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Once you've cleansed the Grove to complete the Jedi Trials and then reported back to the Jedi Council, they order you and Bastila to investigate the Strange Ruins at the east end of the plains outside the enclave's courtyard.

The entrance is at the north end of these ruins, and the entrance hallway leads south to an ancient droid in the central hub, informing you that you need to go through the west and east doors into the proving grounds and use the ancient terminals within to open the south door, beyond which you'll find the first of the Star Maps: having found it, return to the Jedi Council to begin the Quest for the Star Forge!

Map of the ruins

Investigate Ruins[edit | edit source]

After completing the third of your Jedi Trials and reporting back to Master Zhar Lestin in the training room of the Jedi enclave, you must follow him back to the Jedi Council chambers and speak to Master Vandar Tokare to continue:

Vandar Tokare: Your training is now complete, young Padawan. And perhaps now it is time we dealt with the matter of the dream you and Bastila shared. When we heard of the ruins in your dreams, Master Dorak recognized it as one of a series of ancient structures here on Dantooine. This one in particular lies to the east of this Enclave. We sent a Jedi to investigate... but he has not returned. Perhaps sending him in the first place was a mistake. The Force is guiding you through your visions; it may be that exploring the ruins is a task tied to your destiny. That is why the Council has now decided you should be the one to investigate this. The secrets to stopping Malak may be hidden within those ruins. You must investigate them and find what Revan and Malak were looking for.
Dialog
1. I'd like to ask you some questions. 3. What happened to the Jedi who went to investigate?
Vandar Tokare: A Jedi must ever be seeking knowledge. What is it you wish to know? Vandar Tokare: We do not know. That is one of the things you must investigate. We... fear the worst. Is there anything else you want to know?

Now you can ask him about Bastila, Revan and Malak, and Master Vrook Lamar's apparent dislike for you, if you haven't already done so:

2. I will investigate the ruins right away. 4. I think I'll be going now.
Vandar Tokare: Be sure to bring Bastila with you. There is a powerful link between you, and you will need to draw strength from each other during the trials ahead. Vandar Tokare: The way ahead will be difficult for young Bastila... and for you. But you must draw strength from each other. May the Force be with you.

The party selection screen opens, and Bastila is available again. Before you can leave, Ahlan Matale approaches the Jedi Council and it's also decreed that you should investigate the Sandral-Matale Feud (although this is optional).

Journal Entry Added Investigate Ruins
The Jedi Council has ordered you to investigate some strange ruins on Dantooine. It would seem that this is one of the places Revan and Malak visited when they were on the planet, and it may hold some key to their fall.

If you then talk to Bastila about your shared dream:

Dialog
1. I want to talk about that dream.
Bastila: It was less of a dream and more of a vision... a vision the two of us shared. But I am certainly willing to answer any questions the Jedi Council did not.
1. I still don't understand why we shared this 'vision'.
Bastila: Are you wondering why we shared the vision? Or why we even received it in the first place? To the first I can only repeat the answer that the Council gave us. Our fates are linked, and for two as strong as we are in the Force that amounts to a near-physical bond. As to the second, I don't truly have an answer for you. The Force works as it will, and perhaps we should be grateful for what we have been given.
1. But how did our fates become linked?
Bastila: I... I don't know. Believe me, I certainly don't find the prospect of being joined to you enjoyable in any fashion.
1. Well, thanks a lot. 2. Believe me, the feeling is mutual.
Bastila: Please forgive me. I did not mean to imply that you were repulsive in any sense of the word. That we shared something so personal is just not something I'm used to. Bastila: Then perhaps the sooner we see to our destiny the sooner that we can proceed on our separate paths. That seems the logical solution, no?
3. It just seems a little... convenient.
Bastila: The Force often seems to cause events that bend the laws of probability, especially with those that are strongly affiliated with it. In this respect, you and I will simply have to become accustomed to such 'convenience'. We are the tools of the Force and we will do as it wills.
1. Not me! I do what I want. 2. We have no free will of our own, then? 3. You make the Force sound alive.
Bastila: The Force does not compel obedience. You have a destiny, but the choices you make along it are ultimately your own. Bastila: Quite the contrary. Ours is the ultimate free will. The Force is our destiny, but the choices we make along it are ultimately our own. Bastila: There is no evidence one way or the other. What you believe the Force to be ultimately will decide who you are.
1. I have another question.
Bastila: What would you like to know?
2. Why did we dream of Malak and Revan?
Bastila: Perhaps because we desired to. Perhaps because they came to this planet and were strong enough in the Force to leave a... a trace.
1. Well, I certainly didn't want to dream about them. 2. What do you mean by a 'trace'? 3. Isn't it a bit convenient to dream about our enemies?
Bastila: That would not be my first choice, either, but choice appears to be irrelevant in this matter. Bastila: They did something important here, of that I am certain. It may be simply that we are sensitive to that event. Or it may not. Bastila: And what else should we dream about except that which is most important to our fate?
Bastila: We dreamed about Revan and Malak either because we were meant to or because we needed to. There is no other way to look at it.
3. What do you think Malak and Revan were doing?
Bastila: I have no idea. It was obviously important, however. That is why we must investigate this further.
4. I'm not sure I like the idea of you being in my dreams.
Bastila: And are you so certain that it is not you in my dreams?
1. Pretty certain, yes. 2. I suppose that's possible.
Bastila: I see. That is most likely vanity speaking, for I am not certain, myself. Regardless, our fates are linked... the vision was no doubt meant for us both. Bastila: Regardless of which it is, our fates are linked... the vision was doubtless meant for both of us.
5. Do you think we will receive more of these visions?
Bastila: With luck we will. I would rather not rely on such visions to guide us, but when we have so little else to go on and the galaxy hangs in the balance...
6. Never mind. 2. That's all I wanted to know.
Bastila: As you wish. We really should return our thoughts to business, anyway.

The last two responses will end the dialog at any time, never to be repeated; otherwise, the dialog loops, allowing you to explore all possible options.

If you returned to Ebon Hawk from the grove then you can transit back there and travel north to the outer courtyard, then east to the strange ruins. Otherwise, when you exit the enclave to the south again before traveling east, you may notice that Nemo is missing....

Exit[edit | edit source]

If you enter from the plains beyond the courtyard outside the Jedi enclave without Bastila in your party, the party selection screen opens and she is automatically added. If you try to remove her:

This character must be a member of your party at this time.

Otherwise, you cannot change party selection or return to Ebon Hawk once inside the ruins. The exit is beyond the north door behind you after you enter, with another door at the south end of the entrance hall, beyond which is an ancient droid standing in the middle of a square chamber with doors to the south, east and west. It tries to communicate with you as you enter:

