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File:KotOR Map Dune Sea.png
Map of the Dune Sea

Anchorhead[edit]

You exit Anchorhead on the northwest side of the Dune Sea. Czerka marker posts are dotted along the remaining boundaries:

Danger! Turn back.

If you try to cross these boundaries:

KotOR Icon Dialog.png Dune Sea: [A vast expanse of desert stretches before you, with no markers or any indications of life. It would be a deathtrap for anyone wandering aimlessly.]

The view of the Dune Sea is dominated by the damaged Sandcrawler in the center of it to the southeast, on the other side of which is the exit to Sand People Territory; the exit to the Eastern Dune Sea is barely visible in the distance beyond the northeast end of the sandcrawler, on the left, where closer to the gate you'll also see a man surrounded by droids.

Sand People[edit]

Unless you really hug the boundaries of the Dune Sea or travel straight towards the sandcrawler, you're likely to encounter several Sand People ambushes:

  • The closest occurs as you approach a refuse pile with random contents visible to the right of the gate, to the south.
  • Another occurs as you travel further along the southwest side towards the tail of the sandcrawler.
  • The last ambush on the southwest side occurs as you approach a corpse with random contents beyond the tail of the sandcrawler.
  • The closest on the northeast side occurs as you approach a corpse with random contents beyond Tanis Venn and his droids to the southeast.
  • The furthest on the northeast side occurs as you approach a refuse pile to the northeast of the head of the sandcrawler.
KotOR Icon Dialog.png Sand People: [A small group of Sand People ambush you!]

At character level < 12, the ambush consists of two melee Sand People Warriors and a ranged Elite Warrior:

Elite Warrior
KotOR Model Elite Warrior.png
Class Minion
Level 10
Alignment 50 (neutral)
Skills
Awareness 5
Treat Injury 0
Attribute
Strength 20 +5
Dexterity 15 +2
Constitution 14 +2
Intelligence 12 +1
Wisdom 10 0
Charisma 8 -1
Attribute
Vitality 70
Force -
Defense 20
Fortitude 6
Reflex 6
Will 4
Ranged Main Off hand
Attack 13 -
Energy 3-10-
Threat 19-20,x2-
Melee
Attack 14 12
Physical 6-136-13
Threat 20-20,x220-20,x2
Items and abilities Feats Force powers

Blaster Rifle +Gaffi Stick Advanced Medpac

Weapon Specialization: Blaster Rifle Power Blast Rapid Shot Sniper Shot11 Weapon Focus: Melee Weapons Improved Two-Weapon Fighting

None

KotOR Icon XP.png Experience Points (XP) Received: KotOR Icon Item(s) Received.png Item(s) Received: Elite Warrior
KotOR Icon Journal.png Journal Entry Added: Sand People
You have acquired Sand People robes. They should allow you to pass yourself off as a Sand People warrior, at least from a distance. They may make entering the Sand People enclave a little easier. All of the non-droid members of your party would have to be wearing the robes for the disguise to work. Since you don't have robes big enough to fit Zaalbar, his presence would certainly give you away.
KotOR Icon XP.png Experience Points (XP) Received:
  • 100 Aquired Sand People robes

Once Zaalbar is removed and all meatbag organic members of your party are wearing Sand People clothing then you'll no longer be ambushed.

At character level > 11, the ambush consists of a Holy Warrior and two Elite Warriors, all melee attackers using Energy Shields:

Elite Warrior
KotOR Model Holy Warrior.png
Class Minion
Level 10
Alignment 50 (neutral)
Skills
Awareness 5
Attribute
Strength 24 +7
Dexterity 19 +4
Constitution 14 +2
Intelligence 12 +1
Wisdom 10 0
Charisma 8 -1
Attribute
Vitality 130
Force -
Defense 22
Fortitude 6
Reflex 8
Will 4
Ranged Main Off hand
Attack - -
Energy --
Threat --
Melee
Attack 15 13
Physical 8-158-15
Threat 20-20,x220-20,x2
Items and abilities Feats Force powers

Energy Shield Gaffi Stick

Improved Toughness Weapon Proficiency: Melee Weapons Improved Two-Weapon Fighting Improved Power Attack Improved Flurry Improved Critical Strike17

