From StrategyWiki, the video game walkthrough and strategy guide wiki
Jump to: navigation, search
File:KotOR Map Courtyard.png
Map of the courtyard

Jedi Enclave[edit]

You exit the door of the Jedi Enclave at the south end of the outer courtyard. Two female settlers stand in front of you to the east, while a male Jedi walks the length of the path to the north. Settlers and Jedi will comment when spoken to, but they cannot be engaged in dialog.

Another male Jedi named Nemo is standing on your left to the northeast, just before the path to the north, apparently reflecting on Dantooine's natural beauty. You can ask him about the tainted grove you must cleanse to complete your third trial, the stores and caves of Dantooine, and himself. Later you can also ask him about the Mandalorian Raiders, although none of this is necessary:

Mandalorian Raiders[edit]

Gar and his wife Rilka stand midway down the south half of the path to the north. Rilka defers to her husband:

KotOR Icon Dialog.png Rilka: Hello, I'm afraid I'm not very good at explaining things. If you have any questions, please ask my husband.

You can ask Gar about himself, Dantooine and its kath hounds, Mandalorian raiders and farms:

KotOR Icon Journal.png Journal Entry Added: Mandalorian Raiders
You have heard that bands of Mandalorian raiders have been harassing the settlers on Dantooine.

They remain until you kill the leader of the Mandalorian raiders. A settler named Jon stands at the intersection to the north. To the west is a small plaza with a pillar in the middle of it and a female settler and male Jedi stand to the left. The path to the north ends in another small plaza where two female settlers stand, and the path itself is walked by a Duros refugee named Kni:

However, as you try to cross the intersection Jon will approach and demand your attention if you don't speak to him yourself:

KotOR Icon Dialog.png Jon: Are you a Jedi? How long can you people continue to sit by and claim you protect us? Protectors? Ha! You sit in your Enclave safe from the Mandalorians while we suffer!

You have two options but only one opportunity to move closer to the dark side of the Force:

KotOR Icon Dark.png Dark Side Points Gained: -2
2. Maybe you could make it worth my while.
KotOR Icon Dark.png Dark Side Points Gained: -4
4. Those animals! I'll kill them for what they did to your daughter!
KotOR Icon Dialog.png Jon: I will give you all I have, just please, annihilate them from the face of this planet!
KotOR Icon Journal.png Journal Entry Added: Mandalorian Raiders
Jon has told you of the attacks by the raiders that killed his daughter. He has begged you to find them and destroy them. If they are destroyed, then they won't bother the settlers anymore... but it could be dangerous.

If you return before finding any of the raiders, you can ask him more about them:

If you return to the Jedi Enclave you can ask Masters Vandar Tokare and Vrook Lamar why the Council has done nothing to stop the raiders, and they will give you leave to do so now, while the Jedi Nemo and the merchants Adum Larp, Crattis Yurkal and Karal Kaar can now comment on them. None of this is necessary, though.

Should you return to Jon after killing some (but not all) Mandalorians on the plains:

Their leader, Sherruk, won't appear until you've found and killed all three Mandalorian groups in the Matale grounds, Grove and Sandral grounds, at which point he appears in the same location as the late Mandalorian group in the Grove. A light side character who wants to complete the Genoharadan quests later may want to delay reporting his death until after completing those quests, although Jon's reward is substantial:

KotOR Icon Dialog.png 1. I fought and killed their leader.
KotOR Icon Dialog.png Jon: Thank you, young Master. My daughter can now, I think, rest in peace. Here is the reward I promised you.
KotOR Icon Dialog.png 1. Thank you, Jon. KotOR Icon Light.png Light Side Points Gained: +2
2. There is no need for a reward.
KotOR Icon Dialog.png Jon: No, please, take it. This pitiful amount will never be enough for what you have done for me.
KotOR Icon Dialog.png Jon: Again, I thank you. I will be sure to tell the Council of your great deed.
KotOR Icon Dark.png Dark Side Points Gained: -2
3. What?? That's it? Give me more!
KotOR Icon Dialog.png Jon: Wha... what? I did not think the Jedi were so greedy. You seem almost Mandalorian. I thank you for what you have done for me, but I have nothing else to give. The Council will hear of your deeds... and your greed.
KotOR Icon Bastila.png Bastila: That was beneath you. I hope in the future you will strive to be better than this. KotOR Icon Carth.png Carth: That was totally uncalled for. KotOR Icon Juhani.png Juhani: You are a representative of the Jedi Order. When you behave this way you disgrace us all!
KotOR Icon Journal.png Journal Entry Added: Mandalorian Raiders
Jon has thanked you for slaying the leader of the Mandalorian raiders. Perhaps now the settlers can live their lives without fear.
KotOR Icon Credits.png Credits Received: 1000 KotOR Icon XP.png Experience Points (XP) Received:
  • 250 Thanked for slaying the leader of the Mandalorian raiders
KotOR Icon Dialog.png Jon: Thank you for exacting my revenge on those Mandalorian beasts. If only I could have been the one to tear out Sheruk's heart.

