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The duel ring is a large circular room with nowhere to hide from your opponent.

After speaking to Ajuur, the Duel Organizer in the lobby on the south side of the Upper City cantina, and telling him you'll step into the duel ring:

KotOR Icon Journal.png Journal Entry Added: The Duel Ring
You've agreed to join the Taris dueling circuit. The non-lethal duels seem quite popular with the spectators, and you sense the chance for substantial profit. Whenever you want a duel, all you have to do is speak to Ajuur.

The duel ring is to the southeast of the Upper City cantina; when you duel, any party remains in the lobby.

Security Arena Door Unlock 100 (80) Bash Resist - Vitality -

The arena door in the north wall of the dueling arena cannot be opened once a duel has begun: you have no choice but to fight until one of you drops. Regardless of the outcome, after each duel you return to the lobby. There's no need to heal if you duel again, since you always begin each duel fully healed. You can speak to Ajuur again:

The rewards for winning each duel are as follows:

Duelist Duncan Gerlon Ice Marl Twitch Total
Experience 55 80 105 125 155 520
Credits 100 200 300 400 500 1500

Although the Upper City Cantina may be the third area you visit after leaving your Hideout, and you may be able to win the first couple of duels even if you're still level 2 and playing on Difficult, it's better to return after completing the search for Bastila and meeting Canderous Ordo here about escaping Taris. Exploring Taris up to that point allows you to get many items that make later duels more manageable, particularly if you're saving levels:

If you pause game the second the duel announcer finishes and you enter the arena, combat mode won't have engaged yet and you can use your Energy Shield and as many Stimulants as you deem necessary (unfortunately they always expire after a duel). Otherwise, you can only use one item in each combat round (remember to do so using the Inventory menu rather than wasting a round using the action menu).

You may have low chance to hit your opponent, particularly if your character isn't combat-oriented or you're saving levels, or both. If this is the case, ranged weapons are advised since a future Jedi Consular or other Force user may have neglected Strength entirely while having moderate to high Dexterity as a secondary attribute.

If you move close enough to your opponent, the Close Proximity Ranged Bonus adds 10 to your Attack roll (check Feedback to confirm that you're close enough). Of course, the same bonus applies to a ranged opponent, or a melee opponent receives a melee on ranged bonus adding 10 to their attack roll. It's possible to be close enough to receive the bonus without prompting a ranged opponent to draw a melee weapon, and you can use Energy Shields to absorb blaster fire.

Your chance to hit your opponent can also be improved by debilitating them with a Concussion Grenade. All duelists are Soldiers, which means their Will save is their lowest:

Duelist Duncan Gerlon Ice Marl Twitch Bendak
Will save -1 3 3 4 5 6
Save failure 75% 55% 55% 50% 45% 40%

If their Will saves fail, they're debilitated for 9 seconds or 3 rounds, during which time a debilitated penalty of -4 is included in Defense, and Dexterity modifier is excluded:

Duelist Duncan Gerlon Ice Marl Twitch Bendak
Defense 13 15 17 17 19 21
Debilitated 10 10 10 10 13 16

If you're a Scoundrel, this is a perfect opportunity for Sneak Attacks. Once debilitated, Dexterity modifier is also excluded from their Reflex saves:

Duelist Duncan Gerlon Ice Marl Twitch Bendak
Reflex save -1 2 4 5 6 8
Debilitated 0 1 1 2 2 4

This will make them less likely to save against the damage of Frag and Plasma Grenades. Their low Will saves also make them less likely to save against Sonic Grenades, which apply -6 Dexterity for 30 seconds: this results in -3 Attack (with ranged weapons), Defense and Reflex saves, and the effects of multiple Sonic Grenades can stack, making it even less likely that they'll save against Frag and Plasma Grenade damage.

Using Grenades of any kind is only recommended against ranged or debilitated melee opponents, since active melee opponents either run out of their area of effect in the interval between throwing and exploding, or you'll be within the area of effect as well.

If you're too fragile for melee combat, you can maintain distance by running around the arena perimeter: every quarter revolution, pause game and fire, then resume running before repeating. You should avoid using Power Blasts or Sniper Shots as their longer animation outside the framework of combat rounds gives your opponent much more time to close, but otherwise you should be able to maintain distance without needing the 20% speed bonus of an Adrenal Alacrity stimulant (although +4 Dexterity adds 2 to your attack roll).

