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File:KotOR Map Hrakert Station.png
Map of Hrakert station

Mission for the Republic[edit]

If you want to change your party selection then you need to take the submersible back to the Republic Embassy in the East Central courtyard to do so.

You need to retrieve an Envirosuit from storage to allow you to use one of the airlocks to access the sea floor, and a Sonic Emitter from a footlocker in the central or west storage room so that you won't be killed by the firaxan sharks outside. If you can unlock or bash open the highly resistant door at the south end of East Hallway B then this is the easier route, going beyond the door to the west end of the south hallway, then the west storage room to the north and Envirosuit storage next door to the east before returning south and using the west airlock. However, the northern route is more rewarding.

You'll encounter droids, and insane Selkath attacking with poisoned claws and Sonic Pistols.

Submersible[edit]

Upon docking in the east submersible bay, you'll see the roof has collapsed over the west bay and corpses litter the floor.

KotOR Icon Dialog.png Submersible: [This submersible can be used to ascend to Ahto City.]
KotOR Icon Dialog.png 1. [Use the submersible.] KotOR Icon Dialog.png 2. [Step away from the submersible.]

There's a footlocker at the northeast corner of the east bay, and another in the southeast corner of the room:

KotOR Icon Item(s) Received.png Item(s) Received: Footlocker KotOR Icon Item(s) Received.png Item(s) Received: Footlocker

A short corridor exits from the south wall in the southeast corner, leading to a door, beyond which a mercenary speaks to you:

You can move closer to the dark side of the Force:

KotOR Icon Dialog.png 4. You snivelling worm! You're just food for the Selkath!
KotOR Icon Dark.png Dark Side Points Gained: -4
Mercenary: What!? No! You're one of them! You'll never get me!
Mercenary
KotOR Model Mercenary.png
Class Soldier
Level 8
Alignment 50 (neutral)
Skills
Awareness 1
Attribute
Strength 18 +4
Dexterity 16 +3
Constitution 12 +1
Intelligence 10 0
Wisdom 12 +1
Charisma 12 +1
Attribute
Vitality 88
Force -
Defense 17
Fortitude 7
Reflex 5
Will 3
Ranged Main Off hand
Attack - -
Energy --
Threat --
Melee
Attack 14 -
Physical 7,+1-
Threat 20-20,x2-
Items and abilities Feats Force powers

Cinnagar Weave Armor Damage Resistance vs. Cold and Fire20/- Bothan Stun Stick On Hit: Stun10

Armor Proficiency: Light Weapon Specialization: Melee Weapons

None

KotOR Icon XP.png Experience Points (XP) Received:
KotOR Icon Dialog.png Mercenary: If you're going to go in there, do it quickly! I'll shut the door behind you... but don't expect me to open it again!
KotOR Icon Journal.png Journal Entry Added: Mission for the Republic
You have found out that all the Selkath and defensive systems in the station in the Hrakert Rift have gone insane. The station is overrun with mad Selkath and malfunctioning machinery. Somewhere in this base may be a clue to the Star Map.

There's a footlocker by the southwest wall, and another to the southeast:

KotOR Icon Item(s) Received.png Item(s) Received: Footlocker KotOR Icon Item(s) Received.png Item(s) Received: Footlocker

Beyond the door in the east wall is a corridor lined with windows through which firaxan sharks can be seen swimming in the ocean beyond. There's an equipment pack by a corpse on the left by the north wall:

KotOR Icon Item(s) Received.png Item(s) Received: Equipment Pack

If you haven't encountered Calo Nord since escaping Taris then he'll await you upon your return with the Star Map; Darth Bandon can do likewise after finding your third Star Map.

The corpse of a Republic soldier lies to the right by the south wall before a door at the east end, beyond which is security control.

