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You don't need to enter the east apartments in the Lower City, but if you do and you want to return to hideout or change party selection, you'll need to return to the Lower City.

However, you can repair a sentry droid to earn experience and help combat all the Black Vulkars within (including a Vulkar Gang Boss and enforcer in the northwest apartment), and you can find Matrik in the southeast apartment and subsequently collect his bounty whether or not his death is real, or faked (which moves you closer to the light side of the Force). There's also a Security Crate in the northeast apartment that's well worth opening...

Map of the east Lower City apartments

Lower City[edit]

The Lower City apartments have a similar layout to the south apartments, with five apartments on the outer wall of an apartment complex ring and the elevator to the Lower City on the south side.

You'll see a sentry droid in need of repair to the left of the elevator, outside the door to the southwest apartment:

Sentry Droid: This sentry droid has fallen into disrepair and does not seem to be functioning properly.
Repair 1. Repair the droid. (1 repair part) 2. Leave it alone.
Sentry Droid: The droid is now active. It will attack any enemies that come in range. Sentry Droid: [Failure] You don't have any repair parts. You leave the droid alone for now. Sentry Droid: You leave the droid alone for now.
Sentry Droid
Class Combat Droid
Level 3
Alignment 50 (neutral)
Attributes
Strength 10 0
Dexterity 18 +4
Constitution 10 0
Intelligence 8 -1
Wisdom 8 -1
Charisma 6 -2
Attribute
Vitality 15
Defense 16
Fortitude 3
Reflex 5
Will 0
Skills
Awareness 5
Ranged Main Off
Attack 1 -3
Energy 1-61-6
Threat 20-20,x220-20,x2
Melee Main Off
Attack - -
Damage --
Threat --
Items and abilities Feats
Blaster Pistol(2) Combat Logic Upgrade Droid Upgrade Class 1 Weapon Proficiency: Blaster Pistol
Dialog
Repair 1. Optimize droid's weaponry (4 repair part(s))
Sentry Droid: [Success] The droid is now set for maximum firepower. Sentry Droid: [Failure] You do not have enough repair parts.
Repair 2. Optimize droid’s targeting systems. (4 repair part(s))
Sentry Droid: [Success] The droid is now set for maximum accuracy.
Repair 3. Activate droid’s shields (5 repair part (s))
Sentry Droid: [Success] The droid's shields are now active.
Repair 4. Engage droid in patrol mode (6 repair part(s))
Sentry Droid: [Success] Patrol mode engaged. Once you end this session the droid will begin patrol and destroy any enemies it encounters. WARNING: Once you end this session the droid's program will be locked in. You will not be able to modify the droid anymore.
5. Leave it alone.
Sentry Droid: The droid engages its patrol mode and moves off to carry out your programmed instructions.
Experience Points (XP) Received:
  • 15 * level Optimized droid's weaponry
  • 15 * level Optimized droid's targeting systems
Experience Points (XP) Received:
  • 15 * level Activated droid's shields
  • 20 * level Engaged droid in patrol mode
The droid is actively engaged in its patrol route. You cannot reprogram it anymore.

The sentry droid's patrol takes it clockwise around the apartment complex ring, opening all occupied apartments it passes and engaging any Black Vulkars it encounters. Unfortunately it isn't powerful enough to clear the apartment complex ring single-handed, but it can provide backup or a distraction if you need it.

The southwest apartment contains a Black Vulkar, with a footlocker against its northwest wall:

Black Vulkar
Class Minion
Level 1
Alignment 50 (neutral)
Attributes
Strength 8 -1
Dexterity 8 -1
Constitution 8 -1
Intelligence 10 0
Wisdom 15 +2
Charisma 12 +1
Attribute
Vitality 17
Defense 9
Fortitude 0
Reflex 0
Will 3
Skills
Awareness 2
Ranged Main Off
Attack 0 -
Energy 1-6-
Threat 20-20,x2-
Melee Main Off
Attack 0 -
Piercing 0-9-
Threat 19-20,x2-
Items and abilities Feats
Blaster Pistol + Vibroblade Weapon Proficiency: Blaster Pistol Weapon Proficiency: Melee Weapons
Experience Points (XP) Received: Item(s) Received Footlocker
  • ?