If you have the Demolitions skill, setting recovered or store-bought Mines is another option against melee opponents, although only Marl is exclusively melee (all the others have ranged options, which they'll use in preference to chasing you when you're too far away). Rank 14 is required to be absolutely certain of setting Minor mines in combat, and those set in earlier duels will remain there for later ones, allowing you to prepare for Marl if you want.

Deadeye Duncan[edit]

KotOR Icon Dialog.png Marl: Worst duelist ever. His nickname is Deadeye because he fights like he's blind! I wouldn't worry about him.
KotOR Icon Dialog.png Duel Spectator: Why doesn't Duncan just give the sport up? He's terrible.

Speak to Ajuur and tell him you're ready for a duel:

KotOR Icon Dialog.png 1. Let's do it.
KotOR Icon Dialog.png Duel Announcer: Ladies and gentlemen, draw your eyes to the center ring! We have a very special presentation in store for you:
KotOR Icon Dialog.png Duel Announcer: You've seen him lose night after night after night. But this time, he's after fresh meat. In this corner I give you Deadeye Duncan!
KotOR Icon Dialog.png Duel Announcer: And in the other corner, a relative newcomer to the Taris dueling scene. Emerging from the shadows with no history, no past and no name... the Mysterious Stranger!
Deadeye Duncan
KotOR Model Deadeye Duncan.png
Class Soldier
Level 1
Alignment 50 (neutral)
Skills
Awareness -1
Attribute
Strength 10 0
Dexterity 8 -1
Constitution 10 0
Intelligence 10 0
Wisdom 8 -1
Charisma 10 0
Attribute
Vitality 8
Force -
Defense 13
Fortitude 2
Reflex -1
Will -1
Ranged Main Off hand
Attack 0 -
Energy 1-6-
Threat 20-20,x2-
Melee
Attack 1 -
Physical 1-6-
Threat 20-20,x2-
Items and abilities Feats Force powers

Combat Suit + Blaster Pistol Short Sword

Armor Proficiency Light Weapon Proficiency Blaster Pistol Weapon Proficiency Melee Weapons

None

Even at level 2 on Difficult, you shouldn't lose to him unless you're actually trying to throw the match (maybe because you feel sorry for him?). If you do lose:

KotOR Icon Dialog.png Duel Announcer: The Stranger is down! The Mysterious Stranger is down!
KotOR Icon Dialog.png Duel Announcer: This is unbelievable, folks! Deadeye Duncan has won a fight! Is it possible we have a new contender for the title of worst duelist ever? Only time – and a possible rematch – will tell!

Deadeye Duncan's reaction will quickly extinguish any pity:

If When you win:

KotOR Icon Dialog.png Duel Announcer: It's over! The fight is over! The Mysterious Stranger has won!
KotOR Icon Dialog.png Duel Announcer: But really, are any of us surprised? Deadeye losing isn't news. You have to do better than that to impress us, Stranger!
KotOR Icon Journal.png Journal Entry Added: The Duel Ring
You've claimed your first victory in the dueling ring by defeating Deadeye Duncan. Unfortunately, Duncan's lack of ability is legendary, so hardly anyone is impressed by your victory.
KotOR Icon XP.png Experience Points (XP) Received:
  • 55 Defeated Deadeye Duncan
KotOR Icon Credits.png Credits Received: 100

Always speak to Ajuur to receive your percentage of the purse. It's your turn to gloat, should you feel like it:

Speaking to other duelists and duel spectators will put it in perspective, though:

Gerlon Two-Fingers[edit]

KotOR Icon Dialog.png Marl: Gerlon used to be pretty good, before the accident. His blaster overheated during a match and exploded. One in a million occurrence. Paralyzed three fingers on his right hand. They call him Gerlon Two-Fingers now. He hasn't been the same since the accident, but he's still out here trying to earn a living. That's why I never fight with blasters.
KotOR Icon Dialog.png Duel Spectator: Gerlon used to be one of the best in the game. Now he's barely better than old Deadeye Duncan.