None

Holy Warrior
KotOR Model Holy Warrior.png
Class Minion
Level 12
Alignment 50 (neutral)
Skills
Awareness 5
Treat Injury 10
Attribute
Strength 20 +5
Dexterity 18 +4
Constitution 14 +2
Intelligence 12 +1
Wisdom 10 0
Charisma 10 0
Attribute
Vitality 141
Force -
Defense 22
Fortitude 7
Reflex 9
Will 5
Ranged Main Off hand
Attack - -
Energy --
Threat --
Melee
Attack 18 16
Physical 6-136-13
Threat 20-20,x220-20,x2
Items and abilities Feats Force powers

Energy Shield Gaffi Stick +Advanced Medpac

Improved Toughness Weapon Focus: Melee Weapons Master Two-Weapon Fighting Improved Power Attack Improved Flurry Improved Critical Strike17

None

KotOR Icon XP.png Experience Points (XP) Received: KotOR Icon XP.png Experience Points (XP) Received:

Sand People Territory[edit]

The exit to Sand People Territory on the southeast side of the Dune Sea opposite Anchorhead is heavily guarded, with three melee Sand People Warriors and two ranged Elite Warriors: each Sand People Warrior killed results in another appearing from the dunes to the right of the exit, and these in turn are replaced so that you may have to kill 9 in total.

If you've been ambushed by Sand People at character level < 12 and received Sand People Clothing from the remains of the ranged Elite Warriors then once Zaalbar is removed and all meatbag organic members of your party are wearing it you won't be attacked, unless you try to speak:

[Your disguise fails at short range. The warrior attacks!]

Whether you leave them alone or engage one at a time after speaking, this is much easier. Otherwise, it's best to approach from the left, and ideally start attacking from range to engage a few at a time without getting overwhelmed:

Sand People Warrior
KotOR Model Sand People Warrior.png
Class Minion
Level 8
Alignment 50 (neutral)
Skills
Awareness 0
Attribute
Strength 18 +4
Dexterity 15 +2
Constitution 14 +2
Intelligence 12 +1
Wisdom 10 0
Charisma 8 -1
Attribute
Vitality 56
Force -
Defense 12
Fortitude 5
Reflex 5
Will 3
Ranged Main Off hand
Attack - -
Energy --
Threat --
Melee
Attack 8 6
Physical 5-125-12
Threat 20-20,x220-20,x2
Items and abilities Feats Force powers

Gaffi Stick +CryoBan Grenade

Weapon Proficiency: Melee Weapons Two-Weapon Fighting Power Attack Flurry Critical Strike12

None

Each Sand People Warrior can use a CryoBan Grenade, so if you're not in disguise then Zaalbar can actually make himself very useful by engaging them in melee combat. Elite warriors receive bonuses depending on your character level:

Character level Strength Vitality
12-14 +6 +60
> 14 +10 +100

Thus at character level > 14:

Elite Warrior
KotOR Model Elite Warrior (Heavy).png
Class Minion
Level 10
Alignment 50 (neutral)
Skills
Awareness 5
Treat Injury 0
Attribute
Strength 30 +10
Dexterity 16 +3
Constitution 14 +2
Intelligence 12 +1
Wisdom 10 0
Charisma 8 -1
Attribute
Vitality 220
Force -
Defense 21
Fortitude 8
Reflex 9
Will 6
Ranged Main Off hand
Attack 13 -
Energy 1-8-
Threat 20-20.x2-
Melee
Attack 19 17
Physical 11-1811-18
Threat 20-20,x220-20,x2
Items and abilities Feats Force powers

Light Repeating Blaster +Gaffi Stick Advanced Medpac

Weapon Proficiency: Heavy Weapons Power Blast Rapid Shot Sniper Shot11 Weapon Focus: Melee Weapons Improved Two-Weapon Fighting Power Attack Flurry Critical Strike20

None

KotOR Icon XP.png Experience Points (XP) Received: KotOR Icon XP.png Experience Points (XP) Received:
KotOR Icon Item(s) Received.png Item(s) Received: Sand People Warrior (9) KotOR Icon Item(s) Received.png Item(s) Received: Elite Warrior (2)

There are two corpses to the left of the exit:

KotOR Icon Item(s) Received.png Item(s) Received: Corpse KotOR Icon Item(s) Received.png Item(s) Received: Corpse

Aside from the Sand People guarding it, the exit to their territory is also mined:

Awareness Average Frag Mine (2) Detect 30 (10) Demolitions Disable 25 (5) Recover 35 (15)

Eastern Dune Sea[edit]

The exit to the Eastern Dune Sea is barely visible from Anchorhead, but it's to the left on the southeast, beyond the head of the sandcrawler. However, if you try to use it:

KotOR Icon Dialog.png Eastern Dune Sea: [The Eastern Dune Sea continues to a barren horizon, but there are signs that people have passed this way. The occasional stone appears to be marking a path, but the logic of how they are placed is indecipherable to an outsider.]

