Star Wars: Knights of the Old Republic/Tomb of Tulak Hord: Difference between revisions
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Star Wars: Knights of the Old Republic/Tomb of Tulak Hord (edit)
Revision as of 17:50, 20 February 2016
, 20 February 2016Added missing comment
Onderduiker (talk | contribs) m (Added Patrol Droid model link) |
Onderduiker (talk | contribs) m (Added missing comment) |
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*'''20 * level''' Engaged droid in patrol mode|W=50%}} | *'''20 * level''' Engaged droid in patrol mode|W=50%}} | ||
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;The droid is actively engaged in its patrol route. You cannot reprogram it anymore. | |||
The tuk'ata and shyrack within the tomb only inflict physical damage, so activating its {{KotOR|Shields|Environmental Shield Level 3}} isn't useful unless you'll be using {{KotOR|Grenades|Thermal Detonator}}s or CryoBan, Plasma or Sonic {{~|Grenades}} against them. Otherwise, although lacking damage it has enough defense and vitality for ranged attackers and Force users to make use of it as a durable distraction, and using a {{KotOR|Force powers|Force Valor}} power will increase its attributes. | The tuk'ata and shyrack within the tomb only inflict physical damage, so activating its {{KotOR|Shields|Environmental Shield Level 3}} isn't useful unless you'll be using {{KotOR|Grenades|Thermal Detonator}}s or CryoBan, Plasma or Sonic {{~|Grenades}} against them. Otherwise, although lacking damage it has enough defense and vitality for ranged attackers and Force users to make use of it as a durable distraction, and using a {{KotOR|Force powers|Force Valor}} power will increase its attributes. |