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File:KotOR Map Sand People Territory.png
Map of Sand People Territory

Dune Sea[edit]

The entrance from the Dune Sea is in the northwest corner of Sand People territory, and it's mined:

Awareness Average Plasma Mine Detect 30 (10) Demolitions Disable 25 (5) Recover 35 (15)
Awareness Average Frag Mine Detect 30 (10) Demolitions Disable 25 (5) Recover 35 (15)

The Sand People Enclave is to the south, and Czerka marker posts are dotted along the remaining boundaries:

Danger! Turn back.

If you try to cross these boundaries:

KotOR Icon Dialog.png Dune Sea: [A vast expanse of desert stretches before you, with no markers or any indications of life. It would be a deathtrap for anyone wandering aimlessly.]

Sand People Enclave[edit]

If your party doesn't have Zaalbar or any meatbag organic member who isn't wearing Sand People Clothing then the only threats as you travel south towards the enclave are mines. Otherwise, you're likely to encounter several Sand People ambushes:

  • The first you're likely to encounter as you travel south and approach an Average Gas Mine.
  • As you continue south, you'll be ambushed as you approach a corpse and an Average Frag Mine.
  • If you travel to the southeast instead, you'll be ambushed as you approach the summit of a dune.
  • Finally, if you go down this dune to the south you'll be ambushed as you approach a skeleton between two Average Frag Mines.
KotOR Icon Dialog.png Sand People: [A small group of Sand People ambush you!]

Each ambush consists of three Elite Warriors, two melee and one ranged:

Elite Warrior
KotOR Model Sand People Warrior.png
Class Minion
Level 10
Alignment 50 (neutral)
Skills
Awareness 4
Attribute
Strength 20 +5
Dexterity 15 +2
Constitution 14 +2
Intelligence 12 +1
Wisdom 10 0
Charisma 8 -1
Attribute
Vitality 70
Force -
Defense 20
Fortitude 6
Reflex 6
Will 4
Ranged Main Off hand
Attack - -
Energy --
Threat --
Melee
Attack 14 12
Physical 6-136-13
Threat 20-20,x220-20,x2
Items and abilities Feats Force powers

Gaffi Stick

Weapon Focus: Melee Weapons Improved Two-Weapon Fighting Power Attack Flurry Critical Strike15

None

Elite Warrior
KotOR Model Elite Warrior.png
Class Minion
Level 10
Alignment 50 (neutral)
Skills
Awareness 4
Attribute
Strength 20 +5
Dexterity 15 +2
Constitution 14 +2
Intelligence 12 +1
Wisdom 10 0
Charisma 8 -1
Attribute
Vitality 70
Force -
Defense 20
Fortitude 6
Reflex 6
Will 4
Ranged Main Off hand
Attack 13 -
Energy 3-10-
Threat 19-20,x2-
Melee
Attack 12 10
Physical 6-136-13
Threat 20-20,x220-20,x2
Items and abilities Feats Force powers

Blaster Rifle +Gaffi Stick

Weapon Specialization: Blaster Rifle Power Blast Rapid Shot Sniper Shot11 Weapon Focus: Melee Weapons Two-Weapon Fighting

None

KotOR Icon XP.png Experience Points (XP) Received: KotOR Icon Item(s) Received.png Item(s) Received: Elite Warrior (3)

The southern part of the territory may be heavily mined, but the herd of three Bantha roaming the area won't trigger them: it's advisable to have at least one party member with Awareness rank 10 to detect them.

The location of all mines on the approach to the Sand People enclave, as seen from the northwest.

A line of three mines stretches to the southeast from the probable location of the first ambush:

Awareness Average Gas Mine Detect 30 (10) Demolitions Disable 25 (5) Recover 35 (15)
Awareness Average Frag Mine (2) Detect 30 (10) Demolitions Disable 25 (5) Recover 35 (15)

As you continue south towards a corpse, there's another mine to the west:

Awareness Average Frag Mine Detect 30 (10) Demolitions Disable 25 (5) Recover 35 (15)
KotOR Icon Item(s) Received.png Item(s) Received: Corpse

An arc of four mines covers the approach to the enclave:

Awareness Average Plasma Mine Detect 30 (10) Demolitions Disable 25 (5) Recover 35 (15)
Awareness Average Frag Mine (2) Detect 30 (10) Demolitions Disable 25 (5) Recover 35 (15)
Awareness Average Plasma Mine Detect 30 (10) Demolitions Disable 25 (5) Recover 35 (15)

Six melee Sand People Warriors also patrol the approach:

KotOR Icon XP.png Experience Points (XP) Received: KotOR Icon Item(s) Received.png Item(s) Received: Sand People Warrior (6)
  • Gaffi Stick

Once you're beyond the mines, stop to the north of a corpse with random contents, remove Zaalbar and any meatbag organic member of your party not wearing Sand People clothing, make sure HK-47 is added for a nonviolent solution to the Sand People problem, and save game.

The enclave's last line of defense is a battery of four Sand People turrets to either side of its entrance: these are all invulnerable to damage with Awareness rank 60 and On Hit: Instant Death, which has DC 100. Even though the latter doesn't appear to affect droids like HK-47 or T3-M4, it's possible for a Jedi to have Blaster Bolt Deflection > 38 to ensure they never get hit even in close proximity, and the Stun Droid Force powers can stun (but not damage) all the turrets, the moment any member of your party crosses the threshold once you've been detected:

Your entire party has been
killed.
Return to main menu.

Otherwise, you should be able to approach and open the wood slat door to enter the Sand People Enclave: once inside, you cannot return to Ebon Hawk or change party selection. If HK-47 isn't in your party when you do so, you have one chance to exit again without the enclave becoming hostile: otherwise, the Sand People chieftain must be killed before it will be safe to exit again without your entire party being killed.

Eastern Dune Sea[edit]

The exit to the Eastern Dune Sea is in the northeast corner of the territory, and it's also mined:

Awareness Average Plasma Mine Detect 30 (10) Demolitions Disable 25 (5) Recover 35 (15)
Awareness Average Frag Mine Detect 30 (10) Demolitions Disable 25 (5) Recover 35 (15)

However, if you try to use it:

KotOR Icon Dialog.png Eastern Dune Sea: [The Eastern Dune Sea continues to a barren horizon, but there are signs that people have passed this way. The occasional stone appears to be marking a path, but the logic of how they are placed is indecipherable to an outsider.]

Before you can enter you need to receive a map of the Eastern Dune Sea from the Sand People chieftain in their enclave or the Jawa chieftain Iziz inside the gate of Anchorhead, both of which require you to enter their enclave.

There's a Twi'lek corpse at the summit of a dune to the southwest of the exit, close to the center of the territory:

KotOR Icon Item(s) Received.png Item(s) Received: Twi'lek Corpse

Genoharadan: Vorn[edit]

Once you've proven yourself worthy of the Genoharadan by completing a mission, Vorn's assault droid and swoop bike can be found to the northeast, close to and visible from the exit to the Eastern Dune Sea.

Vorn's Assault Droid
KotOR Model Vorn's Assault Droid.png
Class Combat Droid
Level 12
Alignment 50 (neutral)
Skills
Awareness 2
Attribute
Strength 16 +3
Dexterity 19 +4
Constitution 15 +2
Intelligence 6 -2
Wisdom 6 -2
Charisma 4 -3
Attribute
Vitality 108
Force -
Defense 31
Fortitude 16
Reflex 14
Will 8
Ranged Main Off hand
Attack 12 6
Energy 1-61-6
Threat 20-20,x220-20,x2
Melee
Attack - -
Physical --
Threat --
Items and abilities Feats Force powers

Gravity Generator Flame Thrower Blaster Pistol(2)

Battle Droid Logic Upgrade Droid Upgrade Class 2 Weapon Proficiency: Blaster Pistol Master Rapid Shot

None

This first incarnation is immobile, so it's immune to Force Whirlwind. It deactivates once reduced to 40 Vitality, allowing it to be reprogrammed:

KotOR Icon XP.png Experience Points (XP) Received:
  • 15 * level Optimized droid's weaponry
  • 15 * level Optimized droid's targeting systems
KotOR Icon XP.png Experience Points (XP) Received:
  • 15 * level Activated droid's shields
  • 20 * level Programmed droid to seek out and attack Vorn Daasraad

[The droid is actively engaged in its patrol route. You cannot reprogram it anymore.]

Follow the droid to the west, and Vorn can now be found camped by the exit to the Dune Sea next to the remains of a Krayt Dragon (which resist 5 damage and have 15 Vitality):

KotOR Icon Dialog.png Vorn Daasraad: What this? What going on here? What you doing with my assault droid?
KotOR Icon Dialog.png 1. I've reprogrammed your droid, Vorn. KotOR Icon Dialog.png 2. If you surrender now I'll let you live. KotOR Icon Dark.png Dark Side Points Gained: -2
3. I'm going to enjoy killing you, Vorn!
KotOR Icon Dialog.png Vorn Daasraad: Turn my own droid against me - very clever. But it take more than rogue assault droid and you to take down Vorn Daasraad!

The droid also deactivates if you run or sneak past it to the swoop bike, and at character level < 18 more experience is received for using the bike and subsequently killing the droid than reprogramming it to seek out and attack Vorn Daasraad (350 vs 360 XP at level 18):

KotOR Icon Dialog.png 1. [Plant a frag mine on the bike.]
KotOR Icon Dialog.png Swoop Bike: [Success: You plant a mine on the bike then move to a safe distance to watch and wait for Vorn.] KotOR Icon Dialog.png Swoop Bike: [Failure: You don't have a fragmentation mine.]
KotOR Icon Item(s) Lost.png Item(s) Lost: Swoop Bike

After your party hides behind a wrecked speeder to the north, Vorn appears from the west, reactivates or reprograms his droid and discovers the mine:

KotOR Icon Dialog.png 1. It's time to pay for your crimes, Vorn! KotOR Icon Dialog.png 2. If you surrender to me now, I can take you in alive. KotOR Icon Dark.png Dark Side Points Gained: -2
3. I'm going to enjoy killing you, Vorn!
KotOR Icon Dialog.png Vorn Daasraad: You don't know who you deal with, do you? I take time to explain it to you, but it hot out here so I just kill you instead.
Vorn Daasraad
KotOR Model Vorn Daasraad.png
Class Soldier
Level 14
Alignment 50 (neutral)
Skills
Awareness 2
Attribute
Strength 24 +7
Dexterity 17 +3
Constitution 15 +2
Intelligence 10 0
Wisdom 10 0
Charisma 9 -1
Attribute
Vitality 194
Force -
Defense 31
Fortitude 14
Reflex 13
Will 10
Ranged Main Off hand
Attack - -
Energy --
Threat --
Melee
Attack 21 -
Universal 8-
Threat 20-20,x2-
Items and abilities Feats Force powers

Stabilizer Gauntlets Energy Shield Heavy Battle Armor Nerve Amplifier Belt Immunity: Mind-Affecting

Armor Proficiency: Heavy Improved Power Attack Improved Flurry Improved Critical Strike21

None

He always starts by using his Energy Shield. His assault droid is weaker than when first encountered, even if it hasn't already been engaged in combat, and Vorn's reprogramming undoes yours:

Vorn's Assault Droid
KotOR Model Vorn's Assault Droid.png
Class Combat Droid
Level 12
Alignment 50 (neutral)
Skills
Awareness 2
Attribute
Strength 13 +1
Dexterity 14 +2
Constitution 15 +2
Intelligence 6 -2
Wisdom 6 -2
Charisma 4 -3
Attribute
Vitality 58
Force -
Defense 22
Fortitude 16
Reflex 12
Will 8
Ranged Main Off hand
Attack 10 4
Energy 1-61-6
Threat 20-20,x220-20,x2
Melee
Attack - -
Physical --
Threat --
Items and abilities Feats Force powers

Blaster Pistol(2)

Battle Droid Logic Upgrade Weapon Proficiency: Blaster Pistol

None

KotOR Icon Dark.png Dark Side Points Gained: -2
Killed Vorn Daasraad
KotOR Icon Journal.png Journal Entry Added: Genoharadan: Vorn
Vorn is dead. Now you just have to return to Hulas and collect his bounty.
KotOR Icon XP.png Experience Points (XP) Received: KotOR Icon XP.png Experience Points (XP) Received:
KotOR Icon Item(s) Received.png Item(s) Received: Vorn Daasraad
  • Credits (300)
  • Datapad
KotOR Icon Item(s) Received.png Item(s) Received: Vorn's Assault Droid

There is a message on this datapad, though it is unclear if Vorn meant to send it to someone, or if someone sent it to him.

The guild is restless. Genoharadan agents are hunting. Soon they will come for me - and possibly for you.
When they do, I plan to be ready.

Return to Hulas in Ahto City's East Central courtyard on Manaan to collect his bounty.