Weapon Proficiency: Blaster Rifle is required to use blaster rifles. All classes except Expert Droids can select this feat, and it's granted to all Soldiers, Scouts, Scoundrels and Combat Droids (HK-47 focuses on them). It can also be granted to any Jedi class using the level 3 Advanced Combat Implant available from Yavin Station.
The more advanced can have additional bonuses.
Blaster carbines all have at least Damage: Energy 1-8, Range: 25m and Critical Threat: 19-20,x2 (10% chance).
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Created initially by Gungis X Weapons, blaster carbine rifles have become very popular in recent years, helped by falling prices due to competition from other companies. |
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This is a modification on the blaster carbine rarely seen outside of Sith-controlled space. |
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This blaster rifle variant is one of many fine weapons produced by the factories of Cinnagar in their continued militarizing after the Great Hyperspace War a thousand years ago. |
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The Zabrak mercenary Jurgan Kalta commissioned this rifle, a weapon he liked to think of as "amusingly destructive." |
World
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Area
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Source
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Cost
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Amount
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Tatooine
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Hunting Lodge
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Fazza Utral
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4500
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1
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- Special: Upgradeable, Ranged
- Damage: Energy, 5-15 (1d8+1d4,+3)
(+1) (+1-4)
- Damage Bonus: +2-8 Physical (2d4 piercing)

- Range: 25m
- Critical Threat: 19-20,x2
- Attack Modifier: +5
(+1) (+2)
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This was the weapon of mercenary Jamoh Hogra, and was supposed to protect him against the many enemies he earned in his lifetime. Hogra's skill didn't match its potential, however. |
Blaster rifles all have at least Damage: Energy 1-8, Range: 28m and Critical Threat: 19-20,x2 (10% chance).
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More powerful than the commonly available pistol, the blaster rifle is favored by soldiers throughout the galaxy. Civilian ownership of these weapons is not generally encouraged. |
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Despite its effectiveness, these modified blaster rifles are not often employed by the Sith. They prefer to engage their enemies up close and personal. |
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These weapons are almost overpowered for their size, but the Mandalorians prefer them that way. They do not make a habit of being subtle in their war making. |
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These weapons are almost beginning to cross the line to light artillery. Armor is generally ineffective against such a weapon, unless it is of the highest quality. |
World
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Area
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Source
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Cost
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Amount
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Manaan
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East Central
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Tyvark's Shop
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4000
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1
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Jurgan Kalta's Assault Rifle[edit | edit source]
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- Special: Upgradeable, Ranged
- Damage: Energy, 2-12 (1d8+1d4)

- Damage Bonus: +1-4 Physical (piercing)

- Ion: +2-10 vs. Droid (1d6+1d4)

- Range: 28m
- Critical Threat: 19-20,x2
- Attack Modifier: +5

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Jurgan Kalta wanteed to make a big noise in the galaxy. If it was the screams of his enemies, all the better. This weapon was his favorite because it shared his adaptability. |
World
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Area
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Source
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Cost
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Amount
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Dantooine
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Jedi Enclave
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Crattis Yurkal
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8000
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1
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Bowcasters all have at least Damage: Energy 1-10, Range: 28m and Critical Threat: 19-20,x2 (10% chance).
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The bowcaster is an invention of the Wookiees of Kashyyyk. Also called a laser crossbow, it actually uses a magnetic accelerator to hurl an explosive energy quarrel at its target. |
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Chuundar's personal weapon is a bowcaster with some unusual Czerka modifications. Most Wookiees would likely not appreciate such outside influence. |
World
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Area
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Source
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Cost
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Amount
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Kashyyyk
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Hall of the Chieftain
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Chuundar
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1500
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1
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- Special: Upgradeable, Ranged
- Damage: Energy, 3-12 (1d10,+2)

- Range: 28m
- Critical Threat: 17-20,x2

- Attack Modifier: +3

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This is Zaalbar's personal bowcaster. He has made modifications to it over the years, but it still tightly conforms to the traditions of his people. |
Disruptor rifles all have at least Damage: Physical, 1-6, Range: 28m and Critical Threat: 20-20,x2 (5% chance). Feedback labels this damage universal, but it can be absorbed by Mandalorian Shields (Deflection: Bludgeoning, Piercing, Slashing) and reduced by Damage Resistance: Resist #/- vs. Bludgeoning, Piercing or Slashing. Actual universal damage can only be reduced by the feats Improved Toughness and Wookiee Toughness (2 points each).
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This disruptor is even more destructive than its pistol counterpart, and is outlawed on just as many worlds. Disruptors reduce solid matter to its constituent molecules. Painfully. Unlike typical blasters, disruptors ignore most types of personal energy shields. |
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Zabrak always command respect, especially with the aid of weapons that are even more damaging than already-outlawed standard disruptors. Unlike typical blasters, disruptors ignore most types of personal energy shields. |
World
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Area
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Source
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Cost
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Amount
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Manaan
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Hrakert Station
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Thug
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1500
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1
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Star Forge System
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Temple Main Floor
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Gun Locker
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1500
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2
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Baragwin Disruptor-X Weapon[edit | edit source]
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- Special: Upgradeable, Ranged
- Damage: Physical, 5-26 (1d6 + 2d6+2d4 bludgeoning)
(+1d6) 
- Range: 28m
- Critical Threat: 19-20,x2

- Attack Modifier: +2

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Using the same 'shaped-energy' concept as in his Ion-X Weapon, Suvam Tan has modified a Baragwin disruptor weapon as well, giving comparable levels of concussive force to the blast that the Ion-X Weapon delivers. Upgrades to this weapon could potentially greatly increase both the impact force and the penetration of its charges. |
World
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Area
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Source
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Cost
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Amount
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Yavin
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Yavin Station
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Suvam Tan (Fifth Star Map)
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16000
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1
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Ion rifles all have at least Damage: Ion, 1-6, Ion: +2-12 vs. Droid (2d6), Range: 28m and Critical Threat: 20-20,x2 (5% chance). Ion damage is doubled against any shield, resulting in the following:
Target
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Organic
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Shielded organic
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Droid
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Shielded droid
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Ion damage
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1-6 |
2-12 |
3-18 |
6-36
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Any well-stocked militia usually has stores of ion rifles in reserve. They aren't much use against the living, but if the enemy has battle droids these weapons become essential. |
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Droids can be difficult obstacles for a spy, but these weapons take all the guesswork out of dealing with them. |
World
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Area
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Source
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Cost
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Amount
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Korriban
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Shyrack Caves
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Chewed Corpse
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750
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1
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Star Forge System
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Rakatan Settlement
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Wicker Bin
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750
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1
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While they may have borrowed liberally from designs the Bothans initiated, the Verpine say you can't argue with results. These weapons are simply devastating against droids. |
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- Special: Upgradeable, Ranged
- Damage: Ion, 3-18 (3d6)

- Ion: +2-12 vs. Droid (2d6)

- Damage Bonus: +1-10 Physical (piercing)
- Range: 28m
- Critical Threat: 19-20,x2

- Attack Modifier: +6

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This weapon is an experimental Baragwin design that has been extensively modified by Suvam Tan. He has incorporated what he describes as a 'shaped-energy' delivery system into the weapon, which allows it to deliver concussive force on impact in addition to the weapon's normal energy discharge. Upgrades to the weapon could potentially greatly increase both its impact force and its penetration. |
Sonic rifles all have at least Damage: Sonic, 1-6, Range: 28m, Critical Threat: 20-20,x2 (5% chance) and On Hit: Attribute Damage Dexterity DC 14.
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More powerful than the pistol, the sonic rifle fires a blast of sound that causes a great deal of sensory overload in addition to damage, disorienting the victim. |
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This was conceived as a "last resort" weapon should espionage fail and a quick retreat be called for. It is effective, but the Bothans would prefer that it not be needed. |
World
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Area
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Source
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Cost
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Amount
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Kashyyyk
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Czerka Landing Port
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Janos' Office
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1000
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1
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The Arkanians pioneered many non-lethal weapons that could disorient opponents, but most were retrofitted to be superior damage dealers as well because the initial demand for them was so low. |
This weapon isn't available to player characters without cheating.