Speak to Ajuur and tell him you're ready for a duel:

KotOR Icon Dialog.png Duel Announcer: Ladies and gentlemen, draw your eyes to the center ring! We have a very special presentation in store for you:
KotOR Icon Dialog.png Duel Announcer: In this corner, one of the greats; a man so tough even a disfiguring injury couldn't end his career. I give you Gerlon Two-Fingers!
KotOR Icon Dialog.png Duel Announcer: And in the other corner, a relative newcomer to the Taris dueling scene. Emerging from the shadows with no history, no past and no name... the Mysterious Stranger!
Gerlon Two-Fingers
KotOR Model Gerlon Two-Fingers.png
Class Soldier
Level 4
Alignment 50 (neutral)
Skills
Awareness 2
Attribute
Strength 13 +1
Dexterity 12 +1
Constitution 10 0
Intelligence 10 0
Wisdom 15 +2
Charisma 12 +1
Attribute
Vitality 30
Force -
Defense 15
Fortitude 4
Reflex 2
Will 3
Ranged Main Off hand
Attack 5 -
Energy 1-6-
Threat 20-20,x2-
Melee
Attack 5 -
Physical 2-11-
Threat 19-20,x2-
Items and abilities Feats Force powers

Combat Suit + Blaster Pistol Vibroblade

Armor Proficiency Light Weapon Proficiency Blaster Pistol Weapon Proficiency Melee Weapons

None

He's more damaging in melee combat, so maintaining distance is advised unless melee combat plays to your strengths as well. However, he shouldn't be difficult to beat even if saving levels on Difficult.

KotOR Icon Dialog.png Duel Announcer: It's over! The fight is over! The Mysterious Stranger has won! KotOR Icon Dialog.png Duel Announcer: The Stranger is down! The Mysterious Stranger is down!
KotOR Icon Dialog.png Duel Announcer: Gerlon losing to a rookie: is this a sign that his injuries have finally caught up with him? Or is the Mysterious Stranger for real? Only time will tell! KotOR Icon Dialog.png Duel Announcer: Gerlon Two-Fingers gets the win! And, for a change, it wasn't against Duncan. This has got to be a tough loss for the Mysterious Stranger. Imagine: losing to a crippled opponent!
KotOR Icon Journal.png Journal Entry Added: The Duel Ring
Gerlon Two-Fingers has fallen before you in battle, gaining you some measure of respect among aficionados of the sport, though you are still ranked far below the top-ranked duelists.
KotOR Icon XP.png Experience Points (XP) Received:
  • 80 Defeated Gerlon Two-Fingers
KotOR Icon Credits.png Credits Received: 200

If you speak to Gerlon Two-Fingers or the duel spectators afterwards:

KotOR Icon Dialog.png Gerlon Two-Fingers: You beat me fair and square, Stranger. But if I still had the use of my fingers you wouldn't have won! Back before my injury I would've mopped the ring up with you!
KotOR Icon Dialog.png Duel Spectator: I wish Bendak Starkiller would get back into the fight game. None of these duelists here can measure up to his legend! KotOR Icon Dialog.png Duel Spectator: I saw Bendak Starkiller sitting in the Pazaak room. I wish he'd come out of retirement.

Ice[edit]

KotOR Icon Dialog.png Marl: Ice? Eh, she's not much for personality, but she's a hell of a fighter – confident, steady. Popular with the crowd, too. If you go up against her you know you're in for a tough match.
KotOR Icon Dialog.png Duel Spectator: I love watching Ice in the ring! Is there anything more exciting than a woman who's armed and dangerous? KotOR Icon Dialog.png Duel Spectator: I love watching Ice fight! She proves this isn't just a man's game!

Speak to Ajuur and tell him you're ready for a duel:

KotOR Icon Dialog.png Duel Announcer: Ladies and gentlemen, draw your eyes to the center ring! We have a very special presentation in store for you:
KotOR Icon Dialog.png Duel Announcer: Over in this corner, a woman with steel in her bones and ice water in her veins. She's cold and quick as death itself. You know her, you love her... Ice!
KotOR Icon Dialog.png Duel Announcer: And in the other corner, a rising star taking that first step into the big leagues... I give you the Mysterious Stranger!
Ice
KotOR Model Ice.png
Class Soldier
Level 5
Alignment 50 (neutral)
Skills
Awareness 2
Attribute
Strength 14 +2
Dexterity 16 +3
Constitution 14 +2
Intelligence 10 0
Wisdom 15 +2
Charisma 12 +1
Attribute
Vitality 52
Force -
Defense 17
Fortitude 6
Reflex 4
Will 3
Ranged Main Off hand
Attack 9 -
Energy 1-8-
Threat 20-20,x2-
Melee
Attack 7 -
Physical 3-12-
Threat 19-20,x2-
Items and abilities Feats Force powers

Combat Suit + Heavy Blaster Vibroblade

Armor Proficiency Light Weapon Focus Blaster Pistol Weapon Proficiency Melee Weapons Power Blast

None

Her ranged and melee abilities are fairly balanced, so play to your own strengths. However, if you remain at range then this may be the first duel where using an Energy Shield is advisable, particularly if saving levels or playing on Difficult.