Security Control[edit]

There's a footlocker in the southeast corner:

KotOR Icon Item(s) Received.png Item(s) Received: Footlocker

There's a security panel in the northeast corner:

KotOR Icon XP.png Experience Points (XP) Received:
  • 10 * level Deactivated shield on heavy sentry droid in security room

The heavy sentry droid in the security room simply reactivates its shield unless debilitiated first. Experience is not received from those gassed in the central and west storage rooms unless they're killed after logging out of the security panel (and gassing those in the west storage room may be redundant).

Beyond the door in the south wall is the north end of East Hallway B.

East Hallway B[edit]

The door opens to reveal a long hallway to the south patrolled by three droids, the first of which guards a door in the west wall:

Patrol Droid
KotOR Model Patrol Droid.png
Class Minion
Level 12
Alignment 50 (neutral)
Skills
Awareness -1
Attribute
Strength 20 +5
Dexterity 12 +1
Constitution 18 +4
Intelligence 10 0
Wisdom 8 -1
Charisma 6 -2
Attribute
Vitality 93
Force -
Defense 22
Fortitude 9
Reflex 6
Will 4
Ranged Main Off hand
Attack 13 -
Energy 1-8-
Threat 20-20,x2-
Melee
Attack - -
Physical --
Threat --
Items and abilities Feats Force powers

Droid Heavy Plating Type 1 Heavy Blaster

Weapon Proficiency: Blaster Pistol

None

KotOR Icon XP.png Experience Points (XP) Received:

Open the door in the west wall to approach the central storage room from the east.

Near the south end of the hallway there's a doorway in the east wall, beyond which is the east airlock, which is mined:

Awareness Deadly Gas Mine Detect 40 (20) Demolitions Disable 30 (10) Recover 40 (20)

There's a footlocker in the northeast corner of the room beyond, to the left of a window in the east wall:

KotOR Icon Item(s) Received.png Item(s) Received: Footlocker

Around the corner to the southeast is a pressure door in the south wall:

This airlock is sealed from the other side.

This airlock cannot be used until you've returned through it from the Hrakert Rift. A faulty patrol droid stands at the inside southwest corner:

Faulty Patrol Droid
KotOR Model Patrol Droid.png
Class Combat Droid
Level 12
Alignment 50 (neutral)
Skills
Awareness 11
Attribute
Strength 20 +5
Dexterity 12 +1
Constitution 18 +4
Intelligence 10 0
Wisdom 8 -1
Charisma 6 -2
Attribute
Vitality 93
Force -
Defense 19
Fortitude 12
Reflex 5
Will 3
Ranged Main Off hand
Attack 13 -
Energy 1-8-
Threat 20-20,x2-
Melee
Attack - -
Physical --
Threat --
Items and abilities Feats Force powers

Light Repeating Blaster

Battle Droid Logic Upgrade Weapon Proficiency: Heavy Weapons

None

KotOR Icon XP.png Experience Points (XP) Received:
  • 15 * level Optimized droid's weaponry
  • 15 * level Optimized droid's targeting systems
KotOR Icon XP.png Experience Points (XP) Received:
  • 15 * level Activated droid's shields
  • 20 * level Engaged droid in patrol mode

The droid is actively engaged in its patrol route. You cannot reprogram it anymore.

It patrols to the locked door in the west wall at the south end of the hallway, and the length of the south hallway beyond to the west once that door is open:

Security Door Unlock 36 (16) Bash Resist 25 Vitality 20

This door is extremely resistant to damage, so unlocking it may be a quicker option.

