party, the party selection screen opens and she is automatically added. If you try to remove her:

This character must be a member of your party at this time.

Otherwise, you cannot change party selection or return to Ebon Hawk once inside the ruins. The exit is beyond the north door behind you after you enter, with another door at the south end of the entrance hall, beyond which is an ancient droid standing in the middle of a square chamber with doors to the south, east and west. It tries to communicate with you as you enter:

KotOR Icon Journal.png Journal Entry Added: Investigate Ruins
You have encountered an ancient droid in these ruins, which purports to be a remnant of a vast, ancient, galaxy-spanning civilization. What happened to this civilization of 'Builders' and what else lies deeper in the ruins you do not know.

You have also found the fate of the Jedi who had been sent to investigate earlier. It would seem he had been slain...
KotOR Icon XP.png Experience Points (XP) Received:
  • 300 Encountered ancient droid in the ruins

You will be finding Nemo's remains in the northeast corner:

KotOR Icon Item(s) Received.png Item(s) Received: Nemo's Remains

If you speak to the ancient droid again at this point, you can still ask some of the previous questions, about itself, the Builders, the Star Forge and how to prove yourself worthy and unseal the doors:

If you try to open the south door, Bastila speaks:

KotOR Icon Bastila.png Bastila: If the droid is correct, then we must complete the tasks in the proving grounds to the east and west before these doors will open.

If you try again:

[This door is sealed with an ancient mechanism.]

The south door remains locked, so your only other options are the Exit to the ruins or to open the west and east doors.

Proving grounds[edit]

Beyond the west door is a chamber with an ancient terminal at its west end, guarded by a guardian droid.

Guardian Droid
KotOR Model Guardian Droid (Carbonite).png
Class Combat Droid
Level 12
Alignment 50 (neutral)
Skills
Awareness 8
Attribute
Strength 14 +2
Dexterity 14 +2
Constitution 14 +2
Intelligence 10 0
Wisdom 10 0
Charisma 4 -3
Attribute
Vitality 224
Force -
Defense 24
Fortitude 12
Reflex 12
Will 12
Ranged Main Off hand
Attack 14 -
Energy 1-8-
Threat 20-20,x2-
Melee
Attack - -
Physical --
Threat --
Items and abilities Feats Force powers

Damage Resistance vs. Energy15/- Carbonite Projector On Hit: Paralyze15 Energy Shield Level 2 Light Repeating Blaster

Battle Droid Logic Upgrade Droid Upgrade Class 2 Weapon Proficiency: Heavy Weapons

None

Beyond the east door is a similar chamber with another ancient terminal at its east end, guarded by another guardian droid:

Guardian Droid
KotOR Model Guardian Droid (Flame).png
Class Combat Droid
Level 12
Alignment 50 (neutral)
Skills
Awareness 7
Attribute
Strength 14 +2
Dexterity 14 +2
Constitution 14 +2
Intelligence 8 -1
Wisdom 8 -1
Charisma 4 -3
Attribute
Vitality 224
Force -
Defense 26
Fortitude 12
Reflex 13
Will 15
Ranged Main Off hand
Attack 14 -
Energy 1-8-
Threat 20-20,x2-
Melee
Attack - -
Physical --
Threat --
Items and abilities Feats Force powers

Damage Resistance vs. Energy15/- Flame Thrower On Hit: Horror15 Energy Shield Level 2 Light Repeating Blaster

Battle Droid Logic Upgrade Droid Upgrade Class 2 Weapon Proficiency: Heavy Weapons

None

However, the east chamber has a collapsed beam splitting it in two from north to south. It can only be passed on the south side, where the guardian droid stands, and on the other side is the wreckage of another droid (suggesting Nemo at least put up a fight).

KotOR Icon Item(s) Received.png Item(s) Received: Wreckage

Both active droids begin by using Energy Shield Level 2, absorbing the first 30 points of energy damage: they're also immune to Force Whirlwind as long as this is active. However, even when shields are down they have Damage Resistance: Resist 15/- vs. Energy, so energy weapons (most blaster pistols, blaster rifles, heavy weapons and lightsabers) are still ineffective.