Ancient Droid: [This droid is speaking a language you do not recognize.]
Dialog
1. What language is that? What are you trying to say? 2. I don't understand you.
Ancient Droid: [This droid is speaking a language you do not recognize.]
1. I still don't understand you. 2. Bastila, do you have any idea what this droid is saying? 3. This droid must be broken. 4. This is pointless. Let's go.
Bastila: I think the droid is trying to communicate with us by cycling through a variety of languages. Each time it spoke it was using a very different alien dialect. The droid can probably understand us. The only problem is it may not have been programmed with the phonemes of a language we can understand.
Ancient Droid: I can reproduce any of the languages spoken by the slaves of the Builders.
1. Hey! I understood that. 2. I recognize this language.
Bastila: I recognize this language as well. It is an archaic variant of the Selkath dialect spoken on Manaan. But why would a droid on Dantooine be programmed to speak ancient Selkath?
Ancient Droid: Communication was vital to ensure that the slaves constructed this temple according to the wishes of the Builders. But you are not of the slave species. Neither are you of the Builders. You are like the one who came before.
Bastila: It must be referring to Revan. The Dark Lord and Malak likely encountered this droid when they explored these ruins.
1. What are you? Why are you here? 2. Are you some type of guardian?
Ancient Droid: I am the Overseer. The Builders programmed me to enforce discipline among the slaves while this monument to the power of the Star Forge was constructed. At project completion all slaves were executed. I was reprogrammed to serve should a Builder return in search of knowledge of the Star Forge.
1. How long have you been here?
Ancient Droid: My chronological circuits have marked over ten full revolutions of this system's outermost planet around the sun since the Builders left.
Bastila: Ten revolutions would take more than 20,000 years. If this is true then this droid is nearly 5,000 years older than the Republic itself! There must be some mistake.
Ancient Droid: There is no mistake. The Builders constructed my chronological circuitry using the technology of the Star Forge itself. My calculations are infallible.
2. Who are these Builders you keep talking about?
Ancient Droid: The Builders are the great masters of the galaxy, the conquerors of all worlds, the rulers of the infinite empire and the creators of the Star Forge.
Bastila: These Builders must have been an extinct people, though it is strange there is no record of their existence. Even the archives at the Jedi Academy make no mention of them. In the years before the Republic the Hutts were a dominant force in the galaxy, but they never constructed an empire. In fact, I know of no species that would fit with this information.
1. The droid speaks Selkath. Maybe they were the Builders. 2. Something must have happened to wipe the Builders out. 3. Maybe the Builders refers to the Sith.
Ancient Droid: The Selkath were nothing but slaves and servants of the true masters. Like all the other species, they bowed down before the might of the Builders and the Star Forge. Ancient Droid: I know nothing of these "Sith", but they are not the Builders. The Builders are… the Builders.
Ancient Droid: The empire of the Builders is infinite and everlasting. None can stand against their might and the power of the Star Forge.
1. Have you seen a Builder recently?
Ancient Droid: I have been here ever since the completion of this monument. In all this time no Builder has returned to seek information on the Star Forge.
3. What is the 'Star Forge'?
Ancient Droid: The Star Forge is the glory of the Builders, the apex of their infinite empire. It is a machine of invincible might, a tool of unstoppable conquest.
1. But what is it? What does it so? 2. Could you be a little more specific? 3. You don't really know what it is, do you?
Ancient Droid: The... The Star Forge is the glory of the Builders, the apex of their infinite empire. It is a machine of invincible might, a tool of unstoppable conquest.
Bastila: The droid is obviously not programmed with the knowledge we seek. The Star Forge sounds like some type of weapon, perhaps... though, in fact, it could be anything.
1. Could it have been a factory or weapons plant? 2. Maybe it has nothing to do with the Sith.
Bastila: Maybe... that might explain how the Sith were able to amass a fleet so quickly. But I suspect the Star Forge is more powerful than a mere factory. Bastila: Our vision was clear. We saw Revan and Malak speaking of the Star Forge. I am certain it is somehow connected to the Sith's sudden rise to power.
Bastila: Maybe the droid has more information we can use. It seems to respond to you; perhaps you should ask it something else.
1. What is your purpose here again? 2. Where can we find the Star Forge? 3. Tell me about Revan and Malak… the ones who came before us.
Ancient Droid: Now that the slaves are gone, my purpose is to aid those who seek knowledge of the Star Forge... if they are worthy.
Ancient Droid: The ones who came before you – the ones like you, not Builders but not slaves – sought knowledge of the Star Forge and its origins. They proved themselves worthy. They discovered the secrets of the Star Forge locked beyond the sealed door behind me. But there was another who failed to unlock the secrets and paid the ultimate price.
Bastila: The droid must be talking about poor Nemo. The Council sent him here to investigate... and it cost him his life.
1. Did you kill the Jedi over there?
Ancient Droid: I am not programmed for combat, I did not harm the one who failed. This temple's own protections will destroy those who seek knowledge of the Star Forge if they are deemed unworthy.
2. How can I prove myself worthy? 3. How can I open the sealed doors behind you?
Ancient Droid: Enter the proving grounds to the east and west. Within them those who understand the will of the Builders can unlock their secrets and open the doors. But those who fail will be destroyed by the power of the temple itself. More than this, I am not programmed to say.
Bastila: Revan and Malak unlocked the sealed door and uncovered the secrets of the Star Forge. Now Malak is using the Star Forge to fuel his conquest of the Republic. We have to find out what they uncovered. We have to find a way to unseal these doors to learn more about the Star Forge! The Republic is depending on us.
Journal Entry Added Investigate Ruins
You have encountered an ancient droid in these ruins, which purports to be a remnant of a vast, ancient, galaxy-spanning civilization. What happened to this civilization of 'Builders' and what else lies deeper in the ruins you do not know.

You have also found the fate of the Jedi who had been sent to investigate earlier. It would seem he had been slain...
Experience Points (XP) Received:
  • 300 Encountered ancient droid in the ruins

You will be finding Nemo's remains in the northeast corner:

Item(s) Received Nemo's Remains

If you speak to the ancient droid again at this point, you can still ask some of the previous questions, about itself, the Builders, the Star Forge and how to prove yourself worthy and unseal the doors:

Dialog
Ancient Droid: You are neither Builder nor slave. If you seek the secrets of the Star Forge you must first prove yourself worthy. Only then will the sealed door behind be opened.
1. I want to ask you some questions.
Ancient Droid: I am here to aid those who seek the knowledge of the Builders. What do you wish to know?
1. Who are you again?
Ancient Droid: I am the Overseer. The Builders programmed me to enforce discipline among the slaves while this monument to the power of the Star Forge was constructed. At project completion all slaves were executed. I was reprogrammed to serve should a Builder return in search of knowledge of the Star Forge.
2. What do you know about the Builders? 3. Tell me about the Star Forge.
Ancient Droid: The Builders are the great masters of the galaxy, the conquerors of all worlds, the rulers of the infinite empire and the creators of the Star Forge. Ancient Droid: The Star Forge is the glory of the Builders, the apex of their infinite empire. It is a machine of invincible might, a tool of unstoppable conquest.
2. How do I prove myself worthy and unseal the doors?
Ancient Droid: The chambers on either side contain the proving grounds. Within them, those who understand the will of the Builders can unlock their secrets and open the doors. But those who fail will be destroyed by the security systems of the temple itself.
Ancient Droid: More than this, I am not programmed to say.
3. I'll be going now.
Ancient Droid: I shall remain here as programmed by the Builders.

If you try to open the south door, Bastila speaks:

Bastila: If the droid is correct, then we must complete the tasks in the proving grounds to the east and west before these doors will open.

If you try again:

[This door is sealed with an ancient mechanism.]

The south door remains locked, so your only other options are the Exit to the ruins or to open the west and east doors.

Proving grounds[edit | edit source]

Beyond the west door is a chamber with an ancient terminal at its west end, guarded by a guardian droid.

Guardian Droid
Class Combat Droid
Level 12
Alignment 50 (neutral)
Attributes
Strength 14 +2
Dexterity 14 +2
Constitution 14 +2
Intelligence 10 0
Wisdom 10 0
Charisma 4 -3
Attribute
Vitality 224
Defense 24
Fortitude 12
Reflex 12
Will 12
Skills
Awareness 8
Ranged Main Off
Attack 14 -
Energy 1-8-
Threat 20-20,x2-
Melee Main Off
Attack - -
Damage --
Threat --
Items and abilities Feats
Damage Resistance vs. Energy15/- Carbonite Projector On Hit: Paralyze15 Energy Shield Level 2 Light Repeating Blaster Battle Droid Logic Upgrade Droid Upgrade Class 2 Weapon Proficiency: Heavy Weapons

Beyond the east door is a similar chamber with another ancient terminal at its east end, guarded by another guardian droid:

Guardian Droid
Class Combat Droid
Level 12
Alignment 50 (neutral)
Attributes
Strength 14 +2
Dexterity 14 +2
Constitution 14 +2
Intelligence 8 -1
Wisdom 8 -1
Charisma 4 -3
Attribute
Vitality 224
Defense 26
Fortitude 12
Reflex 13
Will 15
Skills
Awareness 7
Ranged Main Off
Attack 14 -
Energy 1-8-
Threat 20-20,x2-
Melee Main Off
Attack - -
Damage --
Threat --
Items and abilities Feats
Damage Resistance vs. Energy15/- Flame Thrower On Hit: Horror15 Energy Shield Level 2 Light Repeating Blaster Battle Droid Logic Upgrade Droid Upgrade Class 2 Weapon Proficiency: Heavy Weapons

However, the east chamber has a collapsed beam splitting it in two from north to south. It can only be passed on the south side, where the guardian droid stands, and on the other side is the wreckage of another droid (suggesting Nemo at least put up a fight).

Item(s) Received Wreckage

Both active droids begin by using Energy Shield Level 2, absorbing the first 30 points of energy damage: they're also immune to Force Whirlwind as long as this is active. However, even when shields are down they have Damage Resistance: Resist 15/- vs. Energy, so energy weapons (most blaster pistols, blaster rifles, heavy weapons and lightsabers) are still ineffective.

However, you can return the favor if you or Bastila are character level > 8 and have Improved Energy Resistance, as this trivializes all damage of which the droids are capable: their Carbonite Projector and Flame Thrower won't damage at all if a successful Reflex save is made against DC 15, and only a maximum critical hit will result in a single point of energy damage from their ranged attacks (and none at all with Improved Toughness or Zaalbar's Wookiee Toughness).

Both ancient terminals are accessed in the same way:

Ancient terminal: The ancient computer hums and throbs as you approach it. Its screen flickers to life and a stream of incomprehensible characters scrawl across it.
Dialog
1. Press a button. 2. Press many buttons at random.
Ancient terminal: A new sequence of equally incomprehensible characters appears on the screen.
4. Kick the computer.
Ancient terminal: You kick the computer. Your foot hurts.
5. [Computer Skill] Attempt to slice the ancient system.
Ancient terminal: [Failure] Given no knowledge of the ancient system and a patent inability to read its output, your attempt is doomed.
6. Leave the computer alone.
Ancient terminal: As you back away from the ancient machine, the light on its screen flickers and dies.
3. Talk to the computer.
Dialog
Ancient terminal: The computer goes silent, its screen blank. A few extremely unusual characters then appear on the screen. The computer emits a rapid sequence of tones. You hear one of those tones softly echoed by your datapad. A small data receptacle opens in the front of the ancient machine.
4. Kick the computer.
Ancient terminal: You kick the computer. Your foot hurts.
6. [Computer Skill] Attempt to slice the ancient system.
Ancient terminal: [Failure] Given no knowledge of the ancient system and a patent inability to read its output, your attempt is doomed.
1. Press a button. 2. Press many buttons at random. 3. Talk to the computer. 6. [Computer Skill] Attempt to slice the ancient system.
Ancient terminal: The machine stands silent, waiting.
7. Leave the computer alone.
Ancient terminal: As you back away from the ancient machine, the data receptacle slides closed and the light on its screen flickers and dies.
5. Insert your datapad into the receptacle.
Dialog
Ancient terminal: The computer seems to be interfacing with your datapad. The screen goes blank again, and then more familiar characters begin to appear on the screen.
5. Insert your datapad into the receptacle. 1. Press a button. 2. Press many buttons at random.
Ancient terminal: Hrsiki? Jsoofs oiuwn so h itasoo'khf?
4. Kick the computer.
Ancient terminal: You kick the computer. Your foot hurts.
5. Retrieve your datapad.
Ancient terminal: The datapad seems to be locked into the ancient computer. It does not budge.
3. Talk to the computer.
Dialog
Ancient terminal: The computer goes silent again, humming softly. It seems to be processing data from your datapad.
Ancient terminal: Your datapad is released from the receptacle and the machine goes silent for a moment before flickering to life again.
Ancient terminal: DATA INTERPRETATION – COMPLETE
LANGUAGE ANALYSIS – COMPLETE
[CONTINUE]
Ancient terminal: INTERROGATIVE:
IDENTIFY THE THREE PRIMARY DEATH-GIVING SEED WORLD TYPES
Ancient terminal: INTERROGATIVE:
IDENTIFY THE THREE PRIMARY LIFE-GIVING SEED WORLD TYPES

The west terminal asks you to identify the three death-giving, and the east one the three life-giving, from a list which includes all six:

Death-giving
3. Desert 4. Volcanic 6. Barren
Life-giving
1. Oceanic 2. Grassland 5. Arboreal

If you identify the wrong seed world type:

Ancient terminal: PLANETARY TYPE CONDUCIVE TO LIFE
GUARDIAN ACTIVATED
Ancient terminal: PLANETARY TYPE CONDUCIVE TO DEATH
GUARDIAN ACTIVATED

You exit the terminal and another guardian droid will appear if you've already killed the first one. Otherwise:

Ancient terminal: PLANETARY TYPE CONDUCIVE TO DEATH
ADDITIONAL SEED WORLD TYPES
Ancient terminal: PLANETARY TYPE CONDUCIVE TO LIFE
ADDITIONAL SEED WORLD TYPES

Correctly identified seed world types will be removed from the list until you've correctly identified all three in each case:

Ancient terminal: PLANETARY TYPE CONDUCIVE TO LIFE
BREAKING LIFE SEAL
Ancient terminal: PLANETARY TYPE CONDUCIVE TO DEATH
BREAKING DEATH SEAL

You'll exit the terminal. If you try to use it again:

The ancient computer stands silent and still.

Once both seals are broken, return to the south door and as you approach, it opens, killing any remaining guardian droids if you haven't already done so.

Experience Points (XP) Received:
  • 400 Killed first Guardian Droid
Experience Points (XP) Received:

If you speak to the ancient droid again:

Ancient Droid: You have proven yourself worthy, the sealed door is open. If you wish to learn the secrets of the Star Forge you must pass through the door to the room beyond.

You can still ask the ancient droid some questions about itself, the Builders and the Star Forge.

Star Map[edit | edit source]

Beyond the south door is another square chamber with a door in its south wall, beyond which is another, longer, chamber. As you walk into it, you'll see a device standing at its south end which activates as you approach.

The first Star Map
Bastila: This... this must be what Revan and Malak found when they entered this temple. This must be where their journey down the dark side began.
Dialog
1. What is it? 2. What are you talking about? 3. I don't get it. Is this the Star Forge?
Bastila: This is a... a map. Some sort of intergalactic navigational chart. Revan and Malak must have used this to lead them to the Star Forge. We could use this map to follow their path and find the Star Forge ourselves. But we must be wary… they may have laid traps or concealed what they found.
1. So what is the Forge, exactly? 2. I still don't understand about the Star Forge. What does it do?
Bastila: I... I don't know, but Revan and Malak were very interested in finding it. It must be a tool of some type... or maybe a weapon. Perhaps the Council can tell us more. But I think this map might be the key to finding the Star Forge, whatever it is. See this world here? This looks like Korriban, a Sith world. And if that's Korriban, then this is... Kashyyyk... and Tatooine... and here's Manaan. But there are pieces missing: incomplete hyperspace coordinates, corrupted data... and there doesn't seem to be anything indicating where the Star Forge itself might be.
1. Perhaps those worlds have more clues. 2. What good is an incomplete map?
Bastila: I was thinking that, too. This map can't take us to the Star Forge, but I know that Revan and Malak visited Korriban at least once. Perhaps they discovered something more there. They may have found something on each of the other worlds that completed this map. Maybe if we find all the pieces they will lead us to the Star Forge… and some way to destroy it.
Carth: That sounds like quite a supposition. What if you're wrong?
Bastila: What if I'm right? We can't ignore this. Finding the Star Forge might very well be the key to defeating the Sith!
Bastila: We must inform the Council of what we have discovered. They must decide our next course of action, though I suspect our task has only just begun.
Journal Entry Added Investigate Ruins
You have solved the puzzles of the ancient Builder computers and were able to open the doors deeper in the ruins. In the chamber beyond you found an ancient Star Map with several locations marked on it.

Bastila believes that Revan and Malak followed this map and it led them to the 'Star Forge' which somehow affected them. You should return to the Council and tell them of your findings.
Experience Points (XP) Received:
  • 700 Acquired Star Map: Dantooine
Item(s) Received Star Map
  • Star Map: Dantooine

Open your journal and select Star Map: Dantooine from Quest items to read the following:

You have recorded the coordinates from the Star Map you found on Dantooine into a datapad.

Exit the ruins to the north and return to the Jedi Council to begin the quest for the Star Forge...