Central Storage Room[edit]

Beyond the door in the west wall of East Hallway B are four insane Selkath, all level 12 Soldiers attacking with poisoned claws:

Insane Selkath
KotOR Model Insane Selkath.png
Class Soldier
Level 12
Alignment 50 (neutral)
Skills
Awareness 2
Attribute
Strength 18 +4
Dexterity 18 +4
Constitution 10 0
Intelligence 10 0
Wisdom 15 +2
Charisma 12 +1
Attribute
Vitality 110
Force -
Defense 22
Fortitude 8
Reflex 8
Will 6
Ranged Main Off hand
Attack - -
Energy --
Threat --
Melee
Attack 16 -
Physical 5-10-
Threat 20-20,x2-
Items and abilities Feats Force powers

On Hit: Poison, Average Weakness20

None

None

KotOR Icon XP.png Experience Points (XP) Received:

Around the corner to the southwest are the remains of a Dark Jedi and a footlocker:

KotOR Icon Item(s) Received.png Item(s) Received: Remains KotOR Icon Item(s) Received.png Item(s) Received: Footlocker

Another faulty patrol droid stands in the southwest corner:

Faulty Patrol Droid
KotOR Model Faulty Patrol Droid.png
Class Combat Droid
Level 12
Alignment 50 (neutral)
Skills
Awareness 11
Attribute
Strength 20 +5
Dexterity 12 +1
Constitution 18 +4
Intelligence 10 0
Wisdom 8 -1
Charisma 6 -2
Attribute
Vitality 93
Force -
Defense 19
Fortitude 12
Reflex 5
Will 3
Ranged Main Off hand
Attack 13 -
Energy 1-8-
Threat 20-20,x2-
Melee
Attack - -
Physical --
Threat --
Items and abilities Feats Force powers

Light Repeating Blaster

Battle Droid Logic Upgrade Weapon Proficiency: Heavy Weapons

None

KotOR Icon XP.png Experience Points (XP) Received:
  • 15 * level Optimized droid's weaponry
  • 15 * level Optimized droid's targeting systems
KotOR Icon XP.png Experience Points (XP) Received:
  • 15 * level Activated droid's shields
  • 20 * level Engaged droid in patrol mode

The droid is actively engaged in its patrol route. You cannot reprogram it anymore.

If unimpeded, the droid patrols through to the security room to the west. However, beyond the door in the west wall is a room containing two assault droids:

Assault Droid
KotOR Model Assault Droid (Hrakert Station).png
Class Combat Droid
Level 3
Alignment 50 (neutral)
Skills
Awareness 2
Attribute
Strength 13 +1
Dexterity 12 +1
Constitution 10 0
Intelligence 10 0
Wisdom 15 +2
Charisma 12 +1
Attribute
Vitality 20
Force -
Defense 28
Fortitude 3
Reflex 2
Will 3
Ranged Main Off hand
Attack - -
Energy --
Threat --
Melee
Attack 4 -
Physical 2-
Threat 20-20,x2-
Items and abilities Feats Force powers

Carbonite Projector Mark II On Hit: Paralyze20 Droid Heavy Plating Type 3 Advanced Gravity Generator On Hit: Slowed20 Energy Shield Level 3

Combat Logic Upgrade Droid Upgrade Class 3

None

KotOR Icon XP.png Experience Points (XP) Received:

There's a footlocker and an equipment pack in the southwest corner:

KotOR Icon Item(s) Received.png Item(s) Received: Footlocker KotOR Icon Item(s) Received.png Item(s) Received: Equipment Pack

The room beyond the door in the west wall is empty, but beyond the next door in the west wall is the security room while beyond the door in the south wall is the central storage room, which is mined:

Awareness Deadly Flash Mine Detect 40 (20) Demolitions Disable 30 (10) Recover 40 (20)

There are also four insane Selkath, all level 12 Soldiers, but only two attack with poisoned claws while the other two only use Sonic Pistols:

Insane Selkath
KotOR Model Insane Selkath (Sonic Pistol).png
Class Soldier
Level 12
Alignment 50 (neutral)
Skills
Awareness 2
Attribute
Strength 18 +4
Dexterity 18 +4
Constitution 10 0
Intelligence 10 0
Wisdom 15 +2
Charisma 12 +1
Attribute
Vitality 110
Force -
Defense 22
Fortitude 8
Reflex 8
Will 6
Ranged Main Off hand
Attack 16 -
Sonic 1-4-
Threat 20-20,x2-
Melee
Attack - -
Physical --
Threat --
Items and abilities Feats Force powers

Sonic Pistol On Hit: Attribute Damage Dexterity14

Weapon Proficiency: Blaster Pistol

None

KotOR Icon XP.png Experience Points (XP) Received:

Around the corner in the southeast corner is a footlocker:

KotOR Icon Item(s) Received.png Item(s) Received: Footlocker
  • Scientist's Memo
  • Medpac
  • Sonic Emitter

This device emits a powerful sonic pulse useful for scaring off or stunning various wildlife. It normally has an extremely limited range, but in an underwater environment the signal would travel quite a distance. It has proven quite lethal to several species of firaxan sharks.

Now that you have a Sonic Emitter, you need to get an Envirosuit from storage beyond the security room to the west before you can use one of the airlocks to the south.

Security Room[edit]

The security room contains a heavy sentry droid. If you used the security panel to deactivate its shield then it simply reactivates it unless debilitiated first: even without its shield, it remains highly resistant to energy damage:

Heavy Sentry Droid
KotOR Model Heavy Sentry Droid.png
Class Combat Droid
Level 15
Alignment 50 (neutral)
Skills
Awareness 11
Attribute
Strength 13 +1
Dexterity 13 +1
Constitution 15 +2
Intelligence 6 -2
Wisdom 8 -1
Charisma 6 -1
Attribute
Vitality 330
Force -
Defense 33
Fortitude 11
Reflex 6
Will 4
Ranged Main Off hand
Attack 16 14
Energy 1-8Ion 1-4
Threat 20-20,x220-20,x2
Melee
Attack - -
Physical --
Threat --
Items and abilities Feats Force powers

Flame Thrower On Hit: Horror15 Droid Heavy Plating Type 3 Shield Disruptor Ion Blaster Energy Shield Level 3 Heavy Blaster Damage Resistance vs. Energy15/-

Battle Droid Logic Upgrade Droid Upgrade Class 3 Master Two-Weapon Fighting Weapon Proficiency: Blaster Pistol

None

The Ion Blaster in the off hand also inflicts Ion: +1-10 vs. Droid.

KotOR Icon XP.png Experience Points (XP) Received:

There's a footlocker by the southeast wall:

KotOR Icon Item(s) Received.png Item(s) Received: Footlocker

Beyond the door in the east wall is the central storage room, while beyond the door in the west wall is a short corridor ending in another door, beyond which is envirosuit storage.

Envirosuit Storage[edit]

The Envirosuit you need to use one of the airlocks is on the floor in the southwest corner.

This is a variant of a standard model envirosuit used to protect its occupant from hostile environmental conditions. In this case it has been specifically modified to withstand tremendous undersea pressures.

There's also a dead soldier lying in the northeast corner:

KotOR Icon Item(s) Received.png Item(s) Received: Dead Soldier

There are also four large lockers. Those in the southwest, northwest and northeast corners are locked:

Security Large Locker Unlock 18 (8) Bash Resist 5 Vitality 15
KotOR Icon Item(s) Received.png Item(s) Received: Large Locker KotOR Icon Item(s) Received.png Item(s) Received: Large Locker KotOR Icon Item(s) Received.png Item(s) Received: Large Locker

In the southeast corner is a whimpering locker:

He cannot be persuaded to come out, but you can move closer to the dark side of the Force by inserting your lightsaber, causing him to fall out of the locker, dead:

KotOR Icon Dialog.png 4. I'll carve you into little fish-bits! KotOR Icon Dialog.png 5. If you don't come out, I'll just leave you in there.
KotOR Icon Dialog.png Whimpering Locker: Nooooooo! You can't harm me in here! I'm invincible! KotOR Icon Dialog.png Whimpering Locker: Bye-bye. Go look for fishy people. They'll chomp and bite and chomp and bite. Food for fishy - that's you.
KotOR Icon Dialog.png 1. [Insert lightsaber into locker.] KotOR Icon Dialog.png 2. [Leave.]
KotOR Icon Dark.png Dark Side Points Gained: -2
Whimpering Locker: Aieeeeee!

Beyond the door in the east wall is the central storage room to the south, while beyond the door in the west wall is the west storage room.

West Storage Room[edit]

Once you open a door, the six insane Selkath in the west storage room start attacking and killing each other, so you can stand back and still receive experience for the kills before engaging the last one standing in combat. Four have mildly poisoned claws:

Insane Selkath
KotOR Model Insane Selkath.png
Class Soldier
Level 9
Alignment 50 (neutral)
Skills
Awareness 2
Attribute
Strength 20 +5
Dexterity 18 +4
Constitution 12 +1
Intelligence 10 0
Wisdom 15 +2
Charisma 12 +1
Attribute
Vitality 99
Force -
Defense 14
Fortitude 7
Reflex 7
Will 5
Ranged Main Off hand
Attack - -
Energy --
Threat --
Melee
Attack 14 -
Physical 6-11-
Threat 20-20,x2-
Items and abilities Feats Force powers

On Hit: Poison, Mild Weakness15

None

None

Another has significantly less Vitality but more Defense than the rest:

Insane Selkath
KotOR Model Insane Selkath.png
Class Soldier
Level 9
Alignment 50 (neutral)
Skills
Awareness 2
Attribute
Strength 20 +5
Dexterity 18 +4
Constitution 12 +1
Intelligence 10 0
Wisdom 15 +2
Charisma 12 +1
Attribute
Vitality 39
Force -
Defense 20
Fortitude 7
Reflex 7
Will 5
Ranged Main Off hand
Attack - -
Energy --
Threat --
Melee
Attack 14 -
Physical 6-11-
Threat 20-20,x2-
Items and abilities Feats Force powers

On Hit: Poison, Mild Weakness15

None

None

One has more poisonous claws:

Insane Selkath
KotOR Model Insane Selkath.png
Class Soldier
Level 9
Alignment 50 (neutral)
Skills
Awareness 2
Attribute
Strength 20 +5
Dexterity 18 +4
Constitution 12 +1
Intelligence 10 0
Wisdom 15 +2
Charisma 12 +1
Attribute
Vitality 99
Force -
Defense 14
Fortitude 7
Reflex 7
Will 5
Ranged Main Off hand
Attack - -
Energy --
Threat --
Melee
Attack 14 -
Physical 6-11-
Threat 20-20,x2-
Items and abilities Feats Force powers

On Hit: Poison, Average Weakness20

None

None

KotOR Icon XP.png Experience Points (XP) Received: KotOR Icon XP.png Experience Points (XP) Received:

Around the corner to the northwest is a footlocker by the south wall, which is mined (although the footlocker can be opened without triggering it):

Awareness Average Frag Mine Detect 30 (10) Demolitions Disable 25 (5) Recover 35 (15)
KotOR Icon Item(s) Received.png Item(s) Received: Footlocker
  • Scientist's Memo
  • Medpac
  • Sonic Emitter

This device emits a powerful sonic pulse useful for scaring off or stunning various wildlife. It normally has an extremely limited range, but in an underwater environment the signal would travel quite a distance. It has proven quite lethal to several species of firaxan sharks.

Now that you have a Sonic Emitter, you need to get an Envirosuit from storage beyond the door in the east wall; beyond the door in the south wall is the west end of the south hallway, with the west airlock beyond another door to the south.

South Hallway[edit]

Beyond the locked door at the south end of East Hallway B is the east end of the south hallway, stretching far to the west. The first of three patrol droids stands just beyond a door in the south wall:

KotOR Icon XP.png Experience Points (XP) Received:

Although they inflict identical damage, the droids in this hallway have longer range than those in the previous one as they use Light Repeating Blasters (28m), not Heavy Blasters (23m). Beyond the door itself is a room containing five insane Selkath, four of which are level 12 Soldiers, two attacking with poisoned claws while the two remaining only use Sonic Pistols. The fifth is a level 10 Soldier who only uses a Sonic Pistol as well:

KotOR Icon Item(s) Received.png Item(s) Received: Insane Selkath
KotOR Icon XP.png Experience Points (XP) Received: KotOR Icon XP.png Experience Points (XP) Received:

There's a footlocker under the southeast window:

KotOR Icon Item(s) Received.png Item(s) Received: Footlocker

Back outside, the hallway beyond this door and the patrol droid is mined:

Awareness Average Frag Mine Detect 30 (10) Demolitions Disable 25 (5) Recover 35 (15)

Beyond the next door in the south wall is the central airlock, while the hallway to the west is also mined:

Awareness Deadly Frag Mine Detect 40 (20) Demolitions Disable 30 (10) Recover 40 (20)

The two remaining patrol droids are guarding a locked door:

KotOR Icon XP.png Experience Points (XP) Received:
Security Door Unlock 28 (8) Bash Resist 5 Vitality 20

The room beyond contains footlockers by the southwest and south walls:

KotOR Icon Item(s) Received.png Item(s) Received: Footlocker KotOR Icon Item(s) Received.png Item(s) Received: Footlocker

At the west end of the hallway, the west airlock is beyond a door in the south wall, while the west storage room is beyond a door to the north.

Airlock[edit]

The central airlock is mined:

Awareness Average Gas Mine Detect 30 (10) Demolitions Disable 25 (5) Recover 35 (15)

It's also guarded by two insane Selkath, both level 12 Soldiers, one of which attacks with poisoned claws while the other uses a Sonic Pistol.

KotOR Icon XP.png Experience Points (XP) Received:

The west airlock is similarly mined:

Awareness Average Gas Mine Detect 30 (10) Demolitions Disable 25 (5) Recover 35 (15)

It's also similarly guarded, with the addition of a level 10 Soldier:

Insane Selkath
KotOR Model Insane Selkath (Ion Blaster).png
Class Soldier
Level 10
Alignment 50 (neutral)
Skills
Awareness 2
Treat Injury 2
Attribute
Strength 18 +4
Dexterity 18 +4
Constitution 10 0
Intelligence 10 0
Wisdom 15 +2
Charisma 12 +1
Attribute
Vitality 100
Force -
Defense 22
Fortitude 7
Reflex 7
Will 5
Ranged Main Off hand
Attack 11 7
Sonic 3-6Ion 3-6,+2
Threat 20-20,x220-20,x2
Melee
Attack - -
Physical --
Threat --
Items and abilities Feats Force powers

Verpine Prototype Ion Blaster Sonic Pistol On Hit: Attribute Damage Dexterity14 + Advanced Medpac (2)

Weapon Specialization: Blaster Pistol

None

The Verpine Prototype Ion Blaster in the off hand also inflicts Ion: +1-10 vs. Droid. Advanced Medpacs are only received if the insane Selkath didn't use them, healing 26 Vitality with each.

KotOR Icon XP.png Experience Points (XP) Received: KotOR Icon Item(s) Received.png Item(s) Received: Insane Selkath
  • Verpine Prototype Ion Blaster
  • Advanced Medpac (2)

Beyond the doors in the north wall is the south hallway, and there are pressure doors in the south wall of both airlocks:

There's only one Envirosuit in storage, so your party cannot come with you: they'll rejoin you when you return through any airlock. Do not go outside without a Sonic Emitter from the central or west storage room, otherwise you'll never make it across the sea floor to Kolto Control without being killed by firakan sharks: once there, you'll encounter more insane Selkath and Deadly mines, requiring Awareness rank 20 to detect.