KotOR Icon Dialog.png Duel Announcer: It's over! The fight is over! The Mysterious Stranger has won! KotOR Icon Dialog.png Duel Announcer: The Stranger is down! The Mysterious Stranger is down!
KotOR Icon Dialog.png Duel Announcer: Ice is knocked out cold! Looks like we have a rising star in the Mysterious Stranger, folks: but how high can this star soar? You'll just have to watch and see! KotOR Icon Dialog.png Duel Announcer: Ice wins! Once again the Queen of Mean has dispatched her opponent in the ring. Hard luck, Stranger, but Ice is tough. She never goes down easy.
KotOR Icon Journal.png Journal Entry Added: The Duel Ring
With your victory over Ice people are beginning to notice your accomplishments in the ring. If you continue to climb the ranks a championship match is inevitable.
KotOR Icon XP.png Experience Points (XP) Received:
  • 105 Defeated Ice
KotOR Icon Credits.png Credits Received: 300

If you speak to Ice, other duelists or duel spectators afterwards:

Marl[edit]

KotOR Icon Dialog.png Marl: Me? I've seen my share of battles. My best years are gone, but I can still hold my own against anyone in here… except maybe Twitch.
KotOR Icon Dialog.png Duel Spectator: It's good to see Marl's still around after all these years. He proves this isn't just a young man's game. KotOR Icon Dialog.png Duel Spectator: Marl's been around forever. I wonder if he ever thinks about retiring?

Speak to Ajuur and tell him you're ready for a duel:

KotOR Icon Dialog.png Duel Announcer: Ladies and gentlemen, draw your eyes to the center ring! We have a very special presentation in store for you:
KotOR Icon Dialog.png Duel Announcer: He's a legend in the sport, a twenty-year veteran who still knows how to show the young kids a trick or two. Let's have a big hand for... Marl!
KotOR Icon Dialog.png Duel Announcer: But there's always some young gun coming up to knock the veterans off... and we've got one of the best right here! I give you, the Mysterious Stranger!
Marl
KotOR Model Marl.png
Class Soldier
Level 7
Alignment 50 (neutral)
Skills
Awareness 2
Attribute
Strength 14 +2
Dexterity 16 +3
Constitution 16 +3
Intelligence 10 0
Wisdom 15 +2
Charisma 12 +1
Attribute
Vitality 75
Force -
Defense 17
Fortitude 8
Reflex 5
Will 4
Ranged Main Off hand
Attack - -
Energy --
Threat --
Melee
Attack 6 0
Physical 6-206-20
Threat 20-20,x220-20,x2
Items and abilities Feats Force powers

Combat Suit Vibro Double-Blade

Armor Proficiency Light Weapon Specialization Melee Weapons Power Attack Critical Strike9

None

Marl is an exclusively melee fighter who attacks twice in each combat round. However, although he can hit hard he isn't particularly accurate: if you decide to go toe-to-toe with him equipping a melee weapon of your own, a Republic Mod Armor with Armor Reinforcement (found in the supplies of the Vulkar Gang Boss in the west Lower City apartments), > 13 Dexterity and an Adrenal Alacrity stimulant give you 20 Defense, enough to give Marl just 35% chance to hit with his first attack (20% if he uses Power Attack) and only 5% chance with his second.

The same armor with Mesh Underlay has Immunity: Mind-Affecting, eliminating the threat of being debilitated if he uses Master Critical Strike. This also allows you to try to debilitate him, since a Concussion Grenade thrown at point-blank range won't affect you. Alternatively, if you're too fragile to risk being in melee range, you can run and gun.

