Star Wars Knights of the Old Republic II: The Sith Lords/Combat: Difference between revisions

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Updated Effect Bonus (On Hit: Slow), Feats and effects (On Hit: Slow(ed)) and Damage (off-hand blaster damage) sections
(→‎Feats and effects: Flurry's defense penalty was listed as -4/-2/-1 instead of -2/-1/-0 -- likely an error made by duplicating its attack penalty in the defense table)
(Updated Effect Bonus (On Hit: Slow), Feats and effects (On Hit: Slow(ed)) and Damage (off-hand blaster damage) sections)
Line 188: Line 188:


===Effect Bonus===
===Effect Bonus===
Some weapons and items add an effect bonus or penalty to the attack roll, as do the following [[../Force powers/]] and [[../Useable#Stimulants|stimulants]]:
Some weapons and items add an effect bonus or penalty to the attack roll, as do some [[../Force powers/]] and [[../Useable#Stimulants|stimulants]]:


{{col|2|begin}}
{{col|2|begin}}
Line 237: Line 237:
! {{s|Useable|Echani Battle Stimulant}}
! {{s|Useable|Echani Battle Stimulant}}
| {{yes|+3}} || {{N/a|}} || {{N/a|}}
| {{yes|+3}} || {{N/a|}} || {{N/a|}}
|-
!rowspan=2| {{s|Difficulty Classes|On Hit}}
!colspan=3| Effect Bonus
|-
! User
! Party
! Enemy
|-
! {{s|Difficulty Classes|Slow}}
| {{N/a|}} || {{N/a|}} || {{no|-2}}
|}
|}


Line 516: Line 526:
! {{s|Feats|Wookiee Rage}}
! {{s|Feats|Wookiee Rage}}
| Rage -2 || Fury -4 || Frenzy -6
| Rage -2 || Fury -4 || Frenzy -6
|-
! {{s|Difficulty Classes|On Hit}}
!colspan=2| {{s|Special weapons|Droid Repulsor}}
! Other
|-
! {{s|Difficulty Classes|Slow}}(ed)
|colspan=2 {{no|-4}} || {{no|-2}}
|}
|}


Line 537: Line 554:
! {{s|Force powers|Fury}}
! {{s|Force powers|Fury}}
| -2 || -4 || -6
| -2 || -4 || -6
|-
! Force power
! {{s|Force powers|Stun}} !! Stasis !! Field
|-
! [[../Saves|Saved]]
|colspan=3 {{no|-4}}
|}
|}


Line 973: Line 996:
Although the following damage bonuses are listed separately in the Damage Breakdown, they're always added to weapon damage and are thus the same type:
Although the following damage bonuses are listed separately in the Damage Breakdown, they're always added to weapon damage and are thus the same type:


* {{s|Attributes|Strength}} mod(ifier) (melee weapons and lightsabers only)
* {{s|Attributes|Strength}} mod(ifier) (melee weapons, lightsabers and off-hand blaster pistol only)


* {{s|Feats|Weapon Specialization}}
* {{s|Feats|Weapon Specialization}}