Before you can enter you need to receive a map of the Eastern Dune Sea from the Sand People chieftain in their enclave or the Jawa chieftain Iziz inside the gate of Anchorhead, both of which require you to enter and cross Sand People Territory and enter their enclave.

Tanis Trapped[edit]

When you first exit Anchorhead, a woman named Marlena Venn awaits you. If you've already encountered her husband Tanis Venn in Anchorhead's hunting lodge then you may have some idea what to expect (particularly if your character is female):

The man himself can be seen surrounded by his four droids on the left to the southeast. Sure enough, as you approach him it becomes clear he needs assistance:

KotOR Icon Dialog.png Tanis Venn: Anyone out there...? Could you help? I seem to be... ah... doomed.

If you try to interact with any of his droids before speaking to him:

KotOR Icon Dialog.png Tanis Venn: Hold on there! How about talking to me before you go messing with those things? I need your help.

If you try to speak to him at any time while wearing Sand People Clothing:

Otherwise:

KotOR Icon Journal.png Journal Entry Added: Tanis Trapped
Tannis, a wraid hunter, is stuck in the desert, the victim of a trap laid by his estranged wife. His four droids have surrounded him, and unless someone repairs them, they will explode when he moves.

You should ask him what he wants you to do:

You can tell him you're not doing anything for him and that he can rot here for whatever reason, and when he asks if you're kidding tell him you're not to move closer to the dark side of the Force:

KotOR Icon Dark.png Dark Side Points Gained: -4
1. I'm not kidding. You'll die here.
KotOR Icon Dialog.png Tanis Venn: Nobody looks out for their neighbor anymore. Well, if this is it, I'd rather get it over with and maybe take you out with me. So, let's see how these rigged-out droids like me jumping around. Hopefully the explosion kills you too!

The explosion inflicts 20 universal damage on you, and kills Tanis and his droids.

KotOR Icon Journal.png Journal Entry Added: Tanis Trapped
Tanis has been killed in the trap set by his estranged wife.
KotOR Icon Item(s) Received.png Item(s) Received: Tanis Venn KotOR Icon Item(s) Received.png Item(s) Received: K-X12a Battle Droid KotOR Icon Item(s) Received.png Item(s) Received: K-X12b Battle Droid
KotOR Icon Item(s) Received.png Item(s) Received: K-X12c Battle Droid

Although this moves you closest to the dark side of the Force, no experience whatsoever is received. Otherwise, you can help, or tell him that you want something in return. It's easy to persuade him to give up hunting with droids using skill or the Force, or you can tell him you'll help if he gives you credits:

KotOR Icon Dialog.png Tanis Venn: Just access each droid's repair interface. You'll have to do some tinkering, but be careful. One explosion I can survive. Any more than one and I'm dead. Oh, and ignore the message Marlena left in there. No way do I deserve this, I swear.

If you speak to him again before he's been rescued:

Interact with any battle droid to play back a special message from Marlena, check status of total Battle Droid group or get system specifications:

However, all that needs to be done is access system status and repair functions:

Automatic repairs are simplest: it will cost any character with Repair rank 20-35 just one part each, or four in total (rank > 35 costs no parts). Entering diagnostic mode to try manual repair costs no parts:

KotOR Icon Dialog.png 2. Enter diagnostic mode to try manual repair.

If you're unsure then you can always return to previous system options or exit. Get it wrong, and the droid self-destructs: the explosion inflicts 10 universal damage and the experience received from this and any future successful repair is almost halved.