KotOR Icon Dialog.png Duel Announcer: It's over! The fight is over! The Mysterious Stranger has won! KotOR Icon Dialog.png Duel Announcer: The Stranger is down! The Mysterious Stranger is down!
KotOR Icon Dialog.png Duel Announcer: Marl is down, and questions abound! Is this the end for the long-time vet? Is it time for Marl to hang up his spurs? And what of the Mysterious Stranger? Twitch is waiting in the wings... do you dare take a shot at the champion himself? Will the wild-eyed wonder finally be unseated? KotOR Icon Dialog.png Duel Announcer: Duel Announcer: Marl has done it again! Twenty years and still going strong for the veteran. And a hard lesson for the up and coming rookie. Better luck next time, Stranger.
KotOR Icon Journal.png Journal Entry Added: The Duel Ring
By defeating Marl, you've solidly staked your claim among the duel ring's elite. In fact, only one fighter stands between you and the title of duel champion... the crazed Rodian, Twitch.
KotOR Icon XP.png Experience Points (XP) Received:
  • 125 Defeated Marl
KotOR Icon Credits.png Credits Received: 400

If you speak to Marl, Gerlon Two-Fingers or duel spectators afterwards:

Twitch[edit]

KotOR Icon Dialog.png Marl: Twitch? I think that Rodian is completely crazy, but he's very, very good despite his insanity. Or maybe because of it. Even I can't beat him.
KotOR Icon Dialog.png Duel Spectator: That Twitch is an animal! You couldn't pay me enough to get into the ring with him. KotOR Icon Dialog.png Duel Spectator: Twitch is my favourite – he's wild!

Speak to Ajuur and tell him you're ready for a duel:

KotOR Icon Dialog.png Duel Announcer: Ladies and gentlemen, draw your eyes to the center ring! We have a very special presentation in store for you:
KotOR Icon Dialog.png Duel Announcer: Hold on to your seats and stay back from the edges of the ring! He's wild, he's unpredictable, he's borderline psychotic... and he's the best damn duelist in the game today. Give it up for Twitch!
KotOR Icon Dialog.png Duel Announcer: But Twitch's opponent plans to take the champion down! Night after night, battle after battle we've watched this young phenom rise through the ranks... In this corner, the challenger for the title of Taris Dueling Champion – the Mysterious Stranger!
Twitch
KotOR Model Twitch.png
Class Soldier
Level 9
Alignment 50 (neutral)
Skills
Awareness 2
Attribute
Strength 12 +1
Dexterity 18 +4
Constitution 14 +2
Intelligence 10 0
Wisdom 15 +2
Charisma 12 +1
Attribute
Vitality 84
Force -
Defense 19
Fortitude 8
Reflex 7
Will 5
Ranged Main Off hand
Attack 12 10
Energy 3-113-11
Threat 20-20,x220-20,x2
Melee
Attack 10 -
Physical 2-11-
Threat 19-20,x2-
Items and abilities Feats Force powers

Light Battle Armor Heavy Blaster(2) + Vibroblade

Armor Proficiency Medium Weapon Specialization Blaster Pistol Weapon Proficiency Melee Weapons Improved Two-Weapon Fighting Rapid Shot

None

Twitch favors two Heavy Blasters and he can use Rapid Shot, so closing to melee range and obliging him to draw his Vibroblade is recommended. However, if you're saving levels or have low chance to hit, you may prefer to maintain distance, using Energy Shields to negate his blaster damage and Grenades to inflict it: save any Plasma Grenades for Bendak, and start with Sonic Grenades since they're just as damaging as Frag Grenades but may also apply -6 Dexterity for 30 seconds, resulting in -3 to his ranged attack rolls, defense and Reflex saves each time his Will save fails. 5-9 Sonic or Frag Grenades (6 on average) should do the job.

KotOR Icon Dialog.png Duel Announcer: It's over! The fight is over! The Mysterious Stranger has won! KotOR Icon Dialog.png Duel Announcer: The Stranger is down! The Mysterious Stranger is down!
KotOR Icon Dialog.png Duel Announcer: Twitch's reign of terror is over! Ladies and gentlemen, we have a new champion – the Mysterious Stranger! KotOR Icon Dialog.png Duel Announcer: Twitch has done it! Once again the wild-eyed champion has defended his title! But don't give up, Stranger – we all want to see you go after the champ again!
KotOR Icon Journal.png Journal Entry Added: The Duel Ring
Like all the others, Twitch was no match for you in the duel ring. The title of duel champion is yours, by right and by might.
KotOR Icon XP.png Experience Points (XP) Received:
  • 155 Defeated Twitch

Speak to Ajuur once again to receive your percentage of the purse:

KotOR Icon Dialog.png Ajuur: Congratulations, Mysterious Stranger. You're the new duel champion. Twitch had a good run, but you took him down! Here's the purse for beating Twitch. The bad news is that I don't have anyone left who wants to fight you – you're too good for your own good. Nobody wants to go in the ring with you. KotOR Icon Dialog.png Ajuur: Mysterious Stranger – why are you here? I don't have anyone who wants to fight you – you're too good for your own good. Nobody wants to go in the ring with you.
KotOR Icon Dialog.png Ajuur: The only one left who'll fight you is Bendak Starkiller, but he's retired. Too bad. People would pay a fortune to see you fight Bendak.
KotOR Icon Journal.png Journal Entry Added: The Duel Ring
You are the reigning duel champion on Taris, but only by facing the legendary Bendak Starkiller in a death match can you prove yourself the greatest duelist of all time… unless you end up a smoking corpse in the middle of the ring.
KotOR Icon Credits.png Credits Received: 500

If you speak to Twitch, Deadeye Duncan or duel spectators afterwards:

Bendak's Bounty[edit]

KotOR Icon Dialog.png Marl: What can I say? Bendak was a legend. Never lost a match his entire career. But he was bloodthirsty as an Iridorian battle rager – never liked having to face the same opponent twice. Got so he wouldn't battle anyone unless it was a death match. When they made death matches illegal, he went into retirement. He still hangs around here sometimes. Bendak's the best there ever was, plain and simple. Even now I'd bet that anyone who steps into the ring with him wouldn't make it out alive.

Once you've become Taris Dueling Champion, you can go to Bendak in the northeast corner of the Upper City cantina's Pazaak room and agree to meet him in a deathmatch, giving you an opportunity to kill him and then collect the bounty from Zax in Javyar's cantina in the Lower City.

KotOR Icon Dialog.png Bendak Starkiller: Finally – fresh meat! Ajuur will set it all up; go talk to him. It will take some time to arrange, so no point sticking around here until then. I'll be back when it's time for you to die!
KotOR Icon Journal.png Journal Entry Added: The Duel Ring
Bendak Starkiller will face you in an illegal death match. The death match will take Ajuur some time to prepare, giving ample opportunity for news of Bendak's return to spread quickly among the people of Taris. But when the battle is over, it's you the people will be talking about... you hope.

To save time, you should follow him out of the cantina and then return, before speaking to Ajuur, the remaining duelists or duel spectators:

KotOR Icon Dialog.png Ajuur: I've heard the news, Mysterious Stranger. You and Bendak are planning a death match. This is excellent news… people will bet a fortune on this fight!

Speaking to Ajuur after returning to the cantina, you're not committed to the death match until you tell him you're ready:

KotOR Icon Dark.png Dark Side Points Gained: -2
1. I'm ready!
KotOR Icon Dialog.png Ajuur: Good. Excellent. High wagering means lots of credits for the winner of this match. Come see me after the fight to collect your credits – if you're still alive.
KotOR Icon Dialog.png Duel Announcer: Ladies and gentlemen, come with me now on a journey to the savage days of years gone by... to a time when two combatants entered the arena, and only one came out alive. They're illegal, they're banned, they've been outlawed for nearly ten years – but we've got one for you tonight! A good, old-fashioned death match!
KotOR Icon Dialog.png Duel Announcer: In this corner, a living legend. A man who's very name would make his opponents shake in their boots… if any of them were still alive. Ha ha ha! Out of retirement for one last battle: Bendak Starkiller!
KotOR Icon Dialog.png Duel Announcer: And who would be crazy enough to step into the ring with such a lethal legend? Who would be mad enough to face almost certain death merely for your enjoyment? Ladies and gentlemen, feast your wondering eyes on… the Mysterious Stranger!
KotOR Icon Dialog.png Duel Announcer: And now, the moment we've all been waiting for… LET THE DEATH MATCH BEGIN!
Bendak Starkiller
KotOR Model Bendak Starkiller.png
Class Soldier
Level 12
Alignment 50 (neutral)
Skills
Awareness 2
Attribute
Strength 16 +3
Dexterity 18 +4
Constitution 18 +4
Intelligence 10 0
Wisdom 15 +2
Charisma 12 +1
Attribute
Vitality 148
Force -
Defense 21
Fortitude 12
Reflex 8
Will 6
Ranged Main Off hand
Attack 17 -
Energy 3-9,+1-
Threat 20-20,x2-
Melee
Attack 15 -
Physical 4-13-
Threat 19-20,x2-
Items and abilities Feats Force powers

Mandalorian Armor Bendak's Blaster + Plasma Grenade(3) Vibroblade

Armor Proficiency Heavy Weapon Specialization Blaster Pistol Weapon Proficiency Melee Weapons Master Power Blast Master Rapid Shot Master Sniper Shot12 Master Power Attack

None

The first thing Bendak does is throw his Plasma Grenades. He'll stop once you're in melee range, but if you're too fragile to go toe-to-toe with him then keep moving around the arena until he's thrown all three.

Although, like Twitch, Bendak's ranged attacks look stronger, on balance it's probably better to keep your distance, using Energy Shields to negate his blaster damage and Grenades to inflict it. Don't worry too much about trying to conserve them for later: once you've become a Jedi on Dantooine, you or any other Jedi in your party can select Energy Resistance, and Improved Energy Resistance at level 9, to replace shields, and other Force powers replace grenades as the Saves of your enemies increase to the point where they rarely, if ever, fail to save against them.

Don't bother trying to pause game and use anything before combat mode engages: instead, throw a grenade, then move, pause, throw another and repeat until Bendak has thrown all three of his: this allows you to damage him for three rounds without taking damage yourself, sparing your shields.

However, Bendak's Mandalorian Armor has Damage Resistance: Resist 25/- vs. Sonic, so Sonic Grenades won't damage him and a Concussion Grenade has the same 40% chance to reduce his Reflex save against Frag or Plasma Grenades, but by -4 rather than -3 (although multiple Sonic Grenades may stack). You could have 8 Plasma Grenades of your own, and on average 6-7 will do the job (you may want to start with a Poison Grenade for 4 damage every 3 seconds for 30 seconds, or 40 damage over 10 combat rounds, although there's still 40% chance that Bendak will save and no damage will be applied at all).

KotOR Icon Dialog.png Duel Announcer: Bendak is down! It's over! It's over! The fight is over! Bendak Starkiller is down! Bendak Starkiller is dead! All hail the Mysterious Stranger, the greatest duelist to ever grace the rings of Taris!
KotOR Icon Journal.png Journal Entry Added: The Duel Ring
Bendak is dead, both in the ring and in the minds of the people. Now it is you they talk about: the Mysterious Stranger, the greatest duelist in the history of Taris.
KotOR Icon Journal.png Journal Entry Added: Bendak's Bounty
Bendak is dead. Now all you have to do is go back to Zax and collect his bounty.
KotOR Icon XP.png Experience Points (XP) Received:

Speak to Ajuur to receive your percentage of the purse:

KotOR Icon Item(s) Received.png Item(s) Received: Ajuur KotOR Icon Credits.png Credits Received: 700

Otherwise, more credits are received if you're persuasive, or you're willing to move closer to the dark side of the Force:

Medium 2. [Persuade] I think I deserve a little extra for putting my life on the line.
KotOR Icon Dialog.png Ajuur: [Success] Very well, Stranger. I like you, and this was a special fight. Biggest purse I've ever handled! I'll give you a little bonus this one time only. KotOR Icon Dialog.png Ajuur: [Failure] I always pay my debts, but if you get more then all the duelists will want more. We had a deal – ten percent. I expect you to honor it.
KotOR Icon Dark.png Dark Side Points Gained: -2
2. Pay up, you overgrown slug, or I'll tell people you went back on our deal! Your reputation will be ruined!
KotOR Icon Dialog.png Ajuur: Everyone will be talking about you now, Stranger. They're all going to know you were the one who killed Bendak Starkiller. You're famous now. KotOR Icon Dialog.png Ajuur: You'd lie about me? Maybe it would have been better if Bendak had killed you in that ring. But you're still alive, and I can't afford to have a new legend disparaging my reputation. Okay, you win. Here's another 200 credits… more than fair. Now don't be accusing me of not paying my fighters; I've got a reputation to protect!
KotOR Icon Item(s) Received.png Item(s) Received: Ajuur KotOR Icon Credits.png Credits Received: 900

If you speak to him, the remaining duelists or duel spectators afterwards:

Now all that remains is to go to Zax in the Bounty Office of Javyar's cantina in the Lower City to collect Bendak's bounty...