Missing Companion[edit]

To the east of the intersection where Jon accosts you is a bridge across a river which separates the courtyard from the plains to the south and east. A woman named Elise stands to the left by her landspeeder in the northeast corner:

KotOR Icon Journal.png Journal Entry Added: Missing Companion
You have met Elise Montagne, who has lost her... companion. Her droid companion.

It is all that she has left of her late husband, and she wishes you to find him. He was apparently kidnapped from her home, and she has been searching for him ever since. She misses him VERY much.

If you speak to her again before finding her droid:

The droid C8-42 can be found on the east side of the Sandral grounds, beyond the Matale grounds and Grove. If you convince him to return:

KotOR Icon Journal.png Journal Entry Added: Missing Companion
You met Elise and C8-42 back near the Enclave. Elise was overjoyed that you returned her droid to her, and thanked you profusely.

C8-42 was a little less... enthusiastic.
KotOR Icon XP.png Experience Points (XP) Received:
  • 200 Met Elise and C8-42 back near the Enclave

If you destroyed C8-42 instead, you can move closer to the dark side of the Force by fooling her:

KotOR Icon Dark.png Dark Side Points Gained: -2
3. Your droid escaped and is nowhere to be found. He's still out there somewhere.
KotOR Icon Journal.png Journal Entry Added: Missing Companion
You fooled Elise into thinking that her droid was still out there, so she flew off after him. Maybe she'll reaize what happened... in a year or two.
KotOR Icon XP.png Experience Points (XP) Received:
  • 150 Fooled Elise into thinking that her droid was still out there

Otherwise, you can tell her about his destruction:

KotOR Icon Journal.png Journal Entry Added: Missing Companion
You told Elise that her droid had been destroyed. She was devastated.

She ran off towards the Jedi Enclave.
KotOR Icon XP.png Experience Points (XP) Received:
  • 150 Told Elise that her droid had been destroyed

She can now be found back inside the Jedi Enclave in the middle of the three rooms to the north and west of the exit back to the outer courtyard, with a man named Samnt:

KotOR Icon Dialog.png Samnt: What do YOU want?
KotOR Icon Dialog.png Elise: Now, Samnt, don't be so rude. If it wasn't for this young Jedi, we wouldn't have met.
KotOR Icon Dialog.png Elise: I... I took the loss of my droid much too hard. I feel I must apologize.
KotOR Icon Dialog.png 1. There is no need. KotOR Icon Dialog.png 2. Damn right! KotOR Icon Dark.png Dark Side Points Gained: -2
3. A reward speaks louder than words.
KotOR Icon Journal.png Journal Entry Added: Missing Companion
You met Elise in the Jedi Enclave. It turns out that not everything had ended badly after the destruction of her droid.
She met a man named Samnt, and they appear quite interested in each other. Perhaps she can lead a normal, happy life yet.
KotOR Icon XP.png Experience Points (XP) Received:
  • 150 Met Elise in the Jedi Enclave

Adum Larp[edit]

Just across the bridge to the east, over the river separating the courtyard from the plains, the... enthusiastic Rodian arms merchant Adum Larp stands on the right by his landspeeder to the south:

KotOR Icon Dialog.png Adum Larp: Weaponry it is, and weaponry I have! What is it you would like from me this fine day?

He greets you with this last line whenever you return to talk to him:

KotOR Icon Dialog.png 1. Let me see what you're selling. KotOR Icon Dialog.png 2. I'd like to take a closer look at your weapons. KotOR Icon Dialog.png 4. Actually, I'd like to see what you have in stock.
KotOR Icon Dialog.png Adum Larp: Yes, yes! Here is the best you can find anywhere on this world!
Adum Larp
Buy Item Cost Amount Buy Item Cost Amount
Cinnagar War Suit 3000 1 Ion Grenade 130 5
Cassus Fett's Battle Armor 15000 1 Frag Grenade 80 5
Bronzium Light Battle Armor 1500 1 Concussion Grenade 80 5
Stun Baton 30 2 Minor Flash Mine 100 2
Blaster Pistol 100 5 Minor Frag Mine 100 2
Light Repeating Blaster 500 1 Minor Gas Mine 100 2
Blaster Rifle 300 5 Minor Plasma Mine 100 2
Adhesive Grenade 130 5 Flame Thrower 300 2
Sonic Grenade 130 5

You can also buy maps for the courtyard and Matale Grounds to the south:

