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File:KotOR Map Javyar's Cantina.png
Map of Javyar's cantina

Lower City[edit]

You enter from the Lower City at the east end of the Pazaak room. Javyar's cantina has the same layout as the Upper City Cantina, with four rooms arranged around a central hub. The Bounty Office is to the south, the tap room is to the west and the music room is to the north.

The Pazaak room upon entry only has two people standing by the Pazaak table in the center of the room, and it isn't really worth speaking to either before buying a Pazaak deck from Garouk in the Upper City cantina. Gelrood, a human male Pazaak player, stands by its northwest corner:

KotOR Icon Dialog.png Gelrood: Back again? Well, ever since I was banned from the Upper Cantina I've been desperate to find a good game of Pazaak. Do you want to play?
KotOR Icon Dialog.png 1. I'll play.

Uriah, a Twi'lek selling Pazaak cards, stands by its northeast corner to the right of your entry. You can ask him some questions, although this isn't necessary:

KotOR Icon Dialog.png Uriah: Back again? Is there something else I can do for you? Are you looking for some cards to augment your own Pazaak deck?
KotOR Icon Dialog.png 1. Show me what you have for sale.
KotOR Icon Dialog.png Uriah: I haven't been able to restock my inventory since the Sith quarantine started. But I've still got a pretty good selection.
Uriah
Buy Item Cost Amount Buy Item Cost Amount
Pazaak Card +/-1 200 2 Pazaak Card +3 50 Infinite
Pazaak Card +/-3 125 1 Pazaak Card +4 25 Infinite
Pazaak Card +1 100 Infinite Pazaak Card -4 25 Infinite
Pazaak Card +2 75 Infinite Pazaak Card +5 12 Infinite
Pazaak Card -2 75 Infinite Pazaak Card +6 5 Infinite
Pazaak Card +/-6 50 Infinite Pazaak Card -6 5 Infinite

Calo Nord[edit]

When you reach the threshold of the west exit to the Pazaak room before completing the search for Bastila, you'll witness a brief altercation in the central hub just beyond, between Calo Nord to your left and three Black Vulkars (a Rodian and two Twi'leks) to your right:

Calo Nord throws a grenade, resulting in a blinding flash during which you hear blaster fire. When you can see again, the three Black Vulkars drop dead on the floor, and Calo Nord starts to walk to the exit.

His name is Calo Nord. You can come after him if you want but it will be the last thing you ever do, he promises you that.

The Black Vulkars may leave remains which can be searched for random content, and you can try speaking to Calo Nord... although you've already seen how that plays out:

At this point, Calo Nord is invulnerable and has On Hit: Instant Death, DC 100, so you cannot possibly win. If you've been silly or inattentive enough to get this far without saving beforehand, you can still save yourself by saving, exiting and then loading the game you've just saved: Calo Nord should now have disappeared.

If you speak to any of the four Lower Taris citizens in the hub of the cantina:

KotOR Icon Dialog.png Lower Taris Citizen: Hey – didn't you just win the big swoop bike race? Yeah, it was you, I'm sure! Best race I ever saw! I can't believe Brejik tried to back out of his wager! He deserved what happened to him!

Bounty Office[edit]

The bounty office is off the central hub of the cantina to the south, and you can speak to all its inhabitants. There's a Rodian bounty hunter standing in the northwest corner by a table, and a Twi'lek bounty hunter on the other side of that table by the west wall:

There's a second Twi'lek bounty hunter standing in the southeast corner:

Zax, the Hutt running the bounty office, sits at the back against the south wall:

If you're just looking for information, it'll cost you:

Easy 2. [Persuade] That seems a little high just for information. I'll give you 50 credits.
KotOR Icon Dialog.png Zax: [Success] This Sith quarantine makes it hard to earn credits. And Davik gets mad when his agents don't bring in enough. Okay, give me 50 credits. But don't tell anyone I gave you a deal or everyone will want a bargain and I'll go out of business. KotOR Icon Dialog.png Zax: [Failure] Sorry, human. If you get a break on the price then I have to give everyone a deal. I won't let you whittle my prices down! If you can't pay, then I won't talk.
KotOR Icon Dialog.png 1. Here's 100 credits.
KotOR Icon Credits.png Credits Lost: 50 KotOR Icon Credits.png Credits Lost: 100

