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Player characters receive experience points (XP) for the following:

Quests[edit]

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Kills[edit]

Experience received from kills depends on the Challenge Rating (CR) of the enemy killed and your main character's experience level (not current level):

CR XP at experience level
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
< 1 50 25 20
1 75 75 50 25
2 200 150 100 75 50 30
3 300 250 200 150 100 75 50 35
4 400 350 300 250 200 150 100 75 50 40
5 500 450 400 350 300 250 200 150 100 75 50 45
6 600 550 500 450 400 350 300 250 200 150 100 75 50
7 700 650 600 550 500 450 400 350 300 250 200 150 100 75 50
8 800 750 700 650 600 550 500 450 400 350 300 250 200 150 100 75 50
9 900 850 800 750 700 650 600 550 500 450 400 350 300 250 200 150 100 75 50
10 1000 950 900 850 800 750 700 650 600 550 500 450 400 350 300 250 200 150 100 75
11 1100 1050 1000 950 900 850 800 750 700 650 600 550 500 450 400 350 300 250 200 150
12 1200 1150 1100 1050 1000 950 900 850 800 750 700 650 600 550 500 450 400 350 300 250
13 1300 1250 1200 1150 1100 1050 1000 950 900 850 800 750 700 650 600 550 500 450 400 350
14 1400 1350 1300 1250 1200 1150 1100 1050 1000 950 900 850 800 750 700 650 600 550 500 450
15 1500 1450 1400 1350 1300 1250 1200 1150 1100 1050 1000 950 900 850 800 750 700 650 600 550
16 1600 1550 1500 1450 1400 1350 1300 1250 1200 1150 1100 1050 1000 950 900 850 800 750 700 650
17 1700 1650 1600 1550 1500 1450 1400 1350 1300 1250 1200 1150 1100 1050 1000 950 900 850 800 750
18 1800 1750 1700 1650 1600 1550 1500 1450 1400 1350 1300 1250 1200 1150 1100 1050 1000 950 900 850
19 1900 1850 1800 1750 1700 1650 1600 1550 1500 1450 1400 1350 1300 1250 1200 1150 1100 1050 1000 950
20 2000 1950 1900 1850 1800 1750 1700 1650 1600 1550 1500 1450 1400 1350 1300 1250 1200 1150 1100 1050

For example, if your main character is currently level 2 but you have enough experience to level up to 8, when you kill an enemy with Challenge Rating 5 you receive 150 XP, not 450 XP (so you cannot level up more quickly by saving levels).

You can receive experience from enemies killed by any allies, even if those allies are not members of your party (for example, repaired droids). However, this isn't recorded in Feedback.

Skills[edit]

Experience received when you or one of your party uses Computer Use and Repair normally increases based on your main character's current level: for example, experience received at level 8 is double that received at level 4, but if you're saving levels beyond level 4 then experience received is based on that level, even if you can level up to 8.

Computer Use[edit]

You often receive experience from Computer Use, and you can also receive it from enemies killed as a result (although you aren't notified of it, this is recorded in Feedback). Maximum experience received from computer use is as follows:

World Area Computer XP
Endar Spire Starboard Section Security Panel 150
Taris Black Vulkar Base Security Panel 55 * level
Black Vulkar Base (Garage) Garage Computer 35 * level
Sith Base Reception Terminal 90 * level
Davik's Estate Security Terminal 115 * level
Kashyyyk Great Walkway Supply Station 20 * level
Manaan East Central Large Computer 20 * level
Control Terminal Dark Side Points Gained 10 * level
Sith Base Computer Panel 90 * level
Hrakert Station Security Panel 10 * level
Kolto Control Computer Panel 20 * level
Leviathan Prison Block Brig Terminal 50 * level
Command Deck Computer Panel 35 * level
Star Forge System Temple Main Floor Computer 55 * level
Computer 20 * level
Star Forge Deck 2 Computer Terminal 10 * level
Command Center Terminal 120 * level

Persuade[edit]

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Repair[edit]

You often receive experience from Repair, and you also receive it from enemies killed by repaired droids (although you aren't notified of it, and it isn't recorded in Feedback). Fully repairing a droid normally involves the following:

Repair XP Repair XP
Optimize droid's weaponry 15 * level Activate droid's shields 15 * level
Optimize droid's targeting systems 15 * level Engage droid in patrol mode 20 * level

Since you normally receive experience = 65 * current level for fully repairing a droid, and that needed for next level = 1000 * experience level, if you aren't saving levels then you receive 6.5% of experience needed for next level each time you do so. Maximum experience received from repairs is as follows:

World Area Droid XP
Endar Spire Starboard Section Combat Droid 130
Taris Lower City Apartments (East) Sentry Droid 65 * level
Lower Sewers Rusted Droid 65 * level
Black Vulkar Base Disabled Sentry 65 * level
Black Vulkar Base (Garage) Junkpile Droid 65 * level
Junkpile Droid 85 * level
Sith Base Rusted Sentry 65 * level
Dantooine Sandral Estate Faulty War Droid 65 * level
Tatooine Dune Sea K-X12A-D Battle Droids 75
Sand People Territory Vorn's Assault Droid Dark Side Points Gained 65 * level
Kashyyyk Great Walkway Damaged Sentry Droid 65 * level
Manaan Docking Bay Assault Droid Dark Side Points Gained 20 * level
Sith Base Faulty War Droid 65 * level
Hrakert Station Faulty Patrol Droid 65 * level
Faulty Patrol Droid 65 * level
Korriban Tomb of Tulak Hord Patrol Droid 65 * level
Leviathan Prison Block Decommissioned Droid 65 * level
Command Deck Decommissioned Droid 65 * level
Star Forge System Temple Main Floor Rusted Droid 65 * level

Stealth[edit]

As far as is known, you only receive experience for using Stealth once in the entire game: 300 XP for sneaking past three Sith in the Endar Spire's Starboard Section.

Level up[edit]

Receiving experience allows characters to gain levels, up to maximum level 20. Experience needed for next level = 1000 * experience level, while total needed for experience level = next level * current level * 500:

Level 1 2 3 4 5 6 7 8 9 10
Needed 0 1000 3000 6000 10000 15000 21000 28000 36000 45000
Party lvl 1 2 3 4 5 6 7 8 9
Level 11 12 13 14 15 16 17 18 19 20
Needed 55000 66000 78000 91000 105000 120000 136000 153000 171000 190000
Party lvl 9 10 11 12 13 14 15 16 17

Party members only receive 80% of the experience of the main character, regardless of whether or not they're in the current selection, so the main character normally needs 25% more experience before party members are the same level:

Party lvl 1 2 3 4 5 6 7 8 9 10
Needed 0 1250 3750 7500 12500 18750 26250 35000 45000 56250
Level 1 2 3 4 5 6 7 8 10 11
Party lvl 11 12 13 14 15 16 17 18 19 20
Needed 68750 82500 97500 113750 131250 150000 170000 191250 213750 237500
Level 12 13 14 15 16 17 18 20

Saving levels[edit]

For all but the main character, whenever enough experience is received to level up, doing so as soon as possible is recommended. However, the main character starts as one class and later chooses a Jedi class, so the more levels gained with the starting class, the less can be gained with the Jedi class (and vice versa).

You must level up once to progress beyond the Bridge of the Endar Spire, but after you've gained level 2 you don't have to level up any further before becoming a Jedi, even once you've received enough experience to gain multiple levels. Before you choose a Jedi class you'll typically have received enough experience to gain level 8 at most; even if you're able to gain higher level with your starting class, this isn't recommended as level < 12 Jedi are not granted Master Sense (+2 Defense) or the highest level of their class feat.

Since maximum level is 20, the choice is normally between level 2-8 starting class and level 12-18 Jedi class. Since saving levels can make Taris (much) more challenging, remaining at level 2 isn't recommended except for experienced players who choose to become a Jedi Consular (since this gives them more Force powers earlier and in total, and more Force points to use them for longer and regenerate more out of combat).

Level 5 starting class and level 15 Jedi class is a popular choice, since all starting classes can select a feat at level 5 and all Jedi classes can select one at level 15. However, more experienced players may choose differently depending on a number of factors.

Attributes[edit]

Attack[edit]

Base Attack bonus of main characters at level 20 depends on starting class, Jedi class and the level at which they become a Jedi:

Jedi class Soldier level Scout level Scoundrel level
2 3 4 5 6 7 8 2 3 4 5 6 7 8 2 3 4 5 6 7 8
Jedi Guardian 20 19 18 19 18
Jedi Sentinel 15 16 17 14 15 14 15 14 15 14 15
Jedi Consular 15 16 17 14 15 14 15 14 15 14 15

These totals are further modified by STR for melee attacks and DEX for ranged attacks and lightsabers (if DEX > STR). They can also be increased by Weapon Focus feats (among others) and Effect bonuses on weapons.

Vitality[edit]

Vitality of main characters at level 20 depends on starting class, Jedi class and the level at which they become a Jedi:

Jedi class Soldier level Scout level Scoundrel level
2 3 4 5 6 7 8 2 3 4 5 6 7 8 2 3 4 5 6 7 8
Jedi Guardian 200 196 194 192 190 188 186 184 192 188 184 180 176 172 168
Jedi Sentinel 164 166 168 170 172 174 176 160 156 154 152 150 148 146 144
Jedi Consular 128 132 136 140 144 148 152 124 126 128 130 132 134 136 120

These totals increase by 20 with Toughness and again with Master Toughness, and are further modified by 20 * CON.

Force[edit]

Force points of main characters at level 20 depend on Jedi class and the level at which they become a Jedi. The following totals include 40 Force points from the Force Sensitive feat:

Jedi class Starting class level
2 3 4 5 6 7 8
Jedi Guardian 112 108 104 100 96 92 88
Jedi Sentinel 148 142 136 130 124 118 112
Jedi Consular 184 176 168 160 152 144 136

These totals are further modified by (Jedi Level) * WIS+CHA.

Saves[edit]

Saves of main characters at level 20 depend on starting class, Jedi class and the level at which they become a Jedi:

Level 20 Jedi Guardian or Jedi Sentinel
Save Soldier level Scout level Scoundrel level
2 3 4 5 6 7 8 2 3 4 5 6 7 8 2 3 4 5 6 7 8
Fortitude 14 13 14 13 14 13 14 14 13 14 13 14 13 14 11 10 11 10
Reflex 11 10 11 10 14 13 14 13 14 13 14 14 13 14 13 14 13 14
Will 8 9 8 11 12 8 9 8
Level 20 Jedi Consular
Save Soldier level Scout level Scoundrel level
2 3 4 5 6 7 8 2 3 4 5 6 7 8 2 3 4 5 6 7 8
Fortitude 14 13 14 13 14 13 14 14 13 14 13 14 13 14 11 10 11 10
Reflex 8 9 8 11 12 11 12
Will 11 10 11 10 14 13 14 13 14 13 14 11 10 11 10

These totals are further modified by CON for Fortitude, DEX for Reflex and WIS for Will. They can also be increased by the Conditioning feats, the light side Force Aura and Force Valor Force powers and item bonuses.

Skills[edit]

Total skill points main characters can spend by level 20 depend on Intelligence, starting class, Jedi class and the level at which they become a Jedi:

Level 20 Jedi Guardian or Jedi Consular
Intelligence Soldier level Scout level Scoundrel level
2 3 4 5 6 7 8 2 3 4 5 6 7 8 2 3 4 5 6 7 8
8 23 28 29 30 31 32 33 34 33 35 37 39 41 43 45
10 23 33 35 37 39 41 43 45 38 41 44 47 50 53 56
12 27 37 39 41 43 45 47 49 42 45 48 51 54 57 60
14 50 60 62 64 66 68 70 72 65 68 71 74 77 80 83
Level 20 Jedi Sentinel
Intelligence Soldier level Scout level Scoundrel level
2 3 4 5 6 7 8 2 3 4 5 6 7 8 2 3 4 5 6 7 8
8 23 28 29 30 31 32 33 34 33 35 37 39 41 43 45
10 41 40 39 38 37 36 35 51 52 53 54 55 56 57 56 58 60 62 64 66 68
12 45 44 43 42 41 40 39 55 56 57 58 59 60 61 60 62 64 66 68 70 72
14 68 67 66 65 64 63 62 78 79 80 81 82 83 84 83 85 87 89 91 93 95

Feats[edit]

Feats granted to each class may influence the level at which you choose a Jedi class:

Class Level
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17
Scout Implant Level 1 Implant Level 2 Uncanny Dodge Uncanny Dodge 2 Implant Level 3
Scoundrel Scoundrel's Luck Sneak Attack I Sneak Attack II Sneak Attack III Improved Scoundrel's Luck Sneak Attack IV Sneak Attack V Sneak Attack VI Master Scoundrel's Luck Sneak Attack VII Sneak Attack VIII Sneak Attack IX
Jedi Guardian Jedi Sense Force Jump Knight Sense Improved Force Jump Master Sense Master Force Jump
Jedi Sentinel Jedi Sense Force Immunity Fear Knight Sense Force Immunity Stun Master Sense Force Immunity Paralysis
Jedi Consular Jedi Sense Force Focus Knight Sense Improved Force Focus Master Sense Master Force Focus

Total feats main characters can select by level 20 depend on starting class, Jedi class and the level at which they become a Jedi:

Jedi class Soldier level Scout level Scoundrel level
2 3 4 5 6 7 8 2 3 4 5 6 7 8 2 3 4 5 6 7 8
Jedi Guardian 11 12 13 14 11 12 11 12 11 11 10 11 10
Jedi Sentinel 9 10 11 12 13 9 10 9 10 9 8 9 8 9
Jedi Consular 9 10 11 12 13 9 10 9 10 9 8 9 8 9

Powers[edit]

Total Force powers main characters are granted by level 20 depend on Jedi class and the level at which they become a Jedi:

Jedi class Starting class level
2 3 4 5 6 7 8
Jedi Guardian 19 18 17 16 15 14 13
Jedi Sentinel 19 18 17 16 15 14 13
Jedi Consular 23 22 20 19 18 17 15