The west apartment contains two Black Vulkars, with a footlocker in its southwest corner:

Black Vulkar
Class Minion
Level 1
Alignment 50 (neutral)
Attributes
Strength 8 -1
Dexterity 8 -1
Constitution 8 -1
Intelligence 10 0
Wisdom 15 +2
Charisma 12 +1
Attribute
Vitality 17
Defense 9
Fortitude 0
Reflex 0
Will 3
Skills
Awareness 2
Ranged Main Off
Attack - -
Damage --
Threat --
Melee Main Off
Attack 0 -
Piercing 0-9-
Threat 19-20,x2-
Items and abilities Feats
Vibroblade Weapon Proficiency: Melee Weapons
Black Vulkar
Class Minion
Level 1
Alignment 50 (neutral)
Attributes
Strength 8 -1
Dexterity 8 -1
Constitution 8 -1
Intelligence 10 0
Wisdom 15 +2
Charisma 12 +1
Attribute
Vitality 17
Defense 9
Fortitude 0
Reflex 0
Will 3
Skills
Awareness 2
Ranged Main Off
Attack - -
Damage --
Threat --
Melee Main Off
Attack 0 -
Blunt 1-
Threat 20-20,x2-
Items and abilities Feats
Stun Baton On Hit: Stun10 Weapon Proficiency: Melee Weapons
Experience Points (XP) Received: Experience Points (XP) Received: Item(s) Received Footlocker
  • ?

Three groups of 2-3 Black Vulkars appear around the apartment complex ring: one just to the north of the southwest apartment, one to the north of the west apartment and one to the north of the northwest apartment containing the Security Crate. These groups may contain up to any three of the following:

Black Vulkar
Class Minion
Level 1
Alignment 50 (neutral)
Attributes
Strength 8 -1
Dexterity 8 -1
Constitution 8 -1
Intelligence 10 0
Wisdom 15 +2
Charisma 12 +1
Attribute
Vitality 17
Defense 9
Fortitude 0
Reflex 0
Will 3
Skills
Awareness 2
Ranged Main Off
Attack 0 -
Energy 1-6-
Threat 20-20,x2-
Melee Main Off
Attack 0 -
Blunt 1-
Threat 20-20,x2-
Items and abilities Feats
Stun Baton On Hit: Stun10 + Blaster Pistol Weapon Proficiency: Melee Weapons Weapon Proficiency: Blaster Pistol
Black Vulkar
Class Minion
Level 1
Alignment 50 (neutral)
Attributes
Strength 8 -1
Dexterity 8 -1
Constitution 8 -1
Intelligence 10 0
Wisdom 15 +2
Charisma 12 +1
Attribute
Vitality 17
Defense 9
Fortitude 0
Reflex 0
Will 3
Skills
Awareness 2
Ranged Main Off
Attack 0 -
Energy 1-6-
Threat 20-20,x2-
Melee Main Off
Attack -6 -10
Blunt 0-50-5
Threat 20-20,x220-20,x2
Items and abilities Feats
Blaster Pistol + Quarterstaff Weapon Proficiency: Blaster Pistol Weapon Proficiency: Melee Weapons
Black Vulkar
Class Minion
Level 1
Alignment 50 (neutral)
Attributes
Strength 8 -1
Dexterity 8 -1
Constitution 8 -1
Intelligence 10 0
Wisdom 15 +2
Charisma 12 +1
Attribute
Vitality 17
Defense 9
Fortitude 0
Reflex 0
Will 3
Skills
Awareness 2
Ranged Main Off
Attack 0 -
Energy 1-6-
Threat 20-20,x2-
Melee Main Off
Attack 0 -
Piercing 0-9-
Threat 19-20,x2-
Items and abilities Feats
Blaster Pistol + Vibroblade Weapon Proficiency: Blaster Pistol Weapon Proficiency: Melee Weapons

The number in each group depends on your character level, and that of your party: when character level > 6, three Black Vulkars always appear in each group. When each group appears depends on the direction you travel around the apartment complex ring: when you travel clockwise, only the groups by the southwest and west apartments appear until you make your second circuit; when you travel counter-clockwise, only the group by the northwest apartment appears until you make your second circuit (or travel in the opposite direction, in either case).

Experience Points (XP) Received:

Matrik's Apartment[edit]

The southeast apartment has a low security door:

Security Low Security Door Unlock 12(0) Bash Resist 5 Vitality 20

If anyone is equipping Sith Armor:

Matrik: What... what are you doing here? I don't want any trouble with the Sith. Please, just go before... please, just go.