However, you can return the favor if you or Bastila are character level > 8 and have Improved Energy Resistance, as this trivializes all damage of which the droids are capable: their Carbonite Projector and Flame Thrower won't damage at all if a successful Reflex save is made against DC 15, and only a maximum critical hit will result in a single point of energy damage from their ranged attacks (and none at all with Improved Toughness or Zaalbar's Wookiee Toughness).

Both ancient terminals are accessed in the same way:

KotOR Icon Dialog.png 3. Talk to the computer.
KotOR Icon Dialog.png 5. Insert your datapad into the receptacle.
KotOR Icon Dialog.png 3. Talk to the computer.
KotOR Icon Dialog.png Ancient terminal: INTERROGATIVE:
IDENTIFY THE THREE PRIMARY DEATH-GIVING SEED WORLD TYPES
KotOR Icon Dialog.png Ancient terminal: INTERROGATIVE:
IDENTIFY THE THREE PRIMARY LIFE-GIVING SEED WORLD TYPES

The west terminal asks you to identify the three death-giving, and the east one the three life-giving, from a list which includes all six:

If you identify the wrong seed world type:

KotOR Icon Dialog.png Ancient terminal: PLANETARY TYPE CONDUCIVE TO LIFE
GUARDIAN ACTIVATED
KotOR Icon Dialog.png Ancient terminal: PLANETARY TYPE CONDUCIVE TO DEATH
GUARDIAN ACTIVATED

You exit the terminal and another guardian droid will appear if you've already killed the first one. Otherwise:

KotOR Icon Dialog.png Ancient terminal: PLANETARY TYPE CONDUCIVE TO DEATH
ADDITIONAL SEED WORLD TYPES
KotOR Icon Dialog.png Ancient terminal: PLANETARY TYPE CONDUCIVE TO LIFE
ADDITIONAL SEED WORLD TYPES

Correctly identified seed world types will be removed from the list until you've correctly identified all three in each case:

KotOR Icon Dialog.png Ancient terminal: PLANETARY TYPE CONDUCIVE TO LIFE
BREAKING LIFE SEAL
KotOR Icon Dialog.png Ancient terminal: PLANETARY TYPE CONDUCIVE TO DEATH
BREAKING DEATH SEAL

You'll exit the terminal. If you try to use it again:

The ancient computer stands silent and still.

Once both seals are broken, return to the south door and as you approach, it opens, killing any remaining guardian droids if you haven't already done so.

KotOR Icon XP.png Experience Points (XP) Received:
  • 400 Killed first Guardian Droid
KotOR Icon XP.png Experience Points (XP) Received:

If you speak to the ancient droid again:

KotOR Icon Dialog.png Ancient Droid: You have proven yourself worthy, the sealed door is open. If you wish to learn the secrets of the Star Forge you must pass through the door to the room beyond.

You can still ask the ancient droid some questions about itself, the Builders and the Star Forge.

Star Map[edit]

Beyond the south door is another square chamber with a door in its south wall, beyond which is another, longer, chamber. As you walk into it, you'll see a device standing at its south end which activates as you approach.

The first Star Map
KotOR Icon Journal.png Journal Entry Added: Investigate Ruins
You have solved the puzzles of the ancient Builder computers and were able to open the doors deeper in the ruins. In the chamber beyond you found an ancient Star Map with several locations marked on it.

Bastila believes that Revan and Malak followed this map and it led them to the 'Star Forge' which somehow affected them. You should return to the Council and tell them of your findings.
KotOR Icon XP.png Experience Points (XP) Received:
  • 700 Acquired Star Map: Dantooine
KotOR Icon Item(s) Received.png Item(s) Received: Star Map
  • Star Map: Dantooine

Open your journal and select Star Map: Dantooine from Quest items to read the following:

You have recorded the coordinates from the Star Map you found on Dantooine into a datapad.

Exit the ruins to the north and return to the Jedi Council to begin the quest for the Star Forge...