However, he'll tell you about the bounties for free:

You can consult your journal for more details on the bounties, or you can ask Zax:

KotOR Icon Dialog.png 1. I want more details on the bounties you're offering.
KotOR Icon Dialog.png Zax: All the information is in your data-pad already, but if you don't want to look there then I guess I can fill you in. Who do you want to know more about?
KotOR Icon Dialog.png 1. Tell me about the assassin Selven. KotOR Icon Dialog.png 2. Tell me about Bendak Starkiller. KotOR Icon Dialog.png 3. Tell me about this girl Dia. KotOR Icon Dialog.png 4. Tell me about the merchant Largo. KotOR Icon Dialog.png 5. Tell me about Matrik.

Return to Zax to collect bounties:

KotOR Icon XP.png Experience Points (XP) Received:
  • 105 Told Zax about bounty

The credits you receive for each bounty depend on how persuasive you can be:

KotOR Icon Dialog.png Zax: Here – 300 credits. That's the price for all bounties.
Medium 2. [Persuade] I want 400 credits for this job.
KotOR Icon Dialog.png Zax: [Success] You're brave, human, to bargain with a Hutt. But I like you. Okay, 400 it is!
KotOR Icon Credits.png Credits Received: 400

Otherwise:

KotOR Icon Credits.png Credits Received: 300
KotOR Icon Dialog.png Zax: You do good work, human. There's lots of bounty hunters on Taris, but most are lazy. Maybe if you keep cashing in bounties they'll work harder.

You'll receive no credits if you fail to persuade him, threaten him and then select the following response:

KotOR Icon Dialog.png 2. You can't talk to me like this!
KotOR Icon Dialog.png Zax: Yes, I can, and there's nothing you can do about it. There's a security system in this building – you attack me and you'll be vaporized. Go away, human. Next time you'll know better.

If you're persuasive you can receive up to 2000 credits for collecting all the bounties (up to 1500 if you're not), although you'll receive less if you help some of the targets instead of killing them. You can move closer to the light or dark side of the Force, and there are opportunities to receive additional experience and credits, as well as items.

All targets can be found in the Upper City and Lower City apartments, but although you could complete them all before descending to the Undercity, it's advisable to wait until you've completed the search for Bastila, and complete them while escaping Taris (you can collect bounties before agreeing to go with Canderous Ordo to Davik's estate).

Dia's Bounty[edit]

KotOR Icon Journal.png Journal Entry Added: Dia's Bounty
A waitress named Dia has had an illegal bounty placed on her by Holdan, one of Davik's men. Apparently she attacked him in the cantina, and Holdan retaliated by putting a price on her head.

Dia can be found in her apartment in the south apartments, your neighbor to the west: if you haven't already met and killed her, you can return to hideout and transit back afterwards. You move closer to the dark side of the Force if you kill her (even more so if you threatened her first) but receive some experience for doing so. If you speak to Holdan about it in the music room to the north before getting paid by Zax:

KotOR Icon Dialog.png Holdan: You're here about that? I guess Zax must have mentioned me to you at the bounty office. Fair enough – I don't care who takes her out, just so long as the job gets done. I can't let her get away with what she did – that wench tried to cut me with her vibroblade!
KotOR Icon Dialog.png Zax: Too bad. Dia was a nice girl. But she attacked Holdan, and Holdan works for Davik. That was just stupid.
KotOR Icon Journal.png Journal Entry Added: Dia's Bounty
Zax was waiting for you when you returned. Dia's life was just business between you.

Alternatively, if you speak to Holdan about it before killing her:

KotOR Icon Journal.png Journal Entry Added: Dia's Bounty
Holdan has agreed to remove the bounty from Dia's head in exchange for enough credits to soothe his stinging pride.