KotOR Icon Credits.png Credits Lost: 2 KotOR Icon Credits.png Credits Lost: 2

You can ask him about Mandalorian Raiders, kath hounds and the corrupted Grove (among other things later, although none of this is necessary):

Path South[edit]

Once you've let the courtyard and crossed the bridge to the plains in the east, you should see a lone kath hound standing on a ridge to your left as you go south. As you approach, it calls three level 5 kath hounds from around the southeast corner:

Kath Hound
KotOR Model Kath Hound.png
Class Minion
Level 5
Alignment 50 (neutral)
Skills
Awareness -1
Attribute
Strength 16 +3
Dexterity 16 +3
Constitution 12 +1
Intelligence 3 -4
Wisdom 3 -4
Charisma 6 -2
Attribute
Vitality 45
Force -
Defense 14
Fortitude 3
Reflex 5
Will -2
Ranged Main Off hand
Attack - -
Energy --
Threat --
Melee
Attack 8 -
Physical 4-13-
Threat 20-20,x2-
Items and abilities Feats Force powers

None

None

None

KotOR Icon XP.png Experience Points (XP) Received:

If you continue down to the southwest corner, you'll find the first path south, taking you to the west end of the Matale Grounds. This is the quickest and safest route to the Grove further south. Alternatively, there's another path south to the east, taking you to the opposite end of the Matale grounds. You'll have to cross an area populated by more kath hounds to reach it.

Around the corner to the east is a lone level 3 kath hound with 63 Vitality lying at the base of a standing stone to the northwest:

KotOR Icon XP.png Experience Points (XP) Received:

In the northeast corner are a level 6 horn kath hound with two more level 5 kath hounds and a level 3 kath hound with 43 vitality:

Horn Kath Hound
KotOR Model Horn Kath Hound.png
Class Minion
Level 6
Alignment 50 (neutral)
Skills
Awareness 2
Attribute
Strength 18 +4
Dexterity 18 +4
Constitution 12 +1
Intelligence 3 -4
Wisdom 3 -4
Charisma 10 0
Attribute
Vitality 106
Force -
Defense 16
Fortitude 3
Reflex 6
Will -2
Ranged Main Off hand
Attack - -
Energy --
Threat --
Melee
Attack 10 -
Physical 5-14-
Threat 20-20,x2-
Items and abilities Feats Force powers

None

None

None

Kath Hound
KotOR Model Kath Hound (Gold).png
Class Minion
Level 5
Alignment 50 (neutral)
Skills
Awareness -1
Attribute
Strength 16 +3
Dexterity 16 +3
Constitution 12 +1
Intelligence 3 -4
Wisdom 3 -4
Charisma 6 -2
Attribute
Vitality 45
Force -
Defense 14
Fortitude 3
Reflex 5
Will -2
Ranged Main Off hand
Attack - -
Energy --
Threat --
Melee
Attack 8 -
Physical 4-13-
Threat 20-20,x2-
Items and abilities Feats Force powers

None

None

None

KotOR Icon XP.png Experience Points (XP) Received: KotOR Icon XP.png Experience Points (XP) Received:

A lone level 9 horn kath hound wanders back and forth from the stones in the southeast:

Horn Kath Hound
KotOR Model Horn Kath Hound (Light).png
Class Minion
Level 9
Alignment 50 (neutral)
Skills
Awareness -1
Attribute
Strength 16 +3
Dexterity 16 +3
Constitution 12 +1
Intelligence 3 -4
Wisdom 3 -4
Charisma 6 -2
Attribute
Vitality 79
Force -
Defense 20
Fortitude 4
Reflex 6
Will -1
Ranged Main Off hand
Attack - -
Energy --
Threat --
Melee
Attack 12 -
Physical 4-13-
Threat 20-20,x2-
Items and abilities Feats Force powers

None

None

None

KotOR Icon XP.png Experience Points (XP) Received:

Another appears if you leave then return to the area. The stones to the southeast shelter another level 6 horn kath hound, two level 5 kath hounds and a level 3 kath hound with 43 vitality. There's another level 3 kath hound with 63 vitality lying behind a stone by the north wall.

KotOR Icon XP.png Experience Points (XP) Received: KotOR Icon XP.png Experience Points (XP) Received:

Another level 9 horn kath hound wanders to either side of the east path south:

KotOR Icon XP.png Experience Points (XP) Received:

Another also appears if you leave then return to the area. Continue east through the stones and you'll see the second path south.

Strange Ruins[edit]

At the east end of the plains beyond the other path south there are some strange ruins, with a slope leading down to a heavy stone door.

[This heavy stone door is sealed. The door is too thick to be cut through with a lightsaber.]

It remains locked, but it looks like the same kind of door you saw Revan and Malak pacing before in the dream or vision you shared with Bastila on your first night on Dantooine...