KotOR Icon Journal.png Journal Entry Added: Tanis Trapped
Three more of Tanis' droids need to be repaired before he can safely move.
KotOR Icon Journal.png Journal Entry Added: Tanis Trapped
Three of Tanis' droids need to be repaired before he can safely move. One has already self-destructed.
KotOR Icon XP.png Experience Points (XP) Received:
  • 25 Repaired one of Tanis' droids
KotOR Icon XP.png Experience Points (XP) Received:
  • 13 One of Tanis' droids has already self-destructed

If you interact with a repaired droid:

Otherwise, move on to another:

If a second droid self-destructs, the explosion inflicts 20 universal damage and Tanis and all his droids are killed:

KotOR Icon Journal.png Journal Entry Added: Tanis Trapped
Tanis has been killed in the trap set by his estranged wife.

All that remains is to search their... remains to receive the items previously listed above. Otherwise:

KotOR Icon Journal.png Journal Entry Added: Tanis Trapped
Two more of Tanis' droids need to be repaired before he can safely move.
KotOR Icon Journal.png Journal Entry Added: Tanis Trapped
Two more of Tanis' droids need to be repaired before he can safely move. One has already self-destructed.
KotOR Icon XP.png Experience Points (XP) Received:
  • 25 Repaired one of Tanis' droids
KotOR Icon XP.png Experience Points (XP) Received:
  • 13 One of Tanis' droids has already self-destructed
KotOR Icon Journal.png Journal Entry Added: Tanis Trapped
One more of Tanis' droids needs to be repaired before he can safely move.
KotOR Icon Journal.png Journal Entry Added: Tanis Trapped
One more of Tanis' droids needs to be repaired before he can safely move. One has already self-destructed.
KotOR Icon XP.png Experience Points (XP) Received:
  • 25 Repaired one of Tanis' droids
KotOR Icon XP.png Experience Points (XP) Received:
  • 13 One of Tanis' droids has already self-destructed
KotOR Icon Journal.png Journal Entry Added: Tanis Trapped
Tanis is free to move. The trap left by his estranged wife has been disarmed. He'll be glad to hear it.

No experience is received for the final repair, so a light side character should repair three droids and then make the last self-destruct to receive items from its remains (the KX-12b Battle Droid's Security Interface Tool sells for the most credits). If you interact with a droid after the final repair:

KotOR Icon Dialog.png K-X12 Battle Droid: K-X12: Systems normal.
Emergency maintenance protocol terminated.
Voice recognition required for further access.

Speak to Tanis to receive any reward. He responds to a female character who asked him to give up his trade as though she never asked him for anything, but since you only receive kudos from Komad Fortuna and Dorak Quinn if you speak to them in Anchorhead's hunting lodge for the former and credits for the latter, even a male gets no practical benefit from it:

KotOR Icon Dialog.png Tanis Venn: That was... unpleasant. Thanks for your help. I would have been a goner. Heh, and the old bat thought I was dead. HA!
KotOR Icon Dialog.png Tanis Venn: Now, my dear lady, I must see to your reward. Will, uh, earthly delights suffice? Er... I suppose not.
KotOR Icon Dialog.png Tanis Venn: You never asked me for anything, but I consider my life worth something. Please, take this. I insist. KotOR Icon Dialog.png Tanis Venn: You wanted credits for your trouble, and I never break a deal. Here's uh, all I have on me. KotOR Icon Dialog.png Tanis Venn: You wanted me to give up my trade. Well, consider it done. Maybe I can rent my droids for security or something.
KotOR Icon Credits.png Credits Received: 400
KotOR Icon Journal.png Journal Entry Added: Tanis Trapped
Tanis has been rescued from the trap laid by his estranged wife.
KotOR Icon XP.png Experience Points (XP) Received:
  • 175 Rescued Tanis from the trap laid by his estranged wife

It's hard to persuade him to give more:

Hard 2. [Persuade] You know the rescue was worth more. High (Dominate Mind) 3. [Force Persuade] You will pay me more and like it.
KotOR Icon Dialog.png Tanis Venn: [Success] I suppose I do. That's pretty smart to appeal to what I think my safety is worth. Here. KotOR Icon Dialog.png Tanis Venn: [Success] I'd... really like to pay you more. Here... take whatever I have. It's all yours.
KotOR Icon Dark.png Dark Side Points Gained: -2
Tanis Venn: How did... how did you get me to do that? Damn, that's what got me married and into this mess! That's it, I'm leaving!
KotOR Icon Dialog.png Tanis Venn: Now, if you don't mind, I have to limp these boys back to my shop. Hopefully Marlena didn't take the manuals with her.
KotOR Icon Item(s) Received.png Item(s) Received: Tanis Venn
  • Thermal Detonator

If you fail, you can accept what you've been given or take more:

KotOR Icon Dark.png Dark Side Points Gained: -2
4. Then I'll have to take it out of your hide!
KotOR Icon Dialog.png Tanis Venn: You shouldn't have fixed the droids first, then. Rally on my target, boys!

He uses an Energy Shield, then a Blaster Rifle at range and a Vibroblade in melee range:

Although his battle droids are almost identical, they use a variety of ranged and special weapons:

K-X12a Battle Droid
KotOR Model K-X12 Battle Droid.png
Class Combat Droid
Level 7
Alignment 50 (neutral)
Skills
Awareness -1
Attribute
Strength 13 +1
Dexterity 14 +2
Constitution 13 +1
Intelligence 6 -2
Wisdom 8 -1
Charisma 6 -2
Attribute
Vitality 107
Force -
Defense 19
Fortitude 6
Reflex 4
Will 1
Ranged Main Off hand
Attack 9 -
Energy 1-8-
Threat 19-20,x2-
Melee
Attack - -
Physical --
Threat --
Items and abilities Feats Force powers

Flame Thrower On Hit: Horror15 Droid Light Plating Type 1 Blaster Rifle

Tactician Logic Upgrade Droid Upgrade Class 3 Weapon Proficiency: Blaster Rifle

None

K-X12b Battle Droid
KotOR Model K-X12 Battle Droid.png
Class Combat Droid
Level 7
Alignment 50 (neutral)
Skills
Awareness -1
Attribute
Strength 13 +1
Dexterity 14 +2
Constitution 13 +1
Intelligence 6 -2
Wisdom 8 -1
Charisma 6 -2
Attribute
Vitality 107
Force -
Defense 16
Fortitude 6
Reflex 4
Will 1
Ranged Main Off hand
Attack 9 -
Physical 1-6-
Threat 20-20,x2-
Melee
Attack - -
Physical --
Threat --
Items and abilities Feats Force powers

Stun Ray On Hit: Stun15 Disruptor Rifle

Tactician Logic Upgrade Droid Upgrade Class 3 Weapon Proficiency: Blaster Rifle

None

K-X12c Battle Droid
KotOR Model K-X12 Battle Droid.png
Class Combat Droid
Level 7
Alignment 50 (neutral)
Skills
Awareness -1
Attribute
Strength 13 +1
Dexterity 14 +2
Constitution 13 +1
Intelligence 6 -2
Wisdom 8 -1
Charisma 6 -2
Attribute
Vitality 107
Force -
Defense 16
Fortitude 6
Reflex 4
Will 1
Ranged Main Off hand
Attack 9 -
Sonic 1-6-
Threat 20-20,x2-
Melee
Attack - -
Physical --
Threat --
Items and abilities Feats Force powers

Sonic Rifle On Hit: Attribute Damage Dexterity14

Tactician Logic Upgrade Droid Upgrade Class 3 Weapon Proficiency: Blaster Rifle

None

K-X12d Battle Droid
KotOR Model K-X12 Battle Droid.png
Class Combat Droid
Level 7
Alignment 50 (neutral)
Skills
Awareness -1
Attribute
Strength 13 +1
Dexterity 14 +2
Constitution 13 +1
Intelligence 6 -2
Wisdom 8 -1
Charisma 6 -2
Attribute
Vitality 107
Force -
Defense 16
Fortitude 6
Reflex 4
Will 1
Ranged Main Off hand
Attack 9 -
Energy 1-4-
Threat 20-20,x2-
Melee
Attack - -
Physical --
Threat --
Items and abilities Feats Force powers

Gravity Generator On Hit: Slowed15 Hold Out Blaster On Hit: Stun10

Tactician Logic Upgrade Droid Upgrade Class 3 Weapon Proficiency: Blaster Pistol

None

KotOR Icon XP.png Experience Points (XP) Received: KotOR Icon XP.png Experience Points (XP) Received:

Search their remains to receive the items previously listed above.

Accident Site[edit]

Beyond the head of the sandcrawler to the southeast is the site of an accident: two speeders to the east appear to have crashed, while another speeder to the west seems intact. The first sign that all might not be as it seems is that the northern approach is mined:

Awareness Average Frag Mine (2) Detect 30 (10) Demolitions Disable 25 (5) Recover 35 (15)

Between the three speeders are three refuse piles. Those to the northwest and southeast contain the following:

KotOR Icon Item(s) Received.png Item(s) Received: Refuse Pile KotOR Icon Item(s) Received.png Item(s) Received: Refuse Pile

Desert Ambush[edit]

The refuse pile to the northeast, between the two speeders, is booby-trapped. As you step between the speeders, you hear cries for help:

Don't let me die under here! Please! Anyone! I'm trapped under here! Please help me! Help! Please! Over here! Under the wreckage!

Before examining the refuse pile, it's best to step away from the speeders and enter Solo mode before returning with only your most robust party member. Once you interact with the northeast refuse pile:

KotOR Icon Dialog.png Ambush Speaker: Please help! I can't get out! (click) 3... 2... 1.

The explosion inflicts 60 points of universal damage on Normal (90 on Difficult), and you're surrounded by the three Gamorreans Gurke, Narkal and Ugzak (who you might have already met (or at least been warned about) in Anchorhead's Hunting Lodge):

They'll leave you alone if you pay (although they only take your credits if you can pay the full amount):

KotOR Icon Dialog.png 3. Fine, I'll pay. Just leave me alone. KotOR Icon Dialog.png 3. I don't have 500 credits.
KotOR Icon Dialog.png Gurke: What? Then you pay whatever you got! Yeah!
KotOR Icon Credits.png Credits Lost: 500 KotOR Icon Dialog.png 1. Fine, here is every credit I have. Take it all.

If unwilling (or even unable) to pay, then it's hard to persuade them to leave you alone:

Hard 1. [Persuade] If you let me go, I'll tell others how smart you are. High (Dominate Mind) 2. [Force Persuade] You want to let me go. You got what you came for.
KotOR Icon Journal.png Journal Entry Added: Desert Ambush
You managed to appease the Gamorreans that ambushed you, and they left without violence.
KotOR Icon XP.png Experience Points (XP) Received:
  • 125 Appeased Gamorreans that ambushed you

Appeasing them also loses you the respect of the hunters back in Anchorhead's hunting lodge: although this is of little consequence, you earn their respect if you successfully intimidate the Gamorreans after suggesting you could be dangerous. Much more importantly, this is both easier and more rewarding:

Medium 1. [Persuade] I could be a powerful Jedi. Will you risk it? Low (Affect Mind) 2. [Force Persuade] You fear me! Cower, little piggy!
KotOR Icon Journal.png Journal Entry Added: Desert Ambush
You successfully intimidated the Gamorreans who ambushed you. They fled into the desert.
KotOR Icon XP.png Experience Points (XP) Received:
  • 200 Successfully intimidated the Gamorreans who ambushed you.

If persuasion fails then you're forced to fight, or you can prove you're dangerous by volunteering to do so:

KotOR Icon Journal.png Journal Entry Added: Desert Ambush
The Gamorrean ambush has ended in violence.
KotOR Icon XP.png Experience Points (XP) Received:
  • 50 Ended Gamorrean ambush violently

This results in most experience being received at character level < 17; at character level > 16, more is received for intimidating them and then killing them back at the hunting lodge, but you must move closer to the dark side of the Force to do so.

Gurke
KotOR Model Gurke (Dune Sea).png
Class Minion
Level 8
Alignment 50 (neutral)
Skills
Awareness -1
Attribute
Strength 21 +5
Dexterity 13 +1
Constitution 11 0
Intelligence 8 -1
Wisdom 8 -1
Charisma 3 -4
Attribute
Vitality 100
Force -
Defense 11
Fortitude 3
Reflex 4
Will 2
Ranged Main Off hand
Attack - -
Energy --
Threat --
Melee
Attack 13 -
Physical 6-17-
Threat 20-20,x2-
Items and abilities Feats Force powers

Strength Gauntlets Gamorrean Battleaxe

Weapon Proficiency: Melee Weapons

None

KotOR Icon XP.png Experience Points (XP) Received: KotOR Icon XP.png Experience Points (XP) Received:
KotOR Icon Item(s) Received.png Item(s) Received: Gurke KotOR Icon XP.png Experience Points (XP) Received:

Jagi's Challenge[edit]

Once you've encountered Jagi after speaking to Canderous, Jagi will appear with two Rodian thugs behind the sandcrawler in the southwest corner of the Dune Sea when Canderous is with you:

You'll have multiple opportunities to end the dialog and engage in combat:

KotOR Icon Dialog.png 1. Let's do it, Canderous. KotOR Icon Dialog.png 3. Let's kill him then. KotOR Icon Dialog.png 3. I've had enough, let's kill him. KotOR Icon Dialog.png 1. Then let's get rid of Jagi and his men.
KotOR Icon Dialog.png Jagi: And you shall all die!

However, if you can be highly persuasive then you can receive much more experience later:

If persuasion fails or you use the Force, the dialog ends in combat. Otherwise:

Hard 2. [Persuade] Jagi, what he did was a smart tactical move. Hard 3. [Persuade] People die in war, Jagi.
KotOR Icon Journal.png Journal Entry Added: Jagi's Challenge
Jagi didn't have to fight Canderous, and you tried to persuade him not to. The Mandalorian sense of honor, however, would not let him live having done what he has.

Jagi took his own life in the Dune Sea. This has deeply affected Canderous.
KotOR Icon XP.png Experience Points (XP) Received:
  • 1800 Persuaded Jagi not to fight Canderous

You also receive the experience from his death that would have resulted from killing him in combat (in which he uses a Blaster Rifle at range and a Vibrosword in melee range):

The two Rodian thugs always engage in combat, using Mandalorian Blasters at range and a Vibrosword or Vibroblade in melee range:

Rodian Thug
KotOR Model Jagi Rodian Thug.png
Class Scout
Level 8
Alignment 50 (neutral)
Skills
Awareness 6
Attribute
Strength 14 +2
Dexterity 16 +3
Constitution 14 +2
Intelligence 10 0
Wisdom 10 0
Charisma 10 0
Attribute
Vitality 96
Force -
Defense 20
Fortitude 8
Reflex 9
Will 6
Ranged Main Off hand
Attack 11 -
Energy 1-6,+1-
Threat 20-20,x2-
Melee
Attack 8 -
Physical 4-14-
Threat 19-20,x2-
Items and abilities Feats Force powers

Battle Armor Mandalorian Blaster +Vibrosword

Armor Proficiency: Heavy Dueling Weapon Proficiency: Blaster Pistol Improved Power Blast Rapid Shot Sniper Shot8 Weapon Proficiency: Melee Weapons

None

The Rodian thug on the right also uses an Energy Shield and can make Sneak Attacks:

Rodian Thug
KotOR Model Jagi Rodian Thug (Shield).png
Class Scout
Level 8
Alignment 50 (neutral)
Skills
Awareness 6
Attribute
Strength 14 +2
Dexterity 16 +3
Constitution 14 +2
Intelligence 10 0
Wisdom 10 0
Charisma 10 0
Attribute
Vitality 90
Force -
Defense 20
Fortitude 8
Reflex 9
Will 6
Ranged Main Off hand
Attack 11 -
Energy 1-6,+1-
Threat 20-20,x2-
Melee
Attack 8 -
Physical 3-12-
Threat 19-20,x2-
Items and abilities Feats Force powers

Energy Shield Battle Armor Mandalorian Blaster +Vibroblade

Armor Proficiency: Heavy Dueling Sneak Attack III Weapon Proficiency: Blaster Pistol Improved Power Blast Rapid Shot Sniper Shot8 Weapon Proficiency: Melee Weapons

None

KotOR Icon XP.png Experience Points (XP) Received: KotOR Icon XP.png Experience Points (XP) Received:

Sandcrawler[edit]

Standing at the base of the sandcrawler on its north side is a mining team captain, flanked by a miner on either side: do not approach them if any member of your party is wearing Sand People clothing, as they'll attack rather than speaking to you.

Once you've spoken briefly to the mining team captain, four Sand Warriors attack from the northwest. At character level < 12 these are the same as those encountered in ambushes, otherwise they receive bonuses depending on your character level:

Character level Strength Vitality
12-14 +6 +60
> 14 +10 +100

Thus at character level > 14:

Sand People Warrior
KotOR Model Sand People Warrior.png
Class Minion
Level 8
Alignment 50 (neutral)
Skills
Awareness 0
Attribute
Strength 28 +9
Dexterity 15 +2
Constitution 14 +2
Intelligence 12 +1
Wisdom 10 0
Charisma 8 -1
Attribute
Vitality 156
Force -
Defense 12
Fortitude 5
Reflex 5
Will 3
Ranged Main Off hand
Attack - -
Energy --
Threat --
Melee
Attack 13 11
Physical 10-1710-17
Threat 20-20,x220-20,x2
Items and abilities Feats Force powers

Gaffi Stick

Weapon Proficiency: Melee Weapons Two-Weapon Fighting

None

Once the last warrior is killed, another four attack from the west; once the last of those is killed, the same thing happens.

KotOR Icon XP.png Experience Points (XP) Received:

If the miners survive the attacks, you can speak to them again:

You can ask the mining team captain about the Sand People:

There's a refuse pile to the right by the rear track of the sandcrawler:

KotOR Icon Item(s) Received.png Item(s) Received: Refuse Pile

You can return in Sand People clothing to kill them:

Mining Team Captain
KotOR Model Mining Team Captain.png
Class Soldier
Level 7
Alignment 50 (neutral)
Skills
Awareness 0
Attribute
Strength 13 +1
Dexterity 14 +2
Constitution 13 +1
Intelligence 12 +1
Wisdom 10 0
Charisma 12 +1
Attribute
Vitality 107
Force -
Defense 12
Fortitude 6
Reflex 4
Will 2
Ranged Main Off hand
Attack 9 -
Energy 1-6-
Threat 20-20,x2-
Melee
Attack 8 -
Physical 2-
Threat 20-20,x2-
Items and abilities Feats Force powers

Blaster Pistol +Stun Baton On Hit: Stun10

Weapon Proficiency: Blaster Pistol Weapon Proficiency: Melee Weapons

None

KotOR Icon XP.png Experience Points (XP) Received: KotOR Icon XP.png Experience Points (XP) Received:

Wraid[edit]

Wraid are first encountered in the south corner of the Dune Sea, beyond the tail of the sandcrawler. At character level < 12 there are four Desert Wraid, whereas at character level > 11 there are four Hulak Wraid:

Hulak Wraid
KotOR Model Desert Wraid.png
Class Minion
Level 12
Alignment 50 (neutral)
Skills
Awareness 8
Attribute
Strength 24 +7
Dexterity 12 +1
Constitution 16 +3
Intelligence 3 -4
Wisdom 3 -4
Charisma 6 -2
Attribute
Vitality 127
Force -
Defense 26
Fortitude 8
Reflex 6
Will 1
Ranged Main Off hand
Attack - -
Energy --
Threat --
Melee
Attack 19 -
Physical 9-31-
Threat 20-20,x2-
Items and abilities Feats Force powers

None

None

None

They stand and walk in a line, and it's best to approach and attack the head or tail from range, picking them off one or two at a time rather than being overwhelmed, unless you're able to use area of effect Force powers to debilitate and then damage them.

KotOR Icon XP.png Experience Points (XP) Received: KotOR Icon XP.png Experience Points (XP) Received:
KotOR Icon Item(s) Received.png Item(s) Received: Wraid
  • Desert Wraid Skull Plate

This is the incredibly dense bone skull plate cut from a desert wraid. They are rumored to have medical uses, but the market for them is very specific.

When you return to the area, a new group of wraid appears to the northeast at the head of the sandcrawler; the next group then appears to the northwest of its tail, and then their location returns to its original position.

By returning to the Ebon Hawk and then transiting back it's possible to efficiently hunt the wraid by following them around the sandcrawler in an anti-clockwise direction. The experience received can help to level up:

Required Level 13 14 15 16 17 18 19 20
XP Needed 12000 13000 14000 15000 16000 17000 18000 19000
XP per Hulak Wraid 550 500 450 400 350 300 250 200
Hulak Wraid Killed 22 26 32 38 46 57 72 95

Although gaining experience exclusively from wraid hunting could be extremely tedious and unnecessary, it may help if you want to level up your character or party members a little before facing a particular challenge. It can also be somewhat lucrative, as Desert Wraid Skull Plates can be sold for 64 credits each on Yavin Station, and 24 credits apiece elsewhere:

Required Level 13 14 15 16 17 18 19 20
Hulak Wraid Killed 22 26 32 38 46 57 72 95
Yavin value 1408 1664 2048 2432 2944 3648 4608 6080
Other value 528 624 768 912 1104 1368 1728 2280

However, if you really need credits then the possibilities of trade, swoop racing and Pazaak should be exhausted first...