If you talk to Dia, you'll find Holdan was right about her not having the credits. If you speak to him again:

If you tell him again that you want the bounty on Dia's head removed, you can move closer to the light side of the Force by paying Holdan 200 credits to remove the bounty, or persuading him to do so (although this is hard, so completing the search for Bastila so she can use the Force is advised):

KotOR Icon Dialog.png Holdan: It's like I told you before – you come up with 200 credits and I'll remove the bounty. Otherwise she's got to pay the price.
KotOR Icon Dialog.png 1. Here's 200 credits. Now get that bounty removed.
KotOR Icon Credits.png Credits Lost: 200

Otherwise:

Hard 2. [Persuade] If you hire someone to kill Dia it will look like you weren't man enough to do it yourself.
KotOR Icon Dialog.png Holdan: [Success] Well... I guess you might be right. Besides, I've noticed some of the girls around here are giving me the cold shoulder since all this started. Okay, you win; Dia can live. KotOR Icon Dialog.png Holdan: [Failure] If I let her get away with it I'll look even worse! She's got to pay – either with her life, or 200 credits to buy my forgiveness.

If you fail but Bastila is present, she brings the full force of her persuasive powers to bear:

KotOR Icon Bastila.png Bastila: [Force Persuade] I think it is time you forgave her. You are partly to blame for her behaviour.
KotOR Icon Dialog.png Holdan: [Success] Well... maybe it's time I forgave her. I am partly to blame for what she did, I suppose. Okay, you win; Dia can live.
KotOR Icon Light.png Light Side Points Gained: +4
Holdan: Don't worry – I'll stick to my end of the bargain. I'll go tell Zax right now that the bounty is off the table.
KotOR Icon Journal.png Journal Entry Added: Dia's Bounty
Thanks to your intervention, Holdan has withdrawn the bounty from Dia's head. Now the only thing left is to tell Dia herself the good news.

If you follow Holdan to the Bounty Office and talk to Zax, you'll find that he does indeed stick to his end of the bargain:

KotOR Icon Dialog.png Zax: Wait – I almost forgot. That bounty's been pulled, human. Holdan told me he doesn't want her dead anymore. Sorry, no credits for Dia.

Return to Dia to tell her the good news and complete the quest, receiving 125 XP in the process. You can move even closer to the light side of the Force by declining her reward, or you can accept it and receive an Energy Projector.

However it ends, if you speak to Holdan again afterwards:

KotOR Icon Dialog.png Holdan: What do you want now? This whole thing with Dia is over, so we don't have anything to discuss.

Matrik's Bounty[edit]

KotOR Icon Journal.png Journal Entry Added: Matrik's Bounty
Davik Kang has put out an illegal bounty on a former associate named Matrik who turned state's evidence against Davik and the Exchange.

Matrik can be found in his apartment in the east Lower City apartments, to the east of the entrance from the Lower City. You can kill him without moving closer to the dark side of the Force, receiving experience and a Mesh Underlay from his remains.

KotOR Icon Dialog.png Zax: The traitor Matrik is now a dead traitor. This is a lesson for anyone thinking about turning against the Exchange.
KotOR Icon Journal.png Journal Entry Added: Matrik's Bounty
By completing the bounty on Matrik's head, you further strengthened Davik's hold on the hearts and minds of the people on Taris. Thanks to you, it will be a long, long time before anyone ever dares to testify against the Exchange again.

Alternatively, you can help him to fake his own death by buying him a permacrete detonator from the Equipment Emporium in the Upper City South for 50 credits, moving closer to the light side of the Force, receiving 480 XP and allowing you to collect his bounty anyway by lying to Zax:

KotOR Icon Dialog.png Zax: I believe you, human. I've heard reports of a rather large explosion, and some of my people saw you buying the permacrete detonator. It's good Matrik's dead but maybe you went overboard, human. Next time use a blaster, not a bomb! Bombs are messy. But at least the job is done.
KotOR Icon Journal.png Journal Entry Added: Matrik's Bounty
Zax gladly paid you the bounty on Matrik's head, so it seems the plan to fake Matrik's death was a success.

Selven's Bounty[edit]

KotOR Icon Journal.png Journal Entry Added: Selven's Bounty
There is an official government bounty out on a woman named Selven. She is a known assassin, and there are no leads as to where she may be hiding now.