Otherwise, you're still not particularly welcome:

Dialog
Matrik: Hey – you can't come in here! This is a private apartment!
1. What are you doing in here? This place looks abandoned!
Matrik: None of your business. Just turn around and go back the way you came, if you know what's good for you.
Easy 1. [Persuade] Are you in some sort of trouble? Do you want to talk about it?
Matrik: [Failure] It's not something you want to get mixed up in. Look, do yourself a favor and just leave me alone.

If you cannot persuade him, this is the only response which doesn't result in a fight:

3. Don't get upset. I'll go now.
Matrik: Good... get out of here. Stay out of my apartment and my business!

Matrik's Bounty[edit]

You can speak to him again and keep trying to persuade him until he tells you what sort of trouble he's in:

Matrik: [Success] I... I guess I could tell you. You'll probably find out on your own eventually, anyway. Zax is giving his bounties away like candy, or so I hear. My name's Matrik – I used to work for the Exchange, but all the violence and killing started to get to me. I knew what I was doing was wrong, so I turned state's evidence.
Journal Entry Added Matrik's Bounty
Davik Kang has put out an illegal bounty on a former associate named Matrik who turned state's evidence against Davik and the Exchange.

Alternatively, if you've already spoken to Zax in Javyar's cantina in the Lower City about the bounties:

Dialog
1. I'm here to collect the bounty on your head, Matrik!
Matrik: I know one of Davik's scum would find me eventually. But if I die at least I'll have a clear conscience! I wonder, can you say the same?
1. Clear conscience? What are you talking about? 2. I have no conscience. Time to die.
Bastila: No, wait! I want to hear what this man means by 'clear conscience'. Carth: Hold on a second. I want to hear what he means by 'clear conscience'.
Matrik: My testimony helped put some of the biggest criminals on Taris away for life. But Davik didn't like seeing his friends go down, so now he's got a bounty on my head.
3. I don't want to get involved in this.
Matrik: Can't say I blame you. If I had it all to do again I might think twice before going up against the Exchange. I understand if you just want to leave. Just be careful that nobody sees you as you leave. I don't want anyone to find out I'm hiding here.

You can ask him if there's some way you could help him:

Dialog
Matrik: Back again? You know I'm a man on the lam. I don't really want visitors coming and going from my hiding place.
1. Maybe there's some way I could help you out if this mess.
Matrik: I don't think there's much anyone could do. And I'm getting sick of running. I've decided to make my stand right here.
1. Maybe you could turn the tables. You know, have Davik eliminated.
Matrik: Getting inside Davik's base is nearly impossible. Even if I got rid of him, the Exchange would just appoint someone in his place and I'd still have a price on my head.
2. Maybe you could pay Davik off?
Matrik: It wouldn't work. This goes beyond money. The Exchange wants to make an example of me. Davik won't stop until I'm dead.
3. Maybe you could fake your own death?
Matrik: I've already thought of that. I even came up with a plan of how to do it. But I can't pull it off while I'm holed up in here.
1. Tell me your plan and I might help you out.
Matrik: The trick is getting Davik to buy it when there's no body found at the scene. If it looks like I died in a massive explosion, he won't be suspicious when my corpse never turns up. If I has an accomplice go back and tell Davik that they were the one who set off the explosion to eliminate me, I think I'd be home free. I have some demolitions experience from my own days in the Exchange so I could set it all up. But I'd need to get my hands on a permacrete detonator.
1. I could get you a permacrete detonator.
Matrik: They don't usually sell them in stores here in the Lower City, but the Upper City might carry them. You might want to look there first.
Journal Entry Added Matrik's Bounty
Matrik thinks he can escape his bounty by faking his own death. He's asked you to bring him a permacrete detonator. He plans to set off an explosion in his apartment in the hope that Davik will believe he perished in the blast.

A permacrete detonator can be bought from the Equipment Emporium in the Upper City for 50 credits. Leave the lower city apartments and immediately return to hideout, then take the elevator and continue south to the store; upon returning to the south apartments you can immediately transit back to the entrance to these apartments. Before you give Matrik the detonator, be sure to search the footlocker in his apartment.

Item(s) Received Footlocker
  • ?
Dialog
Matrik: I was afraid you wouldn't come back. Did you manage to find a permacrete detonator?
1. No, I don't have a permacrete detonator yet.
2. I have a permacrete detonator right here. Go on... take it. Light Side Points Gained: +2
Dialog
Matrik: Let me see... yes, this should do the trick. There won't be anything left of this apartment but some scorching on the walls after I set this bad boy off! Okay, the timer's set! Now let's get out of here before it blows!
Matrik: That was quite the blast! Don't go back in there... the whole roof might cave in on your head. Look, I'm not a man for long goodbyes but I want to say 'thanks'. If it wasn't for you I'd be a dead man. But now I won't have to worry about any more bounty hunters coming after me. So good luck, and goodbye. Now that I'm 'dead' I can't be seen wandering the streets.
Journal Entry Added Matrik's Bounty
Matrik's apartment is nothing but a pile of charred rubble, and Matrik himself has vanished into the wind. If the plan works and people really do believe Matrik is dead, then you can probably still collect his bounty from Zax.
Experience Points (XP) Received:
  • 480 Gave Matrik a permacrete detonator to fake his own death

Alternatively, you can try to get some of the credits you spent on it back:

Dialog
3. I've got a permacrete detonator on me... but it'll cost you.
Matrik: I don't have any credits – all I've got is the clothes on my back. But if you help me with this, you can go to Zax in the bounty office and claim the price on my head.

Refusing to give him the detonator, or any of the following responses, will result in a fight:

Dialog
1. I'm here to rob this place. Sit down and shut up and you won't get hurt. 2. I have no conscience. Time to die.
Matrik: I don't think you know who you're dealing with! I don't let criminals and thugs walk all over me!
2. I don't like your attitude! 2. I think it's time for me to collect your bounty, Matrik!
Matrik: That's it – you've pushed me too far! You shouldn't push a man on the edge! Matrik: Well, you're going to have to earn it!
3. Forget it, I'll just take my detonator and go.
Matrik: You think I'm going to just let you walk out of here with the detonator that could be my ticket to salvation? You better think again, friend!
Matrik
Class Scoundrel
Level 3
Alignment 50 (neutral)
Attributes
Strength 13 +1
Dexterity 12 +1
Constitution 10 0
Intelligence 10 0
Wisdom 15 +2
Charisma 12 +1
Attribute
Vitality 25
Defense 19
Fortitude 1
Reflex 4
Will 3
Skills
Awareness 2
Ranged Main Off
Attack 3 -
Energy 2-7-
Threat 20-20,x2-
Melee Main Off
Attack 0 -
Piercing 0-9-
Threat 19-20,x2-
Items and abilities Feats
Cinnagar Weave Armor Damage Resistance vs. Cold, Fire20/- + Blaster Pistol Short Sword Scoundrel's Luck Armor Proficiency: Light Weapon Proficiency: Blaster Pistol Weapon Proficiency: Melee Weapons

Matrik's Cinnagar Weave Armor has Damage Resistance: Resist 20/- vs. Cold and Fire.

Experience Points (XP) Received: Item(s) Received Matrik

Whether Matrik's death is real or fake, you can go to Zax in Javyar's cantina in the Lower City to collect the bounty.

Security Crate[edit]

Opening the apartment door to the northeast reveals a security crate in the middle of the room with six hologram projectors arranged in a semi-circle on the floor behind it:

Security Crate: Gilthos: Sorry I couldn't be there with you, but here's the package I promised. Remember, activate the holographic security system in the proper order to open it or... BOOM! Just activate the holograms in the same order that they joined the band. Since you're The Twisted Rancor Trio’s manager, you should be able to figure out the code. I still think this is a mistake. Davik won't be happy if Ashana can't fill in for her sister. And you don't want to get Davik mad or you might never come out of that estate again. Anyway, good luck. And if this works, think about what a great chapter it'll make in that biography of the band you’ve been working on.

If you activate a hologram incorrectly:

Security Crate: Warning: access is restricted to authorized users only. Please activate the holograms in the proper order to confirm authorization. Further attempts at unauthorized entry will result in the detonation of the patented Holo-Sec Corp anti-theft explosive.

If you activate a second hologram incorrectly, the resulting detonation will take out everyone in the apartment. If at least one party member remains outside, those in the apartment can pick themselves up and retrieve the security crate's contents from its remains, but it's better to search the desk in the east corner for a datapad containing a draft of the aforementioned biography of The Twisted Rancor Trio:

Biography
Guts and Glory: A Chronicle of The Amazing Story of The Twisted Rancor Trio
By Gilthos Uksaris
(A work in progress)
The origins of what would eventually become the most famous band in the galaxy are surprisingly humble. The brains behind the group, manager Gilthos Uksaris, founded the Trio to earn a date with a young singer named Elinda.
The ploy worked, and Elinda became the first member of the band. Gilthos scrambled to find musicians to back her, and signed a Bith named Ujaa to be the lead musician. Soon after that he signed Ujaa's brother Ujii to complete the trio.
The band struggled at first. Elinda was a fantastic singer, but Ujaa wasn't much of a musician. When Elinda threatened to quit, Gilthos fired Ujaa and signed another Bith named Loopa.
Of course this didn't go over well with Ujaa's brother, and Ujii quit. Fortunately, Loopa knew another musician named Fodo, who joined to replace Ujii.
Led by Elinda's singing, the second incarnation of The Twisted Rancor Trio became quite popular on their home world of Taris, eventually attracting the attention of local legitimate businessman Davik Kang.
Davik asked Gilthos to bring his group in for a command performance. Gilthos agreed, realizing this could be the band's big break. Unfortunately, Elinda had heard certain unsubstantiated rumors about Davik Kang and his connections to the Exchange. Fearing for her life, she refused to go to his estate to perform.
Many felt that without Elinda's singing the band would crumble. But Gilthos came up with a brilliant plan to save the group by hiring Elinda's sister, Ashana, as the new lead singer on the eve of their scheduled appearance at Davik's estate.
Gilthos knew he was taking a risk. If Ashana couldn't perform at Elinda's level, Davik's infamous temper could have dire consequences for the entire band. However, if Ashana could match her sister's performance then Davik was likely to sign the band to a big time touring contract.
It was a risk, but The Twisted Rancor Trio was founded on "Guts and Glory".
[There are no further entries.]

This should enable you to activate the holographic security system in the proper order to open the security crate:

Activation order
4
Loopa
2
Ujaa
1
Elinda
6
Ashana
5
Fodo
3
Ujii
Experience Points (XP) Received:
  • 110 Activated holographic security system in proper order
Item(s) Received Security Crate

Vulkar Gang Boss[edit]

The northwest apartment contains a Vulkar gang boss and an enforcer:

Vulkar Gang Boss
Class Soldier
Level 5
Alignment 50 (neutral)
Attributes
Strength 16 +3
Dexterity 16 +3
Constitution 14 +2
Intelligence 10 0
Wisdom 15 +2
Charisma 12 +1
Attribute
Vitality 40
Defense 17
Fortitude 6
Reflex 4
Will 3
Skills
Awareness 2
Ranged Main Off
Attack 8 -
Energy 1-8-
Threat 20-20,x2-
Melee Main Off
Attack 8 -
Blunt 5-8-
Threat 20-20,x2-
Items and abilities Feats
Energy Shield Combat Suit Heavy Blaster + Vulkar Shock Stick On Hit: Stun10 Armor Proficiency: Light Weapon Proficiency: Blaster Pistol Weapon Proficiency: Melee Weapons Power Blast Master Rapid Shot Power Attack

The Vulkar gang boss uses an Energy Shield, but you may be able to damage or even kill him in the first combat round with blaster fire before he does so. Otherwise, use of melee weapons or ion blasters or rifles is advised until the shield goes down.

Vulkar Enforcer
Class Soldier
Level 3
Alignment 50 (neutral)
Attributes
Strength 12 +1
Dexterity 12 +1
Constitution 10 0
Intelligence 10 0
Wisdom 15 +2
Charisma 12 +1
Attribute
Vitality 24
Defense 11
Fortitude 3
Reflex 2
Will 3
Skills
Awareness 2
Ranged Main Off
Attack 4 -
Energy 1-6-
Threat 20-20,x2-
Melee Main Off
Attack 4 -
Piercing 2-11-
Threat 19-20,x2-
Items and abilities Feats
Blaster Pistol + Vibroblade Weapon Proficiency: Blaster Pistol Weapon Proficiency: Melee Weapons

There's also a footlocker and supplies against the southwest wall:

Experience Points (XP) Received: Item(s) Received Vulkar Gang Boss
Item(s) Received Footlocker
  • ?
Item(s) Received Supplies