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You first enter the Sand People Territory from the Dune Sea on its northwest side, and must enter the Sand People Enclave at its south end. However, the territory is mined and guarded, and all organic members of your party must be wearing Sand People clothing (and Zaalbar removed) before you can enter without your entire party being killed: if you seek peace with the Sand People, then you also need to have purchased HK-47 from Anchorhead's Droid Shop and added that droid to your party.

Once you've entered the enclave and have a map, you can enter the Eastern Dune Sea on the territory's northeast side: if you've proven yourself worthy of the Genoharadan on Manaan, then Vorn's assault droid can also be encountered nearby.

Map of Sand People Territory

Dune Sea[edit | edit source]

The entrance from the Dune Sea is in the northwest corner of Sand People territory, and it's mined:

Awareness Average Plasma Mine Detect 30 (10) Demolitions Disable 25 (5) Recover 35 (15)
Awareness Average Frag Mine Detect 30 (10) Demolitions Disable 25 (5) Recover 35 (15)

The Sand People Enclave is to the south, and Czerka marker posts are dotted along the remaining boundaries:

Danger! Turn back.

If you try to cross these boundaries:

Dune Sea: [A vast expanse of desert stretches before you, with no markers or any indications of life. It would be a deathtrap for anyone wandering aimlessly.]

Sand People Enclave[edit | edit source]

If your party doesn't have Zaalbar or any other organic member not wearing Sand People Clothing then the only threats as you travel south towards the enclave are mines. Otherwise, you're likely to encounter several Sand People ambushes:

  • The first you're likely to encounter as you travel south and approach an Average Gas Mine.
  • As you continue south, you'll be ambushed as you approach a corpse and an Average Frag Mine.
  • If you travel to the southeast instead, you'll be ambushed as you approach the summit of a dune.
  • Finally, if you go down this dune to the south you'll be ambushed as you approach a skeleton between two Average Frag Mines.
Sand People: [A small group of Sand People ambush you!]

Each ambush consists of three Elite Warriors, two melee and one ranged:

Elite Warrior
Class Minion
Level 10
Alignment 50 (neutral)
Attributes
Strength 20 +5
Dexterity 15 +2
Constitution 14 +2
Intelligence 12 +1
Wisdom 10 0
Charisma 8 -1
Attribute
Vitality 70
Defense 20
Fortitude 6
Reflex 6
Will 4
Skills
Awareness 4
Ranged Main Off
Attack - -
Damage --
Threat --
Melee Main Off
Attack 14 12
Piercing 6-136-13
Threat 20-20,x220-20,x2
Items and abilities Feats
Gaffi Stick Weapon Focus: Melee Weapons Improved Two-Weapon Fighting Power Attack Flurry Critical Strike15
Elite Warrior
Class Minion
Level 10
Alignment 50 (neutral)
Attributes
Strength 20 +5
Dexterity 15 +2
Constitution 14 +2
Intelligence 12 +1
Wisdom 10 0
Charisma 8 -1
Attribute
Vitality 70
Defense 20
Fortitude 6
Reflex 6
Will 4
Skills
Awareness 4
Ranged Main Off
Attack 13 -
Energy 3-10-
Threat 19-20,x2-
Melee Main Off
Attack 12 10
Piercing 6-136-13
Threat 20-20,x220-20,x2
Items and abilities Feats
Blaster Rifle + Gaffi Stick Weapon Specialization: Blaster Rifle Power Blast Rapid Shot Sniper Shot11 Weapon Focus: Melee Weapons Two-Weapon Fighting
Experience Points (XP) Received: Item(s) Received Elite Warrior (3)

The southern part of the territory may be heavily mined, but the herd of three Bantha roaming the area won't trigger them: it's advisable to have at least one party member with Awareness rank 10 to detect them.

The location of all mines on the approach to the Sand People enclave, as seen from the northwest.

A line of three mines stretches to the southeast from the probable location of the first ambush:

Awareness Average Gas Mine Detect 30 (10) Demolitions Disable 25 (5) Recover 35 (15)
Awareness Average Frag Mine (2) Detect 30 (10) Demolitions Disable 25 (5) Recover 35 (15)

As you continue south towards a corpse, there's another mine to the west:

Awareness Average Frag Mine Detect 30 (10) Demolitions Disable 25 (5) Recover 35 (15)
Item(s) Received Corpse

An arc of four mines covers the approach to the enclave:

Awareness Average Plasma Mine Detect 30 (10) Demolitions Disable 25 (5) Recover 35 (15)
Awareness Average Frag Mine (2) Detect 30 (10) Demolitions Disable 25 (5) Recover 35 (15)
Awareness Average Plasma Mine Detect 30 (10) Demolitions Disable 25 (5) Recover 35 (15)

Six melee Sand People Warriors also patrol the approach:

Sand People Warrior
Class Minion
Level 6
Alignment 50 (neutral)
Attributes
Strength 13 +1
Dexterity 15 +2
Constitution 14 +2
Intelligence 10 0
Wisdom 15 +2
Charisma 12 +1
Attribute
Vitality 20
Defense 12
Fortitude 4
Reflex 4
Will 4
Skills
Awareness 2
Ranged Main Off
Attack - -
Damage --
Threat --
Melee Main Off
Attack 3 1
Piercing 2-92-9
Threat 20-20,x220-20,x2
Items and abilities Feats
Gaffi Stick Weapon Proficiency: Melee Weapons Two-Weapon Fighting
Experience Points (XP) Received: Item(s) Received Sand People Warrior (6)
  • Gaffi Stick

Once you're beyond the mines, stop to the north of a corpse, remove Zaalbar and any other organic member of your party not wearing Sand People clothing, make sure HK-47 is added for a nonviolent solution to the Sand People problem, and save game.

Item(s) Received Corpse
  • ?

The enclave's last line of defense is a battery of four Sand People turrets to either side of its entrance: these are all invulnerable to damage with Awareness rank 60 and On Hit: Instant Death, which has DC 100. Even though the latter doesn't appear to affect droids like HK-47 or T3-M4, it's possible for a Jedi to have Blaster Bolt Deflection > 38 to ensure they never get hit even in close proximity, and the Stun Droid Force powers can stun (but not damage) all the turrets, the moment any member of your party crosses the threshold once you've been detected:

Your entire party has been
killed.
Return to main menu.

Otherwise, you should be able to approach and open the wood slat door to enter the Sand People Enclave: once inside, you cannot return to Ebon Hawk or change party selection. If HK-47 isn't in your party when you do so, you have one chance to exit again without the enclave becoming hostile: otherwise, the Sand People chieftain must be killed before it will be safe to exit again without your entire party being killed.

Eastern Dune Sea[edit | edit source]

The exit to the Eastern Dune Sea is in the northeast corner of the territory, and it's also mined:

Awareness Average Plasma Mine Detect 30 (10) Demolitions Disable 25 (5) Recover 35 (15)
Awareness Average Frag Mine Detect 30 (10) Demolitions Disable 25 (5) Recover 35 (15)

However, if you try to use it:

Eastern Dune Sea: [The Eastern Dune Sea continues to a barren horizon, but there are signs that people have passed this way. The occasional stone appears to be marking a path, but the logic of how they are placed is indecipherable to an outsider.]

Before you can enter you need to receive a map of the Eastern Dune Sea from the Sand People chieftain in their enclave or the Jawa chieftain Iziz inside the gate of Anchorhead, both of which require you to enter their enclave.

There's a Twi'lek corpse at the summit of a dune to the southwest of the exit, close to the center of the territory:

Item(s) Received Twi'lek Corpse

Genoharadan: Vorn[edit | edit source]

Once you've proven yourself worthy of the Genoharadan on Manaan by completing a mission, Vorn's assault droid and swoop bike can be found to the northeast, close to and visible from the exit to the Eastern Dune Sea.

Vorn's Assault Droid
Class Combat Droid
Level 12
Alignment 50 (neutral)
Attributes
Strength 16 +3
Dexterity 19 +4
Constitution 15 +2
Intelligence 6 -2
Wisdom 6 -2
Charisma 4 -3
Attribute
Vitality 108
Defense 31
Fortitude 16
Reflex 14
Will 8
Skills
Awareness 2
Ranged Main Off
Attack 12 6
Energy 1-61-6
Threat 20-20,x220-20,x2
Melee Main Off
Attack - -
Damage --
Threat --
Items and abilities Feats
Gravity Generator Flame Thrower Blaster Pistol(2) Battle Droid Logic Upgrade Droid Upgrade Class 2 Weapon Proficiency: Blaster Pistol Master Rapid Shot

This first incarnation is immobile, so it's immune to Force Whirlwind. It deactivates once reduced to 40 Vitality, allowing it to be reprogrammed:

Vorn's Assault Droid: [This droid is damaged and inactive.]
Dialog
Repair 1. [Reactivate the droid.] (1 repair part) 2. [Leave it alone.]
Vorn's Assault Droid: [Success] [The droid is now active. If a fight breaks out, its programming will now instruct it to come to your aid.] Vorn's Assault Droid: [Failure] [You don't have any repair parts. You leave the droid alone for now.] Vorn's Assault Droid: [You leave the droid alone for now.]
Repair 1. [Optimize droid's weaponry.] (4 repair part(s))
Vorn's Assault Droid: [Success] [The droid is now set for maximum firepower.] Vorn's Assault Droid: [Failure] [You do not have enough repair parts.]
Repair 2. [Optimize droid's targeting systems.] (4 repair part(s))
Vorn's Assault Droid: [Success] [The droid is now set for maximum accuracy.]
Repair 3. [Activate droid's shields.] (5 repair part(s))
Vorn's Assault Droid: [Success] [The droid's shields are now active.]
Repair 4. [Program droid to seek out and attack Vorn Daasraad.] (6 repair part(s))
Vorn's Assault Droid: [Success] [Patrol mode engaged. Once you end this session the droid will seek out and attack its old master.]
[WARNING: Once you end this session the droid's program will be locked in. You will not be able to modifiy the droid anymore.]
5. [Leave it alone.]
Vorn's Assault Droid: [The droid engages its patrol mode and moves off to engage Vorn Daasraad. You decide it would be wise to follow it.]
Experience Points (XP) Received:
  • 15 * level Optimized droid's weaponry
  • 15 * level Optimized droid's targeting systems
Experience Points (XP) Received:
  • 15 * level Activated droid's shields
  • 20 * level Programmed droid to seek out and attack Vorn
[The droid is actively engaged in its patrol route. You cannot reprogram it anymore.]

Follow the droid to the west, and Vorn can now be found camped by the exit to the Dune Sea next to the remains of a Krayt Dragon (which resist 5 damage and have 15 Vitality):

Vorn Daasraad: What this? What going on here? What you doing with my assault droid?
1. I've reprogrammed your droid, Vorn. 3. I'm going to enjoy killing you, Vorn!
2. If you surrender now I'll let you live. Dark Side Points Gained: -2
Vorn Daasraad: Turn my own droid against me - very clever. But it take more than rogue assault droid and you to take down Vorn Daasraad!

The droid also deactivates if you run or sneak past it to the swoop bike, and at character level < 18 more experience is received for using the bike and subsequently killing the droid than reprogramming it to seek out and attack Vorn Daasraad (350 vs 360 XP at level 18):

Swoop Bike: [This must be the swoop bike of Vorn Daasraad.]
2. [Leave the bike alone.] Swoop Bike: [You leave the bike alone for now.]
1. [Plant a frag mine on the bike.]
Swoop Bike: [Success: You plant a mine on the bike then move to a safe distance to watch and wait for Vorn.] Swoop Bike: [Failure: You don't have a fragmentation mine.]
Item(s) Lost Swoop Bike

After your party hides behind a wrecked speeder to the north, Vorn appears from the west, reactivates or reprograms his droid and discovers the mine:

Vorn Daasraad: I got bad news for person who rig this mine on swoop bike: it didn't work! I been in this business too long not to notice clumsy mine placed on my bike. Vorn Daasraad: I got bad news for person who rig this mine on swoop bike and tried to reprogram droid against me: it didn't work! I know every circuit in droid, and I been in this business too long not to notice clumsy mine placed on bike.
Dialog
Vorn Daasraad: But I give you another chance. If you really want me dead, step out and we settle this here and now!
1. [Step out and confront Vorn.] 2. [Stay safely out of sight.]
Vorn Daasraad: So, you decide to show your face. I don't know who you are or who sent you to kill me, but you should have stayed hiding! Vorn Daasraad: Hmph! I knew you too much a coward to show your face! Well if you not come out, I just have to find you! There not many places to hide around here. You really think I not going to find you?
1. It's time to pay for your crimes, Vorn! 3. I'm going to enjoy killing you, Vorn!
2. If you surrender to me now, I can take you in alive. Dark Side Points Gained: -2
Vorn Daasraad: You don't know who you deal with, do you? I take time to explain it to you, but it hot out here so I just kill you instead.
Vorn Daasraad
Class Soldier
Level 14
Alignment 50 (neutral)
Attributes
Strength 24 +7
Dexterity 17 +3
Constitution 15 +2
Intelligence 10 0
Wisdom 10 0
Charisma 9 -1
Attribute
Vitality 194
Defense 31
Fortitude 14
Reflex 13
Will 10
Skills
Awareness 2
Ranged Main Off
Attack - -
Damage --
Threat --
Melee Main Off
Attack 21 -
Universal 8-
Threat 20-20,x2-
Items and abilities Feats
Stabilizer Gauntlets Energy Shield Heavy Battle Armor Nerve Amplifier Belt Immunity: Mind-Affecting Armor Proficiency: Heavy Improved Power Attack Improved Flurry Improved Critical Strike21

He always starts by using his Energy Shield. His assault droid is weaker than when first encountered, even if it hasn't already been engaged in combat, and Vorn's reprogramming undoes yours:

Vorn's Assault Droid
Class Combat Droid
Level 12
Alignment 50 (neutral)
Attributes
Strength 13 +1
Dexterity 14 +2
Constitution 15 +2
Intelligence 6 -2
Wisdom 6 -2
Charisma 4 -3
Attribute
Vitality 58
Defense 22
Fortitude 16
Reflex 12
Will 8
Skills
Awareness 2
Ranged Main Off
Attack 10 4
Energy 1-61-6
Threat 20-20,x220-20,x2
Melee Main Off
Attack - -
Damage --
Threat --
Items and abilities Feats
Blaster Pistol(2) Battle Droid Logic Upgrade Weapon Proficiency: Blaster Pistol
Dark Side Points Gained: -2
Journal Entry Added Genoharadan: Vorn
Vorn is dead. Now you just have to return to Hulas and collect his bounty.
Experience Points (XP) Received: Experience Points (XP) Received:
Item(s) Received Vorn Daasraad
  • Credits (300)
  • Datapad
Item(s) Received Vorn's Assault Droid
There is a message on this datapad, though it is unclear if Vorn meant to send it to someone, or if someone sent it to him.
The guild is restless. Genoharadan agents are hunting. Soon they will come for me - and possibly for you.
When they do, I plan to be ready.

Return to Hulas in Ahto City's East Central courtyard on Manaan to collect his bounty.