Selven can be found in her apartment in the west Lower City apartments, to the northeast. This bounty is the most straightforward since there's no way to complete it except killing her, receiving experience and a Scope, Adrenaline Amplifier and Neural Band from her remains.

KotOR Icon Dialog.png Zax: So Selven's dead. All the other bounty hunters who went after her ended up dead themselves, you know. You did well, human.
KotOR Icon Journal.png Journal Entry Added: Selven's Bounty
Where others have failed you have once again found success in managing to kill the assassin Selven for Zax.

Largo's Bounty[edit]

KotOR Icon Journal.png Journal Entry Added: Largo's Bounty
A merchant named Largo owes a large sum of money to Davik Kang. Because he is unable to pay the debt, Largo has gone into hiding. In response, Davik has put an illegal bounty on his head.

Largo can be found in his apartment in the north apartments, to the east of the entrance from the Upper City North. You can extort credits and kill him without moving closer to the dark side of the Force if you don't extort them from him during your first meeting and return to do so more than once (he will then attack you). You receive experience, 50 credits and an Energy Projector from his remains.

KotOR Icon Dialog.png Zax: Largo should have known better than to run. Maybe now people will learn the lesson: you owe Davik money, you pay!
KotOR Icon Journal.png Journal Entry Added: Largo's Bounty
You return to Zax to collect the posted bounty for Largo's death. The hapless merchant's fate will serve as a grim reminder of what happens to people who borrow money from Davik Kang and can't pay it back.

Alternatively, if you have at least 200 credits you can move (much) closer to the light side of the Force by giving them to him to pay Davik back, receiving 110 XP for this act of generosity but denying yourself the opportunity to collect his bounty:

KotOR Icon Dialog.png Zax: Actually, now that I think of it that bounty's no longer on the table. Davik told me Largo's bounty is off the table. I guess the merchant came up with the credits. Don't bother with that one anymore, human.
KotOR Icon Journal.png Journal Entry Added: Largo's Bounty
According to Zax, Largo no longer has a price on his head. Hopefully he can stay out of trouble in the future.

Bendak's Bounty[edit]

KotOR Icon Journal.png Journal Entry Added: Bendak's Bounty
There is an official government bounty out on Bendak Starkiller, a famous duelist renowned for killing dozens – if not hundreds – of people in illegal death matches. Bendak has been known to frequent the areas in the Upper Cantina near the dueling ring.

Bendak Starkiller appears in the northeast corner of the Pazaak room of the Upper City cantina after you've entered the lobby of its duel ring to the south. However, you cannot kill him there, and to do so you need to enter the Duel Ring to become Taris Dueling Champion so that he'll come out of retirement to face you in an illegal death match. In the process of becoming champion you'll receive 520 XP and 1500 credits in total. You necessarily move closer to the dark side of the Force by stepping into the arena with him (despite the fact he does so not only voluntarily, but enthusiastically), receiving experience, Bendak's Blaster from Ajuur and at least 700 credits (900 if you're persuasive, or threaten him to move even closer to the dark side of the Force).

KotOR Icon Dialog.png Zax: So, you killed Bendak in death-match duel. Ironic, isn't it? Bendak has a bounty on him for killing people in duel, and you collect it by killing him in a death-match.
KotOR Icon Journal.png Journal Entry Added: Bendak's Bounty
Bendak Starkiller's reign of terror is over, thanks to your efforts in the duel ring. Zax, like most others on Taris, was well aware of the Starkiller's demise when you returned to collect your bounty.

Rakghoul Serum[edit]

After speaking to Zelka Forn in the Upper City's Clinic about Rakghoul Serum and suggesting you might be able to get it, his assistant Gurney mentioned it might be more profitable to deliver it to Zax:

Rakghoul Serum can be found on the corpse of a Sith Soldier to the south of the Outcast village gate in the Undercity. To minimize travel time, it's best to speak to Zelka on your first visit to the Upper City (you cannot sell it to Zax until Gurney has spoken to you after speaking to Zelka), then wait until you've completed the search for Bastila before returning. You can try to persuade him to give more for it:

Hard 3. [Persuade] I've got the serum, but I want 1500 credits for it!
KotOR Icon Dialog.png Zax: [Success] You're brave, human, to bargain with a Hutt. But I like you. Okay, 1500 it is.
KotOR Icon Credits.png Credits Received: 1500

Otherwise, you can only make an empty threat about taking your business elsewhere or settle for 1000 credits:

KotOR Icon Dialog.png 2. Here's the serum. Give me the 1000 credits.
KotOR Icon Credits.png Credits Received: 1000
KotOR Icon Dark.png Dark Side Points Gained: -2
Zax: Here's the credits. Davik will be very pleased when he see this. Very pleased, indeed. Now, what else do you need?
KotOR Icon Journal.png Journal Entry Added: Rakghoul Serum
You've delivered the rakghoul serum to Zax, who will forward it on to Davik so the crime lord can mass produce it and sell it for a substantial profit to those who are sick and desperate enough to pay anything. No doubt Zelka will stock the serum at his store, but the cost will likely be outrageous.

Starlight Entertainers[edit]

You'll notice a Twi'lek male and female in the northeast corner of the bounty office, to the left of the entrance, who'll give you an opportunity to receive some easy experience. You don't need to speak to the male, Bib Surool, but if you do so:

You do need to speak to and persuade the female, Lyn Sekla, to be able to receive experience by becoming her partner for her audition:

You can continue trying to persuade her until you succeed, since even with 8 Charisma and no skill points spent in Persuade you still have a 40% chance to do so:

It doesn't matter which of the three options you choose for the first and second dances, and choosing either of the first two options for the third and final dance will ensure Lyn's success:

KotOR Icon XP.png Experience Points (XP) Received:
  • 250 Helped Lyn Selka succeed in her audition for the Starlight Entertainers

Otherwise, you can ruin her audition by taking a dive. You receive nothing for doing so, but if you didn't like her response to success on a previous play-through or you're role-playing a dark side character, you can obviously do it out of sheer spite:

Music room[edit]

The music room is off the central hub of the cantina to the north. Inside a trio of Bith musicians accompany two Twil'ek dancers performing on a stage at the back of the room, but trying to speak to any of them is no more productive than in the Upper City cantina:

[The musician is too busy playing to pay any attention to you.]

KotOR Icon Dialog.png Twi'lek Dancer: You may be a big celebrity and all, but I'm trying to earn a living here! KotOR Icon Dialog.png Twi'lek Dancer: You may be a big celebrity and all, but I'm trying to earn a living here!
KotOR Icon Dialog.png Twi'lek Dancer: Don't bother me while I'm working... I get paid to dance, not to talk.

Their audience consists of two Black Vulkars seated to the right of the entrance, neither of whom will comment or engage in dialog, and Holdan, a human male standing to the left whose responses depend on whether your character is male or female:

If either Zax or Dia herself have told you about Dia's bounty:

KotOR Icon Dialog.png 1. You're the guy who put the bounty on Dia's head, right?

Tap room[edit]

The tap room or bar is off the central hub of the cantina to the west. As long as you don't already have Sith papers from Gadon Thek in the Hidden Bek base, Mission will appear outside the tap room to the left, while Zaalbar stands to the right by a table laden with food. As you approach either of them, two Rodians walk out of the tap room and confront Mission:

Mission and Zaalbar will now only remain until you leave the cantina or game (even if you save now, then exit and load the game you've just saved), so if you wish to speak to them once the two Rodians leave and receive a little experience for speaking to Mission, do so now. You can speak to Zaalbar as well, albeit very briefly (get used to this):

KotOR Icon Zaalbar.png Zaalbar: Why are you bothering me?
KotOR Icon Mission.png Mission: Hey, relax Big Z. No need to be rude. Sorry about that, but Wookiees ain't much for conversation, you know?

Mission is much more talkative, although if you're only interested in receiving experience you can end the dialog at any point and still receive it:

KotOR Icon XP.png Experience Points (XP) Received:
  • 60 Spoke to Mission

Inside the tap room itself an Aqualish, Bith, Black Vulkar and two Rodians are seated, but none of them will comment or engage in dialog. Only Ja'Gatcha, a two-headed alien standing by the bar in the southwest corner, will speak to you. You don't need to speak to them, but you can ask